Author Topic: NPC Request Thread  (Read 5090 times)

  • Padawan
  • **
  • Posts: 97
    • View Profile
NPC Request Thread
« on: August 19, 2013, 04:51:38 pm »
I remember there being a thread on the old forums so I thought I would create one and start off with a request. If there is already a thread like this please point me in the right direction. Also I would like to thank everyone that posted NPCs in the past, either on requests or contests, they have made the game my friends and I are having so much more enjoyable.  ;D


I would like a pair of bounty hunters based on Bebop and Rocksteady from Teenage Mutant Ninja Turtles to be constant antagonists for a PC in the story I'm GMing. Bebop is a boar so making him a Gamorrean with a custom scatter gun makes sense to me. Rocksteady is a rhino and I can't for the life of me think of a species to fit him, if there isn't any I guess some kind of Arkanian or Sith created hybrid of a miniature Herglic and something else would work.  Rocksteady in my mind should have a rifle and a vibroblade depending on situation but I leave it up to you.   As they are going to be a constant thorn in the the sides of the PCs it would be nice if I had a CL 7 and CL 12 version of them.

Added the picture I'm going to use for my game. Green Bebop for the win.

[ Guests cannot view attachments ]
« Last Edit: August 20, 2013, 03:21:06 pm by lithobolos »

Share on Bluesky Share on Facebook


  • Jedi Knight
  • ***
  • Posts: 114
    • View Profile
Re: NPC Request Thread
« Reply #1 on: August 20, 2013, 01:54:01 am »
I don't think I will be able to create any stats for you, but if you aren't a stickler for canon, then I would suggest creating your own species.  Do you remember the Star Wars: The Clone Wars episode where Skwalker and Binks help the Mon Calamari on Dac?  Well anyway, the Separatist representative was a Karkaradoan.  Karkaradoans have shark-like heads.  If you wanted too, based on Rocksteady, you can create your own species bonuses and ability modifiers.  Thats what I would do. 

Rocksteady's species

The Rinocera's possess great strength and bulk, but are strongly lacking in intelligence.  Rinocerans can follow simple commands and have hard times understanding jokes or innuendos.

Ability Modifiers: +2 Str, +2 Con, -4 Int

The Rinocerans made their transition into the galactic community in 26,098BBY, when Hutt ships stumbled upon them after a failed mining expediton on their homeworld.  Like the Niktos and Klattonians, the Rinocerans were quickly indoctrined into Hutt slavery.  Because of their savage muscle, Rinocerans are typically used for guards and other sercurity details.  They are often teamed up with their relatively smarter allies, the Klatoonians. 

In the year 4500BBY, a massive outbreak of disease coupled with the destruction of much of the Rinoceran homeworld due to an asteroid, made the Rinicerans all but extinct.  The little aid from the Hutts saved few lives.  After this catalysm, the remaining Rinocerans removed themselves from Hutt control and lived meager lifestyles on Outer Rim worlds.

Though Rinocerans are towering in stature and stregth, Rinocerans are very slow to temper, and are considered the most patient in the galaxy.  Few Rinocerans ever progress past farming, but force-sensitive Rinocerans make Jedi with great wisedom and calm.

  • Padawan
  • **
  • Posts: 97
    • View Profile
Re: NPC Request Thread
« Reply #2 on: August 20, 2013, 03:11:18 pm »
I don't think I will be able to create any stats for you, but if you aren't a stickler for canon, then I would suggest creating your own species.....
Though Rinocerans are towering in stature and stregth, Rinocerans are very slow to temper, and are considered the most patient in the galaxy.  Few Rinocerans ever progress past farming, but force-sensitive Rinocerans make Jedi with great wisedom and calm.

These are some good ideas. Thanks.

  • Global Moderator
  • Grandmaster of the Jedi Order
  • *****
  • Posts: 1393
    • View Profile
Re: NPC Request Thread
« Reply #3 on: August 20, 2013, 04:02:55 pm »
If you want big and stupid, I would just go with Mantellian Savrip.

Compiled files of all Saga Edition RPG resource documents & reference tools - NPCs, character sheets, Sagasheet character generator, Dawn of Defiance, Saga Index, Force and lightsaber form power cards, Web articles, etc.

  • Padawan
  • **
  • Posts: 97
    • View Profile
Re: NPC Request Thread
« Reply #4 on: August 20, 2013, 05:27:52 pm »
If you want big and stupid, I would just go with Mantellian Savrip.

Good find. He would only be about 2 meters though, think I read they average 4, (moving them from 2x2 sq to 1x1.) Could also replace their claws with a more deadly horn attack in exchange for dropping poison and reach.

