Play by Post Gaming => Gameplay Area => Topic started by: StevenO on December 05, 2020, 01:29:23 pm
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 07, 2022, 10:57:03 am
Updates ?
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 29, 2022, 12:32:10 am
Shev looks over the frantic action. It seems there´s not much he could do to help here. Guess I´ll go greet the imps. he thinks to himself, and starts for the street they should be aprroaching from. He doesn´t bother to look for Bor, and instead calls him via comlink. Shev assumes he has it ready. "You did manage to destroy the computer core, right, Bor?" As he walks, he grabs one of the guards. "Get half the guards and come with me. We´re going to slow the imps down." He doesn´t bother waiting for the answer, and moves on. The last bike catches the mandalorian´s eye. "Leave me the bike for evac." And with that, he quickly finds a good, hidden position outside, switches his rifle for autofire, and waits for approaching enemies.
Basically what I proposed earlier. If there is any better idea, now´s a good time to say so. Also, I might change this a bit when I see the map
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 19, 2022, 12:11:40 pm
Having finished her skimming of the local news networks, Eri would have found some time to visit the vehicles and cargo, just to make sure that everything was ready for rolling out.
As soon as Sin has finished relaying her information, Eri amplifies her voice to help Shev spread the word. "Hurry! We must get to the trucks immediately! Our mission depends on it!" She moves around the warehouse to encourage people. "This is what we've been preparing for! I know you'll do your very best!"
She places herself near the garage door where she can swing aboard one of the trucks once the convoy starts moving.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 18, 2022, 11:58:44 am
Need to find my maps again but IIRC the Arrow is parked to the side of the block of trucks. It's those trucks where you really need the ones in front to move out before the ones behind them can move out although some of those on the side might be able to get out.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 18, 2022, 02:31:20 am
Since nobody´s replying, here´s what I would suggest for others to do: Eri - She´s in charge, so she should take the charge - direct the crews to the trucks, and get them going. Looking at the map, I guess the Arrow will go last, as it is stuck in the back Dredge - not sure, what can he do to help, he can prepare the Arrow for running, Bor - did he manage to wipe and destroy the memory cores? He wanted to do it the last third of time, so I think it should be done by now. If not, he should be setting the thermal detonator there about now. If he managed to destroy the cores, he should take the explosive charges and be on the first truck, so he can open a gate for us. Dirk - he is well suited to help Eri direct the others, or he could prepare to help repel the attackers.
Shev would probably take a position where he could snipe at approaching troopers (somewhere with cover like round a corner or something), and he will suggest to the guards to do the same. The idea is not to defeat the platoon, but to slow them down to give others time to escape. The guards will escape through the tunnels when the situation gets too hot, while Shev will run off using the last bike. Alternatively, if the bike is needed for someone else (like for Bor to get to the gate with explosives faster), he can get on the arrow as the last person and then escape.
How stupid an idea is this?
And of course, if anyone calls in their characters doing something else, then that´s what they´ll do.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 07, 2022, 10:34:54 pm
"An entire platoon from the looks of it and it sounded like there were two Jugs filled with troops on the way to back them up."
You'd here there is a platoon in the settlement on on the way from the spaceport. I'm using a platoon as four squads of eight troopers each (broke down into two SWSE "squads") and a probably command element. Jugs = Juggernaut = big wheeled transport combat vehicles each capable of holding a platoon of troops each.
Time element: This is/was set based on various earlier interactions. Played "perfectly" you should have been able to get away before the Imperials show up. Played where everything failed your "warning" would be "roll for Perception".
I figure it may take a few minutes for the sleeping crews to rise and prepare to leave; if played out once read a crew "squad" would be available in the "camp" area on the map for the players to direct to their speeder. Default action would be double move unless enemies are seen which then becomes move/total defense. Once adjacent to their speeder the crew would need a Move Action to enter the vehicle; I guess it's only a swift action to Activate the vehicle although when it comes to moving there there's much room to maneuver. There is one "crew" for each vehicle plus a spare and two minor security guards; it's best if the extra people are also evacuated (escape through tunnels may be best option.)
When it comes to "setting up roadblocks" you really don't have time anymore to make those kinds of arrangements. (Part of why you were given a bunch of down time.) As far as anyone knows the roads in town should still be clear (but you could pick up pursuit) although it is worth noting that "the guy" who was going to help you quietly slip out of town wasn't going to be on duty for several hours yet so you may need a way to open some outer gates (and I believe I've provided some if you take a good look at that equipment box.) When it comes to vehicles you have the eight trucks, combat speeder, and an unarmed bike (the other was loaded on a truck already!).
Besides thinking for your own characters if you've got any group suggestions I'm interested in those seeing how we may not be getting everyone back to the game.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 07, 2022, 01:31:19 am
If I remember correctly, we need to toast the computer disks, if we didn´t do it already.
Which way/how large is the approaching force? As in - do we need to fight? Can we escape? Is the way out of town still clear or is that where the imps are coming from?
What can we do to slow them down? Are there some spare vehicles we could use for some makeshift roadblocks? I know it wouldn´t hold for long, but every second might count for the trucks.
Shev looks to Sin from his post at third floor. He swears under his breath and asks her: "How many? Where from? And can we get out of town?" Then he bangs the butt of his rifle on the railing a few times. "Everybody, get up! Pack the things and get ready! We´ve got company coming in!"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 04, 2022, 12:28:50 pm
It sounds like most of you aren't planning on sleeping in with the work all done although the various truck crews intend to get all the sleep they can in the makeshift camp.
About daybreak some of you start getting "feelings" of "RAID" when Sin suddenly returns on the bike. Almost as soon as she's in the warehouse you can just hear her saying "a large Imperial Force is a few minutes behind me and coming this way. I'm pretty sure they know where we are!"
What are you going to do?
While I'll be glossing over much of the actual battle this is the setup and your previous actions would determine just how much time you have to prepare and also what else you might be needing to do.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on February 23, 2022, 03:52:19 pm
Dirk would join up for some light drinks and after returning would help with loading and any other squaring away that needed to happen. He’s also make sure the on-site crew were doing well before offering to help watch. Dirk will sleep in the office.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 18, 2022, 07:50:07 am
Level 3 does have a few small windows looking out into the yard.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 18, 2022, 12:32:59 am
Oh, OK, then a standard sentry. I imagined it as a rooftop lookout, or something simillar. Level 3 circuit sounds fine.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 17, 2022, 08:00:11 am
Shev isn't especially well suited to take over Sin's "watch" which is happening off sight and which requires a bit of deception to pull off. The Umbaran in Imperial areas doesn't attract the kind of attention that a Mandalorian Warrior would although she may appreciate the thought. A local sentry would very much appreciate the added rest; would you want the circuit on level 3 or the more meandering patrol of of the lower levels. I'll note that a roof guard is not a standard post in part because it's outside and because it's exposed to outside observation which betrays activity.
So the "extra bike" that was going to get loaded into the trucks will be loaded. Sounds like the trucks will be fully loaded.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 17, 2022, 02:21:21 am
After spending a bit of time drinking, Shev will return and go to sleep. He´ll use a free bunk in the camp, and after some sleep, he´ll take over a watch duty from Sin, so she can get some sleep too. Shev won´t take a bike out, and he does suggest the other one should be loaded now - it´s better to be ready sooner than later.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on February 15, 2022, 05:34:54 am
Back from the little drinking, Bor will sleep in the break room.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 13, 2022, 01:37:21 pm
Seeing no additional responses it sounds like there'd be a little light drinking which all of the group should be able to handle. It also sounds like the cargo from that last container will get loaded before calling it a night.
Sin is spending the night staking out the Empire (did she take a bike and would you load the other into a truck now?) to hopefully get a jump on any funny business. Then it'd come down to where people want to sleep although somewhere in the warehouse is recommended: Container camp has what might qualify as some bunks; the break room although it's not especially comfortable; you might spend the night in the second floor office; and the other thought I have is just stringing up a hammock pretty much anywhere along the walkways although they might not be the best for sleeping.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 07, 2022, 07:47:32 pm
Hope you have prepared yourself Bor. Shev has the endurance to go a long time; you might not last as long if that's how you want to do things. :)
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on February 07, 2022, 04:50:08 am
So Bor is going to be a party pooper and wait for the cargo to inspect it and transfer it instead of going out to party like this could be the end.
:)
Hearing that Shev is going to get no-more-than-three-drinks-I-swear, Bor decides that the staff has been instructed enough to deal with the loading. After all, who knows when the next drink will be available...
;)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 03, 2022, 12:17:06 am
Shev will go out to drink early in the evening, but only for a few beers*, and asks if anyone wants to join. He doesn´t go to any club, though, but asks some of the workers to recommend some cantina close by.
Really, only two or three. I know it´s one of the most common lies (and second one is "we´ll finish this drink and leave" :D), but Shev knows he has the job to do, and intends to do it dutifully. He just wants to lighten up a bit.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 02, 2022, 10:55:33 am
So Bor is going to be a party pooper and wait for the cargo to inspect it and transfer it instead of going out to party like this could be the end.
:)
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on February 02, 2022, 04:45:21 am
Bor will wait not-so-patiently for the last container to be delivered. He will start transfering the cargo as soon as it arrives. Delay won't bring any specific security concern even though he'll search for tracking / dangerous devices in the containers (visually and with his security kit (?) ).
He won't go out to drink unless asked by his teamates.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 31, 2022, 05:55:05 am
The shipment of the last container just seems to be late for the typical reasons. Ship came in a little later than expected and is taking a little longer to get unloaded. You should be expecting it later in the evening. Question will be do you transfer it's cargo yet tonight as some of the rest of the crew wants to go drinking; you might wait for tomorrow or some could work on the cargo while others go and have fun.
Does being late bring up any security concerns? If so how would you want to deal with them? If you want to go drinking are you going to go out and do it ("we hear there's a new place opening up tonight." or just drink in and how much drinking would you do?
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on January 31, 2022, 12:54:30 am
Shev will try to find out what we know about he missing transport - why is it late, if it has some trouble and requires assistance, or whether we shoule expect some trouble coming with it. He´ll first direct these questions to Eri, as she is in charge and knows the crew. If she doesn´t take the hint and try to get the answers, he´ll take it upon himself, but he´ll be annoyed as he was hired to shoot other things than questions.
Other than that, he´ll take care of local security, complementig Sin and taking over watch duty, when she rests.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on January 28, 2022, 06:20:16 pm
Sin finds a com-link somewhere (in the warehouse if possible) and keeps an eye on Imperial movement in the city. Making sure she can signal the rest (by establishing a com-link connection) if the Imperials start moving in their direction or cutting of exits to the city (or compound) or some such.
In other words, she tries to keep things safe. Hoping to catch some sleep when they are on the way.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 28, 2022, 05:04:36 pm
After many hours of working at various tasks which almost seemed to take months it's getting late but the last of the agricultural products that came in on the Roundup haven't made it to get loaded just yet. You do get word that it's on the way but it's certainly late and moving the contents could get later; because you're supposed to be waiting until later in the day so you can easily get out the settlement gates you might push that back.
Despite that the mood is still pretty good and some of the crew member have been discussing taking off and enjoying tonight before the big mission. Having been put in charge of security your group kind had the finally say on that and even if you don't some might have a stash of "adult beverage" around the warehouse to enjoy tonight.
What's the thought of the crew.
I'm not sure any of you is still interested in this. I'll be honest, I'm not sure I'll be up to running the planned battles to completion and I know there are a number of new family members since I cut this off. Right now I'm maybe looking more at the "what do you think you'd do with this situation" than fully playing everything out. My idea now is more to push through the story than work through all of the challenges. Post character based responses here; I'll send a note out via PM as well.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on May 05, 2021, 10:03:42 am
8hrs blocks : 1) Gather requisitions. Attach grenade launcher on rifle (Mech check = 23) + loading it (Frag/Stun/Frag/Frag). Program earbud (tongue click & touch). Craft a max of 5 hand-made frag grenades (Bomb thrower). Give loading instructions (including modifications based on Shev's proposal). Perform tech improvement if anyone requests it. 2) Rest 3) Erase the data on the computer with datapad - Improve access up to helpful. Assuming it is at the worst "Indifferent" --> Use Computer : 3x Take 10 (10+1+11) = 22. Should be enough - Erase the data. Use Computer : Take 20 (20+1+11) = 32 Check that the loading has been performed correctly. If allowed, Bor will try to "persuade" the guards into being "helpful" towards him (if not already the case). Persuasion : Take 10 (10+3) = 13. Bor will embarks in the Arrow first then drive the Freerunner (if nobody else wants the slot).
Block 1 & 2 : I'll use some time at the beg of block 2 to finish the tech improvement. As attaching the GL and crafting the grenades are Full-round actions and giving loading instructions shouldn't take long, I don't think the overlap will be too much.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on May 05, 2021, 12:43:44 am
As per Steven´s request, in 8 hour blocks: 1) Upgrading equipment (cca 1,5 hour) (Shev also puts the thinsuit on during this time, as he is getting out of his armor anyway to upgrade it), going for a drink and checking on Sin from the street view (1 hour tops), rest the rest of time 2) rest of the rest (pun intended) to get to some 8 hours, supervising (as in helping here and there as necessary (if necessary)) and preparing to leave (Shev makes sure that the medical kit and survival kit are loadad to the Arrow), 3) watch duty. The watch duty isn´t precisely as we agreed with Sin, but I think it´s ok to approximate it to the 8 hour block for sake of ease .
Block 2) has some wiggle room to allow for some scouting around the base, which could take place somewhere between 10 PM and 1AM, if others think it is a good idea (I do)
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on April 28, 2021, 05:47:44 am
When Bor starts seing the other members coming down (after their first shift), he looks down to his watch : "Damn. 8hrs already"
He stores his newly assembled 5 grenades, makes a quick check on the loading status and heads to a quiet resting place.
"I'll pass this round, Shev. Gonna get some sleep."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on April 28, 2021, 12:57:11 am
With everything checked, Shev stops one of the workers. "Where´s a nice drinking hole close by?" After he gets an answer, he taps a comm. "Going for one cold. Anyone joining?" The mandalorian waits only for several seconds before going out. If aynone join, he finds puzzling that Shev takes a detour and looks up from several spots. He opens comm again. "Can´t see you, Cin´ciri. Good spot you picked there." After that he goes to the cantina for one ale, and goes back to take a nap before taking over a watch duty from Sin.
When the time comes, Shev picks the rifle and camo poncho, and goes to the roof. "Su´cuy." he greets her. "Anything going on? Go get some sleep." Shev takes the electrobinoculars, picks a nice spot, and keeps looking for trouble. Sometimes he checks over with electrobinoculars or moves around to get a different viewpoint, but always stays watchful and in cover.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on April 27, 2021, 03:01:39 pm
Oooh Yes, we have a plasma bridge!
That is one of those things that I have never got the chance to use. It can be great when you need it, but a at close to a ton it's a bit heavy to lug around normally.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on April 27, 2021, 09:23:58 am
With her computer search wrapped up, Eri'anya helps with other warehouse tasks until the group is ready to go. She also spends some time doing some light maintenance on her concussion rifle and blaster pistol.
As they set up for driving out, Eri offers to take shotgun on a truck. She taps her comm. "I read you loud and clear."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on April 27, 2021, 01:02:00 am
"Elek", comm´s working well." Shev replies to Sin, though he sounds a bit distracted with his upgrade efforts. "Got your position, check on you later. Shev out." He first strips his armor and tinkers with it a long time. He adds and switches some of the components from the supply crate, then moves and adjusts others. When he is satisfied with the basics, he starts to don the armor again, piece by piece, and adjusts everything to fit perfectly before continuing. Finally, he dons the helmet and his armed gauntlets. Suddenly, he activates his new fireblade and slashes at a wall. "Kandosii´la" He looks pleased, as he inspects the effortlessly made cut. Satisfied with the armor, he turns his attention to the rifle. He fiddles with it a bit, attaching the scope. He then turns back to the crew loading trucks, and scans the area through the scope, tweaking it for a better fit. "Relax." he chuckles as a response to the looks he gets, and shows a powerpack in his hand. "I´m not THAT crazy." He rearms the rifle and puts it down for now. "Needs testing, but that will wait till we´re outside." With that done, he moves to check on the loading.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on April 25, 2021, 03:53:42 pm
As the others start to prepare, Sin wraps up her rifle and makes her way to the roof or the highest look out point she can find. Making sure Shew and the others know where she is going.
"Sin listening, audibility is good!"
She takes a look around and note from what directions it's possible to approach the compound, as well as if those are obscured or visible from here. She will look around with short intervals in-between. If she sees something of interest she will use electrobinoculars. If she does not, she will use those anyway at least every 10 minutes.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on April 21, 2021, 03:51:39 pm
Dredge will pilot one of the speeders, with preference to the Arrow.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 21, 2021, 01:12:13 pm
Notes: If figure "mission supplies" includes enough additional fuel/energy to recharge at least two additional bikes. The trucks and tank may be able to run for 5 days (with a 4 day mission plan) but the bikes and speeder only have one day of "consumables" and it has been noted that operating at night would mean exposure to orbital observation and potential attack; a night run has been attempted before.*
It might be possible to get a truck to haul more but it'd require a moderate crew a day of work during which it's not getting loaded. Context for this would be from SotG section on Installing systems where a colossal vehicle needs 5 people working on it to make headway and thus need a day to get anything done; more could work at it but that would take away from loading other vehicles. Not entire sure starship modification system always work with vehicles but it's a reference point.
P.S. When it's time to "roll out" if anyone wished to take a truck role instead of move out with the speeder or on a bike. Any displaced crew can ride in passenger space on the escorts. Just in case this affects any opinions on how you'd want to load trucks. If you feel one of you could do a better job "protecting" a truck by driving it that could alter how you want to load things although I believe the only thing you'd really alter is what Pilot/skill modifier a vehicle would use for rolls.
When you hit the road I see places for PCs in the following locations: various crew slots on Freerunner, crew slots on Arrow, Truck driver (most likely position in truck), or on a bike although the PCs may not know the area well enough to be part of the scouting/pathfinding pairs.
P.P.S. Remember that how you load trucks will not determine their running order/formation later. That's not to say that it doesn't matter before then :)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on April 20, 2021, 12:57:07 am
While Shev will want to make ride one of the bikes, I think it will be worth it to have room for it on the trucks, as he will have to sleep sometimes, and the trucks can go 24/7 with the crew they have. Plus I kind of expected the 2 tons to mean not only space for the bike, but also for the supplies it needs, as it has enough only for a day on it.
Since Shev got his upgrade on armor done from the "extra supplies crate", there is no need for it to be done (he would get no bonus for Ref as he gets only half of it). If noone thinks of anything better or more useful, he would like a +1 att on his rifle, but think of it as last resort, if noone thinks of anything better. EDIT: When juggling around cargo, I started to think - is there a way to upgrade a truck so that it could carry more cargo, like increasing its strength or something? That sound like a really useful thing to do.
EDIT: I´ve juggled the cargo around, and came with this, mostly keeping in line with what Yen suggested: Mission/Meds/Food/Weapons/Spare/Luxury/Speeder/Lifter Truck A: 1/0/10/0/10/1/1(meaning 2 tons)/1 Truck B: 0/0/10/10/4/1/0/0 Truck C: 0/10/5/10/0/0/0/0 Truck I:1/0/10/10/4/0/0/0 Truck II: 0/10/15/0/0/0/0/0 Truck III: 0/0/10/10/4/1/0/0 Truck X: 0/0/10/10/4/1/0/0 Truck Y: 1/0/0/0/24/0/0/0 Trucks A and X receive their food when it arrives later
EDIT: added in modified load allocation
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 19, 2021, 12:48:47 pm
When it comes to allocations there is a "fixed unit size" such that "food" would be loaded 5, 10, 15, 20, or 25 tons per truck. Parts are even numbers, weapons are a factor of 10. While it doesn't weight nearly that much the space to park a speeder bike is 2 tons.
PS. I'm looking at speeder bike space as a way to haul an extra bike. If you ride it then it may not be needed.
