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Messages - Sparx MacGyver

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1
Star Wars Saga Edition General / Re: Saga Index
« on: December 31, 2024, 07:45:06 pm »
I did try saving it in the new format, and I also tried opening it in Google Drive - typically it has great results and doesn't fudge things when opening files. But these may just be old enough that nay formulas/macros/whatever is going on just can't function properly whiteout a previous software. I wholeheartedly agree with you on tech advancement.

2
Star Wars Saga Edition General / Re: Saga Index
« on: December 31, 2024, 05:25:54 pm »
I assumed so. I've thought reworking the index into a new, more modern format (like open office), seeing as I'm pretty sure the previous one is probably some 10+ years old. I'd imagine it probably originated around 2012/2013, at least. According to Google, the .xls format it's in was for Microsoft Excel 97/2000/XP.

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The Arena / Re: Saga Edition Revived Build Contest #1: The Jedi Order
« on: December 31, 2024, 02:12:42 pm »
My votes are cast, 1 each to:
  • sienn_sconn's Cin Drallig (CL 15)
  • StevenO's Background Jedi (CL 5)

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Star Wars Saga Edition General / Re: Saga Index
« on: December 31, 2024, 02:07:36 pm »
Anybody still working on this? I used to reference this regularly for finding things quickly, but now it seems to not work. My current file is stuck with some filters on the Starships page and I can't seem to change that back, while a fresh copy non of the drop tabs work on any pages.

Everything seems to be listed and is there, but can't use the filters on the top row.

5
The Senate / Re: Ask a simple question, get a simple answer
« on: December 25, 2024, 11:24:22 am »
To be honest, it was a question from my inner min/maxer. Sometimes I wonder what kind of shenanigans I get into

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The Senate / Re: Ask a simple question, get a simple answer
« on: December 23, 2024, 09:35:41 pm »
I'm probably saying NO to the bracing one handed.  Looking at the Autofire entry on pg 156 in mentions "Only heavy weapons, rifles, and pistols with an extended stock (see page
125) can be braced."  While not specific it's telling me you need/want two hands on it.  I might just point out that somewhere it also mentions that with a rifle (and presumably the pistol with an extended stock) you will take a -5 attack penalty when using it even if it is sized small enough that you nominally could use it with one hand.

Nothing that directly stops you from duel wielding the two MA10s (excuse me, subrepeating blaster pistols) but you certainly wouldn't be bracing them and the penalties may stack up quickly making it harder to just hit REF 10 to maybe deal half damage.

Fair enough. And that -5 is listed under the Retractable stock.

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I'm not seeing anything that would allow you to add a Stun option to a blaster that doesn't already have it.  While I may not allow it as I sense some kind of cheese coming with it if I consider that you could strip out the Stun Setting for an UP it might make some sense that one could fill an UP to add it although I really want to know where you're trying to add it.

Not really cheese. I probably should have clarified, but this was a question from me, as the GM. I know I could simply hand-wave and do as I please, but if there's a way to do it within the mechanics, I try doing it that way first.

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When it comes to miniaturization it doesn't appear to do much to a blaster but I will say that I take some issue with it at times.  Should it also require a miniaturized power source?  If any kind of explosive charge is involved, I'll usually reduced damage from those if/when miniaturized.  There are also a few weapons where I may be fine seeing the upgrade cutting the weight in half but some of the time that would still leave something a bigger size; if you look at many of the heavy weapons in the SECR and cut their weight in half they would still be in the "large weapon" category looking at pg 38 of S&V.  Cutting the weight of a heavy repeating blaster or blaster cannon to make them easier to carry is one thing but doing that and thinking that they should now just be "medium size" weapons that can be wielded with one hand is a step too far in my eyes.

I assumed there wasn't really any actual mechanical effect other than weight/size reduction, but I understand what you're saying.

7
The Senate / Re: Ask a simple question, get a simple answer
« on: December 22, 2024, 07:50:51 pm »
One of my players asked me something I don't really have an answer to.

Can you brace subrepeating blasters one handed? Can you dual wield them? Does it make a difference if he puts miniaturization on them?

