The Colonel lets every leave the rooms who hasnt "Dismissed, met you in the hanger"
The part of the Hanger isnt filled with much, in the distance you see a large, black coated ship. In an instant you hear very soft engine noice and the black ship comes closer to you. It sets down next to the group, remaining under power. An ramp lowers and you see a back and white R8 astromech droid appear. It makes a few whistled beeps and its holoprojectors triggers "This is my droid, Mech. Anyway, go store your gear in the hold and come into the major chamber and get seated. Shar out"
As you enter the ship, there is a short hallway to a large round chamber. a Large, semi-circle couch is there big enough for the team, with a table in front of it. The table has 3 montors and a large holoprojector in the middle. On the far side, by the bridge, there are two more seats, much larger. You get the impression that they were made for larger species or humans. Another hallway leading to the back of the ship leads to the large hold that also acts as Engineering, though access to the engines is blocked by a half-way wall and Force field. There are lockers for gear, then racks full of different weapons. Crates of power packs and grenades and nearby. Back to the central room, another hallway lead to a ladder the is home to the ships Quad laser cannon battery and one more seat for system control.
Colonel Skywarden joins you in loading gear, while Captain Thorr goes and takes his place at the Quad. The Colonel joins him up the at the System control. Mech follow the team to the hold, where it uses a link to open the wall/force fields to get into Enginerring. Major Shar is in the c-o-ckpit, ready to take off.
The Tables Screen flip up and you seen system info on the ship, and live feeds of Thorr, Shar, and the Colonel.