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Messages - SilverIcon

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The Arena / Re: Saga Edition Revived Build Contest #2: The Old Republic
« on: February 25, 2025, 11:27:35 am »
Aleema Keto (CL 11)

Medium Human Noble 3/Jedi 3/Scoundrel 1/Force Adept 4

Force Points: 11; Dark Side Score: 16

Initiative: +10; Senses: Perception +13

Languages: Basic, Sith, High Galactic, 5 unassigned

Defenses: Reflex: 26 (Flat-Footed: 23), Fortitude: 24, Will: 28

Hit Points: 82, Damage Threshold: 24

Speed: 6 squares

Melee: Unarmed +7 (1d4+4)

Ranged: By Weapon +8

Base Attack Bonus: +8, Grapple: +8

Special Actions: Combat Trickery

Force Power Suite (Use the Force +18): Blind, Combustion, Farseeing, Fear, Mind Trick (2), Move Object (2)

Force Techniques: Force Point Recovery, Improved Move Light Object

Abilities: Strength 8, Dexterity 10, Constitution 12, Intelligence 16, Wisdom 16, Charisma 16

Talents: Channel Aggression, Dark Side Manipulation, Double Agent, Illusions, Instrument of the Force, Krath Illusions, Skill Boon (Use the Force)

Feats: Combat Trickery, Force Sensitivity, Force Training (2), Linguist, Point Blank Shot, Predictive Defense, Skill Focus (Deception), Skill Focus (Use the Force), Weapon Proficiency (Lightsabers, Pistols, Simple Weapons)

Skills: Deception +18, Gather Information +13, Initiative +10, Knowledge (Galactic Lore) +13, Knowledge (Social Sciences) +13, Perception +13, Persuasion +13, Use the Force +18

Possessions: Sith Amulet

I was surprised to see Aleema Keto didn't have an official statblock given the presence of the Krath Talent Tree and her important role in the events surrounding Exar Kun and Ulic Qel-Droma. After teaching herself a small amount of Sith Force abilities from ancient artifacts, she traveled to Onderon, where she and her cousin received the support of the Sith Freedon Nadd's spirit. With her new knowledge and power, she returned to her home star system and usurped control from her mother and uncle. Battling the Republic and Jedi, her Krath followers succeeded in killing Jedi Ulic Qel-Droma's master, which set him on a path to the Dark Side. Fostering the growing darkness in Ulic, she eventually drove him to kill her cousin and help her govern the Krath. Only once the extent of her treachery was made clear to Ulic by Mandalore the Indomitable was he able to break free from her influence and, with Exar Kun's help, trick her into immolating herself in a supernova she brings about with her own Sith magic.

Aleema's constant betrayals, ranging from her own family to Qel-Droma and others, made Double Agent seem like a solid fit; she wouldn't make herself a target until she was ready to execute her plan. Dark Side Manipulation and Instrument of the Force make a neat little thematic combo, where she has a gift for precognition but still fails to fully anticipate the consequences of her actions due to Dark Side influence, such as triggering the supernova. Using the Force Point from Instrument of the Force in a manner that ends in unfavorable results would gain her a Dark Side Point, which enables Dark Side Manipulation to maximize the Force Point roll so she can blow herself up better. Illusions and Krath Illusions are directly inspired by her creation of illusions of ships and beasts during a space battle in her star system, and were thus a natural fit. Her penchant for trickery and ability to use effective Force-based attacks, both with and without her Sith amulet, fit nicely with using Combat Trickery and Channel Aggression in tandem with Move Light Object for decent damage when needed.

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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« on: January 04, 2025, 10:06:22 pm »
I'll vote for Thiy Dhahk and Cin Drallig. I like the idea and story behind Thiy Dhahk, and the Talent selection for her is fun. I'm a sucker for Lightsaber Form stuff, so seeing them represented in ways besides just the Talents themselves on Cin Drallig was cool and creative. I'm completely fine with The Old Republic being the next topic, but for the sake of there being options I'll suggest Clone Wars Separatists.

