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The Arena / Re: Saga Edition Revived Build Contest #2: The Old Republic
« Last post by sienn_sconn on February 26, 2025, 06:42:47 pm »Once a respected Jedi Master, Adjunta Pall began to seek after the mysteries of life. His studies into forbidden alchemical techniques led the Jedi High Council to ban his work. He would, in turn, declare war and lead his followers into battle against the Jedi Order. Though the conflict was brutal, Pall and his followers were defeated and exiled. They eventually made their way to Korriban and took over the native Sith species. Adjunta Pall became the first Dark Lord of the Sith and began to build an empire, eventually leaving a legacy of armies and shadow machinations that would torment the Jedi for nearly 6000 years. When Adjunta Pall died, he used Sith alchemy and the ability of Transfer Essence to bind his spirit to the physical world, continuing to influence other Sith who would visit his tomb. As time went on, he began to question and even regret his actions and the harm he had caused against the Jedi. He was eventually redeemed by the amnesiac Revan during the latter's journey to uncover the Star Forge map fragments.
I loved playing KOTOR as a kid, but I never realized that you could actually fight Adjunta Pall when you encounter him (I tended to follow the light, and I watched my brothers play before me, so I knew the best options for getting his personal sword and avoiding failure). So when I finally learned that he could be an actual adversary, I knew I had to build him.
There is not a lot of information on Adjunta Pall's personal Force power or abilities other than the references to the studies into Sith alchemy, so much of what I have done with the build is based off his stats from KOTOR, found here.
This statblock represents Pall as he might have appeared at the height of his power. If you wish to use him as a Sith spirit, use the following rules found here. Also included is the weapon that Revan was searching for in his tomb during the events of KOTOR. Some liberties were taken in it's creation (most notably the fire damage), but I feel that it was narratively flavorful given the fire damage the sword does in KOTOR.
Adjunta Pall
Medium Human Jedi 7/Jedi Knight 5/Jedi Master 1/Sith Lord 5
Destiny 1 Force 16 DSS 18
Init +17; Senses Perception +18
Languages Basic
Defenses Ref 34 (flat-footed 31), Fort 32, Will 35
hp 133; Threshold 32
Speed 6 squares
Melee Adjunta Pall’s blade +21 (1d6+13 slashing and fire) or
Melee Adjunta Pall’s blade +19/+19 (1d6+13 slashing and fire) or
Melee double-bladed lightsaber +21 (2d8+13 energy and slashing) or
Melee double-bladed lightsaber +19/+19 (2d8+13 energy and slashing) or
Ranged by weapon +21
Base Atk +18; Grp +21
Atk Options Critical Strike, Dual Weapon Mastery, Power Attack, Twin Weapon Style
Special Actions Block, Cause Mutation, Deflect, Recall, Riposte, Serenity, Sith Alchemy, Sith Alchemy Specialist, Transfer Essence, Vahl's Flame
Force Powers Known battle strike, corruption, dark rage, dark transfer, fear, force grip, force lightning, force storm (JATM), force whirlwind, mind trick, move object, rebuke, resist force, surge, wound
Force Secrets Corrupted Power, Debilitating Power, Extend Power, Quicken Power
Force Techniques Improved Dark Rage, Improved Dark Transfer
Abilities Str 14, Dex 16, Con 12, Int 10, Wis 18, Cha 14
Special Qualities bonus feat, bonus skill, fearless, temptation
Talents Block, Cause Mutation, Deflect, Power of the Dark Side, Recall, Riposte, Sith Alchemy, Sith Alchemy Specialist, Transfer Essence, Twin Weapon Style, Vahl's Flame
Feats Critical Strike, Dodge, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Training (3), Power Attack, Skill Focus (Use the Force), Weapon Focus (simple), Weapon Proficiency (lightsabers, simple)
Trained Skills Initiative +17, Perception +18, Use the Force +21
Possessions Adjunta Pall’s Blade, double-bladed lightsaber with mephite crystal, dark robes, all-temperature cloak, utility belt
Adjunta Pall’s Blade
This is a double-bladed Sith alchemical sword (1d6/1d6 damage; lightsabers do not ignore DR; wielder proficient in use of weapon can treat it as a lightsaber for the purposes of the Block, Deflect, and Redirect Shot talents, as well as any talents that have those Jedi talents as a prerequisite; can spend a Force Point as a swift action to gain bonus to damage equal to Dark Side Score on next attack, doing so gives the wielder a Dark Side Point; may use it as a double weapon with all the relevant penalties).
