I do have one Question on the Fire Blade Discussion i am not seeing anywhere on the weapons stats or description the Fire damage mentioned here the damage type is described as Energy and Slashing in Galaxy at war the description of the weapon says it cauterizes a wound as it cuts but that is the closest to fire damage i see and as a lightsaber also is well known to do that i would hesitate to make that impose fire damage.
I have been working on a Star wars Campaign setting in a different Era then i have seen run in and centered strongly around The Mandalorian Excision of 738BBY and the war the republic waged to crush the Mandalorians.
My project began by plotting out ideas for a series of games that could be run to tell the story of the war and has led to a lot of stat blocks for the time being created by me.
In General i have built the era as one of cultural growth for the republic but militarily the republics ability is in decline. as of the excision the republic has had 262 years since the Ruusan Reformation disbanding the Army of Light and the reduction of the Republic Army and navy into the Judicial forces that were more police and exploration based.
To portray that the New ships i have designed are on average of a lower tech then the ones used in the Knights of the Old Republic era (and the Sith wars) and behind the tech of the rise of the empire in virtually all fields.
Starships of the mandalorian excision
Jedi Intercepter Jedi Interceptor CL 9 Huge starfighter Init +13; Senses Perception +8 Defense Ref 18 (flat-footed 11), Fort 24; +3 armor, Vehicular Combat hp 60; DR 10; SR 15; Threshold 34 Speed fly 16 squares (max. velocity 1000 km/h), fly 5 squares (starship scale) Ranged Light triple blaster cannons +8 (see below) Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +5; Grp +29 Abilities Str 38, Dex 24, Con –, Int 12 Skills Initiative +13, Mechanics +8, Perception +8, Pilot +13, Use Computer +8 Crew 1 (Expert); Passengers none Cargo 45 kg; Consumables 1 week; Carried Craft none Hyperdrive x3, 3 jump memory (limited navicomputer) Availability Military; Cost 80,000 (35,000 used)
This interceptor was in use with the Jedi Order in 700 BBY. the fighter had three wings, with a cannon attached to each one. The cockpit only had enough room for the pilot. They were considered too fragile to safely land in a violent storm like the ones raging on Dagobah, and required a carrier vessel in those situations. Five Jedi, including Minch and T'dai used these vessels to hunt the leader of a band of Bpfasshi Dark Jedi.
Republic Interceptor CL 7
Republic Fleet Systems Republic Interceptor Gargantuan starfighter Init +5; Senses Perception +6 Defense Ref (flat-footed 11), Fort 22; +6 armor, Vehicular Combat hp 60; DR 10; SR 10; Threshold 42 Speed fly 16 squares (max. velocity 1000 km/h), fly 4 squares (starship scale) Ranged blaster cannons +4 (see below) Fighting Space 4x4 or 1 square (starship scale); Cover total Base Atk +2; Grp +29 Abilities Str 34, Dex 18, Con –, Int 10 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew 1 (skilled); Passengers none Cargo 55 kg; Consumables 2 days; Carried Craft none Availability Military; Cost 55,000 (25,000 used)
Developed For the Judicial forces in 755 BBY the Republic Interceptor by Republic Fleet Systems was designed to intercept pirate craft and engage them. fast agile and well armed it is one of their most advanced craft currently in production though it suffers from low maneuverability-to-speed ratio and slow control stick reaction which can limit its effectiveness and the targeting computer installed was a rather basic design. despite the design limitations the republic interceptor is used extensively by the judicial forces and is the most common fighter craft in the fleet.
Republic Bomber CL 7
Republic Fleet Systems Republic Bomber Gargantuan starfighter Init +3; Senses Perception +6 Defense Ref 13 (flat-footed 11), Fort 23; +6 armor, Vehicular Combat hp 80; DR 10; SR 15; Threshold Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Ranged Blaster cannons +4 (see below) and Ranged Light concussion missile launcher +2 (see below) Fighting Space 4x4 or 1 square (starship scale); Cover total Base Atk +2; Grp +30 Abilities Str 36, Dex 14, Con –, Int 10 Skills Initiative +3, Mechanics +6, Perception +6, Pilot +3, Use Computer +6 Crew 2 (skilled); Passengers none Cargo 90; Consumables 3 days; Carried Craft none Payload 12 light concussion missiles Availability Military; Cost 90,000 (40,000 used)
Developed For the Judicial forces in 754 BBY the Republic Interceptor by Republic Fleet Systems is one of the toughest most heavily armed fighters of the era. The Republic Bomber was a fast developed craft after several attempts to counter larger pirate craft where interceptors proved unable to penetrate the shielding. The Republic bomber was developed and Launched in less then 6 months using many of the same basic systems as the Interceptor the Same Engines Blaster cannons and computers were installed but a pair of concussion missile launchers were added and increased armor and larger shield generators led to a loss of speed and maneuverability over the interceptor though this was deemed an acceptable sacrifice.
