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Messages - chellewalker

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1
The Senate / Re: Vehicular Combat Entry
« on: December 25, 2025, 07:42:23 pm »
Starships of the Galaxy pg. 29 establishes that generic crews of Skilled or above have access to Vehicular Combat (as well as a certain number of Starship Maneuvers if Gamemasters are using those rules, but those aren't present in any Vehicle statblock as far as I'm aware). This rule is pretty inconsistently applied however.

2
The Arena / Re: Saga Edition Revived Build Contest #5: Organizations
« on: September 11, 2025, 02:49:49 pm »
Going to close this one since it doesn't seem any more votes are coming in. Looks like a tie between my own build and StevenO's, and the randomizer has chosen "Combat Techs" as the next theme for these contests.

3
The Arena / Re: Saga Edition Revived Build Contest #5: Organizations
« on: September 05, 2025, 04:14:24 pm »
Process of elimination has me voting for StevenO's writeup of the Jedi :V I also am going to put out a more mainstream suggestion for next time with the theme AGENTS OF REBELLION.

4
The Arena / Re: Saga Edition Revived Build Contest #5: Organizations
« on: September 03, 2025, 08:45:10 am »
I'm a day late, but submissions are now closed and voting is open! Only 2 entries this time (Organizations are admittedly a bit daunting for someone to make for a contest), so I'm going to make a small tweak to the rules and say that everyone only gets one vote this time. Don't forget to vote for a theme for the next contest as well!

5
The Arena / Re: Saga Edition Revived Build Contest #5: Organizations
« on: September 03, 2025, 07:42:45 am »
The New Republic Department of Artifacts and Archival Goods Retrieval

Type: Bureaucratic Agency

Enemies and Allies: D.A.A.G.R. must contend with smugglers and thieves of all kinds trying to make a quick buck on the artifacts displaced by Imperial rule, such as Doctor Chelli Aphra. Thankfully, they have all manner of figures from the time of the Rebellion and the newly formed New Republic to call upon, such as Doctor Chelli Aphra.

Scale: 14 (Multiple Sectors)

Criteria Tables
CRITERIA|MODIFIER
Experience|+1/2 Character Level
Veteran of the Galactic Civil War (Rebel Allegiance)|+1
Veteran of the Galactic Civil War (Imperial Allegiance)|-1
Trained in appropriate Knowledge (Bureaucracy)|+1
Trained in appropriate Knowledge (Galactic Lore)|+1
Has Skill Focus (Knowledge (Galactic Lore))|+1
Possess a level in the Bounty Hunter Prestige Class|+1
Possess a level in the Enforcer Prestige Class|+1
Possess a level in the Outlaw Prestige Class|-1
Recommendation of a member who has an Organization Score of 21+|+1
Saves the life of a member who has an Organization Score of 21+|+2
Consistently travels in the company of a Jedi|+1
Recover an artifact of significant cultural or historical value|+1 per recovery
Capture an individual responsible for the theft of an artifact|+1/8 Opponent's CL
Cause the loss of destruction of an artifact of significant cultural or historical value by mistake|-3 per loss
Cause the loss of destruction of an artifact of significant cultural or historical value intentionally|-10 per loss

Titles, Benefits, and Duties
RANK|SCORE|BENEFITS AND DUTIES
None|0-3|None
Contact|4-8|Gather Information is always a Class Skill for Contacts.
Agent|9-18|Agents have access to free transportation while within the New Republic's sphere of influence. They are required to act on information provided by Contacts.
Overseer|18-30|Overseers can obtain a meeting with an official, ruler, or leader of the New Republic or a group friendly to the New Republic in 1d4 days. They are required to monitor and maintain communications with Contacts and Agents.
Director|31+|Directors can gain access to a Capital Ship for up to 1 week. They are responsible for reporting D.A.A.G.R. activities to New Republic oversight boards, and ensure the continuation of the department's mission statement.

6
The Arena / Re: Saga Edition Revived Build Contest #5: Organizations
« on: August 30, 2025, 05:19:34 pm »
Extension request accepted, on account of me getting really busy and not actually having the time to make anything myself.

