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Star Wars Saga Edition General / Rolling stats always leads to bad games
« on: February 02, 2023, 02:41:57 pm »
Prove me wrong
Anyway, once again I'm in a position of not joining a game because of stats that just aren't workable (mainly a 7 that I couldn't fit anywhere and a ton of 12s when the system wants 13s). It seems to be an ongoing thing with EVERY saga game I join that one player ends up with god tier stats and the rest are just following them around. I always try to talk the gms out of allowing any stat rolls (even when I roll well), instead opting for a point buy (28-32) or an array (standard+), even stupidly strong ones (I love me some order 66 point buy). But yeah, it's getting super frustrating that I'm on my 3rd game I had to not join due to Fing rolling stats. The fact that they even included it in the core book is...well, just bad game design.
Anyway, once again I'm in a position of not joining a game because of stats that just aren't workable (mainly a 7 that I couldn't fit anywhere and a ton of 12s when the system wants 13s). It seems to be an ongoing thing with EVERY saga game I join that one player ends up with god tier stats and the rest are just following them around. I always try to talk the gms out of allowing any stat rolls (even when I roll well), instead opting for a point buy (28-32) or an array (standard+), even stupidly strong ones (I love me some order 66 point buy). But yeah, it's getting super frustrating that I'm on my 3rd game I had to not join due to Fing rolling stats. The fact that they even included it in the core book is...well, just bad game design.
Still it might need further analysis due to choice involved and not always needing to use it.