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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« on: December 22, 2024, 09:04:35 pm »
Not much to say about this one flavor-wise. It's meant to replicate the Kinetic Combat Discipline from the Old Republic, the Jedi Shadow tank spec. There is a definite focus on telekinesis for both Jedi Consular classes, so Telekinetic Savant and Telekinetic Prodigy are easy picks. This is especially true since a very important ability to Kinetic Combat, Project, is essentially Move Object. Adept Negotiator and Force Persuasion fit nicely with the Jedi Consular storyline regarding the Rift Alliance; diplomacy is a key part of the story and they also help with the Draw Fire Talent from the Soldier dip. Speaking of Draw Fire, Cover may negate it, but Total Concealment does not. Activating Draw Fire then Cloak can prevent a good number of targets from attacking directly, and fits the Shadow's stealthy tank archetype. Ataru may not match SWTOR itself, but is as helpful as ever in SWSE. Twin Weapon Style is meant to evoke Cleaving Cut/Whirling Blow, the AOE melee attacks that Jedi Shadow has available. Finally for the Talents, Telekinetic Vigilance takes the place of Kinetic Ward, ensuring the Shadow can always have a spare rock to put in the place of a blaster bolt that Elusive Target can't handle alone. Force Powers round out the rest of the kit: Swift Flank recreates the ability to "backstab" as with Shadow Strike, Draw Closer covers Force Pull, and Surge is simply Force Speed by a different name.

Barsen'thor (CL 13)

Medium Human Scout 1/Jedi 7/Soldier 1/Jedi Knight 3/Jedi Master 1

Initiative +14; Senses: Perception +14

Languages
: Basic

Defenses: Reflex 29 (Flat-Footed 26), Fortitude 28, Will 29; Unstoppable Force

Hit Points: 134, Damage Threshold 28

Speed: 6 squares

Melee: Unarmed +16 (1d4+5)

Melee: Lightsaber +17 (2d8+14)

Ranged: By Weapon +16

Base Attack Bonus +12, Grapple +16

Attack Options: Twin Weapon Style

Special Actions: Telekinetic Vigilance, Adept Negotiator, Draw Fire, Telekinetic Savant, Serenity

Force Power Suite (Use the Force +18) Battle Strike, Cloak (2), Draw Closer, Enlighten, Force Shield, Intercept (3), Mind Trick, Move Object (4), Negate Energy, Sever Force, Surge (2), Swift Flank, Vital Transfer

Force Techniques: Force Point Recovery

Abilities: Strength 8, Dexterity 18, Constitution 14, Intelligence 8, Wisdom 16, Charisma 14

Talents: Adept Negotiator, Ataru, Draw Fire, Elusive Target, Force Persuasion, Telekinetic Prodigy, Telekinetic Savant, Telekinetic Vigilance, Twin Weapon Style

Feats: Armor Proficiency (Light), Force Sensitivity, Force Training (4), Fortifying Recovery, Shake It Off, Skill Focus (Use the Force), Unstoppable Force, Weapon Finesse, Weapon Proficiency (Lightsabers, Pistols, Rifles, Simple Weapons)

Skills: Initiative +14, Knowledge (Social Sciences) +10, Perception +14, Stealth +14, Use the Force +18

Possessions: Double-Bladed Lightsaber (Self-Built), Comlink (Short-Range, Encrypted), Personal Holoprojector, Jedi Robes

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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« on: December 22, 2024, 08:43:37 pm »
Miska Eoliss lived a troubled life before she was found by the Jedi. Forced to survive on her own for several months as a small child, it was only her instinctual connection to the Force, to the guidance and wisdom it provided, that she was able to find what she needed to make it through until she wandered almost directly into a traveling Jedi, who sensed her potential and desperation. During this time, she developed a keen eye for the measure of an individual, realizing that in many cases it was her or them, and she needed to be prepared for what they might try. After she was brought into the Jedi, her ability to see through the Force developed quickly, and her teachers found that she was seeing moments into the future without realizing it. Leaning upon this passive precognition, she continued her training, rounding out her abilities with the Force and a lightsaber. Before her training was complete, however, she learned to control the swirling visions provided to her by the Force, which steered her to a path apart from her peers in the Jedi.

