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Messages - Donovan Morningfire

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Star Wars Saga Edition General / Re: GenCon 2014
« on: March 08, 2014, 04:00:06 pm »
I will be.  Almost paying through the nose for my hotel room due to the snafu that was Housing Registration this year, but I'll be there.  I've mostly got an eye towards FFG Star Wars events, though I wouldn't say no to a Saga Edition pick-up session.

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The Senate / Re: Homebrew Force Powers, Talents, & Techniques
« on: February 24, 2014, 07:38:58 pm »
I did a few new powers and a bunch of Force Techniques and Force talents back in the day.  Not sure if any of my house rule files are still on the web.  I was working on some updates when I generally lost interest in Saga Edition in favor of EotE.

I'll second Sienn's comment about balance being a big issue.  How well I did with my homebrew stuff is a matter of debate; some folks thought it was too powerful, others thought it was too weak, and I'm sure there were plenty of opinions in between.

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Depends on the situation.

If the group is deeply immersed in the role aspect of RPGs, then we'll use character names to indicate that we're "in character" to help keep the immersion.

Of course, when it comes to discussing mechanics of the game, our regular names get used, mostly as a sign that we're stepping (however briefly) out of character to discuss something our characters wouldn't be aware of.

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From the sounds of it, Chopper will be a nice contrast to R2-D2.  Be interesting if they give this particular astromech a vocabulator, or if they go the Chewbacca route and use the other characters' dialogue to relay Chopper's moods and thoughts.

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Star Wars Saga Edition General / Re: The Fandom Comics guys
« on: January 28, 2014, 04:58:24 pm »
That's a Corellian sourcebook. I'm definitely going to look at it even though I have no plans to use the game system.
It's pretty informative, and most of it's not super-reliant on system crunch either.  The modular encounters are a bit more crunch-focused, but they can easily be tweaked to work with Saga Edition (mostly replace the NPCs and you're good).

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 20, 2014, 05:09:37 pm »
As far as Luke goes, by RotJ he's a very advanced PC with several hundred XP under his belt, so he's probably purchased a few ranks of the Toughened talent, to say nothing of the defensive upgrades for the Sense power, plus who knows whatever other defensive talents he's picked up along the way.

Most PCs starting out in this system are going to be a lot more fragile.  In SWSE terms, it'd be akin to a Level 1 Human Jedi trying Luke's stunt in RotJ, even assuming the goons were all CL 1 Non-Heroics.  Said PC is going to get creamed in pretty short order, as they lack the high Reflex Defense and other defensive traits that Luke's CL 11 build in the back of the Saga Edition book had.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 19, 2014, 07:59:17 am »
From what I've seen of EotE combat, Jedi will have to be a step up from other characters in order to pull off what Luke does on Jabba's sail barge, to say nothing of the cartoon end of the Jedi spectrum. :)
Actually, where Luke's concerned it is possible.  He'd just have to have a bunch of defensive upgrades, and with the way the minion group rules work, he could very easily rip through a minion group in short order, both with making his own lightsaber attacks and deflecting blaster fire from enemies that shoot at him.  The EotE Beta version of the lightsaber gave the weapon some pretty nefty defensive traits as part of the weapon, making it a lot harder for someone to hit a lightsaber wielder (trained or otherwise).  Said traits were removed rather quickly (first or second Beta update I think).

As for the cartoon end of things... I'm pretty okay with that.  I'd much rather have Jedi PCs that stick closer to what we see them doing in the movies than some of the over-the-top shenanigans we've seen in parts of the EU.  Playing someone on Starkiller's level of power in the video games was kinda fun at first, but it quickly lost it's novelty for me.

So if the Force & Destiny doesn't permit those kinds of over-the-top antics as the default, so much the better.

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Another reason the Marvel strategy works for Marvel films is the ready-made catalogue of well known characters. Star Wars doesn't have that, especially when you consider that EU fans are a minority of Star Wars fans.

Besides Han Solo, it's hard to think of a SW character who could really carry his own movie. As cool as Yoda is, he's a supporting character through and through. No one wants to sit through a constant stream of Yoda-speak for two hours. And while I personally would love to see Emma Watson as Kerra Holt, how many SW fans have any idea who she is or what makes Knight Errant unique?

