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81
The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« Last post by Sparx MacGyver on December 31, 2024, 02:12:42 pm »
My votes are cast, 1 each to:
  • sienn_sconn's Cin Drallig (CL 15)
  • StevenO's Background Jedi (CL 5)
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Star Wars Saga Edition General / Re: Saga Index
« Last post by Sparx MacGyver on December 31, 2024, 02:07:36 pm »
Anybody still working on this? I used to reference this regularly for finding things quickly, but now it seems to not work. My current file is stuck with some filters on the Starships page and I can't seem to change that back, while a fresh copy non of the drop tabs work on any pages.

Everything seems to be listed and is there, but can't use the filters on the top row.
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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« Last post by chellewalker on December 29, 2024, 02:19:52 pm »
And that's time! 6 different builds covering a wide variety of ideas and characters, and we all have a week to pick which ones were our favorites. Remember, anyone can cast 2 votes total, provided that they are for different builds and neither of them are the voter's own submission. Also, since no one seems to have given a suggestion for the next build contest's theme, I'll be opening that up for voting as well (from something as "the Clone Wars" to as specific as "New Republic Investigators"),

Voting is open until the 5th of January, and these are all the build to choose from:
  • sienn_sconn's Cin Drallig (CL 15)
  • chellewalker's Thiy Dhahk (CL 4)
  • SilverIcon's Miska Eoliss, the Crystal Seer (CL 9)
  • SilverIcon's Barsen'thor (CL 13)
  • StevenO's Background Jedi (CL 5)
  • rainbowpavement's Drillan Cahl, Jedi Master (CL 16)
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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« Last post by rainbowpavement on December 29, 2024, 02:44:41 am »
“Everyone put your karkin’ hands up! Nobody plays hero, nobody dies!”

A hulking human walks into a passenger liner brandishing a massive blaster rifle. His face is obscured by his helmet, and his armor is rainbow-stained with the blood of dozens of species. He has one thing on his mind: the procurement of slaves. He is flanked on both sides by his gang of raiders, the Shyrack Legion. They have been aggressively raiding passenger and cargo ships for the past standard galactic year. Thousands of sentients have been turned to chattel, bought and sold as commodities in Hutt Space and more corrupt sectors of the Republic. The people of the Outer Rim plead for help.

“Hey! You there! You got ferrocrete in ya ears or somethin’? I said hands up!”
“Sorry, I’m a little hard of hearing, youngling! Can you repeat that?”

An extremely old man rests peacefully in a chair in the midst of the panic surrounding him. His eyes are covered by rags, his robes are tattered, the yarns spiraling out. Not that it has to cover much anyways-- his legs are stumps, and an arm looks like it was cauterized off long ago. He seems to not notice the giant blaster pointed directly at his skull. A young woman sits next to him, with her hands shot straight in the air, tears in her eyes. “Grandpa… please. Don’t do this.”

The behemoth points to his compatriots. “Go to the other cabins and start grabbing weaklings. I can handle this.” He stomps closer to the geezer, finger on the trigger. “Listen to the girlie, stumpy. Ya ain’t got that long left any-what-how. Ya really wanna go out with your brains expanded on the wall here?
   
The blind man laughs. “I think I have a lot longer than you have, friend. I suggest you… stand down. You are outmatched.” The slaver sighs audibly through his speaker. “Alright, we’ll do this the fun way.” Without hesitation, he slams the butt of his gun into the young woman’s face and grabs her. “Ya wanna listen to ‘er now, huh? Ya wanna play games now? I’m in charge here! I make the rules.”

The blind man’s voice suddenly booms with great insistence and power.

“YOU WILL LET THE GIRL GO.”

“I will let the girl go… I will… I will NOT let the girl go, ya moron. Who do ya think ya are, giving orders like that to- I… I…” The armored man struggles to speak. He tries to make words, but all that comes out is gurgles and spittle. He drops the young woman and reaches towards his throat. “You… you…” The blind man cracks a smile. “Well, if you can let go, so can I.” The slaver drops to the ground and gasps for air. He manages to slam the side-button of his comlink and scream out the one word he’s been trying to say – “JEDI!”

