Author Topic: Approaching Impact  (Read 16489 times)

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Re: Approaching Impact
« Reply #60 on: November 24, 2020, 01:52:03 pm »
You know, regarding Bor I'll ask "why are you looking at this job?"

I know I like the character but every time I go reading his personality part of me is wondering why he doesn't have Demolitionist.  I know it may not be the easiest/most common thing to used but getting an extra +2d out of a Blast could be helpful at times and is very thematic both from a name and more importantly mechanics perspective.
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Re: Approaching Impact
« Reply #61 on: November 24, 2020, 03:56:23 pm »
You know, regarding Bor I'll ask "why are you looking at this job?"

I know I like the character but every time I go reading his personality part of me is wondering why he doesn't have Demolitionist.  I know it may not be the easiest/most common thing to used but getting an extra +2d out of a Blast could be helpful at times and is very thematic both from a name and more importantly mechanics perspective.

I had in mind a classical "he f***ed up his job and is now broke and wants to leave this place" situation. An easy hook but I guess that it doesn't hurt sometimes :-)

I know for the demolitionist talent... It was in my first draft but I decided I had to break the RP for this one as it seems quite situational. As I understand it, it "only" applies to explosive properly set-up (blowing up a door, setting up an ambush...) and not to explosives used in the heat of battle. Now, as Bor is leaning heavily towards skills monkey and if there may be some occasions to play with demolition charges... Well. Let's say that I would happily drop an offensive talent for demolitionist ;)
« Last Edit: November 24, 2020, 04:20:50 pm by StevenO »

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Re: Approaching Impact
« Reply #62 on: November 24, 2020, 04:30:46 pm »
...

I had in mind a classical "he f***ed up his job and is now broke and wants to leave this place" situation. An easy hook but I guess that it doesn't hurt sometimes :-)

I know for the demolitionist talent... It was in my first draft but I decided I had to break the RP for this one as it seems quite situational. As I understand it, it "only" applies to explosive properly set-up (blowing up a door, setting up an ambush...) and not to explosives used in the heat of battle. Now, as Bor is leaning heavily towards skills monkey and if there may be some occasions to play with demolition charges... Well. Let's say that I would happily drop an offensive talent for demolitionist ;)

[fixed the wink]

When it comes to a "what to trade for Demolitionist" to me the "obvious" candidate could be Devastating Attack (Rifle) although that talent does help a bit with the "hunter" mentality although it still takes a lot of shots to bring down a target.

When it comes to place to potentially use "set" charges they may not be too common here although thoughts of fortifying positions could be made as well.  I've also seen one explosive which I believe could be used offensively on certain targets as it has faster than normal set time; these explosives may show up in the adventure :)

I know that when it comes to the concept I'm thinking Bor is coming from somewhere else.  When I'm thinking about Monsanto I'm thinking a planet which could share a lot of resemblance to the Great Plains in the USA where most of what you have are lots and lots of fields.  I tend to think an Explosives Expert is better on a mining world but I can see where he might fit in various things.  I'm also picturing a "tamed" starting planet which makes hunting less interesting although right now Wisconsin is in the middle of its annual Deer Hunter so you're talking crafty herbivores that also like running in front of cars far too often.
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Re: Approaching Impact
« Reply #63 on: November 26, 2020, 09:50:13 am »
I know may of you are international but want to wish all a Happy Thanksgiving even if you don't celebrate this American holiday.  It has certainly been a challenging year that I know has hit some of you especially hard but believe part of the intent of the holiday is to try to find and give thanks for any of the good things that have happened over the year no matter how small and even if the bad may seem to outweigh it.
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Re: Approaching Impact
« Reply #64 on: November 27, 2020, 06:57:10 am »
Thanks Steven.

I’ve updated my character entry.
Still need to make a final talent choice and some force powers. But added background and a name.

Is there a lightsaber accessory that allows for quick disassembly/reassembly like Kanan’s in Rebels?

Since a blaster pistol is going to be his go to choice in combat any nice choices there? Or is the stock heavy blaster pistol sufficient?

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Re: Approaching Impact
« Reply #65 on: November 27, 2020, 09:00:04 am »
Is there a lightsaber accessory that allows for quick disassembly/reassembly like Kanan’s in Rebels?

Not lightsaber specific, but Componentization (GoI page 68) allows for quick assembly and disassembly.






edit: pg 68 and not 88.
« Last Edit: November 28, 2020, 10:10:01 pm by StevenO »
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Re: Approaching Impact
« Reply #66 on: November 28, 2020, 09:20:46 pm »
Is there a lightsaber accessory that allows for quick disassembly/reassembly like Kanan’s in Rebels?

Not lightsaber specific, but Componentization (GoI page 88) allows for quick assembly and disassembly.

I see that. Thanks.

I had to refresh myself with the upgrades rules. I don’t see a price listed for Componentization or if it can be commercially bought or if it’s scratch-built. Is there a cost to hire someone to make the mechanics check?