It's really hard to see how they can apply the Marvel strategy successfully to Star Wars.
That's a good point.

Most Star Wars fans are really only aware of the movies, and outside of Han Solo, Boba Fett, and maybe Ewan McGregor's Obi-Wan, there's not a whole lot of characters to draw from without delving into the obscure.

Then again, the MCU is starting to do the same, with a Guardians of the Galaxy film in the works, as well as Ant Man and possibly Doctor Strange.  Of course part of the problem is that two of their biggest franchises (Spider-Man and X-Men) have the movie rights sitting in the hands of other studios (Sony and Fox respectively), though from what I understand Fantastic Four is now back with Marvel, so there's a possible option.  So for the MCU, they don't really have a choice but to start delving into the B and C-list heroes to see what could work.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 19, 2014, 07:48:38 am »
EotE combat sounds deadlier than Saga where Soldiers can have 100+ hp. A friend is starting up a Babylon 5 campaign based on Mongoose Publishing and the d20 3.5 system. The main difference is that starting hp is around 6 and you only gain +1 or +2 hp per level with no CON bonus! We haven’t started playing yet, but I anticipate we’re going to see some dead PC’s, namely mine who is the only warrior-type of the group. (I’m playing a Minbari Ranger)
Oh yeah, combat is a whole lot more dangerous in FFG's system.  And is akin to Babylon 5, where if you try to employ the standard d20 combat tactics (or even brazenly get into combat), you're done for.  I myself played in a B5 campaign (Human Ranger, set a few years after the series ended), and saw first hand that just barging into battle gets you killed (Narn Soldier was the victim, a fact the Centauri Agent derived so great mirth from), and I had to be sneaky, cunning, and pick my battles appropriately instead of just rushing into the fray.  Which granted, fits the feel of the series, as you routinely saw the regulars seeking cover as one of the first things they did in a fire-fight.

During a demo run of the EotE Beginner Box, I had a player whose main RPG experience was 3rd edition and Pathfinder, and he played the Wookiee Hired Gun pre-gen.  During the adventure, the PCs are confronted with two minion groups of three stormtroopers.  The Wookiee player thought "stormtroopers = chumps = easy kill" and charged at one of the groups, but only managed to take down one of the troopers in that group.  The remaining stormtroopers nominated him "Primary Target" (plus the fact that the three other PCs had sought out cover and not made any aggressive actions) and opened fire, leaving the Wook a bloody and unconscious mess in the space of one round and with two critical injuries to show for it.  The players were rather shocked at just how quickly even the toughest of PCs can go down in this system.


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Interesting that Disney is going the "Marvel approach" to the Star Wars franchise.  While it's worked for Marvel, I think a large part of that has been because the Marvel Cinematic Universe films have generally been pretty damn good films on their own merit, particularly the Iron Man ones, with the most common complaint about Iron Man 2 simply being that it wasn't as good as the first one, and the first Iron Man is probably one of the best superhero movies ever made, with RDjr ranking right up there with Christopher Reeve in how amazing a job he did bringing the character to life on the silver screen.

So I was watching some of Hidalgo's comicon presentation via the youtube, and he said Rebels episodes will be in chronological order, and will follow the main characters. If true, at least they've learned some lessons from Clone Wars. No four episode D-squad stories, or jumping back and forth on the timeline for no freakin' reason.
Well, part of the problem with Clone Wars was they only had a three year window in which to tell their stories, and if they focused entirely on Anakin, Obi-Wan, and Ahsoka, it'd start to look like they were the only Jedi that were actively doing much to fight the Separatists.  So the "jumping around the timeline" and "D-squad stories" where necessary to pad the series out, particularly as prior to the Disney purchase it looked like they were going to keep producing episodes of the series as long as folks were watching.

At least with Rebels, it seems that it will be an original cast of characters, and they're not quite as constrained in time frame as Clone Wars was.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 18, 2014, 08:24:33 am »
I've played with the EotE system a little in a play-by-post setting. The dice take a little getting used to, but don't seem too bad. The system as a whole seems to be a good start for a skills-based Star Wars RPG. It needs a lot of fleshing out to make it a full and complete game system that handles all the things one might want to be or do in the Star Wars universe, but it is a good start.

