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Messages - Lazar Baruk

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1
Star Wars Saga Edition General / Re: A very fond farewell
« on: December 20, 2020, 06:11:58 am »
Merci beaucoup ! Thanks.

2
Star Wars Saga Edition General / A very fond farewell
« on: November 30, 2020, 09:53:04 am »
Hi,
I discovered tabletop RPGs in the late 80's with the french version of Star Wars d6 by WEG. It never stopped, it is even a part time job now. After years of clumsy but highly enjoyable adventures, we switched to other themes and atmospheres, Stormbringer, Hawkmoon, Vampire, L5R and some famous french productions (at least in France). In 2007, SWSE brought me back to our galaxy far away and I arrived last weekend at the conclusion of our journey. 13 years. It was not that epic, the characters are not that powerful, sometimes we played only once a year, we are far from mastering all the subtleties and details of the system but, at least in my eyes, the magic is still there. I had the occasion to explore more serious topics, based on a wider universe, excited by all the fuss around the SW revival these last years. I could pour into the stories all the Legends stuff that mattered so much to me, Old Republic, Revan,the Hutts, the underground, politics, mysticism, while establishing connexions with the new canon and what was given to us by the series an the movies, whatever we may think of them. It may sound a bit formal and arrogant but our stories now had more layers and shades of grey.

I had never played any d20 game before and SWSE allowed to work on something that always frightened me: the rules, tactics, optimization, knowing your enemy and your own resources as a character backed by a serious ruleset. I suck at it. I had to be much more serious, disciplined, informed because the pleasure of this particular game relies heavily on a good understanding of the system. What is at stake, the thrill of the adventure, the dangers, the success, the preparation, gratifying the players that put effort into understanding and carefully choosing their Talents, Feats, equipment... SWSE requires some commitment and when your players accept that, as  GM, I felt compelled to use everything I could to male it real and valuable.

And here you are. This community helped me so much to understand so many things, to deliver verified and robust info, to fine tune characters and help my players make the right choices. When something was blurry, I felt uncomfortable because the game and the way we tried to play it deserved to be crystal clear. Even if my questions were dumb or obvious, the amount of explanations, details and examples, the accessibility and generosity of your feedback definitely contributed to propose adventures I wouldn't have been able to tell on my own. When a player was able to use the right Feat combined with the right Talent in the right situation, it created a unique satisfaction that I owe you. Some final scenes were dramatically changed by some details I would never have thought of. For the better.
StevenO, Merc_1, masterArkaine, Sparx and many others I obvioulsy forget, thank you. This forum was a quiet place of study, informed debates and exhaustive answers in the troubled ocean of the internet. You were my "consultants", as I called you. It brought our game to a new level.

Last saturday, our Ace pilot, Crime lord, Jedi Knight, Soldier and Gunslinger were able to use all the clever tricks allowed by a decent understanding of the system and win the day. They ultimately vanished into the Unknown regions. They got an epilogue, some quotes of major NPCs remembering them in some kind of interview, years later.

This is over. I don't know if there will have any sequel, if I will use another system or edition. But it was a hell of a ride in my gaming history and you were part of it.

Thanks.

Cédric / Lazar Baruk, from France.
www.sethmes-editions.com

3
The Senate / Collision with mobile hazard and character DR
« on: August 14, 2020, 04:55:03 am »
Hi all,
Is the ship damage threshold substracted to the damage suffered by characters when the ship is hit by a mobile hazard? Or is this rule only valid with static hazards?

4
The Senate / Re: Splash radius
« on: May 10, 2020, 04:02:50 pm »
So the splash effect is not defined by an area per se specific to the weapon but by the target size. The splash radius is like a shockwave around the target that expands according to the splash radius. For large creatures, we do not consider a unique square of the target but all the target. I would have said that the target does "radiate" damages but that the specific square hit (among 4, for a large creature for example) would have been the origin of the splash effect. But it seems to be different in the end.
 Is my diagram correct ?