  • Global Moderator
  • Grandmaster of the Jedi Order
  • *****
  • Posts: 1393
    • View Profile
Re: NPC Request Thread
« Reply #5 on: August 20, 2013, 06:46:03 pm »
If you want big and stupid, I would just go with Mantellian Savrip.

Good find. He would only be about 2 meters though, think I read they average 4, (moving them from 2x2 sq to 1x1.) Could also replace their claws with a more deadly horn attack in exchange for dropping poison and reach.

To convert it to a medium sized creature, I would suggest removing Poison and Primitive so they would cancel each other out. Then simply replace Natural Weapon (claw) for Natural Weapon (horns), which would still deal 1d6 damage. Reduce the speed from 8sq to the standard 6sq. If you like, you can grant him a bonus feat to cover the speed and poison losses such as Toughness or Improved Damage Threshold.

I can't find where it says a Savrip has Reach.

Compiled files of all Saga Edition RPG resource documents & reference tools - NPCs, character sheets, Sagasheet character generator, Dawn of Defiance, Saga Index, Force and lightsaber form power cards, Web articles, etc.

  • Global Moderator
  • Grandmaster of the Jedi Order
  • *****
  • Posts: 4973
  • Dark or Light? Why choose when neither is right?
    • View Profile
Re: NPC Request Thread
« Reply #6 on: August 20, 2013, 07:35:49 pm »
The Beast Savrip has Reach but the PCish writeup of the species does NOT have reach.  There are very few things in SAGA that will give a PC type character natural reach although with a large, upright creature such as the savrip I have considered giving them "offensive reach" which would give them reach but ONLY on their turn.
Over 14,500 post on the WotC board before they closed the SAGA board.

  • Padawan
  • **
  • Posts: 97
    • View Profile
Re: NPC Request Thread
« Reply #7 on: August 20, 2013, 10:43:12 pm »
I think I'm leaning towards a Houk with very low charisma.  :/

  • Global Moderator
  • Grandmaster of the Jedi Order
  • *****
  • Posts: 1393
    • View Profile
Re: NPC Request Thread
« Reply #8 on: August 20, 2013, 10:59:42 pm »
I think I'm leaning towards a Houk with very low charisma.  :/

That could work.

Compiled files of all Saga Edition RPG resource documents & reference tools - NPCs, character sheets, Sagasheet character generator, Dawn of Defiance, Saga Index, Force and lightsaber form power cards, Web articles, etc.

  • Mr. Manager
  • Administrator
  • Jedi Council Member
  • *****
  • Posts: 810
  • Sith lightning>Jedi mind trick
  • Location: Newark, DE
    • View Profile
Re: NPC Request Thread
« Reply #9 on: August 21, 2013, 01:53:15 pm »
Richter, would you mind statting up a level 2 Jedi for me? They will be helping the party in the opening combat of the next session of my real life game. (3 of them plus the party versus a few Dark Jedi).
CorranHornIsAwesome (CHIA)
Co-host of YbtC
In the morning HK'll be sober but you'll still be a meatbag.
Winner of You Build the Character #40: Jaden Korr (The last YbtC on the WotC boards)
Spoiler (hover to show)

  • Padawan
  • **
  • Posts: 97
    • View Profile
Re: NPC Request Thread
« Reply #10 on: August 21, 2013, 03:53:48 pm »
Richter, would you mind statting up a level 2 Jedi for me? They will be helping the party in the opening combat of the next session of my real life game. (3 of them plus the party versus a few Dark Jedi).

How about this?

Medium Human Jedi 2
Init +12; Senses Perception +11
Defenses Ref 14 (ff 13), Fort 14, Will 14
hp 38; Threshold 14
Speed 6 squares
Melee (standard)
Lightsaber +3 (2d8+3)
Languages  Basic
Base Atk +2; Grp +3
Abilities Str 12, Dex 13, Con 12, Int 10, Wis 12, Cha 14
Skills: Acrobatics +7, Treat Injury +7, Use The Force +8
Feats: Flurry(+2 Atk melee with light weapons or lightsabers, -5 Ref Def), Force Sensitivity, Force Training, Stand Tall(1/enc when you take dam all allies w/in 6 sq & LOS may atk attacker, reac), Weapon Proficiency (lightsabers), Weapon Proficiency (simple)
Talents: Block
Force Powers: Move Object, Rebuke
Special Qualities: Human-gain extra Bonus Trained Skill and Bonus Feat.