I don't see anything glaringly obvious in the rules, assuming he applies all appropriate penalties (and bonuses, as it may be). He's going for Dual Wield build, if that matters (planning to grab DWM tree).

Follow-up question:

Can you add stun to a blaster that doesn't have it? Does miniaturization do anything mechanically to a blaster? Other than make it weigh less and be one size smaller.

8
Thanks for the replies, great help.

So far we've been using the tried and true "Rule of Cool", and we apply any needed penalties as would be appropriate to the store.

It's nice to know your player is willing to work with you and not against you.

Oh, for sure. This is my regular play group, and they frequently give suggestions on things that are usually far worse than what I might've done. Like, one time they were rolling to pick a lock, and failed. The player whose character is the one actually doing it said, "Oh, great. And now I bet there are guard coming to deal with us."

Well, there sure is now.

9
In recent game, one of my players brought this question regarding her Jedi. We discussed it for a bit, and though we could both cite plenty of moments for either way. Obi-wan mind tricking the stormtrooper, or causing that sound to draw the troopers attention away while lowing the tractor beam (I suppose one could say ti was a small rock or something instead). And however many other scene you'd like to bring up where the Force is used and there's some sort of hand gesture. Likewise there's a a few times where there is no gesture: Luke firing the torpedoes down the exhaust port, or when Vader is throwing stuff at Luke during the ESB duel, or when Luke causes 3P0 to hover.

I'm sure we could come up with more, but for the sake of gameplay, I simply ruled that it would be needed, but I'd check on it and we could adjust as necessary. I'm not opposed to either way, and the player did suggest she'd be willing to take a -5 penalty to not use an obvious motion that would out her in an instant. I don't think a penalty is needed, per se, but I'd like to hear what ya'll have to say about it.

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Star Wars Saga Edition General / Re: Sagasheet
« on: August 13, 2022, 09:46:41 pm »

11
I should have made myself more clear. i meant the person wearing the armor can quickly get hot wearing multiple layers. Wearing some armor might be fine, but add an extra layer or two and the person might start getting overheated.

12
One reason I can give, outside of rules, is that movement can be hampered by more layers. As an easy example, it's getting cold where I live. So my morning commute typically, I wear a pair of thin sweatpants under my regular pants. I have an under shirt, a long sleeve t-shirt, my hoodie and a motorcycle jacket. None of these are particularly heavy or thick, though the moto-jacket is a bit more so due to the reinforced parts and small bit of armor it has.

It's not hard to wear or move, but it is a noticeable effect on my movement and comfort, particularly around my joints. Lifting my legs to swing over my bike, can be annoying. ANd lastly, what about the temperature of the individual wearing all this stuff? While it may not be a problem individually, I will attest that once I stop riding it starts to get pretty warm under all that gear.

I don't agree with layering things in general, though if a players asks I will consider it and review it on a case by case basis.

13
What do you mean houserule? The states it's 1 move action for each - 1 to draw the item, 1 to reload.

Otherwise, why would they make the Rapid Reload talent (Clone Wars), which states "You can retrieve a stored Energy Cell or Power Pack and reload your Weapon as a single Swift Action."

That would seem to imply you need one move action to retrieve the item, and another to reload.

14
The players response was that he was high at the time.

Why are you playing in this game.

Morbid curiosity?

15
The Senate / Re: Rework SWSE Skills
« on: December 07, 2020, 08:42:29 am »
What I've used for years is this:

• Maximum base atk is +10
• Maximum heroic level Defense bonus is +10
• Maximum heroic level damage bonus is +5
• Maximum level bonus to skill modifer is +5
• Anything that requires BAB higher than +10 instead requires BAB +10 and a minimum level equal to the original BAB requirement

Note that I don't change anything about how fast your bonuses go up, it's just that at mid-level, your level-based bonuses no longer go up (though you still gain new feats and talents normally, which can raise your overall bonus).

For DCs, I use 10/15/20/25/30, mostly the middle three. It's easy. Difficulty doesn't go up just because your skill bonus goes up. The difficulty is what it is. If you're a 1st level character, you'll struggle with more difficult challenges, as it should be. If you're higher level, the same challenge will be easier, occasionally automatic, as it should be.

That's not a half-bad idea. I'll have to give this a shot next time I get to run a game.

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