Republic Strikefighter CL 7
Republic Fleet Systems Republic Strikefighter huge starfighter Init +5; Senses Perception +6 Defense Ref 12 (flat-footed 11), Fort 24; +3 armor, Vehicular Combat hp 75; DR 10; SR 10; Threshold 34 Speed fly 12 squares (max. velocity 800 km/h), fly 3 squares (starship scale) Ranged Blaster cannon +6 (see below) Fighting Space 3x3 or 1 square (starship scale); Cover total Base Atk +2; Grp +26 Abilities Str 38, Dex 12, Con –, Int 14 Skills Initiative +5, Mechanics +6, Perception +6, Pilot +5, Use Computer +6 Crew 1 (skilled); Passengers none Cargo 25 kg; Consumables 1 week; Carried Craft none Availability Military; Cost 70,000 (30,000 used)
Following the Deployment of the Interceptor and bomber Republic Fleet Systems went back to the drawing board on fighter craft seeking to build a Strike fighter capable better dogfighting then the bomber but less fragile then the interceptor the Strikefighter was their solution launching in 750 bby though rather lightly armed the fighter was nearly as durable as a bomber with maneuvering ability close to an interceptor (though unable to match one in speed) the Strike Fighter fast became the fighter of choice for elite Squadrons throughout the judicial forces.
Omega Type Heavy Cruiser CL 17
Kuat drive yards Omega type Heavy cruiser Colossal (Cruiser) capitol ship Init -2; Senses Perception +6 Defense Ref 14 (flat-footed 12), Fort 51; +12 armor, Vehicular Combat hp 1500; DR 20; SR 100; Threshold 251 Speed fly 1 square (starship scale) Ranged 2 medium double turbolaser batteries +14* (see below) Ranged 2 heavy ion cannon batteries +10* (see below) Fighting Space 2x2 square (starship scale); Cover total Base Atk +2; Grp +68 Abilities Str 92, Dex 14, Con –, Int 14 Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6 Crew 3000 (skilled); Passengers 200 troops Cargo 5000 tons; Consumables 1 year; Carried Craft 36 starfighters, 4 Landing ships, 6 A-1 Juggernought, 12 combat speeders, 24 speeder bikes Hyperdrive x3 (backup x20), navicomputer Availability Military; Cost 9.5 million (4.5 million used)
Medium double turbolaser battery (6 gunners) Atk +14 (-6 against targets smaller then colossal), Dmg 6d10x5 Heavy Ion cannon battery (4 gunners) Atk +10 (-10 against targets smaller then colossal), Dmg 3d10x5 Ion
The Largest Judicial forces Warship of the time the Kuat Drive Yards Omega Type Heavy Cruiser is one of the older Dagger shaped warships of the Republic. 600 meters long and armed with 24 double Turbolaser cannon and 16 heavy ion cannons it is a powerful warship much better armed then contemporary classes of warship. Normally carrying 24 interceptors and 12 bombers though increasingly load outs of 12 interceptors 12 strikefighters and 12 bombers are appearing.
I would give them both a CL of 13 this puts the transport at the upper end of fighters and space transports in combat while the CL 13 puts the corvette on the low end of the capital ship range. i'd also say these stats could apply to the BT-7 Thunderclap, the XS Stock Light Freighter, the D5-Mantis, and the X-70B-Phantom all of which were statistically identical combat wise within the game in their base forms.
I think that maybe the XS Stock, since he's similar to the Dynamic-Class, should use it's stats. Anyway, good job, really!
the xs stock looks like the dynamic class but it is 101 meters long and 88 meters wide comes armed with the same armaments as these ships 2 double laser cannons with fire link and missile launchers. it also has a shield generator equiped in base form and was considered fast and agile. by comparison the dynamic class may look similar but is 27.24 meters long and 25.94 meters wide has only a single dual laser cannon (2 in common images) no missiles and no shields low maneuverability (10 dex) and relativly low speed (2 squares). while they look similar they're actually very different ships in design and i would be opposed to using the dynamic to represent it.