EDIT - mistake on the huge Rancor that should be 3x3 but you get the idea.

5
The Senate / Splash radius
« on: May 10, 2020, 05:52:44 am »
Hi,
A question about the splash effect. What do we mean by the splash radius?
1- Is this kind of attack aimed at a unique square (full or half damage) and deployed around this square according to the splash radius (half or zero damage) ?
2- Or is the splash radius the zone where all targets could get full damage + an additional adjacent area

If we shoot in a zone where there is a character in each square
Situation 1: a 2sq radius splash could deal full damage to 1 target + half damage to 8 others within the splash radius
Situation2: a 2sq radius splash could deal full damage to 9 targets within the splash radius and half damage to adjacent 16 others

Thanks.

6
The Senate / Re: Vehicle vs. Characters
« on: May 10, 2020, 04:13:26 am »
Ok, thanks. Then, same system. Attack with vehicle INT mod, Def REF heavlily influenced by armor and for the character scale, attack with DEX mod and Def REF influenced by level. Well, I am thinking out loud. Splash damage is a good idea to at least give some spectacular effect to such attacks.

7
The Senate / Re: Redirect shot (is back)
« on: May 09, 2020, 03:28:06 pm »
Thanks.  And yes, next time I'll resurrect the thread.

8
The Senate / Vehicle vs. Characters
« on: May 09, 2020, 03:22:25 pm »
Hi, I had this scene where a light freighter piloted by PCs helps the other part of the team during a firefight.
I realized I had no clue about how the battle could be handled according to the exact rules.
When the pilot fires at characters, is there any penalty due to size of the targets?
What damage do we use when a starship cannon hits a character ?
What is the area covered by a single shot or an autofire attack?
Thanks.
 

9
The Senate / Redirect shot (is back)
« on: May 09, 2020, 02:23:12 pm »
Hi all,
As you may have noticed, being stuck at home in France leads us to play a lot and we have a even more questions regarding the rules.
Here's a classic. Redirect shot.

Here is what I would use
The attack is performed with BAB + DEX mod + range mod (according to the weapon that shot in the first place).
Normal damage of the weapon + lvl/2.

I think StevenO had proposed some rules to define more accurately the Redirect shot parameters.
I remember the following:
- you can only redirect a shot that would have hit you
- if the Jedi is not proficient with pistols or rifles, he gets a -5 penaly on his redirected attack
- damage de not benefit from the half-level

Is there any evolution?
Thanks.

10
The Senate / Re: Shooting in melee
« on: May 05, 2020, 05:40:39 pm »
Ok, certified -5 from now on. Thanks.

11
The Senate / Re: Shooting in melee
« on: May 05, 2020, 03:06:44 am »
Thanks, and this penalty refers to the "Shooting or Throwing into a Melee" rule ? Or is it anything else?

12
The Senate / Re: Impel Ally + Vehicle
« on: May 05, 2020, 02:42:44 am »
Thanks, it makes sense. We have been trying to go into the rules details since a very short time; reason why we discover how much the terminology matters.

13
The Senate / Shooting in melee
« on: May 04, 2020, 01:26:26 pm »
Hi all,

Does the  -5 penalty for shooting into a melee applied in the following cases?

- the shooter is engaged into a melee and fires at his opponent (but no other ally is present in any adjacent square)
- the shooter fires at a target out of the melee but is himself engaged by an opponent.

In fact, is this penalty applied only when you shoot at an opponent engaged into a melee with an ally or is it also applied to you as well?

Many thanks.

14
The Senate / Impel Ally + Vehicle
« on: May 04, 2020, 01:19:01 pm »
Hi all,

Can the Impel Ally Talent grant a free move to a character piloting a vehicle?

PS - Can a character benefit from this effect 2 or 3 times per round?

Many thanks.

15
Ow...
Well, ow... Let me grab something to eat.

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