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Star Wars Saga Edition General / Re: Jedi Civil Servants Contest
« on: May 11, 2021, 10:09:39 am »
Very cool character concept, Lukewarner. I sure do miss contests here, and really enjoyed checking out the submissions on the wiki
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I would add one thing (which I thought of awhile back, inspired by comments that Lucas made about his own sequel trilogy outline).
Luke explains what he's learned on Ahch-To, namely that in ancient times, the Force and the midi-chlorians were always there, but in the background. Then a dark power arose and threatened all life in the galaxy, and that's when the midi-chlorians "awoke" and first began to endow people with Force sensitivity, in order that they might fight off this darkness.
It's this ancient darkness that Snoke serves, thus giving him some cred, instead of being just a random throw-away Palpatine wanna be, and also giving him a motivation different than imposing fascism on the galaxy. Instead, he's more like Vitiate in that his organization is just a means to an end - allowing him to destroy all life in the galaxy and become a god.
Alternately, but in the same vein, Snoke is actually the Son from Mortis. After many millennia, he's finally reached the end of his life cycle and he's dying. And ripping all life from the galaxy is the only way for him to become truly immortal.
Thus we're tying the whole saga together. TPM touched on where Force sensitivity comes from, but not why. This gives us the why. It also gives us not just another climactic showdown between good and evil, but the fate of all life hangs in the balance.
snip...
Short review: the best Disney Star Wars movie yet, especially for gamers as it's basically a rpg adventure. If you're on the fence, I recommend you go see it.
...snip
Hi,
I created this - https://drive.google.com/file/d/0B0nCArrYaMvWUVpvbHF2RGZTNTg/view
The travel times have been quite shortened, based on various sources and interpretations. Galaxy size, hyperspace speed. Most of the movies and series show that travelling from a point to the other takes hours and not days. I think it also contributes to the pace of the story.
Anyway, the galaxy map is based on a hexagon grid. Each hex has a color depending on its "navigability" correspond to a travel time to cross it. From green/1h in the core worlds to red/4h in the outer rim. Space lanes are represented by dots connecting hexes. When a ship flies through a space lane dot, time travel is halved. I then apply the HS multiplicator. For instance, it takes around 30 hours with a light freighter to travel between Ord Mantell and Malachor. With a ×1 hyperdrive, we have 6 hours between Coruscant and Bespin, 1 hour between Corellia and Coruscant, 13.5h between Hoth and Bothawui...
I did not add hazards and route improvements but I will to recreate what Jormundre was talking about. The balance between risk and travel time.
I let our pilot use this map to plan his travels, like a mini-mini-game.