I would give them both a CL of 13 this puts the transport at the upper end of fighters and space transports in combat while the CL 13 puts the corvette on the low end of the capital ship range. i'd also say these stats could apply to the BT-7 Thunderclap, the XS Stock Light Freighter, the D5-Mantis, and the X-70B-Phantom all of which were statistically identical combat wise within the game in their base forms.
Munifex-class light cruiser/class 1000 cruiser Kuat Drive Yards Munifex-class light cruiser/class 1000 cruiser Colossal (frigate) capital ship Initiative -2; Senses Perception +6p Defenses reflex 15 (flat footed 13), fort 38; +13 armor; Hp 1000; dr 15; sr 100; threshold 138 Speed fly 3 squares (starship scale) Ranged 6 light double turbolaser batteries +12* (see below) abd Ranged 3 heavy ion cannon batteries +12* (see below) Fighting space 1 square starship scale Base atk +2; Grp +50 -------------------------------- Str 66, Dex 14, Con —, Int 18 Skills initiative -2, mechanics +6, perception +6, pilot -2, use computer +6 -------------------------------- Crew 660 (skilled); passengers 200 troops Cargo 500 tons; consumables 2 years; carried craft 12 vulture droids (or tie fighters) Hyperdrive x2 (x12 backup), navicomputer Availability military; cost not available for sale
light double turbolaser battery (4 gunners) Atk +12 (-8 against targets smaller than colossal), Dmg 4d10x5 heavy ion cannon battery (4 gunners) Atk +12 (-8 against targets smaller than colossal), Dmg 3d10x5 ion
The Munifex-class light cruiser, colloquially known as the Class 1000 cruiser, was a light cruiser design from Kuat Drive Yards, used by the Trade Defense Force and the Galactic Empire.
The Munifex-class was originally used by the Trade Defense Force and gained its nickname from the number of ships initially ordered. Around 214 BBY, a group of transport businesses in the Rseik Sector decided to join the Trade Federation. They were burdened by pirates, and the Defense Force sent a flotilla including a Captor-class heavy munitions cruiser and two Munifex-class cruisers to stop the pirates.
Relatively heavily-armed for its size, but not boasting the fastest hyperdrive, it was not as prominent in the Galactic Civil War as ships like the Carrack-class cruiser and the Star Galleon-class frigate, and may have been found primarily in relatively low-priority sectors. For instance, in the remote Minos Cluster, the Class 1000 cruiser Intrepid served as the guard ship for the asteroid prison in the Gesaril system.
Allegiance-class battlecruiser Kuat Drive Yards Allegiance-class battlecruiser CL 23 colossal (cruiser) capital ship Init -3; Senses Perception +6 Defense Ref 19 (flat-footed 18), Fort 59; +18 armor, Vehicular Combat hp 2300; DR 20; SR 200; Threshold 259 Speed fly 2 squares (starship scale) Ranged 7 heavy turbolaser batteries +15* (see below) and Ranged 7 turbolaser batteries +15* (see below) and Ranged 6 Heavy Ion cannon batteries +15* (see below) Fighting Space 1 square (starship scale); Cover total Base Atk +2; Grp +71 Abilities Str 108, Dex 12, Con –, Int 20 Skills Initiative -3, Mechanics +, Perception +, Pilot -, Use Computer + Crew 41,200 (skilled); Passengers 3600 troops Cargo 45,000 tons; Consumables 6 tears; Carried Craft none hyperdrive x2 (backup x10) navicomputer Availability Military; Cost not available for sale *apply a -20 against targets smaller than colossal
Heavy turbolaser battery (5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 11d10x5 turbolaser battery (5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 8d10x5 Heavy Ion cannon battery (5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 3d10x5 Ion
The Allegiance-class battlecruiser was a large warship in the Imperial Navy. Like other vessels in the long-running Star Destroyer design family, it was marked by a distinct wedge-shape. The Allegiance-class battlecruiser was similar in appearance to both the Victory, Procursator and Imperial-class Star Destroyers, but was larger than all of them, reaching a length of 2,200 meters. Unlike the Victory and the Imperial, the Allegiance-class lacked ventral hangar bays. Like fellow hangarless models such as the Procursator and Tector-class, the model could seemingly only rely on its own exterior ordnance, as the Allegiance appeared to be unable to carry any starfighters or ground vehicles internally. The terraced dorsal superstructure that surrounded the Allegiance's bridge tower was far smoother than those on the Imperial-class, allowing for better armor coverage and less exposure of the inter-plate surfaces.