I've not had a chance to look at the AoRBeta yet to see how it expands EotE. From what I was reading when EotE first came out, it almost seemed like AoR and FaD might be similar systems based on the same mechanics but with non-interchangeable specifics. It will be interesting to see how well the three fit together.
I've got the AoR Beta, and pretty much everything in that book can be seamlessly dropped into an EotE game and vice versa.  The only change is that AoR introduces Duty in place of Obligation, with the former being something positive for the player (provides a bonus to Wound Threshold when triggered) instead of being a negative the way Obligation is.

The stated goal by Jay Little (who is an awesome guy and a hoot to meet in real life), Sam Stewart, and Andy Fischer is that while there are three rulebooks, those books were designed as part of a single cohesive whole and that GMs that wanted to mix and match elements of those three books could freely do so.

The only question now is how will Force & Destiny PCs (who get to start out as Force-users by default) going to stack up in comparison to starting EotE and AoR PCs.  But we should have that answer come August, provided the game plan to release the F&D Beta at GenCon this year holds true.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 18, 2014, 08:18:59 am »
That sounds pretty awesome. How did she take out multiple Stormtroopers with one action? In Saga, you would need a lot of multi-attack feats like Double Attack, Triple Attack, Cleave, Follow Through, Great Cleave, etc....
 
Lightsabers are supposed to be devastating. But aren't Stormtroopers supposed to be lame cannon fodder?
Well, the Lightsaber in FFG's system does a flat 10 damage + number of uncancelled successes on the attack roll (no bonus for strength or dexterity, but when a vibro-axe's damage is 3 plus strength bonus + uncancelled successes, the lightaber doesn't need the extra help), but it also has Breach 1, which enables it to ignore up to 10 points of Soak Value (what characters use to reduce damage taken, much like DR).  A Stormtrooper has a Soak Value of 5 (or DR 5 if you prefer) and 5 "hit points"*.  And minion groups operate similar to squads, in that a group of minions is considered a single entity, which each minion after the first providing a free upgrade to dice pools using skills relevant for that group; stormtroopers have Ranged (Heavy) as one of their minion group skills, so a minion group of five stormroopers would get four upgrades when shooting with a blaster rifle.  And unlike Saga Edition squads, minion groups in FFG's system can easily be scaled up or down as the GM feels is appropriate to the encounter.  And each time the PC deals more damage than the base Wound Threshold of the minion type, the minion group is reduced by one.  So for a stormtrooper minion group, if you deal at least six points of damage past the minion's Soak Value (which is only applied once per hit, no matter the size of the minion group), then you drop a stormtrooper, which means that's one less upgrade to their skill checks when it's their turn to do something.

The other thing with minions is that a critical hit automatically takes them down so long as one point of damage gets past their Soak Value; you could drop a stormtrooper with a hold-out blaster if you manage to score a critical hit against them.  And it bears noting that lightsabers are ridiculously easy to trigger a critical hit with.

So, for the Jedi lady, she rolled a few successes (I don't recall the exact number, but less than 5).  Since the lightsaber's Breach 1 lets it blow right through the stormtrooper minion group's Soak Value, she deal enough damage to exceed a stormtrooper's base Wound Threshold twice, dropping two of them outright.  She was also able to trigger a critical hit, instantly dropping a third stormtrooper.  If she'd only rolled a couple more successes, she would have taken down the 4th stormtrooper as well.

Given she was about on par with a 3rd level Saga Edition Jedi in terms of her lightsaber combat prowess, that was pretty impressive, and didn't need to spend any character resources (aside from having two skill ranks in the Lightsaber skill).

