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The Arena / Re: Saga Edition Revived Build Contest #4: Naval Personnel
« on: July 02, 2025, 06:45:59 pm »
My contribution to the contest was originally inspired by the following Robot Chicken Star Wars skit.
https://youtu.be/fFihTRIxCkg?feature=shared
However as I developed it, I also began to wonder about the concept of the Imperial Navy's officer corps having a tendency for their members to "fail upward" and advancement stemming from throwing fellow officers under the bus. As such it's a little bit of a concept build, centered around social treachery and backstabbing, but I did try to give it viable combat abilities as well.
So I present to you the "Commander Winston" build! It's laid out in such a way as to be usable at any point in the levelling process, although certain benchmark points are noted when particularly appropriate.
===========================================================
"Ensign Winston" (CL4)
Medium Human
Force: 6 Dark Side: 1
Init: +4
Languages: Basic, High Galactic, Old Correllian, Minnisiat, Rammocate, Military Sign
Defenses: Ref 17 (FF) 15 Fort 18 Will 15
HP 40; Threshold 18
Speed: 6 squares
Melee: Unarmed +3 (1d4+1)
Ranged: Blaster Carbine +5 (3d8+2)
Base Attack: +3; Grapple +5
Abilities: Str 8 Dex 15 Con 10 Int 14 Wis 12 Cha 17
Talents: Commanding Presence, Dirty Tactics, Misplaced Loyalty
Feats: Armor Light, Armor Medium, WP (Pistols), WP (Rifles), WP (Simple), Skill Focus- Deception, Master of Disguise, Linguist, Skill Focus Persuasion, Silver Tongue
Skills: Deception +14, Persuasion +14, Initiative +9, Knowledge-Tactics +9, Perception +8, Pilot +9
Possessions: Armored Flight Suit, Blaster Carbine, Datapad, Code Cylinder, Uniform, MSE-6 Repair Droid
==============================================================
"Lieutenant Winston" (CL9)
Medium Human
Force: 7 Dark Side: 4
Init: +6
Languages: Basic, High Galactic, Old Correllian, Minnisiat, Rammocate, Military Sign
Defenses: Ref 26 (FF) 24 Fort 21 Will 30
HP 62; Threshold 21
Speed: 6 squares
Melee: Unarmed +7 (1d4+3)
Ranged: Sporting Blaster Carbine +9 (3d8+4)
Base Attack: +7; Grapple +9
Abilities: Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 16
Talents: Commanding Presence, Dirty Tactics, Misplaced Loyalty, Two-Faced, Cast Suspicion, Assault Tactics
Feats: Armor Light, Armor Medium, WP (Pistols), WP (Rifles), WP (Simple), Skill Focus- Deception, Master of Disguise, Linguist, Skill Focus Persuasion, Silver Tongue, Intimidator, Recurring Success, Combat Trickery, Rapid Shot
Skills: Deception +16, Persuasion +16, Initiative +11, Knowledge-Tactics +11, Perception +10, Pilot +11
Possessions: Sporting Blaster Carbine, 2 Concussion Grenades, Datapad, Code Cylinder, Uniform, PG-5 Gunnery Droid
==============================================================
"Commander Winston" (CL15)
Medium Human
Force: 9 Dark Side: 9
Init: +9
Languages: Basic, High Galactic, Old Correllian, Minnisiat, Rammocate, Military Sign
Defenses: Ref 33 (FF) 30 Fort 27 Will 36
HP 92; Threshold 27
Speed: 6 squares
Melee: Unarmed +13 (1d4+6)
Ranged: Sporting Blaster Carbine +16 (3d8+7)
Base Attack: +13; Grapple +16
Abilities: Str 8 Dex 16 Con 10 Int 14 Wis 12 Cha 18
Talents: Commanding Presence, Dirty Tactics, Misplaced Loyalty, Two-Faced, Cast Suspicion, Assault Tactics
Feats: Armor Light, Armor Medium, WP (Pistols), WP (Rifles), WP (Simple), Skill Focus- Deception, Master of Disguise, Linguist, Skill Focus Persuasion, Silver Tongue, Intimidator, Recurring Success, Combat Trickery, Rapid Shot
Skills: Deception +20, Persuasion +20, Initiative +15, Knowledge-Tactics +14, Perception +13, Pilot +15
Possessions: Sporting Blaster Carbine, 2 Concussion Grenades, Datapad, Code Cylinder, Uniform, Holoshroud, KX-Series Security Droid
==========================================================
________________Str 8____Dex 14____Con 10____Int 13____Wis 12___Cha 15
Level 4______________________________________+1________________+1
Level 8_____________________+1_________________________________+1
Level 12____________________+1_________________________________+1
Background:
Disgraced You treat any attempt to create a Deceptive Appearance for yourself as one step simpler.