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Re: Approaching Impact
« Reply #67 on: November 28, 2020, 10:35:24 pm »
Is there a lightsaber accessory that allows for quick disassembly/reassembly like Kanan’s in Rebels?

Not lightsaber specific, but Componentization (GoI page 88) allows for quick assembly and disassembly.

I see that. Thanks.

I had to refresh myself with the upgrades rules. I don’t see a price listed for Componentization or if it can be commercially bought or if it’s scratch-built. Is there a cost to hire someone to make the mechanics check?

Fixed the page reference in Sienn's original post.

When it comes to pricing it reminds me a bit of Cloaked or perhaps miniaturized.  Having the easy breakdown/rebuild at 500 credit on one hand seems high yet we're talking about an economy where prices never seem to make sense.

I'm not sure what you're thinking/looking at when it comes to credits but dual gear a blaster pistol/lightsaber (which I guess is 4500 credits 3k lightsaber +500 BP + 1000 dualgear) may also be something to consider.  Now the way I see a dual gear item is that it is EITHER X OR Y and it'll take a swift action to change between the two.  It could certainly give the character a rather unique "blaster".


Hopefully tomorrow I'll be able to go over characters again and start "finalizing" thing to maybe get things started some time next week. 

I might just offer up a warning/thought that the encounters I'm currently looking at may well have something more than "I attack every turn" as an objective.  Perhaps you'd all think I'm all wrong with this thought but certain action will take time to complete.  You want to "jump into a speeder and take off" you're going to need to move to the speeder, get in (move), and start it up (another move-manipulate object), before it's ready to take off; had an adventure where we could  be decks away from a ship's hangar yet somehow reach the hangar and a ship, jump into a "cold" fighter, and launch, with a single round of actions which I thought was a bit too fast.
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Re: Approaching Impact
« Reply #68 on: November 28, 2020, 11:50:53 pm »
Jed Ronin:
I´m afraid there is no price given for that, so it´s up to StevenO (who gave the 500 creds idea). If you´re not going to pack a lot of gear, you could look into his other idea - Blaster pistol/lightsaber dual gear - that would be Ezra-style rather than Kanan-style, but still neat and backed up in the same cartoon. You could also go with Heavy blaster pistol/lightsaber dual gear. That would bring the cost to 4800 but since you started in Noble, that shouldn´t be too hard to come by. Usually when starting, any checks to modify gear are waved off, and all mods are considered commercialy bought.

Steven:
That´s fine by me. Moving around and activating a vehicle should cost a bit of time.

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Re: Approaching Impact
« Reply #69 on: November 29, 2020, 12:04:41 am »
Thanks for the collaboration. I hadn’t considered a dual weapon. I’ll think about it some more. More useful in some ways (easier to switch to either mode and more convenient to equip and carry “both”) and less in other ways (a component lightsaber would not be obviously a weapon and more clandestine in that regard; it also takes a full action to put it together).
A slick looking blaster or a Mandalorian blaster would make for cool lightsaber counterparts. This idea is growing on me.
I’ll also finalize the rest of my character soon. I looked over some more consular Talents (KOTOR) and decided against them. So I’ll choose from my current list.

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Re: Approaching Impact
« Reply #70 on: November 29, 2020, 01:21:55 am »
As far as dual gearing the lightsaber and blaster I'd say keep it simple and look for a "real" blaster to potentially dual wield with the one you have.  You're right about it being viewed as a weapon either way but does dual gear actually disguise the appearance of things?
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Re: Approaching Impact
« Reply #71 on: November 29, 2020, 01:21:23 pm »
As far as dual gearing the lightsaber and blaster I'd say keep it simple and look for a "real" blaster to potentially dual wield with the one you have.  You're right about it being viewed as a weapon either way but does dual gear actually disguise the appearance of things?

Rules do not say that it does disguise - and at the same time, it says nothing about it not disguising. The bigger thing, that actually has the Dual gear upgrade installed, is definitely obvious, but the upgrade itself... I´d say it should be disguised at least to a degree, and at the very least call for Perception to get noticed (lightsaber (switched off) is what size object - diminutive? That would be DC 20 to notice it on the blaster if it is not holstered, and that´s with no attempt at Deceptive appearance)

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Re: Approaching Impact
« Reply #72 on: November 29, 2020, 02:31:49 pm »
As far as dual gearing the lightsaber and blaster I'd say keep it simple and look for a "real" blaster to potentially dual wield with the one you have.  You're right about it being viewed as a weapon either way but does dual gear actually disguise the appearance of things?

Rules do not say that it does disguise - and at the same time, it says nothing about it not disguising. The bigger thing, that actually has the Dual gear upgrade installed, is definitely obvious, but the upgrade itself... I´d say it should be disguised at least to a degree, and at the very least call for Perception to get noticed (lightsaber (switched off) is what size object - diminutive? That would be DC 20 to notice it on the blaster if it is not holstered, and that´s with no attempt at Deceptive appearance)

When it comes to a deactivated lightsaber it'd generally be treated as a size smaller.  A pistol and standard lightsaber could be be small weapon sized.