The "Spare Parts" aren't "filler" so much as "parts that don't fit into the food-weapon-critical medical" categories. These are the things you'd need to get something operational again that the people of Impact may not be able to reproduce for various reasons. If my math was right there should be 200 tons of space available (25/truck x 8 trunks) and 180 tons of "requested" goods plus some mission supplies. As with many "orders" getting more isn't always better but even if the full order doesn't show getting some can often be better than getting nothing.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on April 19, 2021, 10:03:50 am
Anybody dying for Bor to do some techy work on their gear? I think he allocated about 8 hours for anyone interested.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on April 19, 2021, 07:28:01 am
Damn. I started to allocate the loads respecting the minimum qty and then started to optimize. I'll correct it tomorrow.
My take :
In that order, in Tons : Mission Equ / Meds / Food / Weapon / Spare / Lux / Speeder / Lifter
Trucks A and X will both receive 9 tons of extra food from the awaited new load.
Loading Strategy : - Mission equipment split between the trucks just in case - First truck in line (assuming Truck A will be in front) can be droped if we are in trouble with less consequence (only carries 9 Tons of requested cargo) - Extra Speeders (2) at the front and back
Loading information in a more readable format (Excel screenshot) : https://imgur.com/gallery/x1JQ7bd
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 15, 2021, 08:29:41 pm
Truck Load Requirements: Needed/Currently available: Description, Minimum Load size; a more detailed description.
1/3: Mission equipment 1 ton ea. Includes Rations, Plasma Bridge, generator, lights, fuel, camouflage netting. 20/20: Mission critical meds. 5 tons each. 60/50: Food supplies, 5 tons each. Waiting on 20 tons from new load. Generally seeds. 50/50: Weapon Related, 10 tons each. More critical weapon system parts instead of full weapon systems. 50/70: Spare Parts, 2 tons each. Misc spare parts. 0/5: "Luxury Items," 1 ton each. The things you miss when you're under siege.
Space for a Speeder bike: 2 tons. Space for Lifter droid: 1 ton.
I'd like to know which truck is hauling what. The math is such that you may have a hard time filling trucks with just one thing but you have about 20 tons of "wiggle room" that you can leave empty or add additional supplies to. A half empty truck performs the same as a fully loaded truck! The numbers are off to show there is no favoritism as some may thing Truck I is more important than Truck A and similar.
There is a crew for each truck (which will be described as Crew ~name~) plus an extra crew. Crews will be squads of three NH1 characters which equate to "normal" crew ratings.
As mentioned earlier a couple of guards were left: For these relevant stats are: NH 3, 10hp, REF 13 (Padded Flight Suit), FORT 12, WILL 10; Ranged Attack +3 Sporting Blaster Rifle for 3d6+1 utilizing Point Blank Shot. Initiative +1, Perception +6
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on April 14, 2021, 12:00:18 pm
"We got the watch setup. Nice. No need to worry about that", he mutters to himself.
"I'll be downstairs if anyone needs me" he says to the team before leaving.
He goes to pick up his stuff and supervise the loading of the trucks. As nobody expressed any opinions, he decides to order the split of the cargo.
He takes the time to inspect his new equipment, making sure everything is functional and fully charged. He loads the grenade launcher with 4 grenades (Frag/Stun/Frag/Frag). He takes the time to mount the grenade launcher underneath the barrel of his rifle. He also takes the time to program his earbud comlink to react when he touches it or double-clicks his tongue. "Bor to team. Comlink check."
He walks to the nearest crew member : "Hey you. What's your name ? I need you to help organize the loading of the trucks." He proceeds to explain him how to split the load between the trucks. "We are not leaving before tomorrow but I want the loading to start now. And make sure there is no way to identify what is in what truck !"
Assuming the loading starts, he then goes to the workshop to try to assemble 5 hand-crafted grenades from spare parts. [Don't think I need a check for that]
He stays with the loading team for the rest of the day (8hrs).
I think I can Take 10 on this one so 13+10=23
I haven't cross-checked with other requisitions so I went for the max I requested. If I took too much, please let me know and I'll adjust accordingly.
Assault Blaster Rifles (L -3d8, Stun, Auto, Accurate, 50 shots) 1750 cr. 5kg Grendade Launcher (Heavy - M - by grenade, inaccurate, 4 shots- currently empty) 500 cr. 5kg
2x Concussion Grenade 4x Frag Grenades 2x Smoke Grenades 2x Stun Grenades 1x Ion Grenade 2x Bandoliers (up to 12 .5 kg items)
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on April 12, 2021, 04:28:00 pm
Eri'anya nods as the doctor concludes his briefing. Umwawa often left her to manage theses tasks, though she'd readily admit that she enjoyed working with groups to take advantage of their insights for operations.
She doesn't feel the need to say much. The crew is trained and professional, knowing what needed to be done. Instead, since she has some time before anything else happens, she takes the time to read up on the news reports and other media outlets surrounding Impact, hoping to glean what information she can. She didn't need rest the way the others did, so she could take the watch at any time.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on April 12, 2021, 03:21:01 pm
"OK Shew, I see you at 03:00 then. You could get some rest before then and I can get a few hours after that."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on April 12, 2021, 07:09:39 am
"Like I said, Cin´ciri, I´ll take some of the watch duty. Just pick a time." growls Shev, clearly annoyed that he has to repeat himself. When the doctor leaves, Shev goes to check the equipment. He picks one of the rifles, and checks it out. "Acceptable. And with this, even better." he adds, picking the targetting scope. Then he checks the fire blade, dons the utility belt and picks up the poncho, comlink, and upgrade parts for the armor. "Guess I know what I´ll be doing for the next hour or two.". Contentment almost radiates from the mandalorian, as he is looking forward to tinker with weapons and armor.
Those are things asked for at the character generation, so I hope there is no objection to Shev taking them. Field kit and medical kit are to be loaded onto transport so that we have them on hand. Neither of the mechanics checks Shev needs to do to install "upgrade" and fireblade on armor, and scope on rifle forbids taking 10, so he will do exactly that, as that gives 20+any bonus for workshop, which is more than enough, and it should take 1h 20 min, let´s say 1,5 hour for ease of time tracking.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 10, 2021, 10:02:14 pm
You can probably come back in the morning and catch a little sleep before leaving. Hopefully things are ready to go before then and are just finishing up. Better to be ready early than push it at the last moment. You shouldn't need to drive all day and can probably catch some sleep on the trail.
The doctor also gives the description of the contact at the gates who'll let you out without much trouble; this person is familiar to both Eri and Sin. If you want to add some false documents you should be able to spend some time creating them in the office. Hopefully it doesn't come to this but there are a couple explosive charges in the box that might be used to get out although that'll likely take care of trying to avoid attention granted you'd probably have that if it becomes required.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on April 10, 2021, 05:36:35 pm
Sin have been listening patiently, but as the doctor is about to go she asks some final questions: "Before you go doctor, is there anything else you need me to do? Otherwise I can find an elevated spot and send a warning if there is any imperials showing up unexpectedly. But that means that I will be very tired when we are supposed to leave. I could go back out into the city and see if I can pick something up, but that could also draw attention.
Another thing, who is it that will let us out of the city, and how? Do we have some false transport documents or is it entirely based on stealth? I just don't want any lose ends."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 09, 2021, 04:07:49 pm
With no additional questions Umwawa makes to take his leave. If you need to contact me there is a pocket scrambler in the chest and I have it's match but if we can keep radio silence we can perhaps avoid showing what we're up to. Eri is in charge for now and I believe the vehicles all have the rendezvous location where you can meet up with the Freerunner and our scouting support. I figure you'll bring the Arrow and then some of you can operate the Freerunner after meeting up; this means you don't need to bring those bikes but we'll leave them just in case.
2x Concussion Grenade 8x Frag Grenades 2x Smoke Grenades 2x Stun Grenades 1x Ion Grenade 3x Bandoliers (up to 12 .5 kg items)
2x Explosive Charge (1500 cred ea) 1x Limpet Mine (FUCG - standard to set on large+ vehicle/droid; ie. will allow setting on non-stationary target) (300cr) 6x Spare Power Pack [plus those in Utility Belts]
"Upgrade" to Shev armor to +6 armor (1 hour, DC 20 to install) [est. 500 cr to bring to trooper level w/o helmet] Thinsuit (900) [can be worn under other armor]
for all, Earbud Comlink [not encrypted] 2x All Temperature Cloak (+5 vs. Extreme temp) [1.5kg] 5x Camouflage Poncho (Sin already has) [1.5kg] 2x Utility Belt [4kg] Miniaturized Field Kit (1500) [5kg] Miniaturized Medical Kit (900) [+2 First Ait] [10kg] Security Kit (750) Mechanical Interface Visor (1250) Pocket Scrambler (Dr. Radda has the match)
4x Medpacks (100 each) [in addition to those in Utility Belt] Electrobinoculars
I think this covers most of the requests. There would also be various spare parts available for "upgrades" that you'd have to do.
2 sentries 9 truck crews. There is one for each truck plus a spare.
space for stats...
Load requirements.... to follow....
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on April 09, 2021, 09:48:21 am
Dredge finds a shady spot to recline near the trucks and waits. He keeps a cold beverage and his blaster on hand. He will "take 10" on perception checks to notice trouble while he waits.
Perception 10+3=13.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on April 09, 2021, 08:22:23 am
"Sounds reasonable." nods Shev to Bor´s proposal to gather equipment. He doesn´t comment his ideas of loading cargo, either positive or negative. Then he turns to Sin. "We´d better take turns keeping watch, so you can rest before the journey."
Shev has nothing special to do, he will sleep at about 9-16 hours, and can keep watch the rest of the time to let Sin rest, too. Or he can help with loading the trucks, as needed. I´d be happy to get an armor upgrade, but as we´re getting only one upgrade, I´d like to hear what the trucks need, or what others want upgraded.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on April 06, 2021, 04:49:43 am
Bor listens to all the conversation. Once they are over :
"Sin is getting what she needs. I think we should all do the same and gather our... heavier equipment now. We aren't leaving the premises and we will start moving around some expensive cargo. Better safe than sorry. Speaking of which, I'll keep the thermal detonator with me : I'll try to wipe the comouter memory but if I fail, I will destroy it."
"Does any one of you want a technical modification on some piece of equipment ? Do you think any vehicle should get a modification ? I can look around to see if I can find any crafting components."
"My proposal is to split the cargo between all the trucks, leaving the less important stuff in the first and last trucks in case we fall into an ambush or need to leave a truck behind. I would concentrate the medical loads in only two trucks. We should make sure nothing could help identifying what is in each container. Now, in case we experience mechanical faillure, we should try to pack some spare parts - engines, transmission, tires. If a bike breaks down, I guess we'll need to load it on a truck or leave it. We should also bring some extra food and drink. "
"What do you all think ?"
After his speech, Bor takes the time to discuss it (if relevant). If he has the opportunity to discuss with Dirk : "You seem really good at judging people. Have you noticed anyone suspect ? Or have you identified anyone who we could rely on in case of trouble ?"
Then, before doing anything else, he goes back to the hangar to pick up his "requisition".
My idea behind spare parts for trucks is : enough to jury-rig 1 truck in case of low/medium severity faillure (as in flat tyre/coolant leak). Regarding extra food and drink : 2 extra days of supplies ?
Proposal : I'll adapt it to what the other say and do :)
Hour 1 to 8 : Modification of equipment (if relevant) + a couple of minutes to craft some hand-made frag grenades (Bomb thrower talent) - I am thinking 5 but the quantity can be reduced if there is no available appropriate supplies Hour 9 to 16 : Sleep Hour 17 to 24 : Computer's memory wipe (Use Computer) + destruction if needed. Duration to be updated if less than a day is requested to perform this action
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on April 06, 2021, 12:22:13 am
While StevenO hasn´t given us the equipment list yet, I´m fairly sure there is at least one set of electrobinoculars (I asked for them and I think they´re one of the most applicable for this kind of mission, so I´ve got the feeling they got approved), and my bet is there should be basic comlink for each of us. So you can assume Sin took the stuff she asked for from our equipment crate.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on April 05, 2021, 03:04:20 pm
Eri'anya nods at the good doctor's words. "I understand. There will be other chances to acquire Imperial intel. The cargo's safety is top priority." When she has a chance, she'll contact the ship and have a crewmember send a message via her personal computer to Marc that she will be unable to attend due to some unexpected shipboard duties.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on April 04, 2021, 11:36:11 am
"I will keep a watching eye while the trucks are being loaded. If anyone have some electrobinoculars and a comlink I could borrow I would appreciate it. Anything else you need to know or get I could look into going back to the city.
Just make sure to load some extra supplies, as we will need to get back as well. If we lose some we will still need enough to make it both ways."
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on April 03, 2021, 09:02:06 am
Would helping load the trucks faster benefit our timeline? If so, Dredge will make strength or endurance checks to load the trucks.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on April 02, 2021, 10:15:15 pm
Eri dear, go see him if you must but the ISB is suspicious of everything. If you blow him off it probably wouldn't be the first time he's had that happen. I'll trust your judgment but for operational security it may be better if we try to keep the group here tonight. I heard there's a new entertainment venue opening tonight and think some of the crew was hoping to go see it; not sure what kind of crowd it might be expecting but mixing Imperials and locals could be problematic. If you talked with him on the ride in I'm not entirely sure what else he might have to say.
Going out to club is optional although not recommended. When you eventually get to talking to the truck crews some of them would also bring up the new club and mention how they'd like to see it before they leave; that would be the alternative way of learning about it if you refused earlier Imperial aid.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on April 02, 2021, 08:28:28 pm
Eri'anya nods slightly. "Just about as we expected I see, but at least we are prepared." When asked about other matters, she informs the doctor of the Imperial agent. "There is some concern that he might suspect something. I accepted his invitation for a date later this evening along with a guest or two of my choice. Hopefully, we can deflect his suspicion and gain some information of our own."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 30, 2021, 10:29:37 pm
Nominally, I'll be leaving Eri'anya in charge although the people I have gathered to operate the trucks are likely to follow any direction given with conviction. I'll be leaving the manifest of what is where and how much of is requested; there is a bit of overflow but there will also be a some convoy supplies that will need to come and you may want redundancy in them in case you happen to lose some.
Oh yes, I almost forgot but I have a crate waiting downstairs that I believe has most of the additional equipment you were looking for. Here's the code to get in although you'll need to sort out who gets what. I may say that a lot of it isn't looked at kindly outside the walls so keep that in mind if you want to go exploring. I know Shev has some upgrade components in there which will need to be installed; there is workshop space down on the floor for you to do that as well as space for Bor to "make improvements" which I hear he's good at. As for the computer system, you can purge it however you like but the thermal detonator is here in case of emergencies as it could take a few minutes to clear and shred the system.
It appears the disease attacks various near human species which make up the majority of this planet's and Impact's population. It doesn't affect creatures such as myself and it's very unlikely to affect a Feeorin anatomy either. Sin and some of my other agents have gotten the vaccination already; there are no side affects that have been discovered and a few doses have managed to get smuggled into Impact already to help prepare for the much larger shipment we'll be bringing.
I know it may be a lot of material although we don't need to take the full 200 tons by filling each truck to the max. Here's a datapad saying how much of what is desired although there is some space for extra. While you all don't need to be helping with the loading someone should help with supervision and maybe lend a hand. I figure that just throwing it all into to one truck until it's full then moving to the next would take about 8 hours. Doing some sorting and distribution will take a little more time and there I'm thinking 10 hours depending how much care is taken. I'd encourage you to get the trucks loaded and then get some rest figuring to finish up anything else tomorrow morning before leaving but maybe you have some other plans?
As for the trip you should know the bikes and Arrow can only go a day before then need attention while the Freerunner and Trucks can last a week. This is part of the "convoy supplies" and while you need to plan to take a minimum you may want to take reserves. When it comes to parts there are various "spare parts" that are intended for delivery to Impact but before you go you should have access to parts if you want to make modifications.
I'm figuring 8-10 hours to load trucks. When it comes to making Tech Specialist modifications I'll remind you that they take "1 day" per 1000 credits (which is the minimum) to perform; I'll define the "day" as 8 hours of work which leaves time for multiple mods although after 8 hours Endurance checks may be called for to avoid penalties. There is no "take 10" on the Tech Specialist roll but the workshop will give a bonus.
If you modify a truck you would not be able to fill it at that same time. This will add an hour to total load time for each truck.
I'll get the box of equipment listed later as well as the various manifests.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 30, 2021, 04:19:36 am
"Still young and healthy but I hope I qualify to get a shot too", he says rolling up his left sleeve. "Any side effect to expect, doc ?"
Bor listens to Shev's questions (and to the answers) before asking : "Are we planning on transporting 200 tons of material ? How long would it take to load the trucks in both configuration (spreading / not spreading the load) ? Any way to speed that up ? You mention refueling : any spare parts we could bring with us ? Should we expect your guys to fight in case we face trouble ?"
Bor will more or less follow Shev's pace : ask question one by one. Generally speaking, he tries to get information before suggesting his formation idea (I drop it here but can be discussed more in details :) ): - spread the load between the trucks -- first and last truck of the column loaded with the "less important" stuff. Possibly with the lighter loads if we don't carry 200 tons -- spread the resuply stuff on the speeders -- medical supplies in 3rd or 5th position (not_too_obvious_position_I_guess)
Other activities : - unless requested, he will not go out with Eri' (he is not a party animal) - Bor can indeed modify equipments if needed / if we have the ressources to do so -- adaptation of vehicles to harsh environments (increased reliability) -- personal equipment upgrade - Bor can assist if we decide to check the vehicles - He will try to sleep 8hrs (let's say from the 14th to the 22nd hours of the 24hrs timeslot) - Bor can try to wipe the memory of the computers (and keep the thermal detonator as a bonus :) ) Even though I like explosions, we could save them for later. - Bor would take the opportunity (if it presents itself) to listen to Shev analysis of the map (*Cough* Shev's +10 survival *Cough*)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 30, 2021, 01:53:07 am
"Give me the shot, doctor." Shev asks for the vaccine. As dr. Umwawa prepares it, he asks his questions. "Who´s in charge down there, who knows which crates contain what? And what other hadware do we have?"
Shev will wait for answer to one question before asking another. Generaly speaking - he´s looking for someone with whom to organize the loading, and the extra stuff we were to be given here.
Also, what can we do? I assume we will spend some time loading, and some time sleeping, and Eri plus one will go meet with agent Marc (Shev will not go, he´s not the best for socializing :D) Bor can take some time to upgrade some of our gear, and we can install some add-ons. That is, if there are some parts for the job (I mean the needed materials you usually have to buy)? Shev could go out to scout the imperial activity in town and short distance outside to make sure we won´t run into any patrol that could spoil our fun right at start. It might be a good idea to check out the trucks and speeders, study maps. Also, instead of blowing up the computers, wouldn´t it be more effective to just extract the memory cores and destroy them? Explosion could bring in attention...
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 28, 2021, 02:56:49 pm
As you enter the office you see screens the wall showing security feeds. There is also a table in the room with what appears to be an area map on it. As you enter Dr. Umwawa looks up from something on his desk, which has a thermal detonator sitting on it, and greets you. Welcome gentlemen and than you for coming to answer our need, I trust these two ladies haven't been too hard on you. I hope your travel here wasn't too eventful although I understand the Empire has taken to stopping incoming ships which they hadn't been doing. Unless anyone has something to say now I'll get on with the briefing.
Ok, here is Impact surrounded by a mountainous ring that hinders most ground transit. Now the side closest to us is where there is a break in the ring and thus the main route in and out; it is also the area with the highest concentration of Imperial forces laying siege to that region a thus it'll be next to impossible to get through. There is however a little known pass on the other side of the ring here which is going to be out target for getting into Impacts immediate area. While most traffic from here to Impact will run the solid ground to the main entry point we will instead go across the sand sea that gets very close to this space port, and then more desert and the great gash [a long, deep canyon which has few crossing points for anything less than an airspeeder] to go around the enemy positions and get to that pass. After two days we will hit more temperate climate as we get closer to the mountain travelling through brushland and forest before making our way through the mountains and then across the plains to reach the city of Impact.