Many in the Order did not take Miska's resignation well; some feared she would be lost to the Dark Side without further tutelage, while others thought her misguided or perhaps even arrogant. She did not let these doubts reach her; with renewed purpose, Miska roamed across the galaxy, learning much about the different planets and their inhabitants. Her precognitive abilities continued to multiply such that she could rely upon them in combat, even developing the ability to see where an attack will go and maneuvering her enemies into it, and she became fascinated with the Force-attuned crystals that could be used in a lightsaber. While her own Adegan crystal was bonded with her and served her well, she found that the energy fields others exhibited assisted her with different aspects of the Force. She has made an effort to learn about these crystals and where they might come from, and associated studies have lent a smattering of insight into physical sciences.  A Kasha crystal acquired from a Cerean she saved from a wild animal clears her mind of distractions, aiding her visions into the future. An Opila crystal she bought from a trader on Abregado Rae helped her blade find weak points in the enemy's defense. A rare find, she even discovered a Solari crystal that allowed her to channel the Force as light through it, burning those who had been touched by the Dark Side. These crystals are worked into fine jewelry she wears; the Kasha crystal sits in a diadem on her forehead, while the Opila crystal rests in a bangle on her dominant lightsaber arm. The Solari crystal is housed in a pendant that hangs close to her heart, glowing brighter as she exerts herself to channel the Force.

Miska could be made to serve as a wandering NPC that a group of heroes might reasonably encounter in most locations and eras. She is often on the hunt for a new crystal that might aid her in unlocking more of her Force potential, or her visions may steer her to an area that has a crisis brewing. When encountered, her knowledge of the area or planet may be helpful for the heroes to get their bearings, and if there is a fight, she can look into the future and warn allies of incoming attacks, potentially allowing them to evade the attack and have it hit another opponent they are fighting. She's reasonably competent with a lightsaber albeit squishy, though most of her special abilities lie in learning about the enemy and using that knowledge to get some extra juice out of her or her allies' Feats and Talents. Of particular focus is learning the enemy's Will Defense and Reflex Defense, then using Visionary Defense and Friend or Foe in combination when an attack roll is just high enough to hit both an ally and someone they are fighting. Quiet the Mind is her preferred Force Regimen, unlocking the Visions Talent she uses to find her next goal.

Miska Eoliss, the Crystal Seer (CL 9)


Medium Miraluka Noble 5/Jedi 4

Initiative +7; Senses: Force Sight, Perception +11

Languages: Basic, Miralukese, Sy Bisti, Huttese, Bocce

Defenses: Reflex 22 (Flat-Footed 20), Fortitude 21, Will 23

Hit Points: 71, Damage Threshold 21

Speed: 6 squares

Melee: Unarmed +10 (1d4+7)

Melee: Lightsaber +12 (2d8+10)

Ranged: By Weapon +8

Base Attack Bonus +7, Grapple +10

Special Actions: Friend or Foe, Visionary Defense, Cast Suspicion, Know Your Enemy

Force Power Suite (Use the Force +16) Battle Strike, Farseeing (3), Force Light, Force Shield (2), Mind Trick, Move Object (2), Shien Deflection, Surge

Force Regimens: Quiet the Mind, Telekinetic Practice, Eyes of the Force, Awaken Force Sensitivity

Abilities: Strength 16, Dexterity 6, Constitution 13, Intelligence 14, Wisdom 16, Charisma 14

Talents: Cast Suspicion, Friend or Foe, Know Your Enemy, Visionary Defense, WatchCircle Initiate

Feats: Elder's Knowledge, Force Regimen Mastery, Force Sensitivity, Force Training (3), Linguist, Predictive Defense, Skill Focus (Galactic Lore)*, Skill Focus (Use the Force), Weapon Focus (Lightsaber), Weapon Proficiency (Lightsabers, Pistols, Simple)

Skills: Deception +11, Gather Information +11, Initiative +7, Knowledge (Galactic Lore) +16, Knowledge (Physical Science) +11, Perception +11, Persuasion +11, Use the Force +16

Possessions: Lightsaber (Self-Built), Robes, Assorted Crystal Jewelry

*Skill Focus (Galactic Lore) gained from the Exiled Background

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