Trained in Deception.
Trained Skills: Deception, Persuasion, Initiative, Knowledge-Tactics (4th), Perception, Pilot
CL Class BAB Def Feats Talents/Features
1 Soldier 1 +1 F2R1 Armor Light Commanding Presence
Armor Medium
WP (Pistols)
WP (Rifles)
WP (Simple)
(1) Skill Focus- Deception
(H) Master of Disguise
2 Noble 1 +0 R1W2 (c) Linguist Dirty Tactics
3 Noble 2 +1 (b) Skill Focus- Persuasion
(3) Silver Tongue
4 Noble 3 +2 Misplaced Loyalty
5 Noble 4 +3 (b) Intimidator
6 Noble 5 +3 (6) Recurring Success* Two-Faced*
7 Noble 6 +4 (b) Combat Trickery
8 Charlatan +0 +R2W4 Cast Suspicion
9 Officer +1 +R2W4 (9) Rapid Shot Assault Tactics
10 C2 +1 Score
11 C3 +2 Friend or Foe
12 C4 +3 (12) Cunning Attack Swindle
13 O2 +2 Command Cover
Share Talent- Assault Tactics
14 O3 +3 Exploit Weakness
15 C5 +3 (15) Recurring Success* True Betrayal
https://youtu.be/fFihTRIxCkg?feature=shared
However as I developed it, I also began to wonder about the concept of the Imperial Navy's officer corps having a tendency for their members to "fail upward" and advancement stemming from throwing fellow officers under the bus. As such it's a little bit of a concept build, centered around social treachery and backstabbing, but I did try to give it viable combat abilities as well.
So I present to you the "Commander Winston" build! It's laid out in such a way as to be usable at any point in the levelling process, although certain benchmark points are noted when particularly appropriate.
===========================================================
"Ensign Winston" (CL4)
Medium Human
Force: 6 Dark Side: 1
Init: +4
Languages: Basic, High Galactic, Old Correllian, Minnisiat, Rammocate, Military Sign
Defenses: Ref 17 (FF) 15 Fort 18 Will 15
HP 40; Threshold 18
Speed: 6 squares
Melee: Unarmed +3 (1d4+1)
Ranged: Blaster Carbine +5 (3d8+2)
Base Attack: +3; Grapple +5
Abilities: Str 8 Dex 15 Con 10 Int 14 Wis 12 Cha 17
Talents: Commanding Presence, Dirty Tactics, Misplaced Loyalty
Feats: Armor Light, Armor Medium, WP (Pistols), WP (Rifles), WP (Simple), Skill Focus- Deception, Master of Disguise, Linguist, Skill Focus Persuasion, Silver Tongue
Skills: Deception +14, Persuasion +14, Initiative +9, Knowledge-Tactics +9, Perception +8, Pilot +9
Possessions: Armored Flight Suit, Blaster Carbine, Datapad, Code Cylinder, Uniform, MSE-6 Repair Droid
==============================================================
"Lieutenant Winston" (CL9)
Medium Human
Force: 7 Dark Side: 4
Init: +6
Languages: Basic, High Galactic, Old Correllian, Minnisiat, Rammocate, Military Sign
Defenses: Ref 26 (FF) 24 Fort 21 Will 30
HP 62; Threshold 21
Speed: 6 squares
Melee: Unarmed +7 (1d4+3)
Ranged: Sporting Blaster Carbine +9 (3d8+4)
Base Attack: +7; Grapple +9
Abilities: Str 8 Dex 14 Con 10 Int 14 Wis 12 Cha 16