Without hesitation, the blind man draws and lights a striking silver blade. Three raiders sprint into the room and immediately open fire. With extreme ease, the blind man deflects each bolt like they were coming from a training droid. “You’re gonna have to try harder than that, kids!”

The slaver leader gets himself together and readies his giant rifle. “Alright, Jedi! I’m sendin’ ya back to Coruscant in pieces!” He unleashes a barrage of bolts from his gun, and not a single one somehow manages to hit. The blind man smirks. “Nice try! You wouldn’t be the first to do so! And you’re definitely not gonna be the second!”

The slaver flies into a rage and shouts at his comrades. “Where are the rest of ya? We got a karkin’ Jedi!” The raiders keep firing at the blind man and scream back “We have no clue! Radio silence!” The blind man yells out to them as well, shouting “Please keep focusing on me! I love the attention!” The slaver leader tosses his blaster rifle aside. “Don’t stop firing! Keep him occupied! I’m going to cut this smart-ass's last remaining arm off and sell him for parts!”

“Oh please, I’m not a smart-ass, it’s just not that hard to outsmart slavers.”   

The slaver leader throws his gun to the side and pulls out a blood-stained vibrosword. Without hesitation, he charges directly at the still-seated blind man at a remarkable speed. The blind man raises his blade immediately to intercept the swing of the vibrosword without any trouble whatsoever. “Good job focusing on me and not turning around. I’m sure your friends really appreciate it!” The slaver grunts in anger. “I’ll be wearing your face on my armor as a trophy soon enough!”

“You won’t last that long.” A yellow blade protrudes from the slaver’s chest – a bloodied young woman holds the other end. “Ah... of course there would be…” He slumps coldly to the ground, a smoldering hole burning in his chest.

“The others?”
“Dead. I didn’t give them a chance to endanger the passengers.”
“Good. Speaking of the passengers...”
“All alive and accounted for, Master. Some have mild bruising and some have lacerations. They don’t need serious medical attention.”
“When you get a chance, treat them anyways and let them know they’re safe now. They don’t need to know about the part where we leaked the exact route of this ship. Some things are best left… unsaid.”
“I still don’t think that was right.”
“It wasn’t.” He grins and gestures towards the bodies on the ground. “Now, come on… are you gonna make a helpless old man like me clean up this mess by himself?”

-------------------------------------------------------------------------------------

It's been so long since I used a proper forum, so forgive me if the formatting is horrible. I had two builds for the contest, if that rough draft up there didn't make it apparent: one more mundane and the other one starting as a joke that got out of hand. I'm kind of lazy, so I only finished the more absurd one. The "blind man" above was Drillin Cahl, who was not... actually blind, if it isn't obvious. Or at least, not blind in a way that actively hinders him. He is a Miralukan, born on the Outer Rim and raised on Coruscant from a young age. I won't get into the entire tale of his life, but one might say that overconfidence can cost you an arm and a leg. He actively refused to get prosthetic limbs, choosing to rely on his natural connection to the force to get through life. And succeeded.

In his time, he was the preeminent master of Shii-Cho and Soresu, and often was used by his fellow Jedi as a highly responsive training dummy. He has also taught generations of Jedi how to defend themselves, which is probably more important. His stat block is going to seem very odd, but I'll clarify what's going on here. He gets the +2 to Int and -2 to Dex from being a Miraluka, so his point buy was, in order: 10, 9, 12, 14, 14, 14. With the Miralukan traits, it's 10, 7, 12, 16, 14, 14. He was very bright at a young age, and it made him think he was much better than he actually was. However, he as aged a LOT since he was an arrogant young Padawan. He gave his ability score increases over time as +1 to Con, +1 to Int, +3 to Wis, and +3 to Cha. He is now also venerable, giving an additional +3 to his mental stats... and -6 to the rest. It's remarkable he's even still alive, considering the "flesh wounds". Still, the force runs strong in him and works in mysterious ways. My goal here was to make a Jedi that would be really hard to hit and relatively stationary, and that would look as helpless as possible. If you want to use him (or more likely, adapt his statblock to something less goofy and that hasn't completed its Destiny), I recommend using him to basically just troll a dark side campaign. He doesn't attack much with his saber, he's the ultimate force wizard type of guy. He's great for messing with aggressive dark siders... not that he's all that light himself. He is very, very strong in the force.