It is Steeped in the Dark Side. Thus, once per encounter you can gain a destiny bonus equal to one-half your Dark Side Score to any one attack roll or skill check. Doing so increases your Dark Side Score by 1.
The final ability is its most fearsome. Corrupted when its master fell to darkness, the blade now glows softly with an internal heat born of the Dark Side. The damage dealt by this weapon is considered Slashing and Fire. Those struck by the blade catch fire and deal with fire as a hazard, detailed on page 255 of the Saga Edition Rulebook.
I loved playing KOTOR as a kid, but I never realized that you could actually fight Adjunta Pall when you encounter him (I tended to follow the light, and I watched my brothers play before me, so I knew the best options for getting his personal sword and avoiding failure). So when I finally learned that he could be an actual adversary, I knew I had to build him.
There is not a lot of information on Adjunta Pall's personal Force power or abilities other than the references to the studies into Sith alchemy, so much of what I have done with the build is based off his stats from KOTOR, found here.
This statblock represents Pall as he might have appeared at the height of his power. If you wish to use him as a Sith spirit, use the following rules found here. Also included is the weapon that Revan was searching for in his tomb during the events of KOTOR. Some liberties were taken in it's creation (most notably the fire damage), but I feel that it was narratively flavorful given the fire damage the sword does in KOTOR.
Adjunta Pall
Medium Human Jedi 7/Jedi Knight 5/Jedi Master 1/Sith Lord 5
Destiny 1 Force 16 DSS 18
Init +17; Senses Perception +18
Languages Basic
Defenses Ref 34 (flat-footed 31), Fort 32, Will 35
hp 133; Threshold 32
Speed 6 squares
Melee Adjunta Pall’s blade +21 (1d6+13 slashing and fire) or
Melee Adjunta Pall’s blade +19/+19 (1d6+13 slashing and fire) or
Melee double-bladed lightsaber +21 (2d8+13 energy and slashing) or
Melee double-bladed lightsaber +19/+19 (2d8+13 energy and slashing) or
Ranged by weapon +21
Base Atk +18; Grp +21
Atk Options Critical Strike, Dual Weapon Mastery, Power Attack, Twin Weapon Style
Special Actions Block, Cause Mutation, Deflect, Recall, Riposte, Serenity, Sith Alchemy, Sith Alchemy Specialist, Transfer Essence, Vahl's Flame
Force Powers Known battle strike, corruption, dark rage, dark transfer, fear, force grip, force lightning, force storm (JATM), force whirlwind, mind trick, move object, rebuke, resist force, surge, wound
Force Secrets Corrupted Power, Debilitating Power, Extend Power, Quicken Power
Force Techniques Improved Dark Rage, Improved Dark Transfer
Abilities Str 14, Dex 16, Con 12, Int 10, Wis 18, Cha 14
Special Qualities bonus feat, bonus skill, fearless, temptation
Talents Block, Cause Mutation, Deflect, Power of the Dark Side, Recall, Riposte, Sith Alchemy, Sith Alchemy Specialist, Transfer Essence, Twin Weapon Style, Vahl's Flame
Feats Critical Strike, Dodge, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Training (3), Power Attack, Skill Focus (Use the Force), Weapon Focus (simple), Weapon Proficiency (lightsabers, simple)
Trained Skills Initiative +17, Perception +18, Use the Force +21
Possessions Adjunta Pall’s Blade, double-bladed lightsaber with mephite crystal, dark robes, all-temperature cloak, utility belt
Adjunta Pall’s Blade
This is a double-bladed Sith alchemical sword (1d6/1d6 damage; lightsabers do not ignore DR; wielder proficient in use of weapon can treat it as a lightsaber for the purposes of the Block, Deflect, and Redirect Shot talents, as well as any talents that have those Jedi talents as a prerequisite; can spend a Force Point as a swift action to gain bonus to damage equal to Dark Side Score on next attack, doing so gives the wielder a Dark Side Point; may use it as a double weapon with all the relevant penalties).
It is Steeped in the Dark Side. Thus, once per encounter you can gain a destiny bonus equal to one-half your Dark Side Score to any one attack roll or skill check. Doing so increases your Dark Side Score by 1.
The final ability is its most fearsome. Corrupted when its master fell to darkness, the blade now glows softly with an internal heat born of the Dark Side. The damage dealt by this weapon is considered Slashing and Fire. Those struck by the blade catch fire and deal with fire as a hazard, detailed on page 255 of the Saga Edition Rulebook.
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