While we may be able to travel at night through the forest and mountain we will need to cross the sands and desert during the day. As you may have seen on your way in during the day starship sensors are mostly blinded by the sands but when things cool off at night those ships in orbit will have no trouble finding us and likely will send in a bomber or worse to investigate. Sadly, just how viscous the evening patrols would be is something that was learned the hard way. While the trucks have the range to make the trip without stopping most of our escort and support vehicles don't have that much duration so we'd need to stop to replenish them anyway. You may have heard rumors of a Krayt Dragon roaming the sands but I haven't seen any proof of that; the Imperials generally don't send ground patrols out that far but there are primitive nomads, sand people if you will, out there and occasionally some locals will be joy riding out there. I'm not sure what to expect the closer we get before getting through the mountains as that area hasn't really been explored or scanned nearly as well.
Logistically I've got 20 tons worth of medical supplies that we need to get through to Impact. I know I've got eight 25ton trucks out there so you may wonder "why so many when it just takes one?" but that's because we'll also be bringing weapons, food stuffs, and just miscellaneous spare parts that they've been having a hard time constructing and which have been affect by the disease. We've also got a few pallets of what are luxury items in a warzone but which might help morale in Impact. The medical supplies are of the utmost importance but getting sufficient quantities of the others through is also important. More trucks means more ways to spread the load if desired so that if we lose one truck there is enough on the others to make it; of course loading them that way will take a little more time than just filling them with one type of material if you're sure they'll all make it through. I will leave the specifics of what goes on what truck for you but I'll tell you that all those people you see down there are normal people who have the basic operational skills but not much beyond that.
For convoy defenses and security you'll have that paramilitary speeder you see down on the main floor. I've also got a Freerunner heavy speeder located outside of the port which I'll meet you with after you get out of the town tomorrow; bringing that here would bring too much attention and too many questions. For support I have a half dozen of my people that will be taking speeder bikes in pairs to scout the terrain in front of us to hopefully locate any potential problems before they can find the convoy; not being seen is generally better than getting into fights and a couple speeder bikes don't attract nearly as much attention as nearly a dozen big speeders would.
Now for departure I have people who will be working the gate starting around high sun tomorrow. Going then should get you out of town without raising any alarms. Once you get outside here is the rendezvous point where you will meet up with the Freerunner and our scout bikes. I'll leave it to you to determine basic driving formations and order so you can best defend the convoy. Before you leave the warehouse here you should shred the computer system and blow it, and everything else in the office up, with the thermal detonator there if needed; wouldn't want the empire poking around here later to see what they can learn.
You should have about 24 hours to make preparations to depart when you can get out of the gates without hassle. I strongly encourage getting some sleep before you leave which you could do in here or in the makeshift camp I've got in the corner down there. After we're done here I'll be going with the speeder you just brought back to our staging area outside the city to make sure the tank and scouts are read for tomorrow. If you get a plan figured out Sin, you probably should go back to monitoring Imperial activity, we're so close now we don't want them causing any surprises at this stage.
Now are there any question I can answer before I depart? Oh, and if you'd like I could vaccinate you humans against the disease now before I go.
Needed to get this started but have had other things going on. I'll get back to it shortly I hope...
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on March 25, 2021, 10:08:52 pm
“Fine speech”, Dirk nodded complemented Unwawa. “Let’s see if we can live up to the task.”
Dirk joined the others.
“I’d like to go over the security plan. Documents we have or may need. The ruse for this convoy. We can’t expect to go totally undetected...” his voice trailing off as he picked up on the tone of the conversation.
“The Empire will do whatever it can do win. Our advantages are their pride and our resourcefulness. They are despicable but we should not underestimate them and give them an advantage.”
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 23, 2021, 06:46:10 am
Dredge leans heavily on a wall, unimpressed. "Sick tactics aren't anything new. I've seen govs and rebels alike using disease for hundreds of years. I've been paid by some of them, too.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 23, 2021, 01:53:16 am
"Effective tactics of terror, not of battle. Targets bystanders as well as soldiers. Children and elders. And no matter what precautions they take, there´s always risk of backfiring on their own troops."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 22, 2021, 06:32:26 pm
While the office has no windows there are a number of screen around the wall showing surveillance video from around the warehouse.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 22, 2021, 04:44:18 pm
Sin Van enters the room as Shev is laying out his heart about the Empire.
"You know, while absolutely horrifying and reprehensible, their tactics are brutally effective. I'm glad that we will get a chance to set things right this time. Such atrocities can't be tolerated, ever!"
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 22, 2021, 06:42:21 am
"I hate disease weapons. So cowardly. So honorless." Shev follows with the rest after the doctor. He quickly scans the room, and leans on the wall at the back. He listens and waits for Raada to start his briefing. The mandalorian stands there still, without even moving his helmeted head, and almost looks like he fell asleep, but his hidden eyes take in everything that happens around.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 22, 2021, 05:26:54 am
Bor listens carefully to the doctor. Then, he looks around, checking what the other members of the security team do.
"Let's go save the world" he says to Shev with a "smurgler's half smile". He double checks that he hasn't forgotten anything by the bikes before heading to the office.
In the office : "That was a nice speech, doc", he says noding at Umwawa.
If it matters, Bor would try to : - not turn his back to the door - keep an eye on the speeders (windows ?) In that order :)
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 20, 2021, 10:05:12 pm
What are those green circles on the map A; B; C; I; II; III; X; Y; Z? Maybe even more importantly what's the circle that is unmarked?
I get that blue is doors, but what is the difference between red, green and black lines? What are those textured areas?
I have no idea what I have seen so far, so I will look it over later if time is given for that.
The "big" green circles (there is no Z!) represent where the speeder trucks are and their designations which may be important as they get loaded with different things and may be subject to random attacks. The "inconsistent" labelling is to give different shapes to markings and also to break things up so one would think "Red 1" is somehow more important than "Red 5" if that makes sense. The unmarked circle is the armed Arrow that is parked in the warehouse when you arrive.
The area surrounded by the thin grey lines represents the raised loading dock on the outside and a staging area on the inside. This area is 1 square above the floor. The little grey boxes should be stairs going up to the right and on the inside there should be a ramp next to it.
Boxes filled with texture represent 2x2x4 square containers that are closed/holding stuff that will need to be loaded into the trucks! The thick Red lines represent containers stacked on the first row but leaving a passage beneath them. The thick grey and red lines represent containers that have an open end and are currently being used as a makeshift camp for the couple dozen people who are here to crew all of those trucks! I should get some ladders marked go get up a level.
The thin red lines mark the catwalks around the wall at the second level. While I'm considering them to be 3 squares above the floor. The orange lines (which should include the fragment to the left shown outside in the yard) is a 3rd level which is basically right above the second except it runs all the way around the inside where as the 2nd level catwalks end when they reach the big door and the staging area. The corner cut outs have ladders that run the length and there should be a ladder along the wall from the staging area to the second level walkway. Walkways do NOT block LoS but will provide cover from lower angles; THEY HAVE RAILS ON THEM! There is also a lift/hoist system next to the roof that can be used to move containers and such within the warehouse; there is a remote for it somewhere but the hard wired control position would be on the 2nd-level near the top of the stairs.
In the lower left corner is a stack of rooms that are part of the warehouse. The 1x4 red rectangle represents stairs that run "up" from one level to the next (treat as 5 squares of movement for a 3-4-5 triangle, difficult terrain going up - standard coming down). The first level (with the medium-thick black lines) contains a "fresher" unit with shower while the open area across from that is supposed to be an alcove filled with lockers and a bench running left-right down it. The larger open area in the corner would be the break room with a kitchenet in the top-left corner, an L shaped "booth" with table on the top-right, and some vending machine along the south wall just inside the door.
The second (right) and third (left) rooms are shown out in the yard. The 2nd level is the office area (should be another door in it...) which has it's own refresher (the kind of boxed in area), conference table and some cushy seating toward the middle and a desk w/ computer and files toward the bottom of that room. The 3rd-level would mostly be storage with some mechanical function and a place to rest set up in there as well. There will be roof access going up another set of stairs. Not pictured but the stairs will also run down to a cellar/mechanical room which happens to have a secret door that leads to subterranean paths for emergency escape if needed.
Not pictures on the map (yet) should be a larger (3x6) mechanical area.
Sorry for the map everyone. I know what I want but the digital drawing tools I have to use maybe aren't the greatest and I'm not all that well versed in using them. I'm afraid this is the area that worries me the most trying to do a game this way. IRL I'd probably have this all done up with terrain and minis for a number of things.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 20, 2021, 10:01:23 pm
Eri'anya seems to take Dr. Raada's announcements in stride. Much of what he said was actually familiar to her, though some of the developments were newer. She'd be briefed on it soon enough, she supposed. She follows the Ithorian into his office and makes a traditional Ithorian greeting gesture.
"Umwawa, I am glad to see you. How are you holding up?" Those who hear her words can identify her concern for the Ithorian.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 19, 2021, 07:56:44 pm
"I'll need that back for now Bor, but I'll be around if you need to borrow it again!"
As soon as Sin Van get her equipment back, she get her oversized rifle from the trunk of the speeder. She then carefully reattach the scope to the rifle and slings it over her shoulder. Then she looks around and she is probably studying the surrounding structures. After about a minute it looks like she is done.
"I'm ready, let's go see the doctor!
What are those green circles on the map A; B; C; I; II; III; X; Y; Z? Maybe even more importantly what's the circle that is unmarked?
I get that blue is doors, but what is the difference between red, green and black lines? What are those textured areas?
I have no idea what I have seen so far, so I will look it over later if time is given for that.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 19, 2021, 04:26:36 pm
Didn't expect quite as many posts between my 'intro scene' and getting the "welcome speech" down. I hope that wasn't too much as some of it may not be new information. If you can get the Approaching Impact game on Roll20 open (it seems to hate me again) you should be in the map shown (I should get tokens out sometime) and if you have questions about it I can answer those.
I'll get to questions as I can and you could take a couple minutes looking around but clearly Dr. Raada hopes to see you in his office ASAP.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 19, 2021, 04:19:24 pm
As you start to get out of the speeder and get a sense of your surroundings a tall alien appears on the second level. It clears its throats to get everyone's attention and when the murmur dies down he begins.
Welcome to you all. I know some have travelled far to get here but now I feel I can reveal our mission to you all. As many of you know the Imperial assault on Impact has lightened up the past month or so and turned into little more than a holding action. I know many of you have friends and family in that region and saw that reduction in Imperial activity as a promising sign that the invaders could soon be repelled. Unfortunately that is not the situation as it far more dire than many of you know.
That seems to get the attention of many of those gathered who now look up with more questions on their faces.
What we may have initially thought were the first steps in a withdrawal and ending of the siege were actually a sign of a cruel new tactics on the part of the invaders. As the Empire started pulling back from heavy fighting a new disease started showing up in the population of Impact. At first it didn't seem so bad but over those first few weeks it emerged that this disease was going to cause problems as it turns out to have a long dormant period during which is can still be spread before its effects start to show. While under siege, Impact has had to endure a lot but this was something different that turned many of its strengths to weakness as it helped spread the disease which has been weakening the defense and also has begun to take lives. While it could be seen as coincidence the Empire pulling back to avoid exposing troops to a disease it has caused is something that fits in its playbook.
But don't despair, we have discovered a treatment and a vaccine that is highly effective against the disease. I have already sent an agent ahead to lay the ground work for them to receive this vaccine but while not as tight as before Impact is still a city under siege. With a no fly zone around Impact flying in this cure would be exceedingly dangerous and I have word that the Empire has stepped up operations to ensure that no help from from the outside can even reach this world. These trucks are what what we will be using to deliver Impact the medicine it needs so badly as well as other supplies needed but which they can not produce at this time. I certainly do NOT intend to lead you to our deaths so there is a security plan and details of that will be given out as needed but by this time tomorrow I hope we can be making our way to Impact. Until then we will need to get these trucks loaded and we have set up a camp to get some rest in before we head out tomorrow for what could be a long journey as we try to avoid any Imperial conflicts that will jeopardize our mission of rescuing the your friends and families and everyone else who is in Impact.
Now I will need to confer with my newly arrived security team and then make final arrangements with additional support beyond the gate that we can't bringing into this city. Drive safely but decisively and remember we are doing to save lives. May the Force be with you all.
Some in the crowd seem ready to cheer at Umwawa Raada's inspiring words. Looking over the crowd the Ithorian gives a slight nod to Eri'anya and Sin before giving a gesture indicating to follow after which he resigns through the door he had come out of such a short time ago.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 19, 2021, 10:56:28 am
Bor was crouching next to a bike, inspecting it, when he heard Shev approaching. "Sturdy, clumsy and ugly", he says while standing up and wiping his now greasy hands on his pants. "Not what I'd choose to ride on my free time but fitting for what we are doing."
"I am surprised though, as they seem to be stock. No obvious sign of modification. Makes me wonder if these guys know what to do with vehicles... If we had the time, we could remove some useless weight here and there", he says showing some aesthetic parts, "and maybe protect the engine and add some dust filter on the intakes. And a cup holder."
After a short pause : "How do you feel the situation ? The people, the stuff we have here."
I assume the bikes are modification-free and of standard model - nothing fancy. If Bor had the time to do it, he would have identified the brand and model of the bike and checked for anomalies (modification, damage...). Just in case, a roll (mechanics or knowledge tech) for that :
Bor: 1D20 → 11( (11) )#If Knowledge (Tech) +11 = 22 and if Mechanics +13 = 24 (https://rolz.org/info?ahexp226wc:kmghcb52)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 19, 2021, 06:42:27 am
The mandalorian finds himself with Bor close to one of the bikes. Shev checks its armament and looks for any modifications, though he is not surprised to find none. "What´s your take on these?" he asks Bor, and taps on one of the bikes.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 19, 2021, 04:53:41 am
Dredge heaves himself out of the speeder, leaving it to rock wildly as the repulsors try to rebalance themselves in his wake. "Now this one is worth driving." he mutters, glancing at the armed Arrow.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 19, 2021, 04:41:25 am
Upon arrival to the destination, Bor puts away his datapad and holds out the scanner to Sin : "Nice tool. I am sure I could make good use of it for our mission. If you don't need it back right now" he says smiling.
Bor would make a friendly attempt to keep the scanner for the upcoming mission. You never know. And in case it could be successful, a persuasion roll below:
Bor: 1D20 → 13( (13) ) (https://rolz.org/info?ahexp226wc:kmg3fc0v)
Bor then makes sure his blaster is hidden and accessible and gets out of the vehicle. "What a furnace !"
He notices that Shev reacts to the surroundings Lot of people here. It means a lot of reason for this to go south...
He then goes to the bike to assess them unless/until someone requires his attention.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 19, 2021, 01:28:31 am
Shev nods to Sin and takes over the driving when Eri gets on board. With the girls giving directions and Bor finding no trackers, he pulls the car to the base. When he gets out of the speeder, he looks around, catching the atmosphere and emotions. He shifts a bit uneasily. If someone comments on this, he shrugs. "Many enthusiastic amateurs here. Unreliable under pressure. Hope we leave the worst behind when we hit the wastes."
After that, he wanders to the trucks and speeders, sizing them up and looking what condition they are in. He doesn´t pay much attention to the people milling around, though he doesn´t interfere with their duties.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 18, 2021, 09:53:01 pm
Bor finding nothing with the sensor leads you to believe you are clear of any pursuit and approach the main operating base.
Quote
Following directions from Sin you drive by a large white building with a small door which you've already have gone by once already. This time by the gate is open into the yard between the building and the next so you turn into it and see a large door into the building is also open. Looking to the left before you enter the door you see a stair leading up to a loading dock with a smaller door that is still large enough to move goods through.
Passing through the large door you see what appears to be a lightweight wall before you screening your view further into the building. To the left the platform for the outside extends into a staging area on the inside with both a ramp and a small stair leading up to that level. Sweeping your view around you can see a number of containers which seem to be stacked three high or more in some places. In the far right corner you see what appears to be a stack of rooms and there are catwalks around the walls at two places above the main floor. It seems there are a couple humanoids patrolling those walkways that could be carrying rifles of some sort.
Once in the door you turn right along wall before rounding the wall covering your view of the interior. Now that you peer behind the screen you can see at least half a dozen AA-5 Speeder Trucks staged on the floor and probably two dozen people milling around as if expecting something. Ahead you see a armed Arrow-23 and a couple of speed or swoop bikes parked along the wall.
Pivoting in front of the other speeder before setting down. You emerge from the speeder to a murmur with a scent of worry, fear, anticipation, and hope in the air. You can feel that something is going to happen here at some point.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 18, 2021, 06:56:42 pm
Dredge turns on the AC.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 18, 2021, 03:10:43 pm
As you are using your Datapad with INT 12, that gives you a +1 on Use Computer checks.
So, total result is 22!
I have a tingling feeling telling me it might matter...
If you EDIT your post I can delete this. If you like.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 18, 2021, 01:23:01 pm
Seeing Dredge and Sin getting in the pilot seats, Bor embark in one of the passenger seats at the back. "Would you be so kind to turn on the A/C please ?" he asks, smiling at Dredge.
Noticing that the entire crew gets busy looking for a "tail", he takes his datapad and starts recording their route.
When Sin turns to Dirk and him, he looks up to her : "Name's Bor. I would be the one who makes sure we don't leave any place without... a surprise." "And right now, I'd be your man", he adds when he sees the scanner. "May I ?", he asks before taking the scanner.
Bor switches on the scanner and connects it to his datapad. "As there could be trackers outside, I'll have to keep a high sens'. I'll filter the result with the datapad", he explains to whoever is willing to listen.
If I have the time to perform 2 Std actions - Use 1 FP to trigger Fool's luck for +5 to computer use check - Perform a Computer use check to detect any trackers inside and outside (as in "sticked to the hull") of the vehicle and processing all the results with the datapad.
(https://rolz.org/embed?ahexp226wc:kmf6z4o3) (https://rolz.org/info?ahexp226wc:kmf6z4o3) --> +1 linked to the use of the datapad added below : Computer Use : d20+11+5+1 = 5 + 11 + 5 + 1 = 22
"Good thing you went for this model. Competitors don't allow easy data manipulation" he says as datas start to appear on his screen.
EDIT #1 : Added the +1 linked to the use of the datapad. Computer use check improved to 22 :)
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 18, 2021, 12:08:50 pm
It's not always what you spy but what you don't see. That suspicious things on the side of the street or maybe something overhead. That person sitting on a bench (not here) who keeps glancing your way but you see is waiting for a friend from your direction. Your Perception check includes any number of things and the interpretation on what they probably mean.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 18, 2021, 07:48:50 am
Did Sin actually see/detect anyone following the party? If she didn't scanning the the speeder for any "bugs" might be the next thing to do! If she spotted someone we might still scan for "bugs", as that may be how they are following us. If we find one, we might move it to a different Arrow-23 if there is one around!
As the ride goes on Sin tries to get the quiet ones to talk: "For those of you that don't already know, I'm Sin Van, it's my job to make sure we don't draw too much attention." "Who are you two?", she asks turning to Bor Chun and Dirk Templar.
She's waiting a few seconds for an answer, before continuing: "Maybe one of you know how to work this?", she asks before holding up a small scanner. "We need to make sure there are no more trackers onboard!" (That would require a good Use Computer skill.)
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 17, 2021, 10:38:58 pm
In giving directions Sin appears to have great insights of where certain things are to avoid. Now is that just being far more familiar with the area or could it be something else?
Sin has spent her allowed daily FP. With her Perception Sin also exhausts obvious physical observations and any more attempts with it will be more difficult.
You are pretty sure you detection avoidance has been going smoothly so far but you're not off of the streets yet.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 17, 2021, 08:40:24 pm
Sin turns to the back of the speeder: "Shew, could you drive, please?"
As Eri'anya approach the speeder, Sin steps out to great her: "That was fast, we just came here!", Sin say while holding up the door to the back."
While Shev moves over to the drivers seat Eri'anya gets comfortable in the back and Sin steps in with her.
Sin gives a quick description of the direction to go and Shew sets of in the direction of the warehouse. Eri'anya tries to locate anyone following while Sin becomes quiet and it looks like she can finally relax, even closing her pale blue eyes.