7
The Arena / Saga Edition Revived Build Contest #5: Organizations
« on: August 09, 2025, 07:57:02 pm »
The Empire moves on the backs of its bureaucratic army, hundreds of divisions of labor in thousands of different organizations. Such is not unique to the Emperor's government; the New Republic, Yuuzhan Vong, and every other group in the galaxy are organized and staffed. For this build contest, we're going to one of the more obscure mechanics of swse: the creation of Organizations! From something as small as a planetary militia, to the mightiest of galactic superpowers, Organizations allow a Gamemaster to represent a faction's relationship with players in a series of charts and tables. While these Organizations might not be the flashiest parts of Saga Edition, they can prove to be invaluable tools for establishing a game's world and assisting a GM's preparations.

For any newcomers to these contests, how this works is you're given a contest theme (in this case it'll be that of "Organizations"), and participants in the contest can make any kind of build they want to try and match that theme (complying with the rules below, which largely amount to "keep to official swse rules"). Once all builds are submitted and the deadline is reached (21 days from the contest's posting, which for this contest would be August the 30th), then people get two votes to pick whatever build they like the most; after a week of voting (ending on the 6th of September), the build with the most votes, wins!

Unlike character creation, the rules for creating new Organizations are a bit more obscure. For those needing to familiarize themselves with the system, you can find the rules for Organizations here.

With all that out of the way, good luck to contest participants, and I look forward to seeing how creative the community can get with these contests!


As Organizations don't use the same creation rules as characters, most of the rules covering abilities and character traits aren't applicable. The rules have been adjusted accordingly:
  • Builds should comply with the Organization rules in regards to an Organization's traits and characteristics. If a particular mechanic is not adequately covered by these rules, you are encouraged to use your best judgement to maintain the spirit of Organizations' rules.
  • You are limited to 2 builds per contest. This keeps it a fair game.
  • Please stay on topic of the thread. If something needs to be discussed more in detail, please start another thread and move your thoughts there. This keeps the contest thread clean and simple.
  • You will have 21 days to submit builds, starting from this post. After the 21 days, 7 more days for voting will be available. Winners will be decided by a simple majority of the cast votes for the submitter that has the largest total number of votes. Only two votes per member is allowed (but one vote per build). You may not vote for yourself and no redos. All VOTES ARE FINAL!
  • Individuals can vote for the theme of the next build contest as part of the build voting. The same theme can be voted for by multiple people, and the next theme is chosen at random from the collected votes.
  • The most important rule: HAVE FUN!!! Think outside of the box, and let those awesome dreams we all have take shape!

8
Forgot to close this last night, and it looks like we have a 3-way tie for the winner. Flakes' Project Shantipole Technician, sienn_sconn's Capital Ship Captain, and my own Tenloss Pirate all got 2 votes each, so congratulations to each of those contestants! Also randomized the suggestions, and it looks like the next build contest's theme will be "Organizations", so look forward to that next time!

9
I'm going to give my two votes to StevenO's Koridan build, which I think has the most personality of the contest entries, and Flakes' Project Shantipole Technician build since I think it's a neat little spotlight on the B-Wing project. For the next build contest, I'm going to suggest the them of IDEALISTS AND REVOLUTIONARIES.

10
Alright, contest entries are now closed. As a reminder, voting is open for one week (ending on the 11th of July in this case), and you can vote for two different builds (that aren't your own) and also a suggestion for the theme of the next build contest.

11
Operating out of the Bajic Sector, Tenloss Pirates are armed with all the contraband their syndicate has available, making them an especially irritating group to those unable to prevent their boarding. Armed with disruptor weapons and advanced vibroblades, these agents of Tenloss make quick work of any corporate shipping vessels trying to muscle in on The Tenloss Corporation's monopoly of the region.