The Allegiance-class was armed with turreted gun batteries in a similar layout to the dorsal turret guns on the Imperial I-class Star Destroyer, albeit with an increased number of guns, six instead of four, due to its larger frame. The ship also had several cannons situated on the mid-axis of the vessel, similar to the batteries located on the mid-axis of the Imperial-class models, as well as 3 similar batteries on each side of the ship.
The Allegiance-class was in service with the Imperial Navy by 3 ABY. During a rendezvous with the elite unit Death Squadron, prior to the Battle of Hoth, several Allegiance-class battlecruisers formed part of a fleet that was observed by Captain Firmus Piett and Death Squadron's commander, Admiral Kendal Ozzel.
In service, the Allegiance was known as a "Heavy Star Destroyer" and was noted as being typical of the kind of ship that fit the "Star Cruiser" designation of warship. Due to its size, power and combat focus, the class was afforded the designation of "battlecruiser" by the Republic Navy War College at Anaxes, using their warship classification system. "Star Cruiser", on the other hand, was recognized only by some military historians as a designation for smaller models of battlecruisers. The distinction was used by some to separate ships like the Allegiance from larger battlecruiser models like the Praetor Mark II-class.
At some point during the time of the Galactic Empire, at least three ships of this class were serviced at the massive Naval Station Validusia in the Validusia system. The system was located in the Expansion Region and its Imperial facilities could maintain several heavy Imperial warships at once, including both Star Destroyers, battlecruisers like the Allegiance and large dreadnoughts and fleet replenishment ships.
Allegiance-class battlecruisers were pressed into numerous duties during the time of Emperor Palpatine's return, including escort duty for even larger command ships and providing protection and support for Palpatine's defense forces at Byss, as part of the Byss Security Zone. They were used throughout the Beshqek system to patrol and monitor traffic to and from the secluded throne-world and worked in conjunction with Gauntlet Scanner Stations, destroying any ships the stations identified as hostile. During this phase of its career, serving in the navy of the Dark Empire, the Allegiance-class was sometimes referred to as "Imperial-class" and a "Super Star Destroyer" by New Republic forces, the former due to its physical resemblance to the Imperial-class Star Destroyers.
At the Battle of Calamari in 10 ABY, the battlecruiser Allegiance served as a command and communications ship for the invasion fleet at Dac and transmitted images back to the command center at Byss. A New Republic task force picked up the transmissions while in hyperspace transit to the system and homed in on their origin. As the fleet jumped out of hyperspace, General Lando Calrissian ordered all ships to fire from his flagship, the Emancipator. The fleet bombarded the Imperial battlecruiser and its Procursator-class escorts and destroyed both the Allegiance and the Star Destroyers. Following the strike, Calrissian's fleet passed by the wreckage of the Allegiance and began landing their airspeeder reinforcements.
Following the Republic victory at Dac, two Allegiance battlecruisers escorted Palpatine's flagship, the dreadnought Eclipse, as it traveled to the Cyax system to confront the New Republic leaders. Ships of the class later participated in the Battle of the Emperor's Citadel, the failed attempt by a Republic strike team to infiltrate Byss and topple Palpatine.
The Delta-6 Sprite-class starfighter was a short-range light starfighter used by the Jedi Order during the time of the Invasion of Naboo. It was the predecessor of the Delta-7 Aethersprite-class interceptor.
The Delta-6, manufactured by Kuat Systems Engineering, was a short-range patrol and reconnaissance interceptor, able to hold one pilot. This model lacked an on-board astromech droid for in-flight navigational assistance. It was armed with twin laser cannons, located on either side of the tapering, delta-shaped nose. These models were painted with a bronze and silver finish.
The model evolved from early Jedi starfighter concepts dating back to the time of the Great Sith War and the Jedi Civil War, perhaps including the Star Saber and Aurek fighter.
Prior to the onset of the Clone Wars, Kuat Systems Engineering unveiled the Delta-7 Aethersprite-class interceptor—the latest craft in the Delta line—thus rendering the Delta-6 obsolete. Any Delta-6 starfighters that survived into the Galactic Civil War would have become the property of Sienar Fleet Systems, when the company bought the entire Delta line from Kuat ten years after the Clone Wars.
