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Gameplay Area / Re: Prime Helix
« on: July 03, 2019, 11:45:30 am »
The droideka is completely destroyed by the proton torpedo.
Assuming that Blaze delayed his action last turn so he could follow after she starfighters, and I'll assume that you all do so now.
Unless anyone has anything they want to do flying around in the atmosphere, I'm going to shift us over officially to the space map. I'm also going to declare that the end of one encounter and have everyone reroll initiative with appropriate starship modifiers calculated in. I'll also rule that it takes about a minute to get from ground level into 'space' - so Kol can come out of his meditation and have recovered his Force Suite (Ahsoka, too, even though she's piloting - and everyone has plenty of time for any Recovery actions they may be needing, so everyone should begin at the top of the CT track. Even a couple of First Aids could be thrown about if needed - although unless your ship is destroyed, your personal HP totals are likely now less important than your craft's).
The final encounter of this story is simply your escape. For the moment, Grievous is buying your story - but there's no telling how long that will last if anyone else from the planet gets in contact with him - which seems all too likely. The space yacht will emerge from the secret hangar about a turn after you head into the stratosphere - but who exactly is aboard?
Assuming that Blaze delayed his action last turn so he could follow after she starfighters, and I'll assume that you all do so now.
Unless anyone has anything they want to do flying around in the atmosphere, I'm going to shift us over officially to the space map. I'm also going to declare that the end of one encounter and have everyone reroll initiative with appropriate starship modifiers calculated in. I'll also rule that it takes about a minute to get from ground level into 'space' - so Kol can come out of his meditation and have recovered his Force Suite (Ahsoka, too, even though she's piloting - and everyone has plenty of time for any Recovery actions they may be needing, so everyone should begin at the top of the CT track. Even a couple of First Aids could be thrown about if needed - although unless your ship is destroyed, your personal HP totals are likely now less important than your craft's).
The final encounter of this story is simply your escape. For the moment, Grievous is buying your story - but there's no telling how long that will last if anyone else from the planet gets in contact with him - which seems all too likely. The space yacht will emerge from the secret hangar about a turn after you head into the stratosphere - but who exactly is aboard?