In combat, Tenloss Pirates vary between equipping themselves with both of their Disruptor Pistols (allowing them to fire every turn), or exchange one for their Vibrorapier to be ready to strike in melee or at range. With their Opportunistic Strike, they can quickly gang up on opponents that trigger any Attacks of Opportunity. And between their Fleet-Footed and Rebel Military Training Feats, Tenloss Pirates can move across the battlefield with ease, while locking down their enemies with their Adhesive Grenade if need be.

Tenloss Pirate (CL 3)

Medium Human Nonheroic 8/Scoundrel 1
Force 1; Dark Side 4
Init +11; Senses Perception +4
Languages Basic
Defenses Ref 15 (flat-footed 13), Fort 11, Will 12; Rebel Military Training
hp 29; Threshold 11
Speed 6 squares; Fleet-Footed
Melee unarmed +6 (1d4+1)
Melee vibrorapier +6 (2d6+1)
Ranged disruptor pistol +8 (3d6)
Ranged disruptor pistol -2 (3d6) and disruptor pistol -2 (3d6)
Ranged adhesive grenade +8 (2-square burst)
Base Atk +6; Grp +8
Attack Options Combat ReflexesH, Opportunistic Strike, Point-Blank Shot
Special Actions Quick Draw
Abilities Str 13, Dex 14, Con 11, Int 10, Wis 10, Cha 12
Talents Opportunistic Strike
Feats Combat ReflexesH, Fleet-Footed, Point-Blank Shot, Quick Draw, Rebel Military Training, Running Attack, Weapon Proficiency (advanced melee weapons, pistols, simple weapons)
Skills Initiative +11, Pilot +11H
Possessions disruptor pistol (2), vibrorapier, adhesive grenade, bandolier, holster (hip), mesh tape, visual wrist comm
H- Human bonus Feat or Trained Skill

12
Going to kick this off with a build of a Chiss Sky-walker. These are pretty neat additions to Disney canon that give the Ascendancy Force-sensitives, but with an interesting twist in that their powers fade into adulthood. I believe this is because of how the Chiss treat them as cogs in the machine and they'd be normal if they were raised as Jedi, for instance, but I don't see that mentioned on the wiki so it might not actually be the case. Either way, enjoy the build!


Secretive navigators of The Chiss Ascendancy, the Sky-walkers (ozyly-esehembo in Cheunh) use their Third Sight to navigate the unique dangers of hyperspace within The Unknown Regions. The Sky-walkers' abilities, managed through the Seekers Program, allow Ascendancy ships to plot hyperspace routes in a matter of days what would normally take weeks. So heavily concealed is the Seekers Program by the Ascendancy that Sky-walkers aren't even acknowledged by members of the crew; to them, the Sky-walkers are merely children of their captains, hiding their status behind mundanity.

Of great concern to The Chiss Ascendancy is that the gifts of Sky-walkers never last. Third Sight is only ever found in adolescents, and fades in the Sky-walkers' lives between 13 and 15 years of age. The cause for this phenomenon is unknown to the Ascendancy, who are quite eager to prevent the loss of such abilities.

Chiss Sky-walker (CL 2)

Medium Chiss (young adult) Nonheroic 2/Noble 1/Scout 1
Force 1
Init +3; Senses Low-Light Vision, Perception +9
Languages Basic, Cheunh
Defenses Ref 15 (flat-footed 14), Fort 12, Will 16
hp 12; Threshold 12
Speed 6 squares
Melee unarmed +0 (1d4)
Melee vibrodagger +0 (2d4)
Ranged sporting blaster pistol +2 (3d4+1)
Base Atk +1; Grp +2
Abilities Str 8, Dex 12, Con 9, Int 12, Wis 14, Cha 12
Special Qualities low-light vision
Talents Force Pilot, Instinctive Navigation
Feats Force Sensitivity, Hyperblazer, Skill Focus (Use the Force), Skill Training (Use Computer), Weapon Proficiency (advanced melee weapons, pistols, simple weapons)
Skills Knowledge (physical sciences) +8, Perception +9, Use Computer +8 (Hyperblazer), Use the Force +13 (may substitute for Pilot checks and Use Computer checks made to Astrogate or Use Sensors)
Possessions sporting blaster pistol, vibrodagger, datapad, civilian garb

