1
The Arena / Re: Saga Edition Revived Build Contest #2: The Old Republic
« on: February 25, 2025, 11:27:35 am »
Aleema Keto (CL 11)
Medium Human Noble 3/Jedi 3/Scoundrel 1/Force Adept 4
Force Points: 11; Dark Side Score: 16
Initiative: +10; Senses: Perception +13
Languages: Basic, Sith, High Galactic, 5 unassigned
Defenses: Reflex: 26 (Flat-Footed: 23), Fortitude: 24, Will: 28
Hit Points: 82, Damage Threshold: 24
Speed: 6 squares
Melee: Unarmed +7 (1d4+4)
Ranged: By Weapon +8
Base Attack Bonus: +8, Grapple: +8
Special Actions: Combat Trickery
Force Power Suite (Use the Force +18): Blind, Combustion, Farseeing, Fear, Mind Trick (2), Move Object (2)
Force Techniques: Force Point Recovery, Improved Move Light Object
Abilities: Strength 8, Dexterity 10, Constitution 12, Intelligence 16, Wisdom 16, Charisma 16
Talents: Channel Aggression, Dark Side Manipulation, Double Agent, Illusions, Instrument of the Force, Krath Illusions, Skill Boon (Use the Force)
Feats: Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Point Blank Shot, Predictive Defense, Skill Focus (Deception), Skill Focus (Use the Force), Weapon Proficiency (Lightsabers, Pistols, Simple Weapons)
Skills: Deception +18, Gather Information +13, Initiative +10, Knowledge (Galactic Lore) +13, Knowledge (Social Sciences) +13, Perception +13, Persuasion +13, Use the Force +18
Possessions: Sith Amulet
I was surprised to see Aleema Keto didn't have an official statblock given the presence of the Krath Talent Tree and her important role in the events surrounding Exar Kun and Ulic Qel-Droma. After teaching herself a small amount of Sith Force abilities from ancient artifacts, she traveled to Onderon, where she and her cousin received the support of the Sith Freedon Nadd's spirit. With her new knowledge and power, she returned to her home star system and usurped control from her mother and uncle. Battling the Republic and Jedi, her Krath followers succeeded in killing Jedi Ulic Qel-Droma's master, which set him on a path to the Dark Side. Fostering the growing darkness in Ulic, she eventually drove him to kill her cousin and help her govern the Krath. Only once the extent of her treachery was made clear to Ulic by Mandalore the Indomitable was he able to break free from her influence and, with Exar Kun's help, trick her into immolating herself in a supernova she brings about with her own Sith magic.
Aleema's constant betrayals, ranging from her own family to Qel-Droma and others, made Double Agent seem like a solid fit; she wouldn't make herself a target until she was ready to execute her plan. Dark Side Manipulation and Instrument of the Force make a neat little thematic combo, where she has a gift for precognition but still fails to fully anticipate the consequences of her actions due to Dark Side influence, such as triggering the supernova. Using the Force Point from Instrument of the Force in a manner that ends in unfavorable results would gain her a Dark Side Point, which enables Dark Side Manipulation to maximize the Force Point rollso she can blow herself up better. Illusions and Krath Illusions are directly inspired by her creation of illusions of ships and beasts during a space battle in her star system, and were thus a natural fit. Her penchant for trickery and ability to use effective Force-based attacks, both with and without her Sith amulet, fit nicely with using Combat Trickery and Channel Aggression in tandem with Move Light Object for decent damage when needed.
Medium Human Noble 3/Jedi 3/Scoundrel 1/Force Adept 4
Force Points: 11; Dark Side Score: 16
Initiative: +10; Senses: Perception +13
Languages: Basic, Sith, High Galactic, 5 unassigned
Defenses: Reflex: 26 (Flat-Footed: 23), Fortitude: 24, Will: 28
Hit Points: 82, Damage Threshold: 24
Speed: 6 squares
Melee: Unarmed +7 (1d4+4)
Ranged: By Weapon +8
Base Attack Bonus: +8, Grapple: +8
Special Actions: Combat Trickery
Force Power Suite (Use the Force +18): Blind, Combustion, Farseeing, Fear, Mind Trick (2), Move Object (2)
Force Techniques: Force Point Recovery, Improved Move Light Object
Abilities: Strength 8, Dexterity 10, Constitution 12, Intelligence 16, Wisdom 16, Charisma 16
Talents: Channel Aggression, Dark Side Manipulation, Double Agent, Illusions, Instrument of the Force, Krath Illusions, Skill Boon (Use the Force)
Feats: Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Point Blank Shot, Predictive Defense, Skill Focus (Deception), Skill Focus (Use the Force), Weapon Proficiency (Lightsabers, Pistols, Simple Weapons)
Skills: Deception +18, Gather Information +13, Initiative +10, Knowledge (Galactic Lore) +13, Knowledge (Social Sciences) +13, Perception +13, Persuasion +13, Use the Force +18
Possessions: Sith Amulet
I was surprised to see Aleema Keto didn't have an official statblock given the presence of the Krath Talent Tree and her important role in the events surrounding Exar Kun and Ulic Qel-Droma. After teaching herself a small amount of Sith Force abilities from ancient artifacts, she traveled to Onderon, where she and her cousin received the support of the Sith Freedon Nadd's spirit. With her new knowledge and power, she returned to her home star system and usurped control from her mother and uncle. Battling the Republic and Jedi, her Krath followers succeeded in killing Jedi Ulic Qel-Droma's master, which set him on a path to the Dark Side. Fostering the growing darkness in Ulic, she eventually drove him to kill her cousin and help her govern the Krath. Only once the extent of her treachery was made clear to Ulic by Mandalore the Indomitable was he able to break free from her influence and, with Exar Kun's help, trick her into immolating herself in a supernova she brings about with her own Sith magic.
Aleema's constant betrayals, ranging from her own family to Qel-Droma and others, made Double Agent seem like a solid fit; she wouldn't make herself a target until she was ready to execute her plan. Dark Side Manipulation and Instrument of the Force make a neat little thematic combo, where she has a gift for precognition but still fails to fully anticipate the consequences of her actions due to Dark Side influence, such as triggering the supernova. Using the Force Point from Instrument of the Force in a manner that ends in unfavorable results would gain her a Dark Side Point, which enables Dark Side Manipulation to maximize the Force Point roll