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31
The Senate / Re: Lightsaber form feats?
« Last post by ZehnWaters on August 25, 2025, 11:19:47 pm »
I have the link to the thread:  http://forums.gleemax.com/showthread.php?t=995222
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The Senate / Re: Lightsaber form feats?
« Last post by StevenO on August 25, 2025, 08:24:02 pm »
What's Ataru without Weapon Finesse?

I'm maybe not the biggest fan of "forms" to begin with but when you want to use them and can describe how they are supposed to work I usually wouldn't find it too hard to figure out what mechanics I could interpret to fill that definition.  Sometimes you might even fluff the same feat/talent in different ways to interpret different forms.

If you knew where they were on the WotC board you might find them on the waybackmachine.  It's possible but maybe not probable.  I know people have worked on a wiki for this game that's on a couple different places.  I'd generally have to find them from thesagaedition subreddit or a discord page which is where it seems one needs to go to find SWSE discussion these days.

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Star Wars Saga Edition General / Re: Zehn's Creations
« Last post by ZehnWaters on August 25, 2025, 06:24:53 pm »
Spoiler (hover to show)
Brakiss was a Human male from the planet Msst who was recruited by the Galactic Empire as a baby after being discovered to be Force-sensitive. He was trained and brainwashed by the Inquisitorius as a tool for their purposes. In 11 ABY, Brakiss discovered that Jedi Master Luke Skywalker was planning to recreate the Jedi Order from a Jedi Praxeum on Yavin 4. In an effort to sabotage Skywalker's efforts and steal his training methods, Brakiss's handlers installed him as a spy within the original class of the academy. Skywalker immediately surmised Brakiss's purpose, but sensing his potential in the Force, he decided to keep the young man as a student, working to turn him to the light side of the Force. Brakiss worked alongside Skywalker's original students, helping them defeat the spirit of the deceased Dark Lord of the Sith Exar Kun.
Spoiler (hover to show)
Over the next three years, Brakiss continued to train on Yavin 4, absorbing as much of Skywalker's training as he could. In 14 ABY, Skywalker gave Brakiss a personalized test similar to the one that he had experienced on Dagobah under Master Yoda. Brakiss was forced to look inside himself, discovering a deep-rooted corruption and darkness that sickened him, breaking his psyche. Although Skywalker had hoped that the test would heal Brakiss, he instead ran from the encounter, frightened of what he had discovered in the test. He departed Yavin 4, badly broken and distraught and angry with his teacher. Brakiss was eventually sought out by another fallen student from Skywalker's academy, Dolph, who had styled himself as Kueller, a violent warlord from the planet Almania. Kueller recruited Brakiss into a scheme to topple the New Republic, promising that they would get their revenge on Skywalker. Brakiss was assigned to the planet Telti, taking over its droid manufacturing centers, where he installed explosives in every droid manufactured at its facilities over the next two years. The cheap prices of the droids allowed Brakiss and Kueller to disseminate bombs under their control throughout the New Republic. In 17 ABY, they initiated their plan, orchestrating bombings on the moon of Pydyr and the Senate Hall of the galactic capital of Coruscant.
Spoiler (hover to show)
When Kueller forced a showdown with the New Republic on Almania, he was unable to defeat the Republic forces arrayed against him, and was killed by Skywalker's sister, Chief of State Leia Organa Solo. Brakiss was forced to flee during the fallout, drifting through the galaxy over the next few years. He eventually found himself in the Deep Core, working as a neutral intermediary for the replacement warlords established there. When the Imperial Remnant signed a peace treaty with the New Republic, Brakiss and the Deep Core warlords refused to honor the peace accords and formed a splinter movement known as the Second Imperium. This new movement was allegedly led by a resurrected Emperor Palpatine. Under Palpatine, Brakiss was placed in charge of developing an army of Dark Jedi and the construction of a space station known as the Shadow Academy to train his new recruits. Brakiss developed his students as a counter to Skywalker's Jedi Praxeum, and once he had built up his army, he was charged by Palpatine to attack Yavin 4 and wipe out Skywalker's Jedi Order. However, the attack was soundly defeated, and in the aftermath, Brakiss discovered that "Palpatine" was a deception perpetrated by four Imperial Royal Guards. In his pursuit of revenge on the traitorous guards, Brakiss allowed one of them to escape, and the guard activated a self-destruct mechanism of the Shadow Academy. The space station exploded in a giant fireball, killing everyone aboard, including Brakiss.

Brakiss            CL 14

Medium Human noble 3/Jedi 4/Force adept 7
Dark Side 15
Init +13; Senses Perception +14
Languages Basic, High Galactic

Defenses Ref 27 (flat-footed 26), Fort 27, Will 30; Indomitable Personality
hp 96; Threshold 27

Speed 6 squares
Melee dueling lightsaber +15 (3d8+8) or
Melee dueling lightsaber +15 (3d8+9) with both hands or
Melee dueling lightsaber +13 (4d8+9) with Rapid Strike
Ranged by weapon +12
Base Atk +11; Grp +12
Atk Options Rapid Strike
Special Actions Adept Negotiator, Aggressive Negotiator, Combat Trickery, Empower Weapon, Force Interrogation, Indomitable Personality, Intimidator, Personal Affront
Force Powers Known (Use The Force +15) dark rage, Force grip, Force lightning, mind trick, move object, surge
Force Techniques Dominate Mind, Force Point Recovery, Improved Mind Trick

