Author Topic: The Gamemasters' Encounter Sandbox  (Read 8308 times)

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Re: The Gamemasters' Encounter Sandbox
« Reply #45 on: November 14, 2018, 08:20:50 am »

A point where having some kind of "campaign standard" could come in handy.  I used the one for the DoD (which is PB 28 and uses fixed hp 4/5/7 and presumably 8 for d6 to d12 HD) although I'm not entirely sure what I'd do with a few more points in PB.  My guys are designed for the long campaign and not completely specialized making them great in a one shot.

Also, you'd lose your Martial Arts bonus to REF Defense if caught flat-footed as it is a Dodge bonus.  Also don't forget your equipment bonus to Perception from the helmet package.
Hp: Ok, I added 20 hp, it looks better for me that way
PB: I won't change it now, it would be too much trouble but I will keep it in mind for later
Ref: oops, forgot that one. I fixed it
Perception: I didn't forget. 5 (lvl)+5(trained)+2(helmet)+0(wisdom)=12

As for build, I  agree I did get a bit carried away, but I usually prefer specialists to generalists. Jack of all trades is master of none. Plus, I find it more fun trying to circumvent your weakness than having skill for everything. But it is everybody's choice I think.

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Re: The Gamemasters' Encounter Sandbox
« Reply #46 on: November 14, 2018, 08:23:56 am »
Oops, for some reason I guess I was thinking there was WIS 14 as well.  I think Torkad and Tyro would get along just fine provided their egos, which I'll say Tyco does have much of, gets in the way.

Edit:  I figure a Soldier7/ET3 would have 30+(7x6)+(8x3)= 96 : With Con 15 (+2 modifier) 96 + (2x10) =116 hp.

...
As for build, I  agree I did get a bit carried away, but I usually prefer specialists to generalists. Jack of all trades is master of none. Plus, I find it more fun trying to circumvent your weakness than having skill for everything. But it is everybody's choice I think.
But "master" is all relative; just because you are the "best" you could be doesn't mean a generalist couldn't still be as good or better than you even in your area while completely outclassing you in a wide range of other things.  To me the problem with specialist builds is that you change the balance in some encounters but then require someone else to change the balance in other; maybe this makes you the star one time and a background character in another but with a number of more generalist characters all can remain relevant in all activities so none needs to tune out while waiting for his/her chance to shine. 

Looking at the stat blocks it seems Torkad may be able to dish out a bit more damage than Tyro (especially with some attack help) but Tyro has so much more going on.  If the PCs in this encounter were supposedly part of some space battle before this I know Tyro would have been right at home there while everyone else would be far less effective; this is why I build more generalist characters especially when it comes to what I'd consider "campaign PC" as opposed to one-shots or single encounter NPCs.  Those NPCs I probably do optimize a bit more because that lets me keep them effective while also lowering the CL as there is little reason to give them things they'll never use.
« Last Edit: November 14, 2018, 06:46:17 pm by StevenO »
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Re: The Gamemasters' Encounter Sandbox
« Reply #47 on: November 14, 2018, 07:16:29 pm »
Sure thing! I'd like everyone to play something close to the PCs I currently have in my campaign, but they're only at level 1 and 2 ATM, so there'll be plenty of room for creativity.

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Re: The Gamemasters' Encounter Sandbox
« Reply #48 on: November 15, 2018, 12:58:26 am »

But "master" is all relative; just because you are the "best" you could be doesn't mean a generalist couldn't still be as good or better than you even in your area while completely outclassing you in a wide range of other things.  To me the problem with specialist builds is that you change the balance in some encounters but then require someone else to change the balance in other; maybe this makes you the star one time and a background character in another but with a number of more generalist characters all can remain relevant in all activities so none needs to tune out while waiting for his/her chance to shine. 

Looking at the stat blocks it seems Torkad may be able to dish out a bit more damage than Tyro (especially with some attack help) but Tyro has so much more going on.  If the PCs in this encounter were supposedly part of some space battle before this I know Tyro would have been right at home there while everyone else would be far less effective; this is why I build more generalist characters especially when it comes to what I'd consider "campaign PC" as opposed to one-shots or single encounter NPCs.  Those NPCs I probably do optimize a bit more because that lets me keep them effective while also lowering the CL as there is little reason to give them things they'll never use.