Sin wait until they are back in traffic and any pursuer would likely try to follow discreetly using cover. She quiet her mind and meditate for about 10 seconds, before reaching out with the force trying to locate anyone observing them even if they use cover or concealment.
She uses Sense Surrounding to enhance her Perception check. I hope that is allowed, even in a skill challenge.
(https://rolz.org/embed?ahexp226wc:kme6rykl) (https://rolz.org/info?ahexp226wc:kme6rykl) (https://rolz.org/embed?ahexp226wc:kme6xe36) (https://rolz.org/info?ahexp226wc:kme6xe36) A result of 22 should be enough to activate Sense Surroundings so that she can make a Perception check unhindered by traffic, buildings and anything else that would get in the way! Costing a daily FP, but totally worth it.
(https://rolz.org/embed?ahexp226wc:kme7151w) (https://rolz.org/info?ahexp226wc:kme7151w) I hope a result of 25 is enough to spot who is following us, if there is such a thing going on!
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 17, 2021, 04:54:55 pm
It's not an easy thing to see pursuit although you try.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 17, 2021, 04:52:03 pm
As Eri'anya slips into the speeder, she easily finds a small space to sit amongst the larger members of the group. The perks of be small, she supposed. While the speeder zigs and zags through traffic, she tries to keep a keen eye open for pursuit, glancing at side and rear mirrors as well as peeking out the back window when she can.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 17, 2021, 04:20:33 pm
Merc. I am seeing a timestamp of March 15 @ 8:12 PM for Sin's first action. I posted the time delay on March 17 @ 2:51 PM. Add a day and five hours I'd get back to March 18 @ 7:51 PM for my local time. Not sure when that is for you but it would be three "full" days after your first post although if someone other than Fak or Ghondar acts on the challenge before then the time lock would be lifted! If it's later than that it's just more time for someone else to keep things going :) and it might not take a week to drive from the spaceport to the warehouse.
Curious to see what other skill uses might show up although as I mention Stealth options are a bit more difficult now. I can think of how other skills could be useful even if they aren't the obvious DEX skills.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 17, 2021, 04:06:09 pm
Three successes although they have "burned" the group allotment of Stealth checks so additional Stealth checks will have a higher bar to overcome! Wonder how the rest of the group chooses to act... If no one chooses to act before then Sin could act again about 29 hours after I get this posted.
About those 29 hours. That will be around 01:00 in the morning over here. It could happen, but I might not be awake that late.
I will also assume that we have stopped in an alley behind the space port and picked up Eri’anya by now, so that she can also take part in the challenge. Last but not least, we can change driver while doing so, if that would make any difference.
Seeing as Dredge and Shev are more than eager to help, and they are doing a fine job of it, Sin reconsiders the seating arrangements in the speeder. Also, it's obvious that she is now more relaxed when they have got on their way. "Thanks for the help boys! We made good headway so far, but maybe one of you should drive? I didn't see anyone following us by the way. Did any of you all see something?"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 17, 2021, 02:50:59 pm
The groups skills at Stealth are superb and Dredge's Piloting ability is certainly skill full enough to execute what has been being asked from him although you can't be sure you've shook any tail yet.
Three successes although they have "burned" the group allotment of Stealth checks so additional Stealth checks will have a higher bar to overcome! Wonder how the rest of the group chooses to act... If no one chooses to act before then Sin could act again about 29 hours after I get this posted.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 17, 2021, 02:20:49 am
Shev sits in the back, and quickly catches on what Sin tries to do. "Nice piloting, Cin´ciri." Despite the nickname, there is no mocking in Shev´s voice. "That ought to flush out anyone behind us. Now, let´s make some show for cams , if they´re watching us." Shev looks around, singles out a simillar-looking Arrow, and points to it. "Get closer to him, and dodge to a side alley when we´re blocked by that overhang." Shev is on lookout for other situations where a subtle pass or hidden turn could get them confused with another speeder, and make anyone watching wonder which of the speeders he was supposed to follow.
Shev will try to use Stealth to hide from any onlookers by mixing with simillar-looking vehicles. (https://rolz.org/embed?ahexp226wc:kmd46lvi) (https://rolz.org/info?ahexp226wc:kmd46lvi) Can´t get it much better than this
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 16, 2021, 07:45:24 am
The speeder sags as Dredge shoves his way into the front passenger seat, and the repulsors let out a tiny whine of protest. "A good lift." the massive alien mutters, "Prefer it with the grenade launcher though."
As Sin begins to navigate the streets, Dredge seems alert and engaged for the first time since you've met him. A few times, he nudges the controls with surprising dexterity to move the speeder along the scorching streets.
Dredge will make a pilot check 1d20(14)+10=24 (size modifier for arrow 23 is -2 i believe?)
Dredge will try to take control in a fight
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 15, 2021, 08:12:00 pm
Sin turns to Shev and smilingly winks an eye: "– Sure thing sweetheart, you do say the nicest things! I'm sure neither of us want to get burned."
As Eri’anya hurries of to meet the captain and hand of the card with a tracker, Sin quickly remove the silver cover that have kept the speeder reasonably cool for the last few hours. She reverse the speeder a few meters to the alley so that the rest of the crew can get onboard without too much trouble or drawing attention. Then she unlocks the back door facing the alley so that the rest of the crew can get in.
When everyone is onboard, she slowly (not too slowly) and securely drives the speeder along the road, making two left turns and then two right turns so that any pursuer will be easy to spot, at least if they follow this slightly erratic patern around the two nearest blocks. She tries to time this so that no other speeder is behind them when they stop in a back alley behind the starport. She waits there a few minutes for Eri’anya to catches up to them.
Sin uses the cover of buildings and other vehicles to make it hard for anyone to follow at least without them being obvious about it. This would be an application of Stealth. She is going slightly slower than the normal pace in the city, forcing anyone following to slow down or catch up to the Arrow-23. Either of these occurrences (anyone slowing down or catching up) will make it easy to see if someone is following.
In other words, she is using her extensive knowledge on how to follow someone stealthily to make it harder to follow her. Forcing any pursuer to either give themselves away or pass the Arrow-23 and hope to pick her up later.
An average roll should bee good enough not to make a mess of things.
"– Keep an eye open now, so that we can avoid any further imperial entanglements!"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 15, 2021, 05:44:30 pm
Having met with your contact on the surface Sin leads you to a covered speeder. Pulling the cover off you spy an unremarkable Arrow-23 that doesn't seem to be packing the firepower the paramilitary version would be packing. Not uncommon in these parts so it doesn't stand out. While the cover kept the speeder from heating up too much once it gets going it helps counter the outside heat. You're now on you way to the local operating base but are you still being observed???
If you fear being followed and are going to try to prevent/avoid that tell me how you are going to accomplish that and roll the appropriate skill unless you want me to. The speeder has one Pilot who can make pilot checks although a co-pilot may make a check although it's contribution to avoidance may be more difficult. Both Eri and Sin "know the area" well enough to navigate to the destination but don't need to drive thus could use skills related to local activities. This would be a simple Skill Challenge (5 "wins" before 3 loses, "specials" to be determined).
Now to run this tell me what you want to try using your given skill to do and make a check. I ask that each player only uses any given Skill one time; the group may use any given skill two times before additional uses of that same skill become more difficult. While it'll be ideal if all contribute their skills to the challenge in the interest of getting done someone may take a second roll after three other people, or two other people and three days, have passed. This might mean Merc - Ghondar - Sienn - Fak - Merc again or Yen - JR - Merc ... Yen if three days have gone since his first action.
PS. It shouldn't come to this but who is going to drive should a fight break out?
You leave the Roundup behind heading into the less known.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 11, 2021, 09:14:57 am
"So much for getting a cold one...", he sighs.
Bor follows Sin and Dredge.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 10, 2021, 06:29:16 pm
Sin steps aside to let Dredge pass and follows him through the alley.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 10, 2021, 05:24:32 pm
It is easy enough to see the card to the hands of the captain.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 10, 2021, 04:11:05 pm
Maybe leaving the card with the captain would have been a good idea. We could say one of the crewmen is with us and send the card back with him.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 10, 2021, 07:26:22 am
"This skulking about is a tiresome," Dredge says, pushing past Sin and into the alley. "We should just walk there and get what we want. That's what tired spacers do."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 10, 2021, 06:24:28 am
"Cool down, Cin´ciri!" growls Shev, and those who understand mandalorian know he just called her Snow. It seems with her paleness, avoiding sun, and name that already implied it, he couldn´t resist. "It´s just a tracker, nothing more. Right now, it´s better cover to leave it intact than disable it. Let´s move before the sun gets you!"
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 10, 2021, 03:41:20 am
Sure, but Sin would not know the details of he tracking on the card. So her reaction is to be expected. She tries to have a low profile and here there is a discussion of pumping a ISB-agent almost in the open. She would have a fit!
After being told that the card only track location, she calms down a bit. But Sin is still on edge.
"Get that thing away from me! I have spent all day to make sure you are not followed and you bring a beacon? If you get that back to the ship, I will load everyone else into the speeder. We pick you up on the road behind the space port in 20 minutes. Is that enough time Eri'anya?"
Sin starts to walk slowly into the alley and tries to lead the others along.
"This is a great place to hide, but we should not be standing around for long."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 10, 2021, 12:53:32 am
I think leaving the card with the captain is a sound idea. What say we did just that?
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 09, 2021, 09:31:29 pm
It was already determined that the card doesn't provide anything more than location and even then it's not a long range tracker although in a settlement this size keeping track of it may not be too difficult if a few regional detectors could put it in an area before more accurate locators came in.
While discussing what to do with that calling card I recall the talk of "keeping up appearances" although I earlier suggested it could be handed off to the ship captain who could make it "look like it is still with a ship's crewman."
Now if you really want to deal with it yourself there isn't a lot of transient housing of the hotel/motel variety where you might drop in and sneak out easily. A lot of housing is going to be provided on a work related basis or at least planned in advance.
Title: Re: StarWars: Approaching Impact
Post by: MERC_1 on March 09, 2021, 08:23:58 pm
At the mention of ISB the pale lady starts waiving her hands in the air and makes a gesture across her mouth with her hand and rolling her eyes. Whatever it means she's not happy!
Raising her voice slightly, trying to cut Eri'anya off: "YES, that would be a sin to miss! Those agent types are so dreamy, the cold eyes and hot muscles. Aren't you a lucky girl!"
While talking she points to the card and to her ear cupping her hand around the ear. Then makes a spinning motion with one hand holding out just one finger. At the same time she picks up a security kit from a pocket inside the robe with the other hand, plugging something into her ear and scanning the card.
Making large eyes and with an obvious fake smile: "Tell me all about dream-boy...!
Sin will try to pick up if the card is transmitting more than position, like sound... Would that be use computer? In that case she could try untrained.
I will be playing the character Sin, nice to join you all!
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 09, 2021, 05:41:35 pm
Upon seeing the alien woman, Eri'anya seems to relax a it. "Sin." She inclines her head. "Sorry about the delay. There were some . . minor complications." She joins the other woman in the shadows of the alley, holding up her tracking card. "Before we hit the warehouse, we need to stop at one of the local hotels and rent a room for this while we conduct our business. One of the local ISB agents thinks he's my type and, while I do want to see if I can lure more information out of him, I don't think he needs to know all of our secrets just yet"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 09, 2021, 04:40:21 pm
There is a lean woman standing about two meters from Dredge. Close enough that she can speak with a low voice and still be clearly heard. She is very pale and and with a slight bluish tint to her skin. Her clothes are in soft pastel colors, with a lightly prune colored dress under a soft yellow cloak.
"I was supposed to meet you in the cantina, but I want you off the streets post haste."
A streak of white hair can be seen under the hood of the cloak and her pale blue eyes are reveled as she is holding her sunglasses in her left hand. She clearly avoid looking in the direction of the sun.
"You are late you know. The speeder is parked on the next street. The Doctor sent me."
She steps into the shadow of alley and almost disappear as she steps out of the bright light. Clearly she is trying to avoid any more exposure to whomever may be looking. She turns and looks behind her, stretching out her open hand.
"Come, you are not invisible my blue friend! The others can come as well, or go around the building. Either way you should all come with me in the speeder. This is not the time for introductions."
She stops and looks more relaxed now that she is back in the shadows. Her arm still partly outstretch and her hand open.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 09, 2021, 06:35:52 am
Dredge turns around to see who is speaking, making a perception check if necessary: 1d20 (17)+3=20.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 08, 2021, 09:11:56 pm
As you make your way into the city, you can't help feeling like Dredge is on to something. Something cold to quench your thirst starts to feel like a high priority. That's when you see it, these is a cantina just a block further down the street to your right. It looks almost respectable, in that slightly depressive air of an imperial city. Even better, it's open. It's the smell of old grease and the imperial speeder parked outside that put you off.
"Not that blue isn't my favorite color, but you tend to stand out in a crowd!" It's a soft slightly cloaked female voice, coming from behind Dredge, and there was none there five seconds ago.
"Take a left into that alley, I hope the others will follow." The voice is still soft and non-threatening, but you can sense a bit of urgency.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 08, 2021, 05:01:08 pm
Eri'anya fiddles with her utility belt as she emerges from the ship. She glances around, then heads for the hangar exit. "Let's be on our way. We're a bit behind schedule, but that shouldn't put out the good doctor too much."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 08, 2021, 12:38:55 pm
It's nearing "high noon" and when you get away from shelter the heat is probably something more than just oppressive. The heat of the day generally keeps people off of the streets although the place is far from dead. While certainly not a metropolis the area is built up with generally lower level building that seem covered in reflective material with energy converters on most building. To compare it to what might be known on Earth it's somewhere between a small town and small city with no major "skyline" to speak of but buildings within walking distances.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on March 08, 2021, 09:23:06 am
Dredge heaves himself to his feet and plods out of the hangar vicinity and into the street beyond. "Going to get my stuff." the alien mutters to the group as he gets up. "And unless I'm told otherwise I'm going to find a drink after that."
What is this area like? Is it developed or rural? Are the streets crowded or empty?
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 08, 2021, 12:44:00 am
I think we can move on, though a bit uncertain where to (Shev will vote for a watering hole of some sort :D).
Agreed with Jedi Ronin, though - let´s check our crates as soon as they come to the hideout, if not sooner. Preferrably, when we find our contact (or rather, vice versa) he could maybe contact the crate-movers, and they could check the crates before they get them to any compromising place. If anyone wants to ask what´s the chance agent Marc tagged by chance one our crates, I have a counterquestion - is the risk worth the bit of time we need to check those crates?
Shev checks his surroundings casualy while looking for their contact, as in take 10 on Perception, if needed
Shev scans the crowd and area around them, as they make their way from the ship. Who could they be meeting? He wouldn´t stand with a transparent here, of course. Maybe Goldy knows?
Title: Re: StarWars: Approaching Impact
Post by: StevenO on March 05, 2021, 06:11:01 pm
Having discovered a couple listening devices on the ship you quietly notify the captain of them as a warning and so that they could be removed more "casually" later. You also take that opportunity to leave Lt. Marc's calling card with the ship captain as he's not going too far and can keep it "active" as needed; staying with your ship happens all the time granted the Roundup may be here a bit longer than it originally hoped for so maybe the crew will try to find better accommodations. While you may be ditching active surveillance directly tied to you this is an Imperial controlled settlement.
Travelling light the group doesn't have its own surveillance equipment to use outside of setting up some backdoors into the sensors that watch the ship. The cargo onboard that is destined for your employer isn't readily identifiable; hidden in plain sight is an idea that comes to mind. Just another container with normal stuff in a sea of other containers containing normal stuff.
Eri'anya should note that the group's arrival is a bit behind schedule and that they should be expecting to meet with another involved in the mission to take them all to the local base of operations. Unless anyone has ANYTHING else they believe needs to be done you gather your limited equipment and begin to leave the area not entirely sure who you're supposed to be meeting here or what you might be walking into...
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on March 05, 2021, 03:05:14 pm
I'd say leave things in place - removing them could very well raise red flags. I'll want to recheck the cargo we're actually smuggling before we smuggle it in. Dirk doesn't have any tracking/surveillance equipment to deploy.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on March 03, 2021, 09:25:20 am
Eri'anya smiles. "I've spent lots of time sidling up to others to find out secrets and information. Agent Marc would know a great deal about Imperial activity here, and the line I now have on him can be of use to us. I agree about the card, we can't let it compromise us. In any event, maybe we should get some tracking and surveillance devices of our own ready."
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on March 02, 2021, 03:20:20 am
Agreed : let's leave the bridge and crew lounge devices in place.
"Tactically speaking, we should not disappoint our new friend. I think he expects to see you later and we should oblige him. Or find a good reason not too. These ISB guys are worse than crabs... I like your idea to leave the card in a hotel room. Efficient and not suspicious."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on March 01, 2021, 05:38:02 am
I´d leave the spy devices onboard intact, but tell the captain - we´re not payed to deal with them, plus destryoing them might make more trouble than leaving them intact. As for the tracking device in the card...
Shev turns to Eri "Still want to meet up with him, Goldy? if so, then rent a room somewhere and leave the card there while we meet with our employer. If not, let´s "forget it" at some vehicle, let it ride around the station or even off-planet."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 26, 2021, 04:50:23 pm
Although he wasn't in there long you find one more listening device in the crew lounge area but find nothing in engineering. The devices discovered appear to be low powered and thus relatively short ranged although there is a good chance there many ways it could be received not that the ship has landed.
Bringing the surveillance detector to check the Marc's card finds it's giving off a tracking signal although it certainly appears to be what it is supposed to be. Of course what better way to keep tabs on someone's location than to actually hand them the tracking device assuming they'll want, and hang on to, it. MAYBE this is just so he'll know where to find you if you call for a meeting like you may put a tracker on a child to keep it from getting lost.
While Dirk's pocket scrambler would be good for any communications device, if there's one on the other end to decode it, it doesn't do a lot to mask face to face communications.
Now you've spent a little longer retracing your steps so you should keep whomever waiting too much longer but what do you wish to do with what you've discovered?
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on February 26, 2021, 03:43:59 pm
With no other personal items to collect from the ship, Eri'anya stays outside. She checks the card that Marc gave her. It appeared to be genuine, but one can never be too careful.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on February 25, 2021, 12:49:05 pm
I'd like to see the mess hall and lounge areas searched. Preferrably I'd like to verify the cargo we're illicitly smuggling isn't being tracked but we don't actually know yet which ones those are yet? I do have a surveillance detector - though I think that has a pretty small search range and something that's more useful once we have the cargo we're smuggling and scanning that. Also I have a pocket scrambler which I'll use when in illicit conversation with crew and fellow rebel scum.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 25, 2021, 01:00:49 am
"Haar´chak!" swears Shev, but he quickly catches up. He motions to Bor to leave the device be, at least for now, and back away. "The chakaar´s not here. We´ll get that debt out of him later!" With that, he leaves the bridge. I hope nobody said anything too dangerous out there. When they´re both safely out of the bridge, and hopefully the bug´s range, Shev speaks again. "We´d better tell the captain, but I think it´s better cover to leave the bug be, at least for now. Where else he could have planted something? Call me paranoid, but I suddenly want to check that card Eri got. Thourougly."
If there is some sort of roll needed for Shev´s bluff on the reason of being on the bridge just now, I strongly hope Bor will take that over. What other places do you suggest to look? And am I really paranoid, or is the card a valid target? (questions to the rest of the party)
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 24, 2021, 04:17:56 pm
During his time onboard Lt. Marc was under pretty constant supervision but over the course of his duties/activities had access to large portions of the ship. He was brought to the bridge and given some access from there. He would have also been in engineering to check with the other techs. And finally he would have had access to cargo and crew information and some cargo to verify matching records.
Now if Marc was looking for information that he wasn't already given access to where would that information be most likely to slip?
As for the Lt. he was asking some questions that would be outside the norms for getting the work done but certainly could come up as part of friendly conversation.
As for Bor's reviews it appears there are no alterations to the computer systems and the Lt's access was generally limited although he did need access to a bit of "sensitive" information as part of his inspections; the incoming inspection group would get all the same access. The areas of most interest would of course be the bridge and engineering.