13
The Arena / Saga Edition Revived Build Contest #4: Naval Personnel
« on: June 13, 2025, 05:40:00 am »
Through the vastness of space, the galaxy is patrolled by any government that reaches for the stars. And those patrols are made by the most brave and adventurous personnel of their star navies! For any newcomers to these contests, how this works is you're given a contest theme (in this case it'll be that of "Naval Personnel"), and participants in the contest can make any kind of build they want to try and match that theme (complying with the rules below, which largely amount to "keep to official swse rules"). Once all builds are submitted and the deadline is reached (21 days from the contest's posting, which for this contest would be July the 4th), then people get two votes to pick whatever build they like the most; after a week of voting (ending on the 11th of July), the build with the most votes, wins!

For this build contest, we're focusing on the men and women that man the hundreds of galactic navies in the galaxy, from the lowliest comm officer to the most decorated of admirals. Whether they're leading the starfighter corps into battle, intercepting comm traffic under fire, or engaged in a battle of wits against their enemy commanders, the Naval Personnel of Star Wars keep the space lanes safe, the sectors secure, and galactic society and trade connected. There are any number of interesting characters and ideas to draw from, and now is the time to see what everyone comes up with!

With all that out of the way, good luck to contest participants, and I look forward to seeing how creative the community can get with these contests!


While these rules may be subject to change for future build contests, right now they are as follows:
  • Builds are limited to a max of Heroic Level 20. For Classes, Feats, Powers, and Talents, please use official Saga Edition sourcebooks.
  • All builds must comply with either a Standard Package, a 28-or-less-point Planned Generation for characters, or a 23-or-less-point Planned Generation for Droids.
  • You are limited to 2 builds per contest. This keeps it a fair game.
  • Please stay on topic of the thread. If something needs to be discussed more in detail, please start another thread and move your thoughts there. This keeps the contest thread clean and simple.
  • You will have 21 days to submit builds, starting from this post. After the 21 days, 7 more days for voting will be available. Winners will be decided by a simple majority of the cast votes for the submitter that has the largest total number of votes. Only two votes per member is allowed (but one vote per build). You may not vote for yourself and no redos. All VOTES ARE FINAL!
  • Individuals can vote for the theme of the next build contest as part of the build voting voting. The same theme can be voted for by multiple people, and the next theme is chosen at random from the collected votes.
  • The most important rule: HAVE FUN!!! Think outside of the box, and let those awesome dreams we all have take shape!

14
The Arena / Re: Saga Edition Revived Build Contest #3: Hazards
« on: May 07, 2025, 10:10:59 pm »
By my count, that's 4 for Geothermal Vents and 3 for Cursed Sith Inscriptions, which makes lil_literalist the winner of this contest! I've gone and randomized the suggestions for the next contest, and it looks like the theme will be "Navy Personnel", so look forward to that in a month or so!

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The Arena / Re: Saga Edition Revived Build Contest #3: Hazards
« on: May 07, 2025, 02:05:33 pm »
I'm going to give my votes to the Haunted Ruins by sienn_sconn, and the Geothermal Vents of lil_literalist. The former is a really fun atmospheric effect to add mechanics for any kind of place strong in the Force, while the later is a pretty grounded hazard that I can actually see myself throwing into a random encounter.

I want to give a special mention to the Cursed Sith Inscription by CC-2224 "Cody" since it's conceptionally neat, but I feel like the effects are a bit too strong. Keeping a Force Power and Force Technique is crazy strong, with the only drawback being a single extra Dark Side Point and the fact said power is [Dark Side]; if I were to offer a suggestion, I would say that instead of an extra Dark Side Point, the target is unable to reduce their Dark Side Score for as long as they retain the Force Power/Technique. And while it's a lesser thing, I think a better criteria for it triggering is someone trying to read the inscriptions, with a penalty to Will Defense if they understand the Sith language.

As for the next contest, I'm going to make the same suggestion as last time of "Cults and Conspiracies".

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