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The Senate / Re: Lightsaber form feats?
« Last post by StevenO on September 12, 2026, 08:14:47 pm »
Impressive someone finding that list and reposting it a year later.
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The Senate / Re: Lightsaber form feats?
« Last post by sienn_sconn on September 11, 2026, 04:24:15 pm »
Expanded Lightsaber Forms:  Originally posted on April 9th, 2008 and designed by username Sith_Lord_V


Shii Cho

Form I: Shii Cho, also known as The Way of the Sarlacc, or The Determination Form, was the first of the seven forms of lightsaber combat. As the weapons technology of the lightsaber was developed, the need for a form of combat arose. Thus Form I, also called Way of the Sarlacc, was born. Shii Cho was the most ancient style of lightsaber combat, developed by early Jedi Masters to incorporate key principles of ancient sword fighting traditions. Existing as the simplest form even four thousand years before the Battle of Yavin, Shii Cho was among the many forms known to the Jedi, including Kreia and the Jedi Exile. Due to its simplicity, it was often the first form taught, so almost all lightsaber duelists included some aspect of Shii Cho in their swordplay.

Related Feats
Weapon Focus ( Lightsaber )
Dodge
Combat Reflexes

Related Talents
Block
Deflect
Lightsaber Defense
Shii Cho Mastery

Makashi

Form II: Makashi, also known as The Way of the Ysalamiri, or The Contention Form, was the second form of the seven forms of lightsaber combat. After Form I’s proliferation as a lightsaber combat technique, Form II came about as a means of lightsaber to lightsaber combat. It was described as being very elegant, powerful, and requiring extreme precision, allowing the user to attack and defend with minimal effort, while his opponent tires himself out, often wielding the blade one handed for greater range of movement and fluidity. The form relied on parries, thrusts, and small, precise cuts—as opposed to the blocking and slashing of the other forms. Form II countered sun djem, the goal of early Form I masters, by being well trained in prevention of disarming and weapon destruction.

Related Feats
Weapon Focus ( Lightsaber )
 
Weapon Finesse
Melee Defense
Improved Disarm

Related Talents
Block
Lightsaber Defense
Weapon Specialization ( Lightsaber )
Makashi Mastery

Soresu

Form III: Soresu, also known as the Way of the Mynock, or The Resilience Form, was the third of the seven forms of lightsaber combat that was recognized by the Jedi Council prior to and during the Clone Wars. Originally, Form III was developed as a counter to blaster weapons used by multiple opponents. Due to the rise in distribution of blaster weapons, more and more Jedi were forced to adapt a fighting style which allowed them to combat enemies firing from several directions, mostly basing their “attack” on redirected blaster fire. Previous styles had allowed wide, sweeping strokes which left the Jedi open to blaster fire. Form III, however, required maintaining a constant shield of deflectionary strokes by making short, quick sweeps, close to the body, leaving the Jedi less exposed to ranged fire. Form III was the most defensive of the seven forms.

Related Feats
Dodge
Melee Defense
Improved Defenses

Related Talents
Block
Deflect
Elusive Target
Force Fortification
Soresu Mastery

Ataru

Form IV: Ataru, also known as the Way of the Hawk Bat, or The Aggression Form, was the fourth of the seven forms of lightsaber combat. The history of Ataru stretched back through the Old Republic, to at least as early as the Mandalorian Wars, where it was commonly employed by Jedi of that day. Ataru continued to be a common form among the Jedi in the latter stages of the Republic. An aggressive style, Form IV was fast paced and effective against single opponents, though weaker in prolonged combat and confined spaces. Ataru was characterized by Force assisted acrobatics, both for attack and defense, and fast, powerful strikes. Notable users of this combat form included Yoda and Qui Gon Jinn.
 
Related Feats
Weapon Finesse
Acrobatic Strike
Running Attack
Rapid Strike

Related Talents
Acrobatic Recovery
Multi Attack Proficiency ( Lightsaber )
Ataru Mastery

Djem So

Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat. It was developed by practitioners of Form III: Soresu, who felt that the defensively minded form would unnecessarily extend time spent in combat by forcing its users to wait for an opportunity to strike, rather than creating their own openings. Shien, considered the classical Form V, was more adept at blocking blaster bolts, whereas Djem So, developed later, was designed for lightsaber combat. Both Shien and Djem So were designed to use the opponent’s attack against them, as evidenced by Shien’s focus on returning blaster bolts to their origin.

Related Feats
Power Attack
Mighty Swing
Powerful Charge
Bantha Rush

Related Talents
Stunning Strike
Melee Smash
Block
Djem So Mastery

Niman

Form VI: Niman, also known as The Way of the Rancor, The Moderation Form, and The Diplomatic Form, was the sixth form of the seven forms of lightsaber combat. Form VI attempted to balance all elements of lightsaber combat, combining the techniques from Forms that came before into a less intensely demanding combat style. In practice, Form VI was a combination of younger forms (Forms I, III, IV, and V), and all of them in moderation. In the blending, much of the individuality was lost, but the strengths were spread evenly, and there was little weakness in it. Due to its “jack of all trades” nature, the success of this form was largely dependent on the practitioner’s intuition, improvisation, and creativity in combat rather than the rote responses derived from other forms. This broad generalization made Form VI well suited for diplomats, as they could spend their time training in the areas of politics and negotiation instead of combat training.