One might also wonder about his interactions with Eri'anya although it does seem she was doing "most of the work" there. She might have even peeked his interest as he did give her a card with contact information to a possibly evening activity.
Some of Lt. Marc's actions can, with a touch of hide sight, be seen as attempts to gather information. He was under escort his entire stay (at least as far as I can tell and am concerned except maybe a trip to the fresher) although it he "did something" it was probably in one of the more sensitive areas; perhaps as troubling is he would have done it while everyone was watching so he must be good.
Now eventually I figure Dirk will had Shev his surveillance detector and then use Skilled Advisor to help with any searches. Using "take 10" that would mean a search result of 10+10+10 eq + 5 SA = 35 for anywhere you want to go looking. I'll assume you use it on the bridge when everyone else is out but where else?
Now attempts by Shev and Dirk to locate a "spy device" turns up something on the bridge that was extremely well placed. Now you shouldn't spend too much time searching but is there anywhere else there may be a spy device you're going to look for? You also may wonder "what did we say when we were one the bridge but the Lt. wasn't there?"
While reaching out in the immediate area with the Force Dirk does feel the presence of another Force User.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on February 24, 2021, 11:21:51 am
"Yeah, that might explain why he was carrying a hidden pistol. I'll go with you and check some things out..."
Looking at the inspector, he says in a louder voice, "Looks like we're in capable hands. I want to make sure I didn't forget any personal effects...", nods and boards the ship once again.
Dirk pauses once on board and considers what they've got time for. Eyes closed he feels the Force flow through him and the ship - anything amiss? 'I need more eyes', Dirk thought to himself.
Dirk walked on the bridge.
"Captain, if you're willing could I talk to the crew about the state of the ship and cargo, just one last readiness check before the inspection and off-loading begins? We might want someone to scan the cargo holds for trackers and communications devices. Our helpful Lt Marc is an ISB agent."
Aside from any hints the Force wants to throw my way and a computer scan check by the crew or Yen_Kaum I'd like to talk to some of the crew - officers and hands on crew - if they noticed anything odd about Lt Marc and what he was doing? Was he anywhere unexpected? Did he spend 'too much' time in any one area? etc
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on February 23, 2021, 07:04:52 am
"ISB agent ? What ? If the tough guy is stressed by that, I'd better check the ship logs..."
I'll assume that the hint for directed toward Bor :) . If not, please discard the actions below
Getting back to the ship (or closer to the ship if the wireless tech are powerful enough to do it remotely), Bor tries to access the logs and the video feeds of the ship (if any). He uses his datapad. He looks for : - file up/download - recent software installation - (video feeds) discreet action performed by Lt. Marc
Assuming I can spend multiple rounds - Full-Round Action : Improve attitude of the ship's computer (if not already Helpful) Alric9696: 1D20+11 → 17( (6) + 11) (https://rolz.org/info?ahexp226wc:kli0p3fd) - Actions (2x ?)search log / video feed Alric9696: 1D20+11 → 26( (15) + 11) (https://rolz.org/info?ahexp226wc:kli0p9iv) Alric2688: 1D20+11 → 19( (eight) + 11) (https://rolz.org/info?ahexp226wc:kli0v3yh)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 22, 2021, 12:19:32 am
Wonder if you´re playing again with our paranoia or we really should worry :D
At any rate, checking logs and such is not a job for Shev, but for guys who actually know something about computers (hint hint). He will be all up for checking the containers that bring the rest of our stuff, though.
"So let´s find our guy, then. Have to admit I´m a bit uneasy knowing we had ISB on board."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 20, 2021, 02:16:06 pm
While doing that consider what might have happened underneath your noses with an ISB agent onboard the ship. Searching the cargo for anything is likely to take too long but are there other areas of interest that could stand a brief search?
Yes Dredge, easy money so far but you're just getting to the real worksite. :D
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on February 20, 2021, 11:15:59 am
Dredge grunts. "So far this job has been easy money."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 19, 2021, 09:47:53 pm
There was a reason I was asking for more extensive equipment requests. You can probably expect that all in a box at your destination although it may not all be "labelled" who gets what.
The Assault Blaster Rifles some were mentioning are used by troops on this world as are some other things.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on February 19, 2021, 06:38:06 pm
When the inspector mentions Lt. Marc, the golden woman nods. "He knows his job well, I'll give him that. I just figured he's always that way." Eri waves Olsen on, smiling graciously. "By all means, Inspector, don't let us impede you. The quicker this gets done, the happier all involved will be."
She does a quick wave of her hand to the group members to bring them together and only starts speaking when she is certain no one will overhear. "Now that we've landed, the shipment will make it's way to the warehouse soon. We don't need to stay here to observe. One of our contacts is nearby, presumably outside the landing pad. Once we make contact with them, we'll be led to the warehouse. If you have gear or other items, now is the time to collect them."
ANd i presume that the heavy and possibly illegal weapons will be shipped to us via container?
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 18, 2021, 03:07:38 pm
Bor's observational skills detect nothing amiss with with the "welcoming committee" although he did hear something about an ISB agent but he can't recall seeing anything out of place during the trip. Perhaps it's just paranoia.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on February 18, 2021, 02:27:08 pm
Bor looks at Inspector Olsen : "Funny how all custom officers behave the same. Lazy enough to overlook the scans but it seems they HAVE TO follow the procedure no matter what..." he mutters for himself.
Seeing Dirk and Shev together and Eri' talking with the inspector, Bor takes some time to observes their surroundings : do the custom team behave strangely ? Is there anything or anybody that seems out of place here ?
Perception checks : I would Take 20 if I have time (Result : 23 (20+3)) If not possible, and if 2 rolls are required : Bor: 1D20+3 → 11( (8) + 3) (https://rolz.org/info?ahexp226wc:klbbcr2d) Bor: 1D20+3 → 10( (7) + 3) (https://rolz.org/info?ahexp226wc:klbbct51)
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 17, 2021, 01:08:54 am
Search "your containers" isn't exactly know as you don't even know which containers are your. With hundreds of containers there's only a slight chance he payed any extra attention to the ones that you are interested in. The "take 20" on a container is probably 10 minutes each. Now if he was "Gathering Information" there are a couple other places to consider.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 17, 2021, 12:45:38 am
"ISB agent, huh? Great." mumbles Shev.
How long would it take to thouroughly search our crates? as in, take 20?
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 16, 2021, 09:49:46 pm
Now you should know Miss that things have an order they can come off. Marc's work will speed things up but we were expecting to get this unloaded quickly anyway. If there is something in particular you were wanting off I'm sure it will come off and get delivered yet today so you shouldn't need to worry about it. ;) It's so surprising to see an ISB agent being so helpful.
By my reading it sounds like Eri'anya is taking the card offered by Lt. Marc with contact information.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on February 16, 2021, 08:04:45 pm
Eri smiles coyly at Lt. Marc. "Expect my call this afternoon. We can set up some other details, then." She notes how Marc addresses the inspection team. Perhaps not all is well in paradise the way the Imperials would have the public believe.
She approaches Inspector Olsen, offering her hand in a stately style. "My dear inspector, I commend you on your diligence to your work. Such men are hard to find in this day and age." She smiles sweetly at him. "Would it be too much trouble if we started unloading what has already been inspected? We have so much to do, and as you know, so little time."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 16, 2021, 06:13:20 pm
I took the liberty to roll Perception checks for everyone (using base scores) to see what kind of "read" you can get from on your guest. Only one decent roll in the batch: StevenO: 1D20+11 → 26( (15) + 11)#Dirk Perception (https://rolz.org/info?ahexp226wc:kl8mgx4u). Eri was 18 and everyone else 16 or less...
If anyone wishes to be included in this departure I can ret-con things a bit.
As you're all preparing to leave most of you are relatively content with Lt. Marc even as most of you also tried to avoid contact with him. Dirk's keen senses realize that while Marc's friendliness seems genuine there may be a bit more too him. Repeated observation has allowed Dirk to notice that Marc seems to be packing a weapon of some sort which he's never pointed out. Is it possible he's hiding more?
Before departing Lt. Marc approaches Eri'anya and hands her a card: Here you are my dear. This card contains my number should you wish for me to send a speeder to pick up you and I guess a couple of your friends for a night out in this desolate place. After waiting for a reply and saying farewell to the rest of the upstanding citizens on the crew he heads off the ship in front of you. "Official business and all." As Lt. Marc is leaving you also see what you assume to be the standard "greeting party" coming toward the ship although seeing the Lt. the leader of that group addresses the other Imperial loudly enough that you can hear some of the conversation. You are also greeted with an oppressive wave of heat as it may be nearing mid day here.
Ah, AGENT Marc! I wasn't told that you would be arriving aboard this ship. How goes the Rebel hunting? Sniff out any more problems before the dirt makes it planetside? I know there's more pressure on us now to catch any smugglers but you know this ship is LATE and has high priority cargo on it.
No rebels this time inspector although if you people did a better job down here I wouldn't need to be here trying to figure out your mess. I also do know that this ship has some expected cargo on it. That is why I started doing YOUR JOB while we are the way in. It shouldn't take you too long to fill in the last few blanks and dot the Is and cross the Ts and get things off in a timely manner. I'd hate to hear about delays caused by your team incompetence.
With that you see Lt. Marc hand a datapad over to the inspection team before storming out. Now out of my way, I've got work to get done before tonight.
Such friendly people you meet when hauling cargo. Captain Jack comments as he gives a slight signal to Eri'anya who recognizes the lead inspector as one of those people who occasionally lets things slide through customs.
With the Lt. gone the inspection Team approaches the RoundupAG. I am Inspector Olsen and am here to ensure you are in compliance with Imperial and planetary regulations. We have been informed of the situation surrounding your arrival in system and are sorry about that although that does not affect how we do our jobs. Agent Marc however has taken it upon himself to give us a good start on the process. It seems he has had access to large portions of the ship so most of this should go quickly. It seems he has also run the checks needed to allow you to leave the ship so you may depart when ever you are ready.
Inspector Olsen seems a bit rattled and like he may have more to worry about or maybe say. He certainly seems surprise to see Marc get off the ship.
Taking a moment for any actions before leaving the RoundupAG. We may also be joined by Merc's character at least momentarily.
Cut Scene - Being a shadow on the wall it seems the people you were supposed to be picking up are going to be late. More time in this heat isn't what you were hoping for although it does give you time to make more observations. One observation you were NOT expecting to see is what is clearly an agent of the Empire coming off of the Roundup. You wonder what it learned, may have learned or did while onboard. You know the inspector should let your passengers through without much hassle, credits can do that, but what else might that group have picked up?
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 16, 2021, 02:50:30 am
Shev leaves the engineering to the crew, picks his belongings and bids farewell to the captain. "Ret´urcye mhi, captain. Wish you luck with the repairs.". The mandalorian then looks for Eri, but when he sees her with lt. Marc, he pauses for a second, and only nods at her. After that, he looks up Dirk, and approaches when no imperial is around. "Know where to find that hammerhead doc? Try to get it from Goldy, without the imp loverboy knowing."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 14, 2021, 06:51:29 pm
With no more distraction and a little bit of a help you make decent time to the planet although you are approached by several patrols along the way. The planet almost looks like eyeball except it's not your typical tidally locked planet. The center of the eye appears to be a mountain ring surrounded by green while it seems the rest of the planet is mostly blinding. You're a few hours late as you begin your approach. With Bor at the controls you should have no trouble getting this thing down on the city/spaceport which is some distance from the center of the eye which also appears to be the main focus of military activity.
Coming in over the city it's mostly low building. It seems most structures have energy collectors on their roof tops. As far as spaceports go this isn't all that much with basic controls although you're sure the VSD in orbit may have override control; it's a standard class port at best. After a bit you are down.
Welcome to Dramadas 4.
I'll get to departures later. Hope someone else is enjoying some nice weather, where I'm am it's been feeling a bit like Hoth with wind-chill well below -40. Not that you have to worry about those temps on Dramadas :)
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on February 12, 2021, 10:23:55 am
I'm cool with proceeding Dirk would have his side arm with him unless it's in an area where the Imperials would really frown on it. I assumed - could be wrong - that a blaster pistol wouldn't be out of place most of the time in most places.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on February 10, 2021, 03:41:00 am
Bor would gladly accompany Eri' and Lt. Marc to see "what the planet has to offer". He keeps his hidden blaster, utility belt and security kit (if given time to pick it up in his bunk).
Looking and smiling at Lt. Marc : "Will I be allowed where you are bringing us with my big boots ?"
We can proceed to the next scene as soon as you are ready :)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on February 10, 2021, 12:05:04 am
Shev will stay in the engineering, overseeing things. He has the imp techs around (if they haven´t departed, but there was nothing said about that), but he´s not exactly a chatty type. Shev does sport his wrist-mounted blaster, and if asked about that, he´ll flatly reply it´s part of the mandalorian code.
I think we can move on (as soon as Eri stops consorting with the enemy, of course :D)
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on February 09, 2021, 07:27:17 pm
I'm happy to push forwards to more interesting stuff if Lt. Marc isn't going to bust us for something.
Eri wouldn't probably be carrying a weapon on the ship.
The golden-skinned woman waves her hand gently, as if dismissing concerns. "No, no, you shouldn't be surprised by the appearance of too many of the other crew members this time around. We do have crew rotating every once in a while, such as now, but by and large the staff tends to remain the same."
"Bribery, dear lieutenant? Perish the thought. It seems your superiors have a higher quality in mind for you than what poor fare we could possibly offer you." She gestures him over to a crate, which, sure enough, is marked with Imperial Army seals and postmarked from Glova. "The ledger indicated a case of fine liquors, no doubt intended to lift the spirits of His Excellency's courageous officers, the better to inspire the soldiers under their leadership. As for this evening, just let me know when the speeder will arrive and I'll have myself and whichever friend ready to go."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 09, 2021, 05:08:59 pm
Dredge should know he has little chance of moving such a container by hand.
Looking at Eri'anya the Lt. says, "A Feeroin you say, can't say I've ever seen one. You say they're strong, that may be but perhaps not too bright as containers like these are things even a load lifter could have trouble with. Any more odd alien species onboard that I should be aware of.
Now you aren't trying to bribe an Imperial Official are you? Of course inventories on ships like normally have some allowances and if a bottle or two of fine liquid encouragement happen to end up where they shouldn't that's expected. As for anything else I'm on duty although maybe later... I could send a speeder for you and perhaps a friend or two later; just thinking you might have some free time on your hands later."
Perhaps I should have asked this earlier but who is going to be packing heat? Most of your weapons are medium or smaller and I'd assume not obvious but if you're carrying a large weapon around the ship it may not look quite right even if it's legal to have.
Not sure how much longer everyone would like to playout this situation: you've got an agent of the Empire on board who seems to be starting the basic customs examinations before you make landfall. It seems Eri is accompanying and aiding him in this while throwing some flirtation his way. Wondering if anyone else has anything they want to do on the way in since your guest has arrived and he appears pretty harmless.
The tow you're getting does make a difference although you may be a little late getting into port.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on February 07, 2021, 11:14:54 am
"Haven't you seen a Feeroin before, dear lieutenant? Good help is hard to find, so we have to resort to using brute labor for containers that don't require a load lifter." Eri's face goes a bit sour as Dredge attempts to lift the create. "Though perhaps our faith was misplaced in this particular situation." She waves Marc deeper into the cargo hold. "Well, pay him no mind. I can show you the real prize today, something extra special for the garrison officers, postmarked directly from the planet Glova." Her eyes twinkle a bit. "It's something any fine man can appreciate, particularly if he has a good appetite."
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on February 05, 2021, 07:59:34 pm
Seeing the Imps enter the hanger bay, Dredge grunts and makes a show of lifting something heavy. Choosing one at random, the Feeorin steps heavily over to a cargo crate and attempts to pick it up. With a grimace, the alien quickly realizes he might have chosen poorly.
Dredge makes a strength check 1d20(3)+10 = 13.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on February 05, 2021, 11:31:42 am
Well you soon make contact with the small Citadel Cruiser which locks on with it's tractor beam and adds it's engine power to the Roundup's. The increase isn't much but on a ship this slow it doesn't take much for a large increase in speed. With the arrival of the Citadel, which was also docking a pair of TIEs, the Imperial techs depart to the Devastator which then leaves with Alpha flight to return to the ambush zone.
With no objections to his presence Lt. Marc remains on board and begins the customs process to minimize any delays in unloading. Getting into the cargo hold he catches sight of Dredge and asks his escort: What is that and why is it here in the cargo hold?
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on February 01, 2021, 01:12:45 pm
"I'll be on the bridge if anything is needed," Dirk nodded to Lt Marc and Eri'anya and watched them pass, still keeping an eye on the imperial contigent for any worrying signs of breaking with protocol or curiosity before making his way back to the bridge to keep an eye on how things were proceeding.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on January 30, 2021, 06:12:44 pm
Eri'anya giggles over the lieutenant's invitation. What better way to gather information than to be a the side of a man who knew something? She softly hits him on the arm and tucks a strand of hair behind her ear. "You're so funny! And so unlike the other men in my life!" She smiles coyly. "I think I can arrange a leave from my duties to attend your party . . . and maybe more." She saucily arches her eyebrow.
"But business before pleasure, I think. Truly, if you can arrange a mechanic team, it would be wonderful. Most people don't realize what it takes to maintain a freighter this size, and that's without the extra circumstances such as this infernal rebel activity. I hope your work goes quickly and smoothly so that this nonsense comes to an end."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 29, 2021, 12:29:36 pm
While rolelplaying is good it's not always possible for a player to accurately represent the character which is why I ask for rolls. Here's what I had for Dirk. SteveO: 1D20+11 → 13( (2) + 11)#Dirk Perception (https://rolz.org/info?ahexp226wc:kkijdnnl) SteveO: 1D20+16 → 31( (15) + 16)#Dirk Gather Information (https://rolz.org/info?ahexp226wc:kkije9hr) SteveO: 1D20+16 → 24( (8) + 16)#Dirk Persuasion (https://rolz.org/info?ahexp226wc:kkijf5q0) SteveO: 1D20+8 → 28( (20) + 8)#Dirk Bureaucracy (https://rolz.org/info?ahexp226wc:kkijgji7)
Looking at Persuasion to Change his attitude I guess that's 8 (d20) +6 (SAM) +2 (SF) +3 (CHA) -2 (attitude) = 17
The Lt. responds well to his greetings and seems to take a more friendly stance with the exotic woman and very stately gentleman who welcome him. It seems he's very willing to tell you all about the state of things on the planet although you sense some make take a bit of lubrication to flow more easily.
Actions on the surface appear to be yielding results. The main city, Impact, hasn't been responding as actively lately although I've heard our lines have been told not to press in yet. Rumor is the city has some sort of disease running through it and we don't want our good men to get it. Their loss is our gain however so now we're working extra hard to keep any rebels from coming to help the city. That's why you were stopped early but you're no rebels.
In more exciting news I believe there was supposed to be a new club opening tonight to help boost morale. I even think some of it's stock is supposed to be on this ship which should move it to the front of the line when it comes to unloading. Now that I'm here I can even start going through the customs process to minimize any delays on the ground. I don't believe I'm needed back at the interdiction point today so if I can ride in with you I'm sure we can speed things up. Besides that, I wouldn't want to miss the opening although having a date could really boost my standing to some of the men. ;)
I sure hope you don't plan on leaving the city. Although I haven't seen any reports about it some have mentioned a noble bringing a Krayt Dragon or some other desert monster to the planet to hunt for fun; if true I'd hate to run into one of those beast outside the city in anything less than a JUG.
Getting a report from the Techs it certainly appears that the damage to your hyperdrive is likely caused but uncalled for military action. I believe we can get the Empire to cover repairs. Normally it'll take a few weeks for the parts to come in but I know there happens to be the parts you need on world and will see if I can get them released to you sooner. As for the repair time it can often take a bit to get and facilities to help with the repairs. As Mr. Templar points out in the codes a ship like this actually should be given priorities right behind official ships due to it's economic importance; it may take a few days to get a full work crew available but I believe you can get enough help to start working on the replacement as soon as it comes in.
Is there something else I'm missing?