Abilities Str 12, Dex 13, Con 12, Int 12, Wis 14, Cha 16
Special Qualities build lightsaber, Inquisition
Talents Adept Negotiator, Aggressive Negotiator, Cower Enemies, Empower Weapon, Force Interrogation, Inquisition, Noble Fencing Style, Personal Affront
Feats Combat Trickery, Demoralizing Strike, Force Sensitivity, Force Training (2), Indomitable Personality, Intimidator, Rapid Strike, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Deception +15, Gather Information +15, Initiative +13, Knowledge (bureaucracy) +13, Knowledge (galactic lore) +13, Perception +14, Persuasion +15, Use the Force +15
Possessions dueling lightsaber
34
The Senate / Lightsaber form feats?
« Last post by ZehnWaters on August 25, 2025, 01:34:51 pm »
There used to be on the old WotC message board a list of feats and other stuff that accentuate or correlate to the various lightsaber forms.  Does anyone have it or wants to come up with their own?  Obviously Ataru works well with Acrobatic Strike but what about Niman?  Shii-Cho?  etc.
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The Arena / Saga Edition Revived Build Contest #5: Organizations
« Last post by chellewalker on August 09, 2025, 07:57:02 pm »
The Empire moves on the backs of its bureaucratic army, hundreds of divisions of labor in thousands of different organizations. Such is not unique to the Emperor's government; the New Republic, Yuuzhan Vong, and every other group in the galaxy are organized and staffed. For this build contest, we're going to one of the more obscure mechanics of swse: the creation of Organizations! From something as small as a planetary militia, to the mightiest of galactic superpowers, Organizations allow a Gamemaster to represent a faction's relationship with players in a series of charts and tables. While these Organizations might not be the flashiest parts of Saga Edition, they can prove to be invaluable tools for establishing a game's world and assisting a GM's preparations.

For any newcomers to these contests, how this works is you're given a contest theme (in this case it'll be that of "Organizations"), and participants in the contest can make any kind of build they want to try and match that theme (complying with the rules below, which largely amount to "keep to official swse rules"). Once all builds are submitted and the deadline is reached (21 days from the contest's posting, which for this contest would be August the 30th), then people get two votes to pick whatever build they like the most; after a week of voting (ending on the 6th of September), the build with the most votes, wins!

Unlike character creation, the rules for creating new Organizations are a bit more obscure. For those needing to familiarize themselves with the system, you can find the rules for Organizations here.

With all that out of the way, good luck to contest participants, and I look forward to seeing how creative the community can get with these contests!


As Organizations don't use the same creation rules as characters, most of the rules covering abilities and character traits aren't applicable. The rules have been adjusted accordingly:
  • Builds should comply with the Organization rules in regards to an Organization's traits and characteristics. If a particular mechanic is not adequately covered by these rules, you are encouraged to use your best judgement to maintain the spirit of Organizations' rules.
  • You are limited to 2 builds per contest. This keeps it a fair game.
  • Please stay on topic of the thread. If something needs to be discussed more in detail, please start another thread and move your thoughts there. This keeps the contest thread clean and simple.
  • You will have 21 days to submit builds, starting from this post. After the 21 days, 7 more days for voting will be available. Winners will be decided by a simple majority of the cast votes for the submitter that has the largest total number of votes. Only two votes per member is allowed (but one vote per build). You may not vote for yourself and no redos. All VOTES ARE FINAL!
  • Individuals can vote for the theme of the next build contest as part of the build voting. The same theme can be voted for by multiple people, and the next theme is chosen at random from the collected votes.
  • The most important rule: HAVE FUN!!! Think outside of the box, and let those awesome dreams we all have take shape!
36
The Arena / Re: Saga Edition Revived Build Contest #4: Naval Personnel
« Last post by chellewalker on July 12, 2025, 04:58:30 am »
Forgot to close this last night, and it looks like we have a 3-way tie for the winner. Flakes' Project Shantipole Technician, sienn_sconn's Capital Ship Captain, and my own Tenloss Pirate all got 2 votes each, so congratulations to each of those contestants! Also randomized the suggestions, and it looks like the next build contest's theme will be "Organizations", so look forward to that next time!
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The Arena / Re: Saga Edition Revived Build Contest #4: Naval Personnel
« Last post by Flakes on July 11, 2025, 08:41:02 pm »
I would also second the ideologues/revolutionaries for next build contest.

I'd also like to see a non-heroics only contest someday (but not for next time).
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The Arena / Re: Saga Edition Revived Build Contest #4: Naval Personnel
« Last post by sienn_sconn on July 11, 2025, 07:21:04 pm »
1 vote for the Shantipole Technician (nice nod to older material and happenings), and 1 vote for "Lieutenant Kettch" (whoever that Wedge guy is, he is nothing compared to the Furry Fury:  Yub, yub, Commander!).

I think a contest on Gamblers and Charlatans would be fun.
39
The Arena / Re: Saga Edition Revived Build Contest #4: Naval Personnel
« Last post by StevenO on July 11, 2025, 03:35:13 pm »
I'll throw one on the Tenloss Pirate.

I'll throw the other on lil_literalist's generic crew progression at is something that people should be very aware of.



PS.  I'm thinking organizations.
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The Arena / Re: Saga Edition Revived Build Contest #4: Naval Personnel
« Last post by Flakes on July 10, 2025, 08:53:42 pm »
I see multiple fun options. Koridan looks like an enjoyable melee build with good space combat utility. Commander Winston is a fun look at the Imperial Officer as a Duplicitous Little Guy. And any build with Hyperblazer deserves acknowledgement. I also liked seeing generic crew reverse engineered with feats added because it felt like SotG should have assigned optional feats to ship statblocks. They sort of did that with free maneuvers I guess left feats for GMs to stat out.

I'm casting a vote for Capital Ship Captain, good example of running a "tight ship" in building capable mid-level characters. And my other vote goes to the Tenloss Pirate because it looks like a fun type of run-and-gun opponent as a GM to throw into encounters.
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