Now let's just hope I didn't make any math errors.

Drillan Cahl, Jedi Master (CL 16)

Venerable Miralukan Jedi 6/Scout 1/Jedi Knight 5/Jedi Master 4

Init -7 | Perception +23, Force Sight, Improved Force Sight, Enhanced Danger Sense
Languages: Basic, Miralukan, Huttese, Bocce, Kel Dor, Ryl, Shyriiwook
Defenses: Reflex 34 (FF 29), Fortitude 27, Will 34
HP: 72 | Damage Threshold 29 | BAB +15
Destiny Points: 2 | Force Points:
Speed: 1 (Base 6, missing both legs) | Dark Side Score: 12
Melee: Lightsaber +13 (2d8+5)
Melee: Unarmed +12 (1d4+5) [triggers attack of opportunity]
Ranged: By Weapon + 10
Force Power Suite: Force Grip (4), Rebuke (3), Surge (3), Levitate, Thought Bomb, Mind Shard, Farseeing, Sever Force, Kinetic Combat (2), Slow (2), Combustion (2), Mind Trick, Force Stun (2)
Talents: Block, Deflect, Elusive Target, Evasion, Shii-Cho, Soresu, Aversion, Improved Force Sight, Enhanced Danger Sense
Feats: Force Training (4), Skill Focus (Use the Force), Skill Focus (Perception), Strong in the Force, Force Boon, Force Readiness, Predictive Defense, Weapon Proficiency (Pistols), Weapon Proficiency (Lightsabers), Weapon Proficiency (Simple Weapons)
Force Techniques: Force Point Recovery, Extended Force Grip
Force Secrets: Distant Power, Mentor

Skills: Use the Force +28 (can reroll on failed Deflect and Block attempts), Perception +23, Galactic Lore +18, Social Sciences +18, Tactics +18, Life Sciences +8, Initiative -7

Abilities: Strength 4, Dexterity 1, Constitution 7, Intelligence 20, Wisdom 20, Charisma 20

Special Characteristics: Drillan Cahl is missing three limbs, leaving him with a -15 to all Strength and Dexterity related checks. This also cuts down his speed immensely (6 divided by 2, then divided by 2 again, rounding down) and leaves him unable to wield weapons that require two hands.

Destiny Fulfilled (Education): Drillan has demonstrated proper defensive technique to generations of Jedi, saving the lives of many knights. +5 Destiny bonus on all Use the Force checks.

Possessions: Lightsaber (Self-Built with Jenraux Crystal (+2 to Block attempts) and Waterproof Casing), Comlink (Encrypted, Short-Range), Tattered Robes, Datapad
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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« Last post by StevenO on December 28, 2024, 09:51:48 pm »
Background Jedi:
Non-heroic8/Jedi1/Jedi Knight2:  CL 5
Force Points: 6
Init:  +5;  Senses: Perception +12
Languages:  Basic*

Defenses:  REF 15 (ff 15), FORT 15 (DT 15), WILL 15; Block, Deflect
hp: 41
Speed 6
Melee, Lightsaber: +11 (2d8+3)
BAB +9,  Grp +10
Force Powers Known (6):  Battle Strike, Mind Trick, Move Object x2, Surge, Force Shield
Force Technique: Force Power Mastery (Move Object)
Abilities:  STR 12, DEX 10, CON 10, INT 10, WIS 14, CHA 10; 
Talents:  Block, Deflect
Feats:  WP-(Lightsaber); Force Sensitivity, Force Training x2, Skill Focus (UtF), Skill Training (Acrobatics, Perception) , Weapon Focus (lightsaber).
Skills: Acrobatics +10, Perception +12, UtF +15
Possessions:  Lightsaber (self built), Jedi Robes