Related Feats
Skill Focus ( Use the Force )
Improved Defenses
Linguist

Related Talents
Force Perception
Force Intuition
Adept Negotiator
Niman Mastery

Juyo

Form VII: Juyo / Vaapad was the seventh form of the seven forms of lightsaber combat. For thousands of years before Mace Windu developed Vaapad, around the time of the Jedi Civil War, Form VII was utilized by such notable figures as Zez Kai Ell, Vrook Lamar and Kavar, who possibly trained the Jedi Exile in Juyo. During the New Sith Wars, the Sith Blademaster Kas’im also mastered the style, training it to Sith apprentices such as Sirak, and possibly Sirak’s friends, Llokay and Yevra. However, over the next thousand years, Juyo deteriorated into an incomplete form, possibly because many of its masters and practitioners died, as its practice was already rare. The most challenging and demanding of all forms, Form VII required intense focus, a high degree of skill, and mastery of other forms.

Related Feats
Weapon Focus ( Lightsaber )
Triple Crit.
Power Attack
Powerful Charge

Related Talents
Weapon Specialization ( Lightsaber )
Devastating Attack
Juyo Mastery

Vaapad

 
Form VII: Juyo / Vaapad was the seventh form of the seven forms of lightsaber combat. Eventually, Mace Windu developed Vaapad from Juyo. He was aided in the form’s development by Sora Bulq and taught the style to his apprentice, Depa Billaba. Bulq later taught elements of Vaapad to Quinlan Vos during his retraining. Unfortunately, neither Bulq nor Billaba were able to withstand the mental demands of Form VII and went insane, turning to the dark side. The most challenging and demanding of all forms, Form VII required intense focus, a high degree of skill, and mastery of other forms.

Related Feats
Triple Attack
Triple Crit
Whirlwind Attack
Rapid Strike

Related Talents
Greater Weapon Specialization
Penetrating Attack
Multi Attack Proficiency ( Lightsaber )
Vaapad Mastery

Sokan

Sokan was more of a principle of lightsaber combat than a true form. Developed by the ancient Jedi Knights during the Great Hyperspace War, Sokan teaching revolved around using the environment itself to gain a tactical advantage in combat. Sokan involved maneuvering so that swift strokes of the lightsaber could be aimed towards the opponent’s vital areas, using quick tumbles, jumps, and movements. Combatants made use of large amounts of terrain, trying to maneuver their opponents into vulnerable areas during the course of battles that involved Sokan techniques. This technique allowed for great speed and mobility and left no openings in one’s defense. Although it was unclear whether Obi Wan Kenobi received formal Sokan training or not, the Jedi Master did employ elements of Sokan while dueling Darth Vader on Mustafar. Towards the end of the duel, Obi Wan sought the high ground and used his favorable positioning to defeat Vader, attacking his weak points. This was the factor that led to Vader’s defeat, and, in his battle against Luke Skywalker on the second Death Star, may be a reason why he threw his lightsaber when Luke got the high ground instead of going after him.

Related Feats
Dodge
Mobility
Improved Charge

Related Talents
Acrobatic Recovery
Skirmisher
Lightsaber Defense
Sokan Mastery

Shien

 
Form V: Shien / Djem So, also known as The Way of the Krayt Dragon, or The Perseverance Form, was the fifth of seven forms recognized as canon by the last Jedi Council for lightsaber combat. It was developed by practitioners of Form III: Soresu, who felt that the defensively minded form would unnecessarily extend time spent in combat by forcing its users to wait for an opportunity to strike, rather than creating their own openings. Shien, considered the classical Form V, was more adept at blocking blaster bolts, whereas Djem So, developed later, was designed for lightsaber combat. Both Shien and Djem So were designed to use the opponent’s attack against them, as evidenced by Shien’s focus on returning blaster bolts to their origin.

Related Feats
Rapid Strike
Point Blank Shot
Precise Shot
Far Shot

Related Talents
Deflect
Redirect Shot
Draw Fire
Shien Mastery

Jar’Kai

Jar’Kai is a subform of Niman and is one of the oldest forms of lightsaber combat, a dual blade wielding technique. Jar’Kai permitted a Jedi to fight with two lightsabers, one in each hand, as demonstrated by Anakin Skywalker when he first faced Count Dooku. One of the blades in the wielder’s hands was used for attacking while the other one was used for defending, such as parrying, or for more offensive purposes. As with all styles of lightsaber combat, Jar’Kai had both strengths and weaknesses. It was a good style for a wielder who could maintain a strong offense, as two blades could keep an opponent wondering which one to shift towards to defend against. However, a user of Jar’Kai who lost the offensive was at a disadvantage to a single hilt user, especially a powerful one. The use of two blades prevents the user from putting all his weight behind a defensive block, thus weakening one’s defense considerably. A physically stronger opponent could simply batter a Jar’Kai user until their guard finally gave way.

