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Messages - LordBlades

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 05, 2021, 01:07:26 pm »
You can miniaturize a Jetpack and, at 15 kg it becomes way less of an issue.

It might be an issue of how my usual group sees things (generally, we optimized a fair bit) , but, over the course of all saga campaigns I have played, the overwhelming majority of characters were carrying a Jetpack and Camouflage Poncho as soon as they were able to afford them.

In the current game I am in, at level 10, 3/5 characters have a Jetpack (1 miniaturized, while the other 2 have the Str to carry it) , the 4th is large (and will get a miniaturized vehicle as a 'jetpack' soon) and only the 5th refuses to get one for aesthetical reasons.

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 05, 2021, 01:17:43 am »
My entire group comes from old school d&d so our idea of 'encounter' is pretty short. Taking Steven's example above, we'd be considering each scene of a building break-in as a separate encounter.

So far 1 charge per encounter has worked well for us, hitting a happy middle-ground between being useless for long-term travel and not-turning the game into 'I loot everything not nailed down to pay for my jetpack fuel'. If it stops working well at some point we can change it back to 1 charge/round (case in which I'll probably just droidify my jetpack, and the droids only task would be to swap fuel cells).

That being said, I personally hate how jet packs have no requirements to use in Saga. In the Star Wars universe they seem pretty specialized bits of gear, used by people with extensive training (Mandalorians, Imperial Jumptroopers, etc) whereas in saga it's a no-brainer for everybody to have one just in case. If I was running a game, I'd probably add a feat or talent prerequisite for basic jetpack operation.

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 04, 2021, 02:51:03 pm »
In the game I'm in, we never intended to use jet packs for overland travel, as repulsor vehicles are ridiculously cheap in saga, and much cheaper than a jet pack (a Zephyr-G swoop for example is 1500 credits and can fly you up to 1.000 meters high).

What we were trying to address when we decided for 1 charge per encounter was the ability to recreate some cool fluff moments (like 1mandalorian chasing vehicles with a jet pack). It also didn't matter much in combat (most of our combats seldom last 10 rounds so one could run a jet pack continuously even without house rules) but it did enable me and other party members pull off some pretty cool entries and exits out of combat.

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 04, 2021, 06:15:40 am »
In the campaign I'm currently in the GM already ruled 1 charge per encounter (my char was the first with a Jetpack and we wanted the get the Mandalorian 'feel' out of it, which, at 500-1000 credits per encounter, was not possible).

However, miniaturizing vehicles allows us to solve, within the rules, a problem we were having with the only Large party member being unable to get a Jetpack.

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 03, 2021, 04:01:15 pm »
The miniaturized STAP is awesome, thanks for linking that thread :)

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 03, 2021, 12:56:25 am »
There are however multiple instances on screen where jet pack wearers (mostly mandalorians) fly for extended periods and, as far as I can remember, no instance where somebody actually runs out of fuel.

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Star Wars Saga Edition General / Re: Jet Packs
« on: February 02, 2021, 11:06:33 pm »
While 1 charge per round is likely the best implementation from a balance point of view (Jet packs are a extremely strong piece of gear), it's quite inaccurate from a fluff standpoint, as most jetpack users in Canon seem to have no trouble flying for significantly longer than 1 minute.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 26, 2021, 11:19:48 pm »


I think the Enlighten Force Power may be the ONLY thing that could alter your FORT as a Reaction. 


Totally missed that Enlighten can be used on defenses as well, that's exactly what I needed, thanks.

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There is a reason those checks for advanced cybernetics are so difficult.  If they were easy then every may be doing them.

In general I consider attaching permanent character building effects to single die rolls a terrible game mechanic (that's why I use point buy and never roll for stats whenever possible) . IMO, being lucky or unlucky once should not affect your character's entire life.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 26, 2021, 08:27:03 am »
What ways are there to temporarily boost Fort save or force reroll on attacks?

I'm looking for ways to make installing Advanced Cybernetics easier.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 20, 2021, 05:46:54 am »
The Force Immersion talent let's you use Stealth to hide from electronic sensors, which seems to imply you normally cannot.

However I can't find anything to state this in the rules. Has this aspect ever been clarified?

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 14, 2021, 01:42:15 pm »
The SECR (166) mentions starship scale as where "one square is hundreds or even thousands of meters wide" which pretty much puts most things out of range quickly.  If you look in GaW at the mass combat rules they also "convert" various character scale weapons into "starship scale" weapons and IIRC rifles reach out to 1 square is SS at "LONG range" where most of your Force Powers are capped inside of point blank range for pistols.  SotG (15) does mention how you may get some LoS powers to work (subject to any limits in squares as well).

120 squares isn't "that close" but 180m really isn't "that close" when you're talking starship scale.  About the length of two American Football fields is NOTHING at starship scale.  Now if you use the DP application of Distant Power THEN you maybe could be using things in Starship scale although that is pretty expensive and requires extremely high/god level characters.

I've maybe been at this too long because there are things I'm 99.9% certain I've seen is some semi-official ruling but can't recall just where it is/was and even then may not always agree with some of it because you could get different thoughts on things form different "official" sources.  Hence I don't always put great stock into some of those things which may have been made long before other things came out which would cause additional disruption.

Although a good bit of the crap you see in the latest StarWars trilogy doesn't translate directly to SAGA rules with some twisting and generous interpretations (and the "right" mix of things at the right time) it might get explained away.  Palpatine at the end of the last movie would need to be spending DP line no-one should have (maybe it's a darkside site of some kind and he's getting a bonus from ancient Sith energies?) and likely be using Distant Power to reach out into orbit.

My impression was that starship scale squares are abstract, roughly as large as they need to be. Certainly between 2 capital ships 200 meters is very little. Between fighters and/or space transport though, not so much. I mean thinking of engagements like Millennium Falcon vs. TIE Fighters or Obi Wan vs. Jango, the ships seem well within 200 meters from each other most of the time.

In any case, thank you for your answer.

Regarding sequel stuff, we're playing pre-sequel (just after the Mandalorian season 2 ending) so we don't need to worry about it much :) Nor do we like sequels, but that's a completely different topic.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 14, 2021, 10:09:50 am »
Has there ever been any official clarification how ranges translate between character scale and starship scale, especially for Force Powers?

If you've got something that has a range measured in squares it's pretty much useless at starship scale.  Sorry, Force Users need their weak spots too if they choose to ignore them.

That's what we're also leaning toward, but has there ever been any official ruling for it?

Then what about Distant Power? 120 squares is pretty far.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 14, 2021, 05:44:50 am »
Has there ever been any official clarification how ranges translate between character scale and starship scale, especially for Force Powers?


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The Senate / Re: Ask a simple question, get a simple answer
« on: January 12, 2021, 05:37:32 pm »
Just making sure I'm not missing anything: you can take Reactions between the attacks of a Full Attack, correct?

What are you reacting to? 

Now maybe the question is "does a Full Attack count as one 'action' to react to" and there I'm note sure what the RAW answer may be but most would consider each Attack to be an "action chain" to react to.

Dual Wielding/Duble Attack + Strike and Run: if your first attack deals damage, can you move before the second?

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 12, 2021, 11:29:27 am »
Just making sure I'm not missing anything: you can take Reactions between the attacks of a Full Attack, correct?

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