Who is the background Jedi?  This is a character to represent the vast number of Jedi we see in the various media shows but who aren't given names.  Sure, books and further fan service may name and flesh out many of these characters but with our first exposure to them they are little more than background characters who are there to help with the story.  His or her species is left open so this character can better fit your needs and for you to make adjustments as long as the stats are balanced things are mostly just add what you need.  I'm making the character who can be very skilled with the Force and who has access to a Force Technique but who isn't so powerful that a first level hero should be considered ignorable.

This version is written up for a lightsaber wielding Jedi Guardian type.  I figure that everything I have in Italic is subject to change which can then alter the focus of your background character.  This currently has two points assigned to STR which could easily go to one of the other attributes:  DEX if you want a nimbler character, CON for a tougher character, INT for more skills, CHA for a more diplomatic type.  You can easily switch out the Force Powers for ones that fit your game and desired character better as well as selecting a different Force Technique.  Block and Deflect are chosen as somewhat obvious "Jedi" talents that would really supplement this character's defenses but someone less inclined to fighting might have other thought for the talent from Jedi and Jedi Knight.  When it comes to feats Force Sensitivity with the first level character feat is pretty much a given as is picking up Lightsaber proficiency with Jedi; at least one Force Training seems like a must but that leaves to general feats unfilled and when UtF is selected as the NH trained skill there are the three starting feats from Non-heroic that can be adjusted.

Variations on this character can include the following Jedi concepts:
Jedi Consular:  Move 12 in STR to CHA; Take Force Training x3; NH starting feats - SF(UtF), Training (Persuasion +11, Perception); Talents:  Adept Negotiator, Insight of the Force; Technique:  Language Absorption

Jedi "sneak":  Move 12 in STR to DEX; NH stating feats: SF(UtF), ST (Stealth +11, Perception); Force Powers:  Include Cloak and Phase; Technique:  Improved Cloak

You can probably come up with many other minor variations to get the Background Jedi to be what you need it to be.
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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« Last post by chellewalker on December 28, 2024, 04:59:41 pm »
Just 1 day left to submit builds for the contest! So far we have 4 by my count, so still plenty of room for composition if you've got a fun idea.
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The Senate / Re: Ask a simple question, get a simple answer
« Last post by Sparx MacGyver on December 25, 2024, 11:24:22 am »
To be honest, it was a question from my inner min/maxer. Sometimes I wonder what kind of shenanigans I get into
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The Senate / Re: Force Disciple prerequisites and Force Adept talents
« Last post by StevenO on December 25, 2024, 02:39:29 am »
The FA/FD WILL Defenses may be higher but they may need to be to balance out the lower BAB.  The +4 from the Adept isn't so uncommon as most PrCs have one +4 class bonus to a defense score.  Mixing a matching (Gunslinger/Elite Troooper/Officer for example) can get your +4 bonuses to all defense scores.  We might also note that with its immunity to mind affecting abilities the +6 WILL from FD is often superfluous.
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The Senate / Re: Force Disciple prerequisites and Force Adept talents
« Last post by Mr. Satan on December 24, 2024, 10:10:48 pm »
The thing I question about the Force Adept and Force Disciple is their Class bonus to defenses. +2 Reflex and Fortitude Defense, +4 Will Defense for Force Adept and ,+3 Reflex and Fortitude, +6 Will Defense Force Disciple.  No other PrC gets a +12 to defenses from class bonus or +6 to a single defense.
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The Senate / Re: Ask a simple question, get a simple answer
« Last post by StevenO on December 23, 2024, 10:50:58 pm »
I can see the legitimacy in asking about adding Stun but I also then think "but there are so many weapons that already have that" it makes me wonder just what the application would be.  Adding it to a Blaster Cannon or repeating blaster to get an AoE because most of the time the "alternative fire modes" from standard fire are Stun OR Autofire.
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