Discril-class attack cruisers were small capital ships originally built for the defense fleet of the planet Daupherm. Though the Discril-class was a mere corvette by Imperial Navy standards, they served as the main attack vessel of the Daupherm Marine Corps during the Daupherm-Botor Conflict. Their armament was adequate for skirmishes between low-tech fleets, but the Daupherm Planet States eventually realized they were falling behind the technology curve, and the Discril-class was slowly phased out of service around the time of the Battle of Yavin.
Many of these ships were stored away in reserve and others were scrapped, but some made their way into the galaxy at large. A few were legally sold on the used arms market, and at least one was stolen by its captain. They served especially well as pirate vessels. The crime lord Rei'Kas had several Discril cruisers in the fleet that attacked Exocron in 19 ABY.
Interdictor-class Star Destroyer Kuat Drive Yards Interdictor class star destroyer CL 19 colossal (cruiser) capital ship Init -2; Senses Perception +6 Defense Ref 18 (flat-footed 16), Fort 56; +16 armor, Vehicular Combat hp 2100; DR 20; SR 150; Threshold 256 Speed fly 3 squares (starship scale) Ranged 3 turbolaser batteries +15* (see below) and Ranged 3 Ion cannon batteries +15* (see below) and Ranged 10 point defense laser batteries +13 (see below) and Ranged 2 tractor beams +7 (see below) and Ranged 4 gravity well projectors +7 (see below) Fighting Space 2x2 square (starship scale); Cover total Base Atk +2; Grp +68 Abilities Str 102, Dex 14, Con –, Int 20 Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6 Crew 37085 (skilled); Passengers 9700 troops Cargo 36000 tons; Consumables 6 years; Carried Craft 16 TIE fighters hyperdrive x2 (backup x8) navicomputer Availability Military; Cost 175,000,000 *apply a -20 against targets smaller than colossal
turbolaser battery (5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 5d10x5 Ion cannon battery (5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 3d10x5 Ion Point defense laser battery (4 gunners) Atk +13, Dmg 4d10x2 Tractor beam battery (gunner) Atk +7 (-13 against targets smaller than colossal), Dmg -- (grp +68) Gravaty well projector (gunner) Atk +7, Dmg special
The Interdictor-class Star Destroyer was a variant of the Imperial I-class Star Destroyer equipped with gravity well projectors. Sienar Fleet Systems already produced an Interdictor, the Immobilizer 418 cruiser based on a 600-meter Vindicator-class heavy cruiser (also used for the Enforcer-class picket cruiser). Though it was decently armed for its size, it was a high-priority vessel that was generally unable to hold its own in combat, especially if the battle involved Imperial Star Destroyers and comparable vessels.
Kuat Drive Yards decided to produce their own Interdictor offering to rival that of Sienar Fleet Systems by using an Imperial I-class Star Destroyer hull as a base.[source?] To make room for the gravity well projectors, half of the turbolasers and ion cannons, as well as eight of the Phylon Q7 tractor beam projectors found on the original Imperial-class Star Destroyer, had to be removed. The Interdictor-class Star Destroyer's reduced hangar held sixteen TIE fighters.
The Interdictor-class Star Destroyer did not require additional support when performing patrol and customs duties. Some bold commanders such as Loka Hask even used the ship to pull armed convoys out of hyperspace and destroy them.
Nonetheless, like the Immobilizer, the gravity wells remained a major drain on the ship's main reactor. This had the potential to compromise defenses in heavy combat. For instance, while Loka Hask's Dominator had interdicted and was destroying a New Republic Convoy, Rogue Squadron's X-wings counterattacked by hitting Dominator with a salvo of proton torpedoes. While an Imperial Star Destroyer's shields would have easily held up against such an assault, Dominator's shields partially collapsed, and the hull took some damage, prompting its commanders to call off the battle. Rogue Squadron also successfully used this tactic on the Immobilizer 418 cruiser Aggregator, which caused it to retreat.
Since its conception, the Interdictor-class played a significant role in the Galactic Empire. Commanders frequently used these ships against pirate insurrections and small pockets of resistance. Because this ship's capabilities prevented other ships from escaping, these vessels were also extensively used in raids and invasions. However, despite their capabilities, they were relatively rare in the greater Imperial Navy, mostly due to them "building big." Leia Organa Solo, a high-ranking member of the Rebel Alliance, later noted that it was a hidden blessing for the Rebels that the Empire did not mass-produce the Interdictor-class and similar vessels.