Equipment: Padawan Robes, Lightsaber, 2 Medpacs, comlink, 1 ration, 1 datapad(basic)


Replace Force Powers with 'Force Lightning' and 'Force Grip' if you want to use this for Dark Jedi stats
« Last Edit: August 21, 2013, 03:59:21 pm by lithobolos »

  • Mr. Manager
  • Administrator
  • Jedi Council Member
  • *****
  • Posts: 810
  • Sith lightning>Jedi mind trick
  • Location: Newark, DE
    • View Profile
Re: NPC Request Thread
« Reply #11 on: August 21, 2013, 05:45:21 pm »
Thanks man, they look perfect!  :)
CorranHornIsAwesome (CHIA)
Co-host of YbtC
In the morning HK'll be sober but you'll still be a meatbag.
Winner of You Build the Character #40: Jaden Korr (The last YbtC on the WotC boards)
Spoiler (hover to show)

  • Padawan
  • **
  • Posts: 97
    • View Profile
Re: NPC Request Thread
« Reply #12 on: August 22, 2013, 10:25:14 pm »
I saved this from the old boards. You can never have too many naval officer NPCs.  :D

Quote
I tried to make these 2 officers as different as possible. I found some actual Star Wars personalities that fit the descriptions of these officers: Teren Rogriss, Imperial Navy, and General Garret, New Republic Navy. If these people don’t fit your campaign (or you don’t want to use them), simply change their names.

Admiral Teren Rogriss, Imperial Navy CL 13

Medium Human (middle aged) noble 8/officer 5
Force 5; Dark Side 1
Init +10; Senses Perception +14
Languages Basic, Bocce, Bothese, Dosh, High Galactic, Huttese, Ithorese, Ryl
-------------------------------------------------------------------------
Defenses Ref 28 (flat-footed 25), Fort 23, Will 30; Brilliant Defense [GOI p.25]
hp 65; second wind +16/32; Threshold 23
-------------------------------------------------------------------------
Speed  6 squares
Melee unarmed +11 (1d4+6)
Ranged blaster pistol +10 (3d6+6)
Base Atk +11; Grp +11
Atk Options Coordinated Barrage [CWCG p.28]
Special Actions Brilliant Defense [GOI p.25], Combined Fire [SOTG p.18], Coordinate +1, Coordinated Attack [Core p.83], Demand Surrender [Core p.43], Fleet Deployment [SOTG p.18], Fleet Tactics [SOTG p.18], Intimidator [TUR p.27], Presence [Core p.43], Stand Tall [GOI p.29]
-------------------------------------------------------------------------
Abilities Str 10, Dex 9, Con 10, Int 17, Wis 16, Cha 16
Special Qualities command cover +2, share talent (Demand Surrender, Weaken Resolve)
Talents Combined Fire [SOTG p.18], Coordinate [Core p.44], Demand Surrender [Core p.43], Fleet Deployment [SOTG p.18], Fleet Tactics [SOTG p.18], Presence [Core p.43], Weaken Resolve [Core p.43]
Feats Brilliant Defense [GOI p.25], Coordinated Attack [Core p.83], Coordinated Barrage [CWCG p.28], Intimidator [TUR p.27], Linguist [Core p.86], Mission Specialist (Knowledge (tactics)) [GAW p.24], Officer Candidacy Training [GAW p.25], Predictive Defense [GAW p.25], Skill Focus (Knowledge [tactics], Persuasion) [Core p.88], Stand Tall [GOI p.29], Weapon Proficiency (pistols, simple weapons) [Core p.89]
Trained Skills Deception +14, Gather Information +14, Initiative +10, Knowledge (bureaucracy) +14, Knowledge (galactic lore) +14, Knowledge (social sciences) +14, Knowledge (tactics) +19, Perception +14, Persuasion +19, Pilot +10
Untrained Skills Acrobatics +5, Climb +6, Endurance +6, Jump +6, Knowledge (life sciences) +9, Knowledge (physical sciences) +9, Knowledge (technology) +9, Mechanics +9, Ride +5, Stealth +5, Survival +9, Swim +6, Treat Injury +9, Use Computer +9
Possessions blaster pistol, Imperial uniform

