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Messages - BaiKor

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The Senate / Re: Ask a simple question, get a simple answer
« on: September 11, 2024, 05:35:04 am »
I went through all the starship modification rules, but Im still not sure how exactly adding more weapons to a starship works.
For example, you have a stock YT-1300, it has a single turret with a laser canon operated by a gunner. How do you add a pilot operated weapon, you just buy the weapon, pay the size multiplier and installation costs and say "I install this as a pilot operated weapon" or you need a guy with Starship Designer feat to do so? How about adding a second gunner turret? It shouldn't be a nonstandard modification, because there are already weapons on the stock ship, but it is still not very clear, I mean adding a second gunner turret sounds like a major structural change to the ship.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 12, 2020, 02:13:56 pm »
Thanks StevenO, it seems there are a lot of things about starship combat that are poorly explained in the books. I asked about the autofire because there is this paragraph in Starships of the Galaxy, p19:
"Burst fire: Vehicle weapons capable of autofire can be used with this feat normally. This is, in fact, the only time autofire attacks are useful in starship-scale combat"
So it looks like the intention was for autofire to be used only in character scale.

One more thing that got me wondering - judging by the ships' stat blocks I can see that in addition to the size modifier and the crew stats, the ship's dexterity modifier is also added to the final value when calculating Pilot and Initiative skills. Is there a rule for this, I wasn't able to find it anywhere?

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 12, 2020, 10:01:31 am »
I have a few questions about autofire and cover:

1. Lets say we have this situation:


The hero is making an autofire attack on all 3 troopers, he fails to beat their reflex defence, but still manages to beat 10, so Trooper A and Trooper B take half damage from the attack, and Trooper C takes none because he has cover from Trooper A and according to the rules missed area attacks don't deal damage in cover, right?

What hapens if the hero is not exactly in front of the troopers, like this:


Does that mean now both Trooper B and Trooper C have cover and a missed attack will deal damage only to Trooper A?

There is also the Sniper feat, which makes you ignore soft cover, does it work with autofire? So if the hero has this feat, all 3 troopers will take half damage from a missed attack, no matter where the hero is located?

2. Can autofire weapons (for example blaster carbine set to autofire) be used for opportunity attacks? If so is it still a 2x2 squares area that can hit other enemies as well?

3. The rules say that in Starship scale, autofire weapons are resolved as attacks on a single target, are they still doing half damage on a miss if they beat ref 10?

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 08, 2020, 08:01:19 am »
Thanks, somehow I have missed the ones from pages 98-100, the Lethisk-Class Armed Freighter is pretty much the thing I was looking for.

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The Senate / Re: Ask a simple question, get a simple answer
« on: January 07, 2020, 02:35:04 pm »
We are playing a KoTOR era campaign and got to the point where we need a ship. It should be some kind of space transport, but not too defenseless since we are going deep in mandalorian space. We want to play only with setting appropriate weapons/starships so we are trying to avoid all the YT-series freighters, which are rather nice, but 4000 years in the future. Obviously the 2 listed space shuttles wont do, as they lack shields or armament, which leaves us only with either the Dynamic class freighter, which is basically a weaker version of YT-1300 (and also without any shields) or the KT-400 Military Droid Carrier, which is actually not that bad.
My question is how would you handle the EP recovered if you remove the 400 battle droid storage? There are no passenger-to-EP rules listed, but buying additional passenger seats is 1 EP for every 5 seats so the other way around should still be valid. The droids are obviously packed tight, so they take a lot less space than a human passenger but even if you say the ratio is 4:1 this still means its enough for 100 people, which equals 20 EP. This will be enough for the additional defense systems and weapons, so we are not shot down by the first fighter that sees us. What do you think?

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The Senate / Re: Ask a simple question, get a simple answer
« on: October 16, 2019, 10:09:46 am »
Hey guys, Im really glad I found this board, there are so few active places where I can get info on SWSE.

Soo, I have few questions:

1. I just need a clarification on the restrictions of the personal energy shields from the KotOR rulebook.
If I got it right, while the shield is inactive, there are no penalties at all, no matter what feats the character has.
Once the shields go up, if the character is not proficient with the armor type he gets -5 to Ref defense and is denied its dex bonus to Ref defense, which is obviously not a very good idea.
If the character has the required proficiency, when the shields go up he gets the maximum dex bonus restriction, penalty to attack rolls and penalty to Acrobatics, Jump, etc. skills and thats all?

Also since lightsabers are considered energy/slashing, does this mean the shields are working as usual against them?

2. Im looking at the Force Shield power, for action it says just "reaction" but its not clear reaction to what. Does the character need to be attacked, damaged or it can be a reaction to anything, for example the bad guy reaches for his gun?
Im asking this because in the rulebook it says "You may only take a single Reaction to any one Action or effect." and this combined with the not very clear wording of the force shield power lead to an argument with our GM.
For example if a character gets attacked in melee, chooses to use block, fails the block roll and after that wants to use Force shield, is this allowed or is it considered a second reaction to the same action? Because one may argue that the force shield is not a reaction to the attack, but to the enemy blade going past the block and almost reaching its target?

3. Only melee weapons have their damage dice reduced when miniaturized, ranged weapons like blasters keep their original dice size, right?

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