Here are the "applications" I'm currently seeing although some of them I haven't got ordered as well as I should yet:
Strengths: Skills, support, potential bonus action, Surgical Expertise can do surgery in 10 min
Weakness: Not especially tough, pretty much pacifist, not good with vehicles. May not always be available.
Good: Tough as all hell. Strong (see stat correction). Full attack
Bad: Not especially skillful.
Good: Lots of skills (maybe even too many when gained w/ feats)
Weakness: Maybe I shouldn't say it but I think this could be "tightened up" and be better.
Strength: Tough, a lot of skills, very strong melee, high STR.
Weakness: Not so strong at range.
Strengths: Good Skill selection, good ranged combat, (has figured out what equipment he wants), vehicle operator
Weakness: Not as good in melee. {Missed Shake It Off first time through}
Strengths: Good skills and seems to have a plan on how they fit. Good range and especially good with AoE attacks. Vehicle operator.
Weakness: Not the toughest but has a plan for CT hits!
Admission: Haven't gone over this as well as I should yet.
Strengths: Decent fighter if not so obvious.
Weakness: Not a lot of skills
As presented here, edits may be coming which could alter this but still:
Strengths: Social skills, Force Wizard, good skill support with Skilled Advisor
Weakness: Perhaps too much skill focus and not enough areas covered. Force User of this type/ability could draw unwanted attention (may draw a "don't hold back" Inquisitor squad!)
Now are these "fair" evaluations? I'll put them all here so you can easily see what is currently "at the table" especially in terms of abilities and skills. I may be seeing more "humans" than I expected but they are pretty easy to build with in so many builds.