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Messages - TD

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1
Star Wars Saga Edition General / Re: SagaForge character sheet
« on: December 28, 2021, 05:19:01 am »
The last one posted was what i was trying to update too. I think the character was build on version 1.43.

2
Star Wars Saga Edition General / Re: SagaForge character sheet
« on: December 23, 2021, 09:07:23 am »
Thank you for continuing to work on this. Sheets like these make it so much easier for me to play and run games.

Tried to put together a scout and no talents are available.
Class feats are also not coming up on the character either.
Something I haven't seen mentioned, Military Engineer (Clone Wars Pg 44) should have access to the Outlaw tech tree by the book, unless there's an errata or FAQ that removes it.

I was trying to update the character I'm playing at the moment to the new sheet and found the first two.. Might be an issue with Excel 365. If I had more time I'd try and deep dive to find any other issues but I'm not gonna have time till next week at least.

You guys who are working on this are awesome.

Edit: Is the feats page supposed be in a different spot in the sheet now?

3
Huh, I put that down to problem with opening in 365 and ignored it. Plus the formatting on it has been weird for me for a while now. I kinda wish this was still being updated. I made so many characters with it over the years.

4
Star Wars Saga Edition General / Re: SagaForge character sheet
« on: November 30, 2020, 08:13:50 pm »
This is awesome. It's so good to see a generator getting some love.

Now for the bugs I found.

Silent movement isn't available to the character I tried to make. It's only prerequisite is having trained in stealth and the character has it as a trained skill.
In Excel 365 the recent features dot points are intruding into the settings box. Looks like a formatting error.
Doesn't have Verpine as a Language option, not seeing any languages that start with V but not sure if there is any others.

Couple other things, would it be possible to get the field kit and the utility belt to list the items they come with like SagaSheet did? And would it be possible to hide talents that aren't available because they are for other classes?

5
Star Wars Saga Edition General / Re: Uninviting a player?
« on: February 13, 2015, 06:08:45 am »
It's mostly the way he interacts with people, he tends to invade personal space and stand over people. He's also interested in the lady of the group though that wasn't a problem until the last few sessions. It's the last couple sessions that have caused this to come up. Three sessions ago, the lady of the group switched to a new character, two sessions ago, I had the old character show up being controlled by a Sith Lord. In that session the group had to kill the old character.

This is when it crossed from being an out of game issue to an in game issue. He took the old character's body, with no mention what for, he also took the head of the Sith Lord. He's supposed to be playing a Jedi. Last session, the group insisted on taking the body back to the character's family, where they then burnt the body.

After that took place, he said his character collected the ashes, and seemed to want to keep them. Two of the other players, including the original owner of the character, said they were giving the ashes to the character's parents.

My biggest issue is the rest of the players want him gone, yet I want to give him a chance. He's pretty new to pen & paper role playing, though he has done a lot of story telling based role playing.

I have no idea how to talk to him about it and I think he's one of those people who'll either shut down when talked to about such a thing or get angry.

6
Star Wars Saga Edition General / Uninviting a player?
« on: February 12, 2015, 05:29:31 am »
I'm wondering if anyone on here has ever had to uninvite a player, and if so, how did you go about it?

Personally, I'm having issues with a player, his in game behaviour is a little weird and creepy, but it's his out of game behaviour that's the issue. None of the other players or myself are comfortable around him. My other players have suggested changing the session tone and not telling him but most of us work together and he and another player are supposed to be friends, I'd rather be the **** then this becoming a massive issue at work.

7
Star Wars Saga Edition General / Re: TD's Resources.
« on: February 06, 2015, 03:30:17 am »
I can ask my girlfriend if she can do that then link in the new files. I'd do it myself but I don't have a clue how to do it.

8
Star Wars Saga Edition General / Re: Boosting Fort def
« on: February 01, 2015, 04:24:25 pm »
True enough. Though I can't remember the stats for the bio suit, does it Nerf max dex bonus? Cause it should.

9
Star Wars Saga Edition General / Re: Boosting Fort def
« on: February 01, 2015, 08:03:15 am »
I'd leave them as is but only allow the fort bonus against environmental things, vacuum, temperature, etc.

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Star Wars Saga Edition General / TD's Resources.
« on: January 29, 2015, 06:34:30 pm »
My girlfriend made templates of the Ship Operating Licence, Captain's Accredited Licence, Arms Load-out Permit and IKPC Permit from the Bounty Hunter Code box set. The IKPC has an actual DNA profile and iris scan.

Ships Operating Licence

With a ship from my game;


Captain's Accredited Licence


Arms Load-out Permit


IKPC Permit



11
Star Wars Saga Edition General / Re: Bounty Hunter license
« on: January 25, 2015, 05:50:18 pm »
No problem mate. She also has the ship accreditation and that as well. I'll get them off her and post those as soon as I can. Didn't even think to post those when she did them.

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Star Wars Saga Edition General / Re: Bounty Hunter license
« on: January 25, 2015, 05:57:24 am »
My girlfriend did one for her character in my campaign. This is the template she made using the Bossk one. It's coloured in the same style as the ship license and other stuff from the bounty hunter thing. It's got a retinal scan an actual DNA code.

https://41.media.tumblr.com/ad91f66b68a535c70cde6ec52a2c2347/tumblr_niqegacYBf1qf1zl5o1_1280.png

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Star Wars Saga Edition General / Re: Thought on the Imperial Raider?
« on: January 12, 2015, 12:16:49 am »
I'm not sure it's even cool though. Still, I wish I could justify throwing one at my players but the time line is wrong.

14
Star Wars Saga Edition General / Re: Thought on the Imperial Raider?
« on: January 11, 2015, 10:32:15 pm »
Ok, I looked at the model again and I now agree about what I thought were hangars. And that has to be one of the stupidest ideas I've seen on a ship. I'm not sure why a ship that large would have TIE style wings/solar panels/radiators/whatever those are supposed to be.

15
Star Wars Saga Edition General / Re: Thought on the Imperial Raider?
« on: January 11, 2015, 03:47:21 pm »
The model also has a TIE/x1 about half way down it's length inside the hull. It's visible in the picture of the model in the first link. I haven't even looked at the Wookiepedia entry for it.

Stat block, shouldn't the Turbolaser be hitting smaller then colossal targets on a -11 if it's normal to hit is +9?

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