For the most part none of you have noticed anything off about these Imperial personnel. The techs seem competent at their job and Lt. Marc seems to be a bit more chipper than when he came onboard although he seems to have a bit more expertise than your typical experts.
As your sensor reading come back it's looking like there may be an entire Imperial Heavy Squadron in the system. Seems to be one Victory Class Destroy in orbit near the large circular region on the planet and another VSD in orbit plus a few more heavy capital ships and a large number of smaller ships. Perhaps a sneak attack from a fleet could get in but smaller and fewer ships seem to have little chance at getting through. A direct approach from space to reach Impact. As for the planet itself you can get surface readings near the circular area of impact but the rest of planet under direct sunlight is next to impossible to get readings on especially with this ship's sensors.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on January 28, 2021, 03:13:27 pm
So, I'm kinda waiting to see what Lt. Marc has to say about all this before I have Eri say any more. Want to make sure I don't tip our hand with an errant comment.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on January 25, 2021, 08:39:46 am
"Good to have you onboard Lt," Dirk nodded to Marc. "We were really worried there for a minute. We're also concerned about all the talk concerning these Rebels. Do you really think they'd be able to attack us? But I agree, we'd best start our approach at sub-light. No need to delay our shipment. Sounds like our cargo is needed by those planet-side." Dirk said in a re-assuring voice, reaching out a bit through the Force to calm the mind of the Lt and put him at ease. He might get talkative and reveal something useful. Or at the very least be helpful in moving them along.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on January 25, 2021, 03:22:25 am
Assuming you're aiding a skill check you'd be rolling the "appropriate" skill shooting at DC 10 which is pretty consistent especially with your trained skills at this level.
Ahem... Sorry for the mistake. Corrected the dice throw with a +3. Bor: 1D20+3 → 12(9+3)#Aid Another (https://rolz.org/info?kk5ma6wn)
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 20, 2021, 12:59:12 pm
Assuming you're aiding a skill check you'd be rolling the "appropriate" skill shooting at DC 10 which is pretty consistent especially with your trained skills at this level.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on January 20, 2021, 10:06:55 am
Assuming that the bridge is where the cockpit is, Bor will try to discretly step in to help Eri with her tentative to get information.
Bor: 1D20 → 9(9)#Aid Another (https://rolz.org/info?kk5ma6wn) Can I start using d20+10 ? :)
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on January 20, 2021, 01:36:55 am
At the imperial tech´s reply, Shev tenses and rolls his right hand into a fist. It lasts only a second or two, and he acts normal again. "That explains your high guy´s offer to tow us and help with filing a claim." He shrugs. "Bigwigs on both sides flex muscles and it´s us regulars who take the mess. Hope to be doing some shooting soon for a change. Anyway, take a look at the hyper, but there´s not much to do with it. Not without a docking crew and facilities, anyway."
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on January 19, 2021, 05:03:37 pm
As they walk, Eri'Anya analyzes Lt. Marc. He seemed to be exactly what he claimed to be, a typical young Imperial officer. Junior grade, if she was reading his pips correctly. She kept glancing up at him. Perhaps she could tease something out of him about the current goings-on. "How does it fare with your squadron in this sector? Is the siege progressing well? Anything exciting or interesting going on?"
"And this, my dear lieutenant, is the bridge," Eri'anya says with a small gesture of her hand. She steps over the console where she can find the data reports. "Do you need a data port, or just access to the monitor?"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 19, 2021, 01:52:07 am
Oh, you didn't know. You were forced out of hyperspace with a gravity well projector. There's a well contained rebel presence on the planet and have been running an early stop check the last few days. Normally you should have had clear skies at least until you were about to make the planet.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on January 19, 2021, 01:02:55 am
"Yeah, a deadly myth, that we are." Shev growls while working. "Right now, I´d like to kill the navigator. What kind of big rock did he forget? Thought this part of galaxy was well mapped."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 18, 2021, 01:39:42 pm
Oh gosh, is that a Mandalorian? I thought they were a myth but to find one working engineering on a starship... better than fighting agaist them I guess.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on January 18, 2021, 12:26:26 am
Shev won´t go out to meet the imps, but he´ll stay at the engineering and help with what needs to be done. As Eri takes the lieutenant, I guess the rest will come to engineering either with Dirk or with a generic crewman.
When the imperials arrive to the engineering, they find the crew at work, trying to mitigate the damage. Shev does his best to assess the damage done, and coordinate the rest to endangered systems. "Feel free to join the party." he waves at the imperial techs without as much as giving them a second glance, and concentrates on his work
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on January 17, 2021, 04:49:30 am
Bor will stay in the cockpit, waiting to fly the ship.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on January 16, 2021, 03:53:24 pm
Eri'anya will go down to the docking ring as well. She motions to Lt. Marc. "I can show those reports, Lieutenant. If you will follow me, please."
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on January 16, 2021, 05:12:32 am
Dredge is going to go down to the cargo bay and stand guard passively. If the imps approach he'll assist the crew in moving heavy crates around, but otherwise he's not interested in hard labor. He'll leave the blaster with his things in his bunk.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 15, 2021, 06:29:37 pm
As you're discussing specifics the small Imperial Shuttle docks with one of the ship's airlocks. Without any resistance three Imperial technical personal come on board after which the shuttle returns to the cruiser it came from. One introduces himself as Lt. Marc and and the others as Lyn and Yang. I'll need to see the ships data reports and if you'd like to file a claim against the Navy we can start that process depending on what we find. While I'm doing that if someone can show the others to your problem. If you believe the sublights are fine we can get underway; if needed I can have a Citadel come to give you a tow and replace the Decimator in our escort.
The Imperials appear to be wearing padded flight suits with utility belts. They have with them a portable computer, presumably for diagnostics, and have a data pad for bureaucratic work. The seem to be Indifferent to the group as they are just doing their job.
I know Dirk said he was going to go and greet the party and assist. If anyone else wants contact or to assist that may be helpful otherwise a crewman will handle which ever "job" Dirk doesn't want: either taking techs back to engineering or going over things which may happen on the bridge.
While I can roll them if you want plan to have contact with the techs I'll ask for a Perception check. If you believe you have other skills that could be helpful you may wish to roll those as well.
On a meta game note if anyone thinks things are dragging and that I might "speed things up" feel free to PM me or reply here (preferably in spoilers) or the recruitment thread. I maybe haven't uttered "ROLL INITIATIVE" yet but I do hope it doesn't feel like I'm dragging things out. Maybe I should have opened with a shoot out... I know we're just getting out of the holidays and into a new year while the United States seems to be having some issues.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on January 11, 2021, 01:52:09 pm
"Here they come. Nobody has left any suspicious items in their bunk ? Who's gonna go and meet them ?"
Looking back at the instruments and over the intercom : "To all crew : I'll restart soon the sublight engine. No damage identified but I cannot guarantee their won't be any little jump."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on January 11, 2021, 12:27:57 am
When it´s confirmed that imperials are on the way, Shev quickly scans the enginnering if there´s something out of place, but it´s only out of habit. After all, Roundup is a legit ship, and its crew knows all about the imperial protocols
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 08, 2021, 04:57:09 pm
Lost your hyperdrive you say? I guess we can send over a couple techs to take a look but there's not much to do for that out here. If your sublights are good you should be able to get it fixed dirtside. We aren't a towing service although you might find someone who'd help you through sublight.
When the techs arrive proceed on the provided course with your escort. When they are finished you can link up with the Decimator and they'll take them off your hands.
Be careful, we anticipate a rebel response to a situation they are experiencing on the surface. They may not target you in an attack but you could still be an opportune attack or get caught in crossfire.
Out.
With that you see a small shuttle leave the hanger of one of the cruisers and head your way.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on January 08, 2021, 01:26:57 pm
Dirk looks at the captain. “I’d like to assist the Imperial inspectors. Make sure they have everything they need. I’ll head down when they’re coming over.”
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on January 07, 2021, 09:15:00 am
Eri'anya taps the comm panel. "Imperial cruiser, your offer of assistance is much appreciated. Our engines took a bit of trouble when we came out of hyperspace, so any help we can get would be useful. Wouldn't want any of our cargo to spoil before the Imperial Army gets a chance to eat it."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on January 04, 2021, 10:00:10 pm
"What´s hidden was hidden from customs´ guys who will be more thourough than soldiers." replies Shev to captain´s question. There´s not much to do with the ´drive aside from giving last rites, though. If you think it helps you get it sorted out, bring the imps over, captain."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on January 04, 2021, 01:24:45 pm
No boarding party yet big guy; just a very rude early hyperspace exit. We've got the Imperials asking if we require assistance which could have them send some people over. You might handle a boarding party but we're still a long ways out and even those fighters are likely to mess us up.
It seems we've blown the hyperdrive but at this point I'm not sure what they can do about except verify that it's blown. Maybe they'll provide some compensation dirtside to get it repaired but we're talking about military bureaucrats although they shouldn't need to come onboard now to do that. As Eri'anya says we don't have anything to hide except may maybe him and a couple sidearms but who knows if they try to jam us up.
We should still make it planet side within the day even if we're now a little late; a tow might help that but we'll probably have to meet or wait for that.
Engineering: Do you have an opinion on if having the Empire send assistance or not would do any good?
Dirk, I hear you've got a way with words if you want to speak with them; you may smooth things over better than I would after messing with the ship.
This can go either way. You might ask/barter for some level of assistance or you could go it alone. Letting the Imperials onboard shouldn't find anything. I've already mentioned that you'd get an escort to the planet.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on January 04, 2021, 08:59:57 am
Dredge elbows his way onto the bridge, seriously decreasing the amount of available walking space. In his left hand he holds an oversized blaster pistol that still somehow appears diminutive in his massive grip. "Boarding party isn't a problem. If we can't trick 'em, we take 'em. The big ships are harder."
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on January 04, 2021, 08:41:02 am
The golden-skinned woman nods at Bor. "We have taken all the precautions necessary for this undertaking. The cargo should be fine for an inspection." She swivels to look at the captain. "However, it's not my place to decide who to bring aboard."
I know StevenO said we could speak for the captain, but I'd like to get more consensus from the group before we proceed.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on January 02, 2021, 02:48:21 pm
Happy New year to you all. I wish you the best for 2021
"You are a little early, so we will blow up your hyperdive", mumbles Bor, looking at the comm' panel.
Then, looking at the captain : "You've heard Dirk, cap'. If you want them to help fixing this mess, we have to let them come aboard. Are you confident that the special cargo camouflage will hold-up ?" he asks looking at both Eri' and the Captain. "I don't think they will look very closely but if they follow the rules, they will inspect the cargo and our credentials. And some of us may prefer keeping the Empire as far as possible..."
Considering the answers regarding the distance and the... Time to destination proportional to the story ;) , I would say we ask for help. I do not think Bor has any reason to fear the Empire and as we have supply for them, we shouldn't have problem. It would also look "less suspicions". I guess.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 31, 2020, 04:36:48 pm
I guess the other question is will we make it to Dramadas quickly or slowly without Imp help? Various accounts state that in-system travel by sublight could take days or weeks.
While it could pose some problems, have some Imps on board to assess damage/help with repairs gives us a chance to monitor their communications, plus pick up information about these groups of ships (and possibly the battle group they are attached to). Given that we have stuff for their garrison, they might be inclined to help us get underway fairly quickly.
As far as your engines go your sublights would be fine although they are slow. Where the "original plan" would have seen you a few hours out now you're a bit further than but still not more than a day. In a meta sense you'll be going "the speed of plot" reguardless... maybe I'm not supposed to say that :(
To put the trip through hyperspace in terms of sleeping you expected your alarm to go off at 5:30 (and you're someone who gets up with the alarm instead of before) where as the interdiction came bursting through the door at 5:15 just to throw off your circadian rhythms and put you at a disadvantage. It may not mess up your timetable that much except to make things irritable and not quite in sync with what was anticipated.
Shev and Bor with some Advice from Dirk could make a much better review of the hyperdrive system but it's unlikely to be able to make what would now be a micro-jump any time soon. It'd seem that cruiser is going to want an answer before you could fully evaluate things except to know the hyperdrive is toast.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 31, 2020, 03:43:18 pm
I guess the other question is will we make it to Dramadas quickly or slowly without Imp help? Various accounts state that in-system travel by sublight could take days or weeks.
While it could pose some problems, have some Imps on board to assess damage/help with repairs gives us a chance to monitor their communications, plus pick up information about these groups of ships (and possibly the battle group they are attached to). Given that we have stuff for their garrison, they might be inclined to help us get underway fairly quickly.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 31, 2020, 02:39:19 pm
Despite Shev's efforts, which the crew consoles are at least as well as they would have done, it seems the sudden end to the hyperspace trip so close to the intended destination has burned out the hyperdrive. It is going to need a major overhaul, rebuild, or maybe even replacement before the ship will make another jump. Ideally this work is done at a shipyard but it can certainly be done is less well equipped locations. At least parts for a CEC hyperdrive aren't so hard to come by.
After what seems like forever your coms crack back to life: Roundup AG, your identity is confirmed and scans reveal no anomalies. You are a little early; do you require assistance? If not you will be transmitted a flight path momentarily. Flight Alpha and VT-49 CB18 will provide escort; do not deviate from your course.
Further sensor readings show an Immobilizer and Strike class cruisers almost on top of you. The smaller ships are TIE Fighters while a few VT-49 Decimators are also close by. There are also many more distant contacts.
You have a hyperdrive that has effectively been destroyed. Dirk's bureaucratic knowledge lets him know that damage should be reported quickly if you expect the government to take any responsibility for damage but accepting immediate assistance is inviting a boarding party onboard. How does the ship wish to reply when asked if it requires assistance?
Imperial ships are currently indifferent to you. You can hear communications over open coms but there are other encrypted com channels being used. There is an opportunity to learn/get more here depending on actions taken.
Looked up replacing a x3 hyperdrive on Frigate sized ship would nominally cost 75k for the drive, needs a DC 22 Mechanics check to install, with it taking 100 man/days to install with a minimum work force of 10. The ship is likely to be system bound for some time. All of this may not matter but is something that could be negotiated or I'd be interested in hearing other ideas.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 30, 2020, 11:13:05 pm
Dirk nods at the captain and speaks into the comm.
“Yes sir, awaiting instructions. We were told this was a priority shipment to support the Imperial effort. Standing by...”
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 30, 2020, 12:30:12 am
As the crew gives him the report, Shev tries to shut off the hyperdrive as quickly and carefully as possible, which is not much. Finally, the ´drive seems to go quiet. "How bad´s the damage?"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 29, 2020, 11:44:45 am
The crew at engineering will report to Shev that they subspace engines appear fine but the hyperdrive hasn't responded well to suddenly be called to pull the ship out of hyperspace early. It's over compensating and heating up rapidly with a high risk of burning out. This is why a backup hyperdrive is often a good idea as it can still pull a ship out of hyperspace without using the main drive.
I'm thinking opinions vary on how "hyperspace" travel works in StarWars. The way I see it working is that the hyperdrive is essentially a cannon that "fires" you through hyperspace at some designated target. Leaving hyperspace early would require an active hyperdrive which would be why it may seem a hyperdrive is "always on" during flight as it needs to be on as a safety measure but without a hyperdrive a ship would eventually arrive at it's destination.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 28, 2020, 04:02:37 am
(https://rolz.org/embed?kj8dm6sb) (https://rolz.org/info?kj8dm6sb) You know, I think Rolz hates us
The "help with engines" is basically asking for Aid another from the crew, if applicable
"On it." replies Shev to the comm, and rerouts energy from the damaged engine to still working ones. The power intake makes them whine in high pitch, and another one goes off due to the stress it was never meant to take. Shev curses, and quickly reduces the power. "It may take a while." He turns to the rest of engineering crew. "Make a quick check-up of port engines, and see if they´re in working order, I´ll do the starboard. Hyperdrive must wait."
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 25, 2020, 07:57:29 pm
Grumbling, Dredge picks himself up from the floor with one meaty hand. With the other, he palms his heavy pistol. "Either we're about to be boarded, or I'm about to have a talk with the pilot." he mutters, flipping off the safety.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 24, 2020, 07:03:25 pm
. If someone wants to speak for the captain (most likely Dirk) you're welcomed to it.
Roundup AG you say? Please stand by for confirmation...
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 24, 2020, 06:48:08 pm
With no help forthcoming from too many angles, Eri'anya hits the comm panel. She remembers the area is under Imperial blockade and decides to risk a gamble.
"Imperial cruiser, this is the stock freighter Roundup AG, hauling foodstuffs to Dramadas 4 for your local garrison. Please advise us on how you wish us to proceed."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 24, 2020, 12:45:21 pm
I'd almost say let's have Bor's roll Aiding Eri's but that isn't going to happen. I think that Eri's checks including a +2 from Shev. At -5/10 this means 14 to 10 squares, 9 to 20, 4 to 30, -1/40, -6/50, -11/60, -16/70... considering its DC -15 to notice a Colossal target that isn't trying to hide that's not too bad; DC -5 for huge. So what's out there....
Sensor pick up a huge ship that is almost on top of you and another huge ship that is also close. Besides those you pick up a dozen tiny ships in the immediate vicinity some of which appear to be rapidly be approaching weapons ranges. A couple other ships that are a bit smaller than you seem to be nearby.
You've clearly fallen into a trap! The question is by who and what will it take to get out of it?
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 24, 2020, 11:11:01 am
Bor exhales slowly after the ship exists the hyperspace and comes to a stop. He looks first at the co-pilot : "Good job." and then nods to Dirk. "Everyone's ok ?"
[Assuming Shev is physically in the engineering bay and not at the eng. console] Over the intercomm : "Engineering. Eh.. Shev. Hyperdrive is off. Thrust kept at the bare minimum. Any need or advice ?"
Hearing the unknown voice and Eri's question, Bor tries to notice their "new friend".
Swift action to communicate with Shev over the intercomm Standard action : Starship perception Bor: 1D20+3 → 7(4 + 3)#Perception check (https://rolz.org/info?kj33ozar) --> We definitively need to clean the windshield...
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 24, 2020, 09:26:03 am
Eri'anya avoids tapping the comm panel for now. "At least it doesn't sound like pirates." She tries the sensor sweep again. "Let's see what's out there." Her voice sounds out across the bridge. "Can anyone see out a viewport? Do we have a visual on anything out there?"
1d20+10=14 (https://rolz.org/info?ahexp226wc:kj2zw89d). I blame the ship, but i hope a 14 will at least give us some information.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 23, 2020, 10:56:17 am
GET THAT HYPERDRIVE SHUT DOWN BEFORE IT DOES SOMETHING WE AL REGRET!
Bor trusts the information that there shouldn't be a mass shadow in their path. Perhaps pirates put something in the way but he has heard of a technology that can replicate Mass Shadows and mess up hyperspace travel. Not surprisingly the sensor results Eri gets can't make sense of the Mass Shadow as this isn't even a combat ship much less a research ship. This the inspiration from Dirk Bor has the ship as ready as could be expected for emergence from Hyperspace.
With that the ship lurches out of hyperspace suddenly tossing Dredge from his bunk although Bor does a great job keeping the ship under control. They hyperdrive wasn't expecting that so close to exit and may need immediate attention to avoid damage. Before your sensors get realigned the com channel opened by Eri'anya has a voice come over.
Unknown vessel. Identify yourself at once or be destroyed.
Pilot checks still include the users DEX so Bor would have rolled a 16; very good considering the ship's performance. I'll put Dirk's Skilled Advisor bonus on that making it 21 which is almost unheard of for a ship like this.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 23, 2020, 12:51:56 am
Shev takes a startled step when ship lurches violently, but remains standing. "Status report!" he jabs his finger at one of the reluar crewmembers, not bothering with name nor rank. "Keep me informed if something worsens." The mandalorian quickly sits to the console and punches several keys. Then he opens comm. "Rerouting power to you, Goldy. Try again."
Standard action for Aid another to Eri (if applicable) (https://rolz.org/embed?kj125csb) (https://rolz.org/info?kj125csb)
I assume it´s Use computer. Made it only so-so
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 22, 2020, 05:20:54 pm
Eri'anya clutches at her duty station as Bor swerves the ship, the inertial dampeners not quite doing their full job. She was going to have to talk to the captain about that.
