Author Topic: Jedi adventures  (Read 502 times)

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Jedi adventures
« on: August 06, 2017, 09:23:11 am »
"They're like Marshals in the Old West. They're the keepers of the peace. They're given assignments to resolve conflicts." - interview with George Lucas

Hi Everybody,

What adventures have you run specifically for Jedi characters?

Thanks,

Zenji

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Re: Jedi adventures
« Reply #1 on: August 06, 2017, 11:11:03 am »
Hmm, if you're running a game in the Rebellion era or later, you can do adventures based around trying to recover lost knowledge about the Jedi and the Force. There can be (and probably are) dark siders who are trying to get the same thing at the same time because ADVENTURE!, so you have a Raiders of the Lost Ark kind of situation.

In other eras it's probably not the Jedi who are trying to recover lost knowledge, but the Sith or other dark siders might be trying to recover lost dark side knowledge, and the Jedi need to try and stop them. I've done a couple of different treasure hunt adventures like this.

If you're in the mood for straight up combat, Jedi are uniquely well suited to leading from the front, at least the way I do mass combat. We use squad rules from the Clone Wars CG, combined with the Padawan rule from the Jedi Academy Training Manual, whereby PCs on the battlefield can soak attacks directed at friendly squads within 12 squares of them. Since Jedi can use Deflect to take half damage or no damage from a squad's area effect blaster fire, they can hold up longer while soaking damage for friendly squads, giving those squads greater longevity and combat effectiveness.

At the other end of the spectrum, high ranking Jedi can be deeply involved with politics, and scenarios where they have to build political coalitions, and try to juggle their moral and ethical values with political necessity can do a lot to help define those characters as well as the campaign world itself.
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Re: Jedi adventures
« Reply #2 on: August 06, 2017, 06:39:46 pm »
Awesome! Thanks! I didn't understand that 3rd paragraph too well, so I'm going to have to look it all up.

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Re: Jedi adventures
« Reply #3 on: August 08, 2017, 01:13:22 pm »
If something is "specifically" for Jedi it is almost certainly going to involve the Force in some ways.

After that I really don't create anything specifically for "jedi" simply because there are so many different ways to build a Jedi that pretty much any adventure could completed with the right kind of Jedi characters.  Jedi may not commonly excel at ranged combats but depending on the build and how you want to build/define your "jedi" they can do pretty much everything else.
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