Youīre right with the HP, need to work on my math

The precise problem you have with specialists is what I like on them - that they shine in one encounter and have to be dragged by someone else in another, thus allowing someone else to shine. But there is no need to tune out even if the character cannot shine - he can aid others, using whatever skills or resources he has, or become an obstacle for others that wil allow for more fun and roleplay. Imagine Torkad on diplomatic soiree - he could help others by looking for signs of nervousness or deception (Perception) or with looking up information on computer (use computer), or if everything goes (too) smoothly, he could make some faux pas or let slip something he should have kept his mouth shut about, helping others shine.

I made Torkad as a versatile warrior - he can use any common weapon, he is trained in pilot, mechanics, use computer (this all would make him useful in the space battle above) and can treat injuries of his comrades. I actually thought about giving him vehicular combat instead of heavy weapons, but decided it will be more in tune with the build I had in mind to give him heavies. Now I already admitted that I overdid it a bit, but I would take this kind of character with only minor differences to any kind of campaign. I simply like characters that measure their success in body count.

But I think we should maybe stop this discussion, it clogs this thread with something it is not about (meaning - go ahead and give me your final say, I donīt need to have a last word, but letīs end at that)
« Last Edit: November 15, 2018, 01:38:42 am by Ghondar »

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Re: The Gamemasters' Encounter Sandbox
« Reply #49 on: November 15, 2018, 01:08:20 am »
Admission:  Torkad is a good bit more versatile than many; having more balance ability scores helps that and I'll admit I missed the heavy weapon proficiency.  Now with that proficiency why not have the grenade launcher attached to the rifle as it gives you a good area punch at a pretty radical range?  I guess I should also admit that even if you have a character who favors something heavily with the build some of those little things actually can be pretty good for secondary roles.  There is a pure Soldier version of Tyro and well as one that is just full BAB which still gets the level of Jedi in to open up trained skills; no Scoundrel means no Gimmick but the value in that talent is highly campaign dependent.
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Re: The Gamemasters' Encounter Sandbox
« Reply #50 on: November 17, 2018, 07:21:43 pm »
...
.. Steven I'm sure you'll spot any irregularities in the build so let me know if you do!

Spoiler: 'RA-JR' (hover to show)

Looking at this more and seeing how it was used I think you may be mis-interpreting how the Targeting Package talent functions.  You're right in that it can effectively take the +1 bonus from PBS and make it +3 BUT that requires spending two swift action immediately prior to making the SINGLE attack for which it will function.  To put this another way it plays HORRIBLY with an Aim based build that is also going to want to spend those SAME two swift actions to trigger the AIM benefits.  Targeting Package may not be so limited when it comes to uses (works for PB range and also melee plus it doesn't seem to trigger an AoO which Aim would) but it still at odds with other parts of the build.  Things may not always need to line up but here I think you are looking as similar things that will not function together.
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Re: The Gamemasters' Encounter Sandbox
« Reply #51 on: November 18, 2018, 01:29:28 pm »
You're totally right, steven. When I read that talent before I assumed it was referring to the actions needed to aim, not separate actions. In this case, it's totally incompatible. I'll resolve RA's attack/dmg role in the other thread shortly to reflect this. I've been super busy the past 36 hours!

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Re: The Gamemasters' Encounter Sandbox
« Reply #52 on: November 18, 2018, 01:49:32 pm »
You're totally right, steven. When I read that talent before I assumed it was referring to the actions needed to aim, not separate actions. In this case, it's totally incompatible. I'll resolve RA's attack/dmg role in the other thread shortly to reflect this. I've been super busy the past 36 hours!
Don't you just love weekends for "all the time to relax"? 8)
Easy to see where that mistake came in although there are several things that ask for a couple swift action to use.  Sometime plenty of other things trigger of what those Swifts do, everything AIM related for example, but those are usually the exceptions.

With RA-JR I guess part of me is trying to figure out all the attack bonuses.  +11 BAB, +1 DEX (although that should be higher, remember a remote processor causes -2 DEX so losing that should lost that penalty as well), then +1 PBS, +2 Careful Shot w/ Double Trigger, guess +2 Cunning Shot as the target is FF, and maybe there should be a +1 equipment bonus from Tech Specialist that I don't see; even if he could see Tyro he wouldn't gain the Born Leader Morale Bonus because he's a droid.  Having trouble figuring out where all the d20+12+5+3 comes from even with Targeting Package errors.  I will say RA-JR is almost making me rethink Power Blast.
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