TheSagaContinues
Star Wars Saga Edition => Star Wars Saga Edition General => Topic started by: Darth Stardly on March 21, 2024, 02:26:23 am
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You can always argue about what will make a "nice" Hutt as far as roleplaying goes but when it comes to making an active Hutt you hit many of the points needed. As a PC they are still a hard sell because of Speed 2 and while even a basic vehicle can help get around several of their issues you then run into the problems that always having a vehicle around can cause. I had just seen a reference to an rpghorror story on reddit (https://www.reddit.com/r/rpghorrorstories/comments/qfs75v/staying_in_a_bad_campaign_just_to_witness_how/) about a character with a vehicle in a party and if that character was a Hutt that could easily fit the bill as well. It wouldn't even take much of a vehicle to remove the speed issue and vehicle weapons to avoid the DEX penalty (often with better weapons at that) really turns around those range issues.
A terrible DEX does mean a terrible Pilot modifier as well as hurting Initiative and Stealth. As you've already seen this is where Force Sensitivity and those Skill Substitution talents could be huge even if you didn't train UtF. Going from a trained Pilot mod of +1 due to the -4 DEX mod just an untrained +2 UtF score because of CHA 14 is an improvement although it uses a talent instead of a trained skill. That Force Using (Jedi) Hutt Pilot could be a real terror.
While they might present some interesting uses in combat if you've got a Hutt hero it'll likely be a face character of some type. The most terrifying Face characters could be those who use Adept/Master Negotiator to push targets down the CT and if Hutts get Persuasion rerolls.... ouch.
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I am going to talk about playing a Hutt as a PCs. I mostly present this as a character idea and type that is not at all obvious and is very dfferent to most PCs.
I actually played a Hutt named Praga, who was possibly the only Hutt who was fit- he had humans sit on him while doing body curls. Despite being hedonistic Praga was basically a nice being who championed droid rights, was elected a senator and dragged the head of one of the galaxy's worst groups of slavers to Coruscant in chains for trial. To my mind there is no reason every Hutt should be like Jabba.
Now over to my thoughts on how to build an effective Hutt character.
Obviously -6 to dex and a movement rate of 2 make this challenging. Above all, you must take predictive defence. This makes your AC OK. To get around you need a vehicle of some sort as with Jabba and his repulsor sled. You take Vehicular Combat [which is an excellent feat anyway], so if you want to shoot something at range you do it from your vehicle, which isn't affected by your non existent dex. You carry a personal weapon capable of area effect attacks if you are without your vehicle.
When assigning characteristics you dump your dex, leaving it at 8-6=2.
Predictive Defence and Vehicular Combat allow you to avoid most of the negative consequences of having a useless dex and hardly being able to move. Don't get me wrong, these disadvantages will still show up at times, like when you are inside where your vehicle won't fit.
Now to the good side of being a Hutt. You get +2 to Str, Con and Int which is great. And since you are dumping Dex you can spend your remaining points on 5 attributes where you already have a total of +6.
The obvious class to start in is noble, which means you will want a good cha, say 14. You get your silver tongued re-roll on persuasion checks.
You use your +2 str to start with a 16 str making you a good melee combatant. At some point you want to get proficient with light sabers or advanced melee weapons.
How you spend your remaining points depends on what direction you want your character to go. There is nothing in the rules saying you can't be a force user, where you will want a good wisdom. If not you probably want to improve int and con. Praga was a force user.
Your character will be an excellent "face", start with the highest number of skills as a noble, perhaps supplemented by a high int, good at melee and vehicular combat and be very resistant to some force powers.