She begins punching buttons on her console. "Raising shields!" Her hands fly across the console. "Initiating sensor sweep! Something's wrong! I can't see a thing!" She slaps at another button. "Prepping comm system for possible SOS!"
Swift action for shields.
Standard action to notice targets: 1d20+8=9 (https://rolz.org/info?ahexp226wc:kj0lxbg0). Oof! That's going to hurt.
Swift action to get comm system ready for use to hail other ships. 1d20+8=25 (https://rolz.org/info?ahexp226wc:kj0m1j56). Well, at least we can talk to whoever is out there that wants to respond.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 22, 2020, 05:19:13 pm
Dirk looks up startled and towards Bor, starting to make his way over there.
"You'll do fine pilot, you've trained for this. Just do what you know needs to be done."
Bor gets +5 on the skill check
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 22, 2020, 02:25:40 am
"Holy moly ! What's that ? BRACE !!" Bor takes the ship out of its path to avoid the hazard.
Bor: 1D20+11 → 18(7 + 11)#Knowledge (Physical science or tech) check (https://rolz.org/info?kizozaaw) This roll in case knowledge can help identifying the hazard and avoiding it more efficiently
Bor: 1D20-10+5+3 → 13(15 - 10 + 5 + 3)#Pilot check w/ malus and w/o DEX mod (https://rolz.org/info?kizp0qwm) Pilot check. My understanding was that I had to remove my DEX mod (so I removed a +3).
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 21, 2020, 06:34:59 pm
We're headed toward a secured world. Last check the Empire controlled the space around the planet and the plan was to jump in far enough out the we don't spook them. When we get there it's "follow instructions" and if there's trouble the standard procedure is to call for help and try to hold out until it arrives or a new jump can be calculated. As far as evasive action is concerned we're pretty much as slow and lumbering as they come; here we use that non-threatening nature to sneak by.
I see the Feeorin has decided to catch a bit more rest. Not that it bothers me.
As the hyperspace clock starts to wind down an alarm sounds: MASS SHADOW DETECTED!!!!
What are you going to do? You're heading right for it!
The Action applies a -10 size penalty to Pilot checks with no DEX mod to negate any of it. The computer system is just INT 12 so there's not much help there either.
If you want to make skill checks go ahead a roll them and post the result - preferably in Spoilers.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 21, 2020, 07:42:11 am
Dredge acknowledges the holochess game with a grunt, stands, and returns to his bunk. He's not getting paid enough to help fly a starship.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 21, 2020, 04:12:05 am
As soon as he is awoken, Bor makes sure his utility belt and hidden blaster are secured and goes to the cockpit.
(Assuming Captain Jack is in the cockpit when he arrives) : "Captain", he says nodding his head in his direction, "I'll take the pilot seat offer."
He sits in the pilot seat and gives a tap on the co-pilot shoulder : "Okay _insert co-pilot's name_, let's make it quick and smooth", he says with a smile. Setting his sit to his morphology and looking at the co-pilot : "Can you give me the system status and run me through the out-of-hyperspace procedure ? What is the vector to Dramadas once we are back to real-space ? Any hazard expected ? If things go south when we exit hyperspace, do we have an emergency evasion pattern ?"
Once this is done, if asked : "Helmstation ready."
EDIT : Typo
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 21, 2020, 12:58:28 am
At chess table: Shev takes the gauntlet back and readjusts it. "Damage is fine. It has a bad kick that messes the aim a bit - the blaster wasn´t meant as wrist mounted originally. But I didn´t want to mess it up more than it is - I use it as close range weapon, anyway. Had to leave my rifle back. Gets too much attention." He returns the borrowed tools, and when the match finally ends, he goes to sleep.
He looks at his bunkmate. "Haven´t you heard that mandalorians shoot anyone who sees them without armor?"
"Gett´se" Shev acknowledges his bunkmate´s courage, and gets his helmet off, showing a normal face with short brown hair. "Shame to let go such a fine rumor, though." His voice and face are almost as expressionless as with the helmet on. He then gets the rest of the armor down, carefully puts it to his locker, and then finally goes to rest himself.
When the end of the journey nears, Shev gets up even before he gets a call by the captain, and makes another round around the engineering. "All ready here." he gives his evaluation if someone calls.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 20, 2020, 09:24:55 pm
She and Captain Jack are acquaintances or at least have enough mutual acquaintances then have no trouble working together.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 20, 2020, 09:05:04 pm
Eri'anya will assist with bridge duties and other stuff as the trip progresses (I presume Eri has worked with this captain previously). She offers to take the system operator post for the last leg of the journey.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 20, 2020, 08:33:38 pm
Things seem to be going as well as expected. The trip through hyperspace is usually the boring part of the job but also a bit stressful because if something goes wrong there's not much time to fix it. The rest of the crew appreciates the help with their work load.
Now unless someone else has something they want to specify they are doing over the couple days of this jump you are all given notice of your arrival in the Dramadas system shortly. Shev is going back to help in Engineering. Bor and Dirk have both gone to the bridge where Dirk stands to the side waiting to offer council or step in if needed. Bor is asked if he'd like any of the non-command positions as he seems to be qualified at pilot, co-pilot, or system-operator. That leave me wondering how Eri'anya and Dredge would like to spend what's hopefully the last couple hours of travel time.
Bor's +11 Pilot, Use Computer, & Mechanics (visor would come later) plus having Stealth and Deception trained make him the most qualified vehicle operator even before he'd use Fool's Luck (which could last a long time). Dirk's skills are more personal but Skilled Advisor is pretty useful. Eri'anya isn't a trained pilot (but still better than the crew's +5) but has the skills to be an expert SO. Of course staying in your bunk for another hour or so of rest is a possibility.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 18, 2020, 04:54:45 pm
With Shev Bor looks into Shev's eyes, smiles and takes the gauntlet. He turns it into his hands, checking the mount and the barrel. "Are you satisfied with the power output ? Seems the bolt could be more condensed by slightly modifying the barrel and the focusing colls. Or we could improve the mount. Juste by reinforcing heeeere... And... Theerre, he says, showing two parts of the gauntlet. He stops comtemplating the weapon ans adds : "If you're interested of course. I don't even know if we have the parts to do it." Giving the weapon back to Shev : "O should try one of them someday."
With the captain Bor picks up his bet from the table as Eri' wins the game and walks towards the captain. "I only have one word", he says giving him the creds. "Thanks for the thrill. It was a blast. How's the travel going by the way ?"
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 18, 2020, 01:57:50 pm
Shev stops his work and slowly, without a word, turns his unblinking, featureless visor to Bor. After several tense seconds of the cold stare, he gets his gauntlet with mounted blaster off, and passes it to Bor. Still, the stare is a clear warning - don't mess it up.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 18, 2020, 12:00:46 pm
This should be the link to the die room I'd set up: https://rolz.org/dr?room=ApproachingImpact Now I'll admit I'm using it from a desktop so results may vary but there's a little die in front of the roller's name; that should be a link to a page showing "embeddable roll results" with a number of options on the right for links to put in. Of course if you roll on the page above I should be able to go back and see the results although I think rolz resets the die room at the start of each month.
The holo-chess match between Eri and Dredge had an exciting start but the golden girl edged out a lead on the Feeorin. After that it became very clear that Dredge was very much out of he depth when it came to finding a winning strategy. Eri saw right through his strategy which Bor mostly missed but the other members of the group pieced together quickly. While Dredge could see Eri's plan for victory there was little he could do to stop it. Now despite his loss Dredge can say he lasted longer than Bor did although it seems the girl's game improved just slightly.
With the match wrapping up the Captain looks to Bor; Dang, he may be big and tough looking but that Feeorin did better than I thought he'd do. I figured you could beat him but it seems he'd have defeated you even if not the young lady. A good thing you didn't put down odds so I'll happily take your 50 credits. :)
Initiative advantage: Eri'anya Tactics: Massive edge to Eri'anya 29 to 19; Gameplay to Eri'anya 45 to 43. Totals: 76 to 62
Eri does have a slight natural edge to Dredge in initiative. Dredge certainly should have rolled that (especially as Sienn had alread rolled for Eri) but he gave that slight advantage up. This still wasn't the difference. The amazing thing is how Dredge does considering the point spread. He nets +10 on his 4d20 which I was using to represent the game while Eri'anya gets +33; there's a 23 point spread yet Dredge only "lost" this battle by 14 points so that's quite the showing. By comparison Bor's base value is +23 so Eri's advantage is just 10 points so the 14 point loss means he failed to better the spread although he was at a much cleared disadvantage early on. Neither would be Eri in the long game as she just doesn't seem to get tired.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 18, 2020, 11:52:22 am
Take these how you will, I haven't been able to find the link to the rolz room.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 18, 2020, 08:16:06 am
Bor watches with interest the develomment of the game "Did the Feeroin outplay you, Eri' ?"
He turns to Shev while the Feeroin thinks of his next move : "Nice toy you have here. I improved mine some time ago", he says, taping on his chest where his blaster is hidden. "Do you mind if I have a look at yours ?"
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 18, 2020, 08:15:10 am
I'd like a wake-up call to be on duty, captain. If you're amenable and don't think I'd be in the way I'd like to help out the bridge crew - with comms perhaps - just in case the unexpected happens and we get cross-wise of the Empire.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 16, 2020, 08:06:45 am
The golden woman nods at Dredge's answer about the strider. She looks at the game board, a bit quizzical about the dangerous spot occupied by the strider. She could capture it, but she is uncertain about what the Feeorin has up his sleeve. She opts to avoid taking the strider immediately, trying to see how her opponent's strategy plays out before committing more.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 16, 2020, 03:12:14 am
To the Captain, in the storage bay "Well. At least, we aren't doing all of that for nuts", he says. "Thanks for the tour, captain." Bor goes back to his bunk to drop his datapad and security kit.
Back to the mess "Aye cap'. Wake me up too when we arrive. I will give a hand in the cockpit and at comm'." He places his 50 credits on the table : "Unless it is me who takes your money, captain. Don't count your porgs before they are hatched", he says with a wink.
"Here you are, my friend", he says to Shev, handing him a tool pouch from his belt. He then resumes watching the game.
EDIT : typo
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 16, 2020, 12:51:05 am
"Elek,"Shev nods to the captain. "wake me before arrival, captain. Want to be up and at the engineering." He doesn´t go to sleep yet, and keeps watching the the game. When he gets bored enough by Dredge´s long turns, he turns to Bor. "Got a toolkit handy?" If bor doesn´t lend him a toolkit, Shev will go grab one form a nearest station, and return. He sits down and starts to check and clean his wrist blaster. When any player makes a move, he looks up and watches for a while before returning to his work.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 15, 2020, 10:14:09 pm
Now if you would like some sleep before we are scheduled to arrive that's fine but if you'd like to be up and at a station I can get you a wakeup call before arrival in system. We'll be jumping in an hour or so away from the planet in real space to avoid spooking the blockading ships by jumping on top of them. The last thing we need is to appear hostile and cause them to shoot first and ask questions later. Once we're settled on the ground I've been told to expect a "friendly" inspector and after that there should be someone there to pick you up.
It'll take a little time to get to your cargo but it should get to you sometime later that day.
Now did I hear someone wanted to place a 50 credit bet on the big guy? I'll happily take your money after watching the young lady smoke you.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 15, 2020, 07:15:01 pm
Dredge doesn't look up. "Been on Monsanto a while. Taanab before that. I go where the work is."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 15, 2020, 12:28:51 am
Shev watches the table battle between Dredge and Eri, fighting his own fight of patience with Dredge - and knowing he will lose. Finally, he gives up and interrupts the match with question he was rolling in his head for a while now. After all, he doesn´t look like he´s terribly deep in thought about the game. I´m not breaking his concentration or something "Hey Dredge, you long in the work?" Shev taps his hip, where a blaster would usually hang, to clarify he means mercenary work. "Around here, I mean. Thought I heard mention of some hard to down Feeorin."
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 14, 2020, 04:39:03 pm
Dredge doesn't immediately answer, but takes his time studying the board. Each move takes minutes, though Dredge doesn't seem to be straining himself choosing a move. He smirks slightly as a bored and frustrated crewmate gives up watching and returns to their labors. Finally, the alien moves his strider into a dangerous position, practically begging for a capture. A risky move for such a valuable piece."Strider takes the hits so the other pieces don't have to."
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 14, 2020, 04:25:12 pm
If Shev and Dirk are there collaborating - Dirk has a surveillance detector
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 14, 2020, 12:27:26 pm
Seeing you nosing around the cargo the captain will quietly tell you that what you're hauling here now is a load of seed. "Seed?" you may ask, "what's so important about seed?" Really? You'd think spending time on an agricultural world would help you see the importance of seed as that it the basic start you have to growing your own food. Each seed may not seem like much but with some time and care it multiplies and can feed many. The seed we carry is especially prepared to grow better in and around Impact to help feed that entire population for some time.
Now I'm not sure the good doctor is hiring you just to protect this shipment because while it's important it's also tactically unimportant. Were I guessing it's part of a bigger haul but I don't know any details. It's certainly safer that way.
As for the containers they all seem to have some kind near field signal (RFID) that would easy machine handling. No external signal can be detected assuming you're looking for long range trackers.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 14, 2020, 06:07:58 am
Checking cargo reveals the ship is loaded with many containers almost all of which contain relatively basic product. What even it is that's for your group isn't at all obvious although that seems to be by design.
To Shev Well... Whoever though of this ordering system did a good job. Any idea on how to identify our target ?
Any way to check if there is a tracker of any kind in any of the containers ?
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 14, 2020, 05:38:59 am
Checking cargo reveals the ship is loaded with many containers almost all of which contain relatively basic product. What even it is that's for your group isn't at all obvious although that seems to be by design.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 14, 2020, 04:50:38 am
To Bor about cargo "Agreed, let's go. I keep watch, you check the cargo. Might also check what we're moving."
At chess table "And not all battles are fought on the same battlefield." nods Shev to Bor. Then he continues to watch the games, but he refuses to bet. "Too much variables and too few credits to risk it."
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 13, 2020, 06:38:13 pm
Eri contemplates for a moment as Shev seems annoyed by her question. Then she shrugs. Perhaps later.
Eri'anya's smile and eyebrow quirk at the same time in response to Dredge's playing piece of choice. "Interesting. Why the strider? The kintan and Feeroins do have a few traits in common, after all, but I suspect there is more to it."
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 13, 2020, 03:22:23 pm
Dirk chatted idly with Eri'anya as they made their way to the ship. Once on board Dirk found a bunk and tossed his small bag on it and left to tour the vessel the Captan Jack's briefing. He was most interested in the cargo hold and spent some hours inspecting it and ensuring that the plan of keeping the real cargo they were protecting was properly secured and wouldn't stand out too much to imperial inspection.
Afterwards he spent some time on the bridge asking questions of the bridge crew about their tasks and offering words of encouragement, assessing their competence and trying to boost their moral. A sharp crew would see the mission through if trouble came up.
He joined his fellow team members for their competitive games and observed, making idle color commentary, watching their reactions to the game and each other.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 13, 2020, 01:59:27 pm
To Shev, during corridor discussion "The good old "If you can't take care of your own, nobody will". After Shev gives his view on the ship : "That was my call too. And the crew, though not green, doesn't seem to be able to hold it in the heat of battle." I agree regarding the cargo. I have not checked it but I wonder if we shouldn't go and check the packaging. Just in case somebody had the good idea to wire it... --> Based on Shev answer / opinion regarding that proposal, Bor can pick up his datapad and security kit to do it himself or go with Shev and let him do it. If Shev disagrees,
Bor would try to do it anyway, on his own.
This could happen either before or after the Holo-chess scene.
To Shev, after the game He looks right in Shev's eyes (or where he supposes Shev's eyes are behind the mask of his helmet) and after a short pause, smiles and say : "Not all pieces of equipment are supposed to stay in one piece. And not all battles need to be won to win the war."
To Dredge He stands up when he hears the heavy footsteps of Dredge and offers him his seat. "Good luck my friend. I pass you the heavy burden of not disapointing our helmeted friend again. Oh and to spice things up : here are 50 creds on your victory. If anyone's in the mood", he says, looking around.
To Eri' Eri'. Alright. I like that. Managing the flow of intel, eh ? Basis of operational security. I am more and more impatient to hear what the good Dr. has for us.
EDIT : Typo, I think
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 13, 2020, 11:09:46 am
Dredge raises an eyebrow as Eri'anya calls his name. Without saying a word the alien heaves to his feet, the metal springs of the bunk screeching in protest, and covers the distance to the table in a few large steps. "Give me the strider. Your move first."
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 13, 2020, 12:48:32 am
To Bor: "Mostly ground, speeder bikes and land speeders. But I flew on big ships as passenger or crew enough times to pick up the basics. My buir always taught me that I should take care of all my stuff since not always will there be someone to do it for me. So I always try to prepare for the worst. Better to be prepared and no need for it than the other way around. As for this bucket Shev waves an arm around the ship. "It´s got some basic shields and such, but otherwise wouldn´t offer much resistance. And for the assignement - Goldy should have some more info. As for me, I think we can help unload the cargo and... redirect the boxes we want when noone´s around. There´s tons of stuff, and nobody will miss them untill we´re safely far away."
At chess Shev visibly pauses at the question. "No. Not any I know about." His usually even voice clearly shows signs of annoyment now. Maybe you´ve hit the nerve? Or maybe he sees this as too personal a question? Before anyone can elaborate, he changes the subject. "Interesting game. Though if you put this much effort into fixing things, I won´t be sleeping well knowing you take care of our equipment." he scolds Bor. Shev caught a sight of a few mistakes on his part, and tries to provoke him to better guess if they were deliberate or really mistakes.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 12, 2020, 07:02:51 pm
Eri'anya smiles as the game progresses with Bor. "You can call me Eri if you like. It makes things simple. As for our escapade, it would make sense that I know of things to come, since I am Dr. Umwawa's liason in this matter. We have been working together for many years now. After we land, we'll go to a warehouse that is leased by the good doctor, where we will plan our next move. However, I am not at liberty to discuss our employer too frankly, yet. He prefers to handle that part, himself."
With the game finished, Eri'anya nods graciously. "You played well. I wasn't sure that my little gambit was going to pay off." She looks at the others, then turns her full attention to the Feeorin. "Dredge! Come, play a game with me!"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 12, 2020, 06:21:12 pm
Maybe Bor would like to issue a challenge for rematch or see if there are any other takers and put money down on it this time? Bait the hook.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 12, 2020, 04:26:51 pm
What is the best way to handle the "getting to know each other" ? Asking a couple of questions at once and let the other player answer at his own rythm or go more like IRL with Question/Answer Q/A ... ?
When it comes to the "get to know your team mates" part I see it more as an excuse to learn the combat mechanics of your team mates to make you a better fighting group. When the stats of everyone are posted on page 1 you can look them up yourself to try figuring them out although sometime hearing someone say how their character is supposed to work can help. IRL sitting around the table it can be easier to convey this kind of information as it comes up. That's the mechanics reason for the "get to know you" but there can also be the "get to know the other characters" part as well.
In an ideal world asking questions of each other would be a give and take thing. Now maybe we'll have amazing turn around time on posts (we can hope!) and move things along quickly but the "Question/Answer dump" is probably a faster way of doing it as you can ask specifics about other characters and basically give answers about your character for anyone who want to know.
I know we got a lot about Bor in character creation and it can be interesting to see how characters mesh in a long campaign. Now I'm looking at his as more of a mission but if I do it again I gladly welcome back old characters or slight variations on them who have been refined through play. Of course I'm someone who has a "type" I'd normally want to play while others are much more adventurous.
PS. It seems Bor has accepted the Holo-chess challenge on use Rolz to throw down the dice. Hope you're getting that figured out Yen and I can help with posting those results here if needed even editing them into your posts using "godly powers in moderation." Actually, I think I'll put them in your last post.
Thanks for all the clarifications :). I can definitively see Bor in a longer campaign if the occasion arises. Regarding the rolls, thanks for posting them (I am ok with that). I actually rolled them as a training (with your help)And then, I realised that Eri' could be interested in betting so I left them aside for the time being. I completely forgot Fool's luck... I thought that Devastating Attack would not fit in a Holo-chess game :)
Bor could help in engineering, could take a pilot/co-pilot seat or a sensor/comm position, in that order, based on what the other would like.
