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The Arena / Re: Ultimate Dream Build #13: Non-Combat
« on: October 18, 2014, 04:27:46 pm »
Yligos I’kle; Supreme Chancellor of the Republic
Medium Caamasi (middle aged) Noble 8/Corporate Agent 4
Force 12
Init +10; Senses Perception +16
Languages Basic, Bothese, Caamasi, Catharese, Durese, High Galactic, Kel Dor, Mon Calamarian, Muun, Rodese, Shyriiwook
Defenses Ref 28 (flat-footed 24), Fort 21, Will 31; Willful Resolve
HP 47; second wind +11/23; Threshold 21
Immune +5 to Will Defense against Deception and Persuasion
Speed 6 squares
Melee unarmed +7 (1d4+4)
Ranged hold-out blaster +8 (3d4+6)
Base Atk +9; Grp +8
Special Actions Coordinate +2, Silver Tongue
Abilities Str 7, Dex 9, Con 9, Int 18, Wis 20, Cha 18
Special Qualities Executive Leadership (2/encounter), Memory Sharing, Natural Leader (organization scale 10), Pacifism, Rapport
Talents Coordinate (2), Exceptional Skill (Persuasion), Wealth, Willful Resolve, Wrong Decision
Feats Expert Briber, Linguist, Natural Leader, Predictive Defense, Rapport, Silver Tongue, Skill Challenge: Recovery, Skill Focus (Knowledge [bureaucracy], Persuasion), Unwavering Resolve, Weapon Proficiency (pistols, simple weapons)
Primary Skills Deception +16, Gather Information +16, Initiative +10, Knowledge (bureaucracy) +20, Knowledge (galactic lore) +15, Knowledge (social sciences) +15, Perception +16, Persuasion +21 (can intimidate or change attitude as a standard action; reduce DC to reduce price when haggling by 10; treat die rolls of 2-7 as 8 ), Treat Injury +16, Use Computer +15
Secondary Skills Acrobatics +5, Climb +4, Endurance +5, Jump +4, Knowledge (life sciences) +10, Knowledge (physical sciences) +10, Knowledge (tactics) +10, Knowledge (technology) +10, Mechanics +10, Pilot +5, Ride +5, Stealth +5, Survival +11, Swim +4
Possessions datapad, encrypted Comlink (miniaturized) with holo capability, hold-out blaster, LeisureMech Personal Droid, extensive real estate holdings, personal space transport, large personal wardrobe
Destiny Completed: Champion (Galactic Republic) +2 CHA
-Corporate Agent felt right because, let's be honest, all government Chiefs of State are agents of corporations
-Coordinate +2, Rapport, and Corporate Agent's Executive Leadership represent his uncanny ability to bring together allies, and get the most out of them.
-Speaks most prominent languages of the Old Republic Era.
- Vast personal wealth, with his own loyal power base in addition to the resources of the Galactic state.
-Pacifism + Wrong Decision means anyone who attacks the Chancellor suffers -2 Will, while he can also make a Persuasion check vs. opponents' Will to move them down the Condition Track if they attack.
-High Will & Reflex defenses. Especially resistant to Deception & Persuasion, with the ability to negate one skill or attack vs. Will defense per encounter (great insurance to oppose Force-users).
-Extremely capable at Persuasion skill, and can use it to Intimidate more quickly, and more efficiently bribe.
-An absolute beast in Skill Challenges in civilized territory, and can reverse the course of one headed towards defeat with Skill Challenge: Recovery.
-Especially capable for a character having only reached CL12, with a 28-point buy, no House rules, and 1 Destiny!
