Star Wars: War's InfernoIt is a time of war. As the Second Galactic Civil War rages, the Alliance of the New Jedi Order, Empire-in-exile, and Galactic Alliance Remnant come together to strike at the heart of the resurgent Sith Empire.
However, conflicts within the Alliance and a massive Sith offensive across the galaxy threaten to shatter any hope of unity and victory. Conflict rages along supply lines as the two factions jockey for strategic positions.
Launching an attack on the planet Gala along the Perlemian Trade Route, the Alliance fleet hopes to acquire territory and information by dispatching a specialized group of operatives to capture the Sith command center . . . . .
The Houserules--The campaign will be set in the Legacy era, about 137 years after the Battle of Yavin, shortly after the formation of the Alliance against the Sith Empire.
--Looking for 4 - 5 players. I have one definite (Lordnever) and one possible (Ghondar).
--I have access to all the official Saga books, so you may use era-appropriate material from any of them. The only restriction is on species. The following species are not allowed: Celegian, Ebruchi, Gen’dai, Lugubraa, Mantellian Savrip, Rakata, Republic Clone, Sorcerer of Rhand, Ssi-ruuk, Vagaari, Yevetha.
--Players wishing to use non-official sourcebooks as a resource must run each item by me. If you have a question about any material (or if I have one about something your character has), we’ll figure it out.
--You may start as any class, including Jedi. Normal multi-classing rules apply.
--Point buy of 32 points (28 for a droid).
--Make your character 9th level.
--Hp after 1st level will be half the max on the dice roll (so d10 gets 5, d8 gets 4, d6 gets 3), then add Con bonus
--I will not be using Destiny Points. Normal rules for Force Points apply.
--Each character should have a background from the Rebellion Era Campaign Guide. If you have a background idea that does not fit the existing options, I will work to accommodate you.
--The feat Force Training may only be taken a total of 3 times.
--Certain Force powers are not allowed. This includes the following: Phase and Fold Space.
--Force Grip is a [dark side] power.
--All talents from the Dark Side talent tree increase your DSS when they are used.
--Area-effect Force powers can be Rebuked. I refer you to GM Sarli (read the opening post, then post #55).
--Any talent that was previously ‘1/day’ is now ‘1/encounter’.
--Any talent or feat that substitutes one ability or skill for another is subject to the same limitations that the original ability or skill was.
--If you have the Melee Defense feat and take a penalty of at least -2 on your attack roll when using that feat, you may gain the benefits of any talents or feats that activate when using the Fighting Defensively action.
--Changes have been made to the following Jedi Knight talents: Niman - Provides a +1 bonus to Reflex, Will, and Fortitude Defenses. Jar’Kai - No longer has Niman as a prerequisite. Trakata - No longer has +12 Base Attack Bonus as a prerequisite.
--Credits/possesions: Each character recieves their starting class’s maximum amount of credits (1200 for Jedi, 4800 for Nobles, 3000 for Scoundrels, Scouts, and Soldiers) multiplied by their character level (x2 if they took the Wealth talent).
--I intend for a wide spectrum of encounters, both combat and roleplaying, so be warned that characters would do well to have both combat and non-combat related abilities. I also am open to ideas from everyone, so if something really piques your interest, say so, and I will try and incorporate it.