Author Topic: Do you have to use some variation of hand movements to use the Force?  (Read 1418 times)

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In recent game, one of my players brought this question regarding her Jedi. We discussed it for a bit, and though we could both cite plenty of moments for either way. Obi-wan mind tricking the stormtrooper, or causing that sound to draw the troopers attention away while lowing the tractor beam (I suppose one could say ti was a small rock or something instead). And however many other scene you'd like to bring up where the Force is used and there's some sort of hand gesture. Likewise there's a a few times where there is no gesture: Luke firing the torpedoes down the exhaust port, or when Vader is throwing stuff at Luke during the ESB duel, or when Luke causes 3P0 to hover.

I'm sure we could come up with more, but for the sake of gameplay, I simply ruled that it would be needed, but I'd check on it and we could adjust as necessary. I'm not opposed to either way, and the player did suggest she'd be willing to take a -5 penalty to not use an obvious motion that would out her in an instant. I don't think a penalty is needed, per se, but I'd like to hear what ya'll have to say about it.

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I don't believe it is needed and that the reason you see it in the media is just to let the VIEWER know that something is happening and who is responsible.  At least that'll be true for most things but there are a few which likely are going to be more obvious.

When it comes to detecting the use of the Force I figure this is one of those "disturbances in the Force" that a Force Sensitive character could pick up on.  For someone without that skill detecting Force User should be a good bit more difficult assuming they even have some idea what may be going on.  I mean if I have a Sith Assassin sitting in a crowded bar I think it probably could utilized Force Grip to attempt to kill someone without automatically attracting attention to herself; another Force User in the bar probably should be able to pick up on that and even home in relatively easily but for anyone else it'd likely be a pretty difficult Perception check to realize "something is off about that person in this situation" yet it still wouldn't say what's going on.
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Generally speaking, it does seem that hand gestures and the Force tend to go together (though as has been mentioned, there are notable examples where this is not the case).  I agree with StevenO that we as media viewers tend to get those hand motions so we have that ah-ha moment of seeing the Force in action.

I can cite a few things where hiding your Force powers or gestures gives a penalty or another check.

The Force Unleashed book says on page 85 under "Noticing Force-users" that characters who use the Force (and presumably lightsabers as well, given the Jedi association) have unfavorable circumstances (typically -2) to Stealth checks until they escape the public eye (this represents common citizens awareness of Jedi and their general reaction to Force use).  However, the GM can rule that if the use of the Force cannot be visibly connected to a character, this penalty can be negated.

Page 136 and 137 of Force Unleashed mention under "Suspicion of the Force" that Force powers whose activation and effects (such as Farseeing and Mind Trick, specifically, but presumably others with GM discretion) are subtle enough to avoid casual notice (farseeing could be mistaken for daydreaming and the use of Mind Trick might be passed off as the target deciding to be lazy or simply giving into a demand). 

The following powers are deliberately called out as not easily concealed:  force disarm, force grip, force lightning, force slam, force thrust, move object, negate energy, and most applications of surge.  One could presume the obvious reasons for being unable to conceal Force lightning (being a human electric grid seems to be a bit out there) or surge (moving way faster or higher than should be reasonably possible seems fishy).  With the others, the implication is they need gestures, as presented to us by the media.

Now, as StevenO suggests, you can decide how much gesturing is actually needed.  As long as you and your players agree and have fun, that is the most important aspect.  It's nice to know your player is willing to work with you and not against you.  I would personally say for a penalty for Force use, -2 might be better than -5 (YMMV).  And don't forget that NPC Perception checks can be quite problematic for players who want to remain annonymous.

For those that want something more concrete, the Keetael Adept Force talent tree from the KOTOR book has the following talent:

Conceal Force Use
You have learned to use The Force without telltale gestures, reducing the disturbances created in the process. Whenever you make a Use the Force check, as a Swift Action you can make a Deception check to convey deceptive appearances in order to conceal the effects of your Use the Force use.
 Normal modifiers for the Deception's Complexity still apply.

So while not a penalty to the Force roll itself, this talent allows someone to hide their gestures behind a Deception check. which may or may not be successful.  You could fluff it any number of ways.  Perhaps with Move Object, a box moved and hit someone just as I brushed my hair behind my shoulder.  Maybe that chair I threw up in the air was actually my Intercept power so i didn't get shot.

However you do it, remember to have fun and fair.  When I don't want my players to have to track down additional talents, I tend to use those concrete examples as my guideposts for how difficult something should be.  So maybe allow a player to use a move action to conceal Force use without a talent.  Then someone who takes the Conceal Force Use talent feels good about have a better action economy than someone who doesn't.
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Going back to what I was saying earlier about thinking many of the effects we see onscreen are just for our benefit you might consider the many other things you often see, or really hear, onscreen that don't reflect reality.  Here I'm specifically thinking of the sound you hear when a sword is drawn or a bow is pulled back but there are other sounds that are just added for effect and wouldn't be present in the real world.
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Thanks for the replies, great help.

So far we've been using the tried and true "Rule of Cool", and we apply any needed penalties as would be appropriate to the store.

It's nice to know your player is willing to work with you and not against you.

Oh, for sure. This is my regular play group, and they frequently give suggestions on things that are usually far worse than what I might've done. Like, one time they were rolling to pick a lock, and failed. The player whose character is the one actually doing it said, "Oh, great. And now I bet there are guard coming to deal with us."

Well, there sure is now.

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It's nice to know your player is willing to work with you and not against you.

Oh, for sure. This is my regular play group, and they frequently give suggestions on things that are usually far worse than what I might've done. Like, one time they were rolling to pick a lock, and failed. The player whose character is the one actually doing it said, "Oh, great. And now I bet there are guard coming to deal with us."

Well, there sure is now.

This is potentially a reason you couldn't use "take 20" when trying to pick that lock.  A thought there is the guard shows up 20-(how much you failed by) rounds later to tie them together a bit.
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