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Messages - timcrall

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1
Gameplay Area / Re: Prime Helix
« on: July 03, 2019, 11:45:30 am »
The droideka is completely destroyed by the proton torpedo.

Assuming that Blaze delayed his action last turn so he could follow after she starfighters, and I'll assume that you all do so now.

Unless anyone has anything they want to do flying around in the atmosphere, I'm going to shift us over officially to the space map.  I'm also going to declare that the end of one encounter and have everyone reroll initiative with appropriate starship modifiers calculated in.  I'll also rule that it takes about a minute to get from ground level into 'space' - so Kol can come out of his meditation and have recovered his Force Suite (Ahsoka, too, even though she's piloting - and everyone has plenty of time for any Recovery actions they may be needing, so everyone should begin at the top of the CT track.  Even a couple of First Aids could be thrown about if needed - although unless your ship is destroyed, your personal HP totals are likely now less important than your craft's).

The final encounter of this story is simply your escape.  For the moment, Grievous is buying your story - but there's no telling how long that will last if anyone else from the planet gets in contact with him - which seems all too likely.  The space yacht will emerge from the secret hangar about a turn after you head into the stratosphere - but who exactly is aboard?

2
Gameplay Area / Re: Prime Helix
« on: July 01, 2019, 05:32:14 pm »
Spoiler: shields (hover to show)

3
Gameplay Area / Re: Prime Helix
« on: July 01, 2019, 02:04:25 pm »
Spoiler: Maneuvers (hover to show)

Ventress will use Move Object to hurl one of the fallen columns at Ahoska's aethersprite.  1d20(14)+13 = 27.  Damage: 6d6(19).  After DR, the craft takes 9 damage.  She then leaps down the lift shaft (spending a FP to replenish Surge) and takes one swift action towards recovering.

The Ultra Droideka will burst-fire twice at Mojang's Y-wing.  His astromech has actions last turn to activate the ship's shields, so I'll assume that he did so. 

1d20(4)+9 = 13.  That will miss.
1d20(13)+9 = 22.  That should hit the Y-wing.  Damage: 5d12(37)+1 = 38.  The Y-wing's shields decrease that to 13, and DR further reduces it to 3.  The shields drop to SR 20.

Mojang is next.

Spoiler: Ion Damage (hover to show)


4
Gameplay Area / Re: Prime Helix
« on: June 30, 2019, 10:42:27 am »
Ghondar, does Blaze want to take any actions now, or are you waiting on the fighters and yacht?  Ventress is up next if you're not doing anything at the moment.

5
Gameplay Area / Re: Prime Helix
« on: June 29, 2019, 01:20:03 am »
"I see.  And where are the samples that you were to procure now?"

6
Gameplay Area / Re: Prime Helix
« on: June 28, 2019, 09:10:24 pm »
Go ahead and give me a Deception roll with that

7
Gameplay Area / Re: Prime Helix
« on: June 28, 2019, 07:43:28 pm »
As you've not responded to its hail, the Landing Craft broadcasts on an open channel.  The raspy, mechanical breathing of General Grievous comes across the communicator:
"Fett, why aren't you responding?  What's going on down there?  Was the transfer made?  What of these Republic meddlers - have they been destroyed?  And why isn't my agent responding?"

Blaze is next.  You may assume the role of Pilot and act as such this turn.

8
Gameplay Area / Re: Prime Helix
« on: June 28, 2019, 03:13:01 pm »
You can view a zoomable version of the map here: https://app.roll20.net/join/4266166/z6N4xA

I can post a higher-res portion of it, but I don't think I can get too much higher res without narrowing the focus a bit, and I wanted to give the big picture overview.

The Hounds Tooth is somewhere between the planet and the Resilience.  Unless you specifically call them in or something, I'm assuming they have safely escaped and will not be directly involved in the scenario further. 

The Hutt's yacht has not yet emerged from the hidden hangar.  There may be some fervent discussion going on between Latts and Ziro as to who all should be aboard it when it does. 

9
Gameplay Area / Re: Prime Helix
« on: June 28, 2019, 12:46:29 pm »
Spoiler: Space Map (hover to show)

10
Gameplay Area / Re: Prime Helix
« on: June 28, 2019, 12:07:25 pm »
On the sensors, Tyro sees an incoming cluster of ships - not so close as to be appearing in character scale in the immediate future, but close enough to be a concern in starship scale when we pop into that (which I expect to be imminent).  Also - while still out of turbolaser range - the Malevolence is not too far off, and is headed your way.  I think I'll go ahead and post an update space map now.

The bogies consist of a C-9979 Landing Craft escorted by four squadrons of Vulture droid fighters.  The C-9979 is hailing you.

The astomech aboard the Aethersprite has begun transmitting the precalculated hyperdrive solutions to the Firespray's navicomputer.  With that work having been done ahead of time, all you have to do is reach one of the two predetermined jump points (one for Coruscant, one for Kamino) and engage your hyperdrive (which I will rule is a swift action available to either the pilot or co-pilot - i.e. "punch it, Chewie!").   It is worth noting that the Aethersprite does not have a hyperdrive engine, although Han did leave a Hyperdrive ring in orbit - and the Resilience is still hanging out by the primary jump point.


11
Gameplay Area / Re: Prime Helix
« on: June 27, 2019, 10:26:52 pm »
The Bounty Hunters take some actions amongst themselves down in the cavern.

Kol (whose readied action didn't trigger) is next, followed by Blaze and then Tyro.  You're all aboard the Firespray, which Tyro is piloting.  Movement within the ship is abstract - you can assume any open positions, if you like.

12
Gameplay Area / Re: Prime Helix
« on: June 27, 2019, 10:06:13 pm »
The astromech in the Y-wing will close the canopy hatch, and then relinquish the pilot role, assuming the roles of co-pilot, systems operator, and chief mechanic.

The astromech in the aethersprite will pilot it to the north side of the island, descending steeply to an altitude of 7.  It will hover there, also relinquishing the pilot role and assuming the same set of support roles.

(I'm not going to be too picky about the whole 'the role must have been open since the beginning of your last turn' thing here, because that would just encourage keeping the droids as pilots, which seems dramatically inappropriate.)




13
Gameplay Area / Re: Prime Helix
« on: June 27, 2019, 08:17:35 pm »
Assuming Blaze acts as proposed, Ventress moves to X43, spends a Force Point to recover Battle Strike, and attacks Ahsoka with her lightsaber.

UtF: 1d20(7)+14-1=20.
Attack: 1d20(9)+17-1(ct)+4(rage)+1(scourge)+1(battle strike) = 31.
Damage: 2d8(12)+12+4+2d6(6) = 34.

The Droideka will fire twice (burst fire) at the departing Slave I.  Both bursts hit but neither penetrates the ship's shields.

14
Gameplay Area / Re: Prime Helix
« on: June 27, 2019, 06:15:58 pm »
Yep - turns have been moving by quickly lately.

Ventress will take an attack of opportunity against Kol as he escapes.  1d20(2) = never mind.  She howls in frustration as her quarry escapes.  I expect that Blaze would like to take his delayed action now?


15
Gameplay Area / Re: Prime Helix
« on: June 27, 2019, 12:58:59 pm »

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