Related Feats
Dual Weapon Mastery 1
Dual Weapon Mastery 2
Dual Weapon Mastery 3
Weapon Focus ( Lightsaber )

Related Talents
Lightsaber Defense
Lightsaber Throw
Greater Weapon Focus ( Lightsaber )
 
Jar’Kai Mastery

Trakata

Tràkata was a form of lightsaber combat. It took advantage of a lightsaber blade’s ability to be turned on and off, a unique quality in a melee weapon. Quickly shutting off then re igniting the blade could cause confusion in one’s opponents, allowing for diversionary feints in combat. Sith Lords would ocassionally use this form to free their blade hand, allowing greater control of some force powers, such as Force Lightning. Philosophically, Tràkata invovles practical combat and deception, rather than single minded determination or endless patience. It is rarely used by the Sith, since the power of the Sith comes from passion rather than practicality, and it is rarely used by the Jedi since they try not to rely on deception, unless they need to exert greater influence over the Force.

Related Feats
Weapon Focus ( Lightsaber )
Triple Critical
Power Attack

Related Talents
Weapon Specialization ( Lightsaber )
Greater Weapon Focus ( Lightsaber )
Dastardly Strike
Sneak Attack
Trakata Mastery
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Star Wars Saga Edition General / Re: Starting ship for 1st level party
« Last post by StevenO on July 31, 2026, 05:06:25 pm »
Why do the players need a ship?  How do you want them to use the ship?

You may not have easy access to it but Starships of the Galaxy does mention the ways PCs might acquire a starship.  When you're looking at starships take a look at the Challenge Level (CL) listed for them after removing the crew component (+0 for normal, +1 for skilled, +2 for expert crew qualities) and remember that it is suggested that you take half that value off of the effective CL of any opponents faced using the vehicle.

For a "group's ship" I'd really suggest keeping the CL of the ship down.  Your stock YT-1300 is already CL6.  You want one that can hold everyone between crew+passengers.  If you plan on using it for vehicle combat you may want to check ship roles and ask what you'd have each character doing during a fight.
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Star Wars Saga Edition General / Starting ship for 1st level party
« Last post by cluso on July 30, 2026, 01:22:05 am »
Curious on peoples thoughts for the best starting ship for a party, or even if i should give them their own ship at all.

I've been undecided on keeping the ship in the possession of some NPCs

Was thinking a stripped down Baudo-class with some of the features removed maybe? ;)
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Star Wars Saga Edition General / Re: Saga Index
« Last post by ZehnWaters on May 29, 2026, 01:56:48 pm »
I might need to go there to find someone to fix some of the issues in the Character Generator I found too.
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Star Wars Saga Edition General / Re: Saga Index
« Last post by StevenO on May 28, 2026, 09:38:40 pm »
Not sure how many visitors this enough to get the exposure and possibly the answer you seek regarding the RCR.

Now all an "index" would really do is just point you to where you need to go to find it in the books.  I know there have been time when things were still "new" it was always so much help when someone would post the reference along with a question.  Finding something like the SWSE Index which also has descriptions isn't anything I remember seeing for the RCR.  Don't know how much help it'd be but have you tried the SWd20 subreddit assuming you're on Reddit?  https://www.reddit.com/r/starwarsd20/
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Star Wars Saga Edition General / Re: Saga Index
« Last post by ZehnWaters on May 28, 2026, 06:40:15 pm »
I know this is a bit off-topic but I wanted to run a campaign in the RCR and was wondering if anyone had an index for their feats, prestige classes, etc.?  I see one with reference to which books to look in but nothing with the actual text for the feats.
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The Senate / Re: Rule Question for Sniper Shot Feat
« Last post by StevenO on May 09, 2026, 02:19:00 pm »
Some may not agree but when it comes to a Redirected Shot I treat it as if the Force User was making an attack with that weapon.  I feel redirect shot shouldn't be a license to turn some nearly impossible to use weapon into a precise counter attack.

When it comes to Sniper Shot I believe you need to activate it on your turn while making a Ranged Attack either as a standard action or as part of a full attack*.  If the clarification is that it applies to further attacks until the start of your next turn then the +2 and -5 carry on just like if you'd used something like Power Attack to get a boost to damage at the expense of attack.  The warning here is that if you're just using Redirect Shot then you haven't performed the action needed to activate Sniper Shot unless you'd earlier used your actions to make a ranged attack.
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The Senate / Re: Rule Question for Sniper Shot Feat
« Last post by chellewalker on May 09, 2026, 05:42:07 am »
I'll go ahead and fix the text on the Miraheze wiki since it should be as close to the original as possible. It's important to note that while the original text doesn't specify "ranged weapon", it does say "ranged attack". In which case, redirecting a shot with a lightsaber would be fine since you're proficient with the weapon and it's a ranged attack (though the feat doesn't say what action it requires or if it can be performed as a reaction), but using the Gun Club talent would not since you're using a weapon you're proficient with to make a melee attack.
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