*one thing to keep in mind is that Wound Thresholds are much, much lower than Saga Edition hit point totals.  A starting PC will be lucky to break 20, and even that's only if playing a Wookiee; most everyone else will be hovering around 12 to 15 for their starting Wound Threshold.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 16, 2014, 04:47:36 pm »
From everything I've seen and heard, EotE is a great game for what it's designed to be. I would definitely recommend watching some live play vids of it. I just wish FFG had done a Star Wars game instead of Firefly with stormtroopers.
You might want to check out Age of Rebellion, due later this year (speculation is on an early May release, but nothing official has been said).  It's more of the "classic Star Wars RPG" in vein similar to WEG's D6 system was.  The PCs are part of the Rebel Alliance, fighting the good fight against the evil Empire.  Force-users are a secondary element, much as they generally were in D6, and it's quite a commitment to becoming a capable Force-user, but the option is there.  The only thing missing in terms of species would be Wookiees and Twi'leks, to say nothing of a lack of light transports (at least in the Beta), but I believe those stats are probably posted on the web somewhere, quite possibly even in forum posts on FFG's own forums.

For what it's worth, I do agree with the sentiment of EotE being "Firefly with stormtroopers," and have heard a lot of folks cite that as the reason they don't want to play the game.  Where I the one in charge of the product line, I probably would have gone with Age of Rebellion as the initial book, followed by EotE, and save Force & Destiny as the final part of the core rulebook trilogy.  Not simply because it'd be a sure seller, but also to give the design team the time to make sure that they avoid the issues that Force-users have presented to many GMs over the many different Star Wars RPGs that have been published.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 16, 2014, 04:38:33 pm »
I know that you've rolled out your own Jedi house rules and that others have as well.  What's your play experience been like?
One thing that really sold me on Saga was that it felt like Star Wars.  Playing a Jedi felt like it was "supposed to", min/maxing to an extreme aside, I really enjoyed playing a Jedi character that didn't feel clunky or incomplete (like it did for me with RCR) and I didn't feel like I was the group super star (at least with the way I built and played it).
As far as campaign play goes, a Force-user in this system is a lot less powerful than they were in any of the d20 games by a long stretch. If you've played the D6 system, it's fairly close to that, except that Force Powers are far more narrow and focused rather than being the "catch all" categories that WEG's Force skills were.

The "fledgling Jedi" I was playing would, in Saga Edition terms, be woefully underpowered, to the point that he'd only have Use the Force as a trained skill (no Skill Focus) and no Force Training feats, as the most he can do is sense emotions from someone he's standing right next to, make himself harder to hit (something akin to Spider-Man's "spider sense"), and lift fairly small objects a short distance (up to several yards at absolute most).  He's quite perceptive and quick to react to sudden danger, but those are fairly subtle things, maybe akin to being able to re-roll Perception and Initiative checks if put into Saga Edition terms.  Even in D6 terms he'd be a wimp in regards to Force prowess, though he'd have a couple more tricks up his sleeves due to how Force Powers in D6 worked.

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The Holonet / Re: Edge of the Empire: Anyone tried it?
« on: January 16, 2014, 04:27:53 pm »
The other side of the Jedi coin is the lightsaber, which is a far deadlier weapon in this system than it's been in any prior system except maybe D6 (and even that's only in the hands of a very powerful Jedi)…

Really?? That’s interesting. I remember the first time I opened the Star Wars d20 Core Rulebook and I looked at the damage of the lightsaber, I said “WHAT? Only 2d8???” Mind you it did go up to 5d8 or 6d8 at high levels in RCR...
To put it d20-related terms, a lightsaber as FFG has them stated as a crit range of 13-20, deals about 4d8 per hit, can very easily damage any weapon or item you're holding, and not only bypasses DR but pretty much ignores any armor bonuses to defense you might have.  Then again, a blaster rifle would be doing around 4d8 damage per shot as well, as combat's a bit more dangerous in FFG's system than d20 was.

It's bordering upon being a one-hit kill weapon against all but the burliest of PCs and NPCs, and can mow through minion groups with alarming ease.  During one "system stress test" I ran back during the EotE Beta, I saw a Jedi-like PC mow through a group of four stormtroopers in a single action with one attack roll, leaving a single stormie barely clinging to life and three dead stormies in her wake.  And stormtroopers in EotE are not the wimpy pushovers they were in Saga Edition, especially when operating as a large group.  Some GMs that transitioned over from Saga Edition to this system got a rude surprise when what they felt was a measly group of four stormtroopers nearly took out a party of starting-level PCs in the opening round of combat.

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