General Garret (Ret.), New Republic Navy CL 15

Medium Human (old) soldier 3/noble 5/officer 7
Force 5
Init +13; Senses Perception +14
Languages Basic, Bothese, Durese, High Galactic, Mon Calamarian, Sullustese
-------------------------------------------------------------------------
Defenses Ref 28 (flat-footed 27), Fort 27, Will 31; Vehicular Combat [Core p.89]
hp 90; second wind +22/45, move +2 steps up condition track; Threshold 31; Galactic Alliance Military Training
-------------------------------------------------------------------------
Speed  6 squares
Melee unarmed +13 (1d4+7)
Ranged blaster pistol +14 (3d6+7)
Base Atk +13; Grp +14
Special Actions Battle Analysis [Core p.52], Born Leader [Core p.44], Distant Command [Core p.44], Grand Leader [CWCG p.42], Hold Together [TUR p.26], It’s a Trap! [SOTG p.18], Rally [Core p.44]
-------------------------------------------------------------------------
Abilities Str 10, Dex 12, Con 10, Int 15, Wis 14, Cha 14
Special Qualities command cover +3, Rapport [TFU p.34], share talent (Battle Analysis, Grand Leader, Irregular Tactics), Unswerving Resolve [JATM p.24]
Talents Battle Analysis [Core p.52], Born Leader [Core p.44], Distant Command [Core p.44], Grand Leader [CWCG p.42], Irregular Tactics [TUR p.31], It’s a Trap! [SOTG p.18], Legendary Commander [SOTG p.18], Rally [Core p.44], Tested in Battle [GAW p.22]
Feats Armor Proficiency (light, medium) [Core p.82], Fight Through Pain [GAW p.23], Galactic Alliance Military Training [LECG p.36], Hold Together [TUR p.26], Linguist [Core p.86], Mission Specialist (Pilot) [GAW p.24], Rapport [TFU p.34], Skill Focus (Knowledge [tactics], Pilot) [Core p.88], Skill Training (Use Computer) [Core p.88], Unswerving Resolve [JATM p.24], Vehicular Combat [Core p.89], Weapon Proficiency (pistols, rifles, simple weapons) [Core p.89]
Trained Skills Initiative +13, Knowledge (tactics) +19, Mechanics +14, Perception +14, Persuasion +14, Pilot +18, Use Computer +14
Untrained Skills Acrobatics +8, Climb +7, Deception +9, Endurance +7, Gather Information +9, Jump +7, Knowledge (bureaucracy) +9, Knowledge (galactic lore) +9, Knowledge (life sciences) +9, Knowledge (physical sciences) +9, Knowledge (social sciences) +9, Knowledge (technology) +9, Ride +8, Stealth +8, Survival +9, Swim +7, Treat Injury +9
Possessions blaster pistol, New Republic uniform

  • Padawan
  • **
  • Posts: 97
    • View Profile
Re: NPC Request Thread
« Reply #13 on: August 26, 2013, 10:10:30 pm »
I didn't hear back from anybody so I did the best I could at making "Bebor and Rok Stay-Dee". Rok Stay-Dee gets his interesting look (for a Houk) from his time with an Arkanian genetic scientist.  Tell me what you think and correct anything I messed up on.



 Bebop CL 8
Medium Gamorrean Scoundrel 3, Soldier 4, Bounty Hunter 1
Init +12; Senses Perception +11
Defenses Ref 23 (ff 20), Fort 24, Will 21
hp 69; Threshold 24
Speed 6 squares
Ranged (standard)
Scatter Gun (rifle) +9 (3d8+4 at PB)  (2d8+3 at short) (None after) (Deflect can only half damage);
Languages Gamorrean, Basic, Huttese,Arkanian
Base Atk +7; Grp +9
Abilities Str 14, Dex 16, Con 14, Int 16, Wis 15, Cha 8
Skills: Acrobatics +12, GatherInf +8, Initiative +12, Perception +11, Pilot +12, Stealth +12, Survival +11
Feats: Acrobatic Strike, Charging Fire, Point Blank Shot, Skill Training (Survival), Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple), Zero Range(+1 on ranged Atk and +1 die damage against adjacent foes)
Talents: Advantageous Opening(when ally or opponent in LOS rolls nat 1 on atk, make atk against single target) , Hunter's Mark(aim before attacking moves target one down track if attack deals damage) , Skirmisher, Tough as Nails, Warrior's Determination
Special Qualities: Primitive, Great Fortitude, Bonus Feat (Improved Damage Threshold)