Procursator-class Star Destroyer Kuat Drive Yards Procursator-class Star Destroyer CL 19 colossal (cruiser) capital ship Init -2; Senses Perception +6 Defense Ref 16 (flat-footed 14), Fort 48; +14 armor, Vehicular Combat hp 1800; DR 20; SR 150; Threshold 249 Speed fly 3 squares (starship scale) Ranged Heavy turbolaser battery +11* (see below) and Ranged 4 medium turbolaser batteries +15* (see below) and Ranged 4 heavy concussion missile batteries +15* (see below) and Ranged 4 point defense laser cannon batteries +15 (see below) Fighting Space 2x2 square (starship scale); Cover total Base Atk +2; Grp +70 Abilities Str 96, Dex 14, Con –, Int 20 Skills Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6 Crew 21000 (skilled); Passengers 1600 troops Cargo 27000 tons; Consumables 6 years; Carried Craft none hyperdrive x2 (backup x10) navicomputer Availability Military; Cost not available for sale *apply a -20 against targets smaller than colossal
Heavy turbolaser battery (3 gunners) Atk +11 (-9 against targets smaller than colossal), Dmg 11d10x5 Medium turbolaser battery (5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 5d10x5 Heavy concussion missile battery(5 gunners) Atk +15 (-5 against targets smaller than colossal), Dmg 9d10x5 point defense laser cannon battery (5 gunners) Atk +15 (+10 autofire), Dmg 4d10x2
The Procursator-class Star Destroyer was an Imperial warship in the Star Destroyer design family. Similar in appearance to the Imperial-class Star Destroyer. It was slightly shorter, at 1200 meters in length. The class was armed with three prominent axial gun batteries, and other smaller guns across the ship, and was built with a reactor dome that jutted out on the ventral side of the vessel and covered with protective armor, similar to other Imperial warships. The design was propelled by three thrusters. The T-shaped bridge tower was similar to the command tower on other Imperial Star Destroyer designs, like the Imperial-class. Much like the T-shaped tower on the contemporary Victory-class, it was smaller in scale than the modular KDY tower on the Imperial.
The class was in service by 3 ABY, when Captain Firmus Piett and Admiral Kendal Ozzel observed three Procursator-class Star Destroyers that were part of a high-mobility fleet. This fleet rendezvoused with Death Squadron at some point prior to the Battle of Hoth. At another point, a ship of this class underwent repairs and refurbishment. Years later, during the reign of the New Republic, one of these Star Destroyers was seen in formation with a Bellator-class dreadnought and several Imperial-class Star Destroyers with Republic markings. During the rise of the Dark Empire, two Procursators escorted the Allegiance at the Battle of Calamari in 10 ABY. The three ships were assaulted by a New Republic task force and destroyed. Around the same time, at least one Procursator was seen flying alongside a Bellator-class dreadnought among the Byss Defense Fleet.
it is a strong fighter comparable to the ARC-170 really but that comes just from the stuff missile launchers 4 laser cannons and the rear turrent.
stats wise it and the ARC-170 are similar its less durable (120 HP vs ARC's 150) lighter armored (+7 armor vs ARC's +8), and has lighter shields (15 vs ARC's 25) but is a bit more maneuverable (22 dex vs ARC's 18) and faster (1200 km/h vs ARC's 1050 KM/h). weapons are comparable to the ARC-170 in strength but with only 2 crew all three can't be used in one turn. it has more consumables (2 weeks vs ARC's 5 days) but is slower (x2 vs ARC's x1.5). it carries less cargo (65 kg vs ARC's 110 kg).
all in all its comparable to the ARC 170 which is also a scout/reconnaissance fighter from the same period.
The Jedi Scout Fighter features folding wings, four laser cannons, a pair of missile launchers, a rear turret and an astromech socket, it's cockpit has room for two people, one pilot and one rear gunner, it's cockpit can also detach from the rest of the ship and act as an escape pod.
Jek-14 piloted a Jedi Scout Fighter when Jedi Masters Obi-Wan Kenobi, Yoda, Rusty, and the Padawans went to retrieve the holocrons from the Jedi Temple during the rise of the Galactic Empire. He would fly it again after the Battle of Yavin when Luke Skywalker lost the holocrons to Darth Vader. He soon used it to rescue R2-D2 from a decoy operation, and then went to the hidden Rebel base on Mustafar. He then took the Scout Fighter to help Luke Skywalker attack an Imperial fleet.