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« on: February 15, 2023, 02:45:49 pm »
I am not sure if this has been discussed before, so please excuse me if it has been talked about ad nauseum.
It's been about two years and my group has returned to Star Wars Saga and I am quite happy. I am working on our new chapter of our campaign - creatures, threats, plot, etc. - and one thing keeps coming back to me that I have always struggled with: Defenses.
I understand Reflex is essentially the TO HIT number (or Armor Class) needed for SAGA characters and I am good with that, but I struggle with Fortitude and Willpower being static. I always liked it when a PC has to roll his FORT against a DC, perhaps for poison or disease, instead of the disease making an attack roll against the static defense. Especially when a PC might need to make a series of saves to overcome the challenge. In this particular instance, it is the threat of disease and the PC will need to make a series of saves if they become infected. I like that idea more than the disease attacking their static defense each time. I know it works both ways, but I can hear my players now, "I can't make a roll to defend myself?" The other item that is going to be part of this chapter is Spice and the threat of addiction - I want the PCs to have to make a series of saves to overcome any possible addiction, if they are foolish enough to partake in the drug.
Has anyone thought about this or tried to House Rule SAGA for these two defenses? Maybe take out the static amount of 10 from the score and have it a 1d20 plus the modifiers?
How much of the game does it break to do this? I know Force Powers can attack a WILL or FORT, or even PERSUASION. So I know that it would make for an overall re-tooling with this idea, but I am just talking about FORT and WILL. It could be relatively easy, yea? I know that was one of the reasons for the SAM House Rule, where a skill roll can easily overcome an ability or defense - especially if the PC is Trained and Focused.
Maybe instead of trying to retool a bunch of stuff, I will just do what I said above- take the 10 from the score and have a d20 rolled with the remaining modifiers - at least for a few of the challenges I want them to face.
Still, I am interested in what others might have done.