Rocksteady  CL 8
Medium Houk Soldier7, Bounty Hunter 1
Init +11; Senses Perception +9
Defenses Ref 22 (ff 20), Fort 24, Will 18
hp 85; Threshold 24 Speed 6 squares
Ranged (standard) Arkanian blaster rifle +10 (3d8+4 energy & fire damage); any target that takes fire damage also catches on fire. (Each round a creature is on fire, make an attack +5 vs Fort. If successful, target takes 1d6 fire damage or half damage if attack fails. A creature can put out the flames as a full-round action).
Melee (standard) bayonet +11 (1d8+10)
Languages Basic, Huttese,Arkanian
Base Atk +8; Grp +11
Abilities Str 16, Dex 15, Con 14, Int 10, Wis 10, Cha 4
Skills: Initiative +11, Perception +9, Survival +9
Feats: Armor Proficiency (light), Armor Proficiency (medium), Coordinated Attack, Coordinated Barrage, Crush, Pin, Point Blank Shot, Powerful Charge, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple)
Talents: Expert Grappler, Hunter's Mark, Improved Suppression Fire, Keep Them at Bay, Tough as Nails
Special Qualities: Natural Armor (+1), Physically Intimidating







Bebop CL 14
Medium Gamorrean Scoundrel 3, Soldier 4, Bounty Hunter 7
Init +15; Senses Perception +14
Defenses Ref 29 (ff 26), Fort 30, Will 27
hp 114; Threshold 30
Speed 6 squares
Ranged (standard)
Scatter Gun (rifle) +16 (3d8+7 at PB)  (2d8+5 at short) (None after) (Deflect can only half damage);
Languages Gamorrean, Basic, Huttese,Arkanian, Binary
Base Atk +13; Grp +11
Abilities Str 14, Dex 16, Con 14, Int 16, Wis 15, Cha 8
Skills: Acrobatics +15, GatherInf +11, Initiative +15, Perception +14, Pilot +15, Stealth +15, Survival +14
Feats: Acrobatic Strike, Charging Fire, Point Blank Shot, Skill Training (Survival), Quick Comeback, Vehicular Combat, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple), Zero Range
Talents: Advantageous Opening, Familiar Enemies, Hunter's Mark, Nowhere to Hide, Skirmisher, Strong-Willed, Tough as Nails, Warrior's Determination
Special Qualities: Primitive, Great Fortitude, Bonus Feat (Improved Damage Threshold)


Rocksteady  CL 14
Medium Houk Soldier7, Bounty Hunter 7
Init +15; Senses Perception +13
Defenses Ref 29 (ff 26), Fort 30, Will 25(+7 vs Utf)
hp 130; Threshold 30
Speed 6 squares
Ranged (standard) Arkanian blaster rifle +17 (3d8+10 energy & fire damage); any target that takes fire damage also catches on fire. (Each round a creature is on fire, make an attack +5 vs Fort. If successful, target takes 1d6 fire damage or half damage if attack fails. A creature can put out the flames as a full-round action).
Melee (standard) bayonet +17 (1d8+13)
Familiar Foe (full-round, cannot use until after your opponents have acted during the combat)
Gain a +3 bonus on attack rolls against that opponent and a +3 bonus to all defenses against attacks & actions made by that opponent until the end of the encounter.
Languages Basic, Huttese, Arkanian
Base Atk +14; Grp +19
Abilities Str 16, Dex 16, Con 14, Int 11, Wis 12, Cha 4
Skills: Initiative +15, Perception +13, Survival +13
Feats: Armor Proficiency (light), Armor Proficiency (medium), Bantha Rush, Coordinated Attack(Automatic success with aid another at point blank range), Coordinated Barrage(when aid for every 3 over Ref Def +1 die dam (+5 max), Crush, Pin, Point Blank Shot, Powerful Charge, Weapon Proficiency (pistols), Weapon Proficiency (rifles), Weapon Proficiency (simple)
Talents: Expert Grappler, Hunter's Mark, Improved Suppression Fire, Jedi Hunter, Keep Them at Bay, Strong-Willed, Tough as Nails
Special Qualities: Natural Armor (+1), Physically Intimidating

(EDIT: I fixed the second Bebop, changing his Sports Hunter to Quick Comeback)
« Last Edit: September 05, 2013, 01:27:40 am by lithobolos »

  • Global Moderator
  • Grandmaster of the Jedi Order
  • *****
  • Posts: 1393
    • View Profile
Re: NPC Request Thread
« Reply #14 on: August 27, 2013, 11:44:58 am »
They look fine. I like Bebop's Acrobatic Strike / Zero Range combo. I don't think I've ever seen that before.

I don't think the Sport Hunter feat you gave to Bebop CL 14 benefits him. I would replace it with either Desperate Gambit, Prime Shot, Triple Crit, or Running Attack.



Compiled files of all Saga Edition RPG resource documents & reference tools - NPCs, character sheets, Sagasheet character generator, Dawn of Defiance, Saga Index, Force and lightsaber form power cards, Web articles, etc.