Talents: Commanding Presence, Dirty Tactics, Misplaced Loyalty, Two-Faced, Cast Suspicion, Assault Tactics
Feats: Armor Light, Armor Medium, WP (Pistols), WP (Rifles), WP (Simple), Skill Focus- Deception, Master of Disguise, Linguist, Skill Focus Persuasion, Silver Tongue, Intimidator, Recurring Success, Combat Trickery, Rapid Shot
Skills: Deception +16, Persuasion +16, Initiative +11, Knowledge-Tactics +11, Perception +10, Pilot +11
Possessions: Sporting Blaster Carbine, 2 Concussion Grenades, Datapad, Code Cylinder, Uniform, PG-5 Gunnery Droid
==============================================================
"Commander Winston" (CL15)
Medium Human
Force: 9 Dark Side: 9
Init: +9
Languages: Basic, High Galactic, Old Correllian, Minnisiat, Rammocate, Military Sign
Defenses: Ref 33 (FF) 30 Fort 27 Will 36
HP 92; Threshold 27
Speed: 6 squares
Melee: Unarmed +13 (1d4+6)
Ranged: Sporting Blaster Carbine +16 (3d8+7)
Base Attack: +13; Grapple +16
Abilities: Str 8 Dex 16 Con 10 Int 14 Wis 12 Cha 18
Talents: Commanding Presence, Dirty Tactics, Misplaced Loyalty, Two-Faced, Cast Suspicion, Assault Tactics
Feats: Armor Light, Armor Medium, WP (Pistols), WP (Rifles), WP (Simple), Skill Focus- Deception, Master of Disguise, Linguist, Skill Focus Persuasion, Silver Tongue, Intimidator, Recurring Success, Combat Trickery, Rapid Shot
Skills: Deception +20, Persuasion +20, Initiative +15, Knowledge-Tactics +14, Perception +13, Pilot +15
Possessions: Sporting Blaster Carbine, 2 Concussion Grenades, Datapad, Code Cylinder, Uniform, Holoshroud, KX-Series Security Droid
==========================================================
________________Str 8____Dex 14____Con 10____Int 13____Wis 12___Cha 15
Level 4______________________________________+1________________+1
Level 8_____________________+1_________________________________+1
Level 12____________________+1_________________________________+1
Background:
Disgraced You treat any attempt to create a Deceptive Appearance for yourself as one step simpler.
Trained in Deception.
Trained Skills: Deception, Persuasion, Initiative, Knowledge-Tactics (4th), Perception, Pilot
CL Class BAB Def Feats Talents/Features
1 Soldier 1 +1 F2R1 Armor Light Commanding Presence
Armor Medium
WP (Pistols)
WP (Rifles)
WP (Simple)
(1) Skill Focus- Deception
(H) Master of Disguise
2 Noble 1 +0 R1W2 (c) Linguist Dirty Tactics
3 Noble 2 +1 (b) Skill Focus- Persuasion
(3) Silver Tongue
4 Noble 3 +2 Misplaced Loyalty
5 Noble 4 +3 (b) Intimidator
6 Noble 5 +3 (6) Recurring Success* Two-Faced*
7 Noble 6 +4 (b) Combat Trickery
8 Charlatan +0 +R2W4 Cast Suspicion
9 Officer +1 +R2W4 (9) Rapid Shot Assault Tactics
10 C2 +1 Score
11 C3 +2 Friend or Foe
12 C4 +3 (12) Cunning Attack Swindle
13 O2 +2 Command Cover
Share Talent- Assault Tactics
14 O3 +3 Exploit Weakness
15 C5 +3 (15) Recurring Success* True Betrayal