IIR JR's character is trained in Deception (he'd have to be if Noble Fencing is still on the list) and making the lightsaber look like something else should be to hard at least if visual inspection is all that's needed.
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Re: Approaching Impact
« Reply #73 on: November 29, 2020, 11:10:07 pm »
Eri’anya Plutan, redesigned

Medium female replica droid (near-human) scoundrel 1/soldier 4/independent droid 1
Force 6
Init +11; Senses Perception +10; darkvision, low-light vision
Languages Oreallonian, Basic, Bocce
Defenses Ref 22 (flat-footed 18), Fort 21, Will 21
hp 54; Threshold 21
Speed 6 squares
Melee unarmed +7 (1d6+6) or
Melee vibro-sword +7 (2d8+9) with two hands or
Ranged concussion rifle +7 (2d10+3) or
Base Atk +4; Grp +7
Atk Options
Special Actions
Abilities Str 16, Dex 16, Con -, Int 15, Wis 10, Cha 10
Special Qualities droid traits, sapience
Talents Combat Repairs, Comrade In Arms, Enhanced Manipulation, Seducer
Feats Assured Attack, Desperate Gambit, Martial Arts I, Point Blank Shot, Precise Shot, Skill Focus (Deception), Skill Training (Perception), Weapon Proficiency (advanced melee weapons, pistols, simple)
Trained Skills Acrobatics +11, Deception +13, Initiative +11, Mechanics +10, Perception +8, Persuasion +8, Use Computer +10
Droid Systems darkvision (150 cr, 1.5 kg), climbing claws (100 cr, 2 kg), 2 hand appendages (100 cr, 10 kg), heuristic processor (2000 cr, 5 kg), improved sensor package (200 cr, 2.5 kg), internal storage (500 cr, 10 kg), jump servos (100 cr), tape mesh dispenser (10 cr, 5 kg), vocabulator (50 cr, 0.5 kg), walking locomotion (360 cr)
Possessions concussion rifle with retractable stock, vibro-sword, utility belt

Eri’anya has the appearance of a slender near-human young woman with golden features in her early 20’s.  All her features emphasize an exotic heritage.  Her auric eyes have diamond-shaped pupils, her gilded skin is smooth and unwrinkled, and her halcyon hair glints with light and hangs low about her shoulders or in a ponytail.   Her homeworld’s higher-than-average gravity caused the inhabitants to become infused with portions of the rich metallic deposits spread across the planet, thus granting them both additional strength and their unique appearance.   Although young, she is quite worldwise.   Her early life involved scheming the rich and stupid out of their money and fortunes, but as she grew, she realized she could made excellent money by combining her good looks and street skills with the skills of a soldier.  Now she functions as a lethal femme fatale, using her combats skills to cover what her charms cannot.

Sidenote:  In fact, Eri’anya is a droid designed to replicate an exotic companion from an unusual planet (though few people realize she is an inorganic lifeform).  She was originally designed to serve as a rich man’s living pleasure toy, but she was set free by a sympathetic house servant who was horrified at the slavery of her ‘mistress’.  Luckily, the people who found Eri’anya were dedicated to helping others, and they gave her the means to establish a life for herself.  As time went on, her uniqueness was discovered.  As more time passed, she discovered she could do more and be something else.  She underwent some reprogramming, replacing parts of her former pleasure life with more useful skills.

I asked StevenO about using a droid originally and simply using a 'cover' statblock to hide her true capabilites, though after her redesign, that became more complicated.  StevenO assures me that the party will soon learn about her true nature, so we crave your indulgence and ask for a slight suspension of disbelief, as Eri'anya would probably not initially reveal what she is to random strangers.
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Re: Approaching Impact
« Reply #74 on: November 30, 2020, 12:47:51 am »
...
I asked StevenO about using a droid originally and simply using a 'cover' statblock to hide her true capabilites, though after her redesign, that became more complicated.  StevenO assures me that the party will soon learn about her true nature, so we crave your indulgence and ask for a slight suspension of disbelief, as Eri'anya would probably not initially reveal what she is to random strangers.

I think most of the characters have something to hide which they wouldn´t just share with strangers. Jedi Ronin´s character won´t advertise he´s a jedi (and he´ll hear some comments when he reveals it, I can assure you :D), Bor won´t brag about blowing up his dormitory, and while Shev doesn´t have much to hide, if I went with Ruwarr, he wouldn´t admit his main reason to go is scouting for wookiee slaves he could help escape.

While openly posting the characters has a great plus of everyone knowing how to complement each other and tying them well together, as a side effect, we lack a bit of suspense in wondering what the others can do and what their motives are. I think we all have learned to distinguish between what players know and what characters know.
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