To Shev Yeah indeed. What is your thing ? Lately, I've put my hand on an old R-2000 Raptor. I have had trouble finding spare parts but it runs like a charm. Most of the time. I have flown this kind of transport before. As well as some assault ships. There is some thrill in flying these things right in the middle of... troubles, he says smiling. He then looks around and says in a lower voice : Have you made an interesting tour of this rig ? What is your take on it ? Could it offer more than what meet the eye if we run into trouble ? On a side note : you seem to have some experience with this kind of "assignments". Do you have a plan to carry the cargo to the objective ?
To Eri' He looks Eri' in the eyes and sighs : I think we are all hunters. We all take our lives into our hands to survive. The Monnok, he says placing the creature on the table, symbolizes the truest form of hunt : the one the predator must perform before dying of starvation. But I don't want to bother you, he says after a pause. And you are right. The Houjix is definitively... cuter ?, he tries, looking at the monster from different angle. At the end of the game, with a big smile : Well... I did not win this one. That was a pleasure. Looking at Eri', Bor couldn't help but to notice that she seemed to have read him like an open book.
Bor freezes his hand and, amused, listens carefully to Shev's answer when Eri' asked him about "baby Mando".
Eri' would be the obvious "target" of these questions but Bor would ask anyone interested. Just pick the question that inspire you :) . Please picture Bor as a smiling patron enjoying his game of Holo-Chess when asking and answering questions. "So... what is your name ? Or what should I call you ?" "You seem well informed about our little... escapade. Do you know what we should expect after landing ? / What can you tell about our sponsor ?" "Have you given a thought about how we will bring the cargo to Impact ?" "You seem to have lived more than your share of adventures. Any cool "brother in arms" story to share ?" "Are you into moto-jet ?"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 12, 2020, 03:16:48 pm
I though I'd already set up a room on Rolz.org here: https://rolz.org/dr?room=ApproachingImpact which is where I pulled Bor's rolls from after they were made. Hope that was ok with Yen.
As Eri and Bor sit down to play the young woman takes an early advantage and while Bor has a slight edge in his game strategy he greatly, or perhaps deliberately, fails to capitalize on Eri's game play while she just managed to figure out his game. Were this actually scored Bor was defeated fairly quickly 58 to 74 but maybe a bit oddly Bor doesn't seem too disappointed as he knows he didn't put his all into it and if he had suspects he probably would have won a tight game.
In Bor's mind he sees how he would have been the one to jump out the early advantage while executing an inspired strategy which Eri wouldn't have seen coming even as he still missed seeing her strategy from the beginning. He thinks he would have taken the game before it ran too long but even then a minor mental error shouldn't have cost him that game.
If any others wish to try... The crew who saw this realize they have no shot.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 12, 2020, 01:59:56 pm
I feel like Eri'anya would take 10 whenever she could. By the way, I created a Rolz room called Approaching Impact, for those who want to roll in the same room.
Eri'anya smiles at Bor's choice. "Interesting choice. The hunter who chooses to be the hunter. Is that how you see yourself? Choosing to hunt? I prefer the Houjix. It's very loyal . . and cute." For a moment, she almost looks sad. "It reminds me the kindness in the universe."
One eye on the game and the other on the Mandalorian, the golden-skinned woman gets a twinkle in her eye. "So, Shev, got any little Mandos back home?"
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 12, 2020, 01:11:17 pm
Wonder if Dirk ever caught up with Eri'anya with his questions and what his interactions with the ship, crew, and party may be. (Not a jab at JR but I'm pretty happy with the interaction I see; trying to provide some "roleplay" or other "down time" between events but maybe hopefully not too much that you all get bored with it.)
Guess Bor accepted Eri's challenge... seems she may have a strong edge on the "playing the opponent" aspect of the game.
While the crew is certainly competent (normal rating = NH 3 and trained with relevant skills) is anyone going to want to be on a "duty station" when the ship gets to it's destination?
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 12, 2020, 12:44:18 pm
Shev just shrugs at Eri's answer. "Didn't expect a repay. Still, better to try." . When he first meets Bor on the ship, he exchanges little more than handshake and name, but as he bumps into him a few times when examining the ship's systems, he speaks to him over the shoulder when checking the ship. "You some kind of mechanic, Bor? It's good to have someone else with the aptitude on team. You flew in one of the big ships, or did something else? Fighters? Ground transports?" After a few more exchanges like that, he continues on the checkup. When everything is done, he goes back to common area. Shev spots Dredge sitting alone, but for the time, he watches the game. I'd like to talk to the big guy, but that can wait. Better to see how the others play. It can tell a thing or two about their tactics, preferences and experience.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 11, 2020, 08:14:46 pm
Dredge eyes the bunks carefully, eventually setting down his kit and weapon upon the sturdiest-looking frame. Wearily, he reclines on the bunk and watches the harried crew tend to the many tasks of the vessel. He spots the party coalescing around a game table but he doesn't engage, instead allowing his thoughts to wander.
The years had slipped through his hands like sand on one of Dac's abundant beaches. How long had he been on Monsanto? Four years? Five? It hardly mattered to him. He'd had time. Time could be spent on work. Work earned money. Money brought leisure. And leisure, he thought, was about the only thing that matters after you've lived a few centuries.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 11, 2020, 07:14:35 pm
What is the best way to handle the "getting to know each other" ? Asking a couple of questions at once and let the other player answer at his own rythm or go more like IRL with Question/Answer Q/A ... ?
When it comes to the "get to know your team mates" part I see it more as an excuse to learn the combat mechanics of your team mates to make you a better fighting group. When the stats of everyone are posted on page 1 you can look them up yourself to try figuring them out although sometime hearing someone say how their character is supposed to work can help. IRL sitting around the table it can be easier to convey this kind of information as it comes up. That's the mechanics reason for the "get to know you" but there can also be the "get to know the other characters" part as well.
In an ideal world asking questions of each other would be a give and take thing. Now maybe we'll have amazing turn around time on posts (we can hope!) and move things along quickly but the "Question/Answer dump" is probably a faster way of doing it as you can ask specifics about other characters and basically give answers about your character for anyone who want to know.
I know we got a lot about Bor in character creation and it can be interesting to see how characters mesh in a long campaign. Now I'm looking at his as more of a mission but if I do it again I gladly welcome back old characters or slight variations on them who have been refined through play. Of course I'm someone who has a "type" I'd normally want to play while others are much more adventurous.
PS. It seems Bor has accepted the Holo-chess challenge on use Rolz to throw down the dice. Hope you're getting that figured out Yen and I can help with posting those results here if needed even editing them into your posts using "godly powers in moderation." Actually, I think I'll put them in your last post.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 11, 2020, 06:55:16 pm
"With pleasure, ma'am. Lead the way", he says smiling. "I ain't really good at it but I'll pretend that I let you win." Once seated at the table : "I have a thing for the Monnok but be my guest, and pick first. "
What is the best way to handle the "getting to know each other" ? Asking a couple of questions at once and let the other player answer at his own rythm or go more like IRL with Question/Answer Q/A ... ?
Bor: 1D20+6 → 17(11 + 6)#Initiative Roll (https://rolz.org/info?kikz7erq) Bor: 1D20+6 → 7(1 + 6)#knowledge - Tactics Roll (https://rolz.org/info?kikz9zis) Bor: 1D20+6 → 23(17 + 6)#Knowledge - Tactics Roll (https://rolz.org/info?kikzb6wy) Bor: 1D20+3 → 9(6 + 3)#Perception Roll (https://rolz.org/info?kikzcfot) Bor: 1D20+8 → 19(11 + 8)#Deception Roll (https://rolz.org/info?kikzcpnu) Bor: 1D20+4 → 16(12 + 4)#Endurance Roll (https://rolz.org/info?kikzdrvc)
added by StevenO... surprised Fool's Luck wasn't used with today's FP which would increase all rolls +5...
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 11, 2020, 04:17:08 pm
Should Bor accept Eri'anya's challenge at holochess it shall be resolved with a number of skill checks. I will require the following skill checks: Initiative, Knowledge-Tactics x2, Perception, and Deception plus Endurance for the meat sacks :) I will not say how they are being used now but you may "take 10" on any trained skills you have although this is not required. I'll PM Merc the "rules" in case you think I've "fixing" the match.
If you wish to place wagers mention the amount before you start rolling and you will play for the lower amount (lets say 50 credits max for an intro match - payback may be more). Oh, and I'll just say this is all happening during the "making your way to Dramadas Scene." HINT-HINT ;) and is happening on the first day of travel.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 11, 2020, 01:33:30 pm
Eri'anya selects an available room where no one else has taken up. "Ladies only!" she trills as she throws her bag on a bunk.
With Shev's comment about the drink, she laughs. "That is appreciated. It's only too bad that you paid for what another young man got for me. It still nice that you tipped Mr. Bicate. The bar hasn't done as well as he would like it to be doing."
As she passes through the corridors, she motions Bor to follow her. "Are you into holochess? I saw a table in the common area, if you are up for a game."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 11, 2020, 12:46:14 pm
Bor sees a speaker on the wall and a key pad with mic below that with a short list of codes for various places in the ship. It seems this ship may have some old style wired com system.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 11, 2020, 09:43:23 am
Bor arrives at Pad C just before the hour is over. He heads towards the captain. "Ahoy captain. Name's Bor. Fine ship that you have here. If you don't mind, I'll find myself a bunk and then tour the ship to see where I can offer my help.
He selects an empty double bunk and discretly looks for microphones or hidden recording devices.
Roll D20 = 8, +3 (perception) = 11. Still learning Rolz
Once installed, he walks to the main bridge and the sensor/comm area. If any crew is present, he takes a couple of minutes to chitchat with them and tells them that if needed, he has some experience in flying this kind of big vessel. He can also give a hand for comm and sensor. Once that done, he heads towards engine and engineering rooms. On the way, he checks the status of the life-pods (if any). He will gladly talk with crew members there and once again express that he can give a hand there.
If he encounters any of the team member, he tries to engage a conversation : "Hi, seems we are all on the same boat now", he chuckles. "Name's Bor, by the way. Unless the person he is speaking to seems to be bothered by him, he smiles and goes to shake a firm but friendly hand with him/her.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 11, 2020, 12:57:29 am
When he gets to the Roundup AG, Shev goes first to find his bunk and has a quick look around the ship to get the basic feel and layout, or as much as the crew allows. He specially notes engineering section, drives and shields, because he plans to check on them during the trip, making sure these are in working condition. The mandalorian nods to the rest of the team as he meets them, and pauses with Eri´anya for long enough to say: "You owe me a drink, Goldy."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 10, 2020, 02:35:26 pm
You're travelling on the Roundup AG under the command of Maximillian Jackson or "Captain Jack" as he prefers to be called.
Nominally your stock Action VI from SotG with a few changes. A relatively insignificant amount of cargo space has been converted to quarters for 10; a suite of 5 double bunk rooms room sharing a fresher. It's also fitted with a full hyperdrive and a light shield system (SR 45) which wouldn't do much if attacked.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 10, 2020, 01:42:30 pm
What's the Action Transport's name and what's her captain's name?
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 10, 2020, 12:31:33 pm
Looks like the constable was just doing his job and doesn't cause you any trouble.
You all make your way to the ship with little difficulty. This action transport has a small area set aside for "passengers" so you're additional bodies on the ship. You meet with the captain who welcomes you on board and who asks if you can help with various ship duties on this run. This is to help you make the acquaintance of the crew as they've a bit overworked of late and would appreciate a bit of relief. While he strongly encourages you to be friendly with the crew he asks that you not disclose additional information about the reason for your travel; as far as they're concerned you're here to help out on this run and while they are loyal it's still best to keep things compartmentalized because if they are questioned about it sometime they can't lie if they don't know anything.
The trip will take about two days. Is there anything your characters will want to be doing those days? I hope you spend a little time socializing with each other and perhaps even talking about how you might best protect this convoy you've been told about (or which Eri will share if you start asking the right questions because I haven't mentioned it before IC). You can use this time to figure out each other's strengths and weaknesses so that if you all get thrown into a fight you know what you should be able to expect form each other. I also wonder what role on the ship you may feel you can best help out with; travel through hyperspace is mostly automatic but it's still useful to have someone ready to jump into at least the pilot and engineer spots at a moment's notice if something does happen.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 10, 2020, 11:28:53 am
Dredge sighs as the party bolts for the door. He tips the bartender 20 credits and waits for the rest of the party to head out the back, intending to be the last one out.
"Thanks for remembering my born-day."
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 10, 2020, 10:00:11 am
Looking annoyed at the game collapsing Dirk stands up and frowns tossing his cards on the table. Dirk waits a moment then follows Eri'anya with his hand up as if he wants to catch up to discuss something.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 10, 2020, 09:22:35 am
The constable give the armored warrior a glance and he approaches the bar and frees his hand in case he'll cause trouble. Is he a regular here? he asks the bartender. Not that I'd recognize. is the response. I wonder what trouble it's planning.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 10, 2020, 03:52:04 am
Shev gives Eri´ a few seconds to leave, then stands up and goes to the bar. He pauses for a half-second. After all, I´ll need her if I want this job to go smooth.. "My tab. And Goldies. Keep the change." says Shev in even voice, and pushes a few credits to the bartender. Then he turns away and leaves through the front door.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 09, 2020, 07:51:36 pm
Eri'anya watches the constable with interest. They had technically done no wrong yet, but that didn't mean they were in the clear. She drops her cards on the table and gently inclines her head towards the rear with that coy smile of hers. "Gentlemen, I believe the exit we are looking for is this way. It may be nothing, but as previously mentioned, we are on a schedule." She double checks that her ID card and her mesh tape are in easy-to-access pouches as she sashays towards the alley.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 09, 2020, 05:50:30 pm
The Roundup is approved for transit in Imperial space, licensed as an official Imperial commerce ship, and most importantly already been used to bring in cargo previously. Cargo has come in to the secondary port on the planet as the Impact itself is off limits and is being collected in a warehouse to load onto ground transport to run the siege line; this is the last of what we'll need and should have no trouble having it delivered as long as everyone behaves logically. I believe the doc has more details on that when we get there.
Most of the details are worked out but we're a little short on qualified security. Hope this is a blue milk run but you can't be too sure and our cargo has become too important to leave to chance.
If you're good with the job there'll be plenty of time to get to know each other better on the ship. As pointed out the Action class isn't especially fast but it hauls a lot of cargo which makes it that much easier to add just a little bit that gets redirected somewhere else. On a YT the inspectors might look at every piece of cargo on the ship but that'll take too long for a bulk freighter hauling needed goods to the people who'd be doing the inspecting anyway.
If there's nothing else I see we Bor is getting bored.
Now as you prepare to leave a bell at the front door rings announcing another customer which isn't that common this time of day. It appears to be a local constable who takes a brief look around not paying your group much attention before looking down at a data pad and walking toward the bar.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 09, 2020, 04:40:07 pm
"So, is the captain handling the Imperial requests for passage through their lanes? If our destination is under blockade what's are plan to get the cargo there? An Action isn't very quick. Are we dropping it on the city or off to some locals who will get it into the city?"
Dirk looked around.
"Look, I'm up for this but there's a lot of details that need to be worked out. If we should do that on the ship that's fine..." Dirk let his voice trail off.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 09, 2020, 04:36:00 pm
Curious if Dirk or the others will have something more to say as/before Bor gets up to shoot off. If not....
As you get up to leave...
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 09, 2020, 03:26:45 pm
"Swift and smooth rides. Hum. I've heard about them. We'll see", he smirks.
Assuming Shev or Dirk share information on Dramadas : Arid planet, eh ? Lovely. Gotta grab some sunscreen before we go. Bor picks up his credit chip and hits in against the table. "I'll meet you all at pad C in an hour." he says, looking at the team.
Assuming Shev or Dirk did not share information on Dramadas : Alright. Gotta grab my gear. Bor picks up his credit chip and hits in against the table. "I'll meet you all at pad C in an hour." he says, looking at the team.
Bor leaves the room, after dropping his glass at the bar. "Thanks pal. See you sometimes."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 09, 2020, 01:00:36 pm
Shev may be able to know/find some of the basics about Dramadas but, assuming he shares it, Dirk knows a bit more. Eri'anya can fill acknowledge much of this information as well.
Planet: Dramadas 4 Type: Arid (hot) but has a Jungle level around Impact. Gravity: Standard Moons: 1 Length of Day: 26.7 standard hours (local 20 hours @ 80min/hour) Orbital Period: 300 local days. Government: Independent Corporation Capital: Impact Major Exports: Minerals
Dramadas 4 circles a yellow-orange parent star. Once an arid world of little interest that changed in the not too distant past when an object of unusual composition struck the planet altering things and leaving a major circular crater area which eventually would grow to the city of Impact. The asteroid strike seeded the planet with certain rare elements/materials making the planet much more attractive once things settled enough to start exploiting that. Fortunately, House Korden manage to lay claim on the world allowing it to grow responsibly and eventually gain independence with a corporate structure dedicated to the planet.
The area in and around the impact site has a more moderate and much wetter climate allowing for good plant growth which has enabled the region to generally grow enough to feed the population. Minerals are mines from under the green city in a responsible and sustainable fashion.
Away from the Impact zone life is a good bit harder although some grasslands seem to have developed there are also seas of shifting sand which are highly viscous.
When the Empire came to power they tried to seize the resource of Impact solely for themselves but the independent nature of Impact resisted that. They pushed back the initial Imperial advances and because they were mostly self sustaining and technologically advanced have been able to keep them at bay as the Empire wants the resources there intact. A planetary shield covering Impact region keeps them safe from the sky and the ring mountains around them have made ground assault very difficult. A new "city" has recently sprung up some distance outside of the Impact zone and now largely serves as a staging area for Imperial activities although alternative mining cites which have been subverted by the Empire use it as well keeping a good sized civilian population there as well.
The ship is at pad C and should be ready to leave within the hour so if you have something you'd need to do I'll suggest you do it quickly. If challenged tell them you have "Doctors orders" to gain access.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 09, 2020, 07:00:47 am
Shev leans back and grins under the helmet. There´s not much that can be done about mando armor standing out. Then again, we´ve got rep for both tech know-how and combat prowess, so the Imp should not pry much and be happy. What about Dramadas? Shev tries to recall if there is something he heard about it, beside what the Ithorian said.
"Where´s the ship leaving from? And when?" he asks
Take 10 should get me 15 on any relevant checks, and anything higher is out of scope of untrained check, anyway
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 09, 2020, 06:12:05 am
Dredge is the last to arrive at the sabaac table and listens to the message without uttering a word. As it concludes, the burly Feeorin takes another delicate sip of his drink and pockets the 200 credit chit. "Sit on a crate, get paid." he says simply. "Tell me when it's time to leave."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 09, 2020, 05:45:39 am
The plan is a nice quiet ride on something that doesn't raise suspicion and is most carrying Imperial cargo so they have no reason not to let it through. Don't blow up the ride. They may know what they're doing but so do we which is why we travel light; besides we need stuff on that ship.
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 09, 2020, 03:43:23 am
So here is the team. Muscles and strong personality it seems he thinks while the holo was playing.
He finishes his drink on the Dr.' wink and turns to Eri' : "Imperial blockade. Tight security. Hmmm. What is our entry point on Dramadas ? Covert IDs ? Blockade run ? Or do we... bet that they will let us go through without questions ? These guys know their job. Ma'am."
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 08, 2020, 03:13:28 pm
A little hint from a delivered drink should get the demolition specialist over to the table which is about as "private" as you're going to get in this joint and conveniently near the back door.
When every one arrives Eri'anya pulls a small holo-projection disk from somewhere, sets it on the table, and hits play. With a brief flicker the image of a professional looking Ithorian comes up who you assume to be this Dr. Umwawa Raada who posted the job.
Welcome gentlemen and thank you for coming to this relatively quiet planet. The mission I'm hiring for will require you come to Dramadas 4 which is currently under Imperial Blockade and thus has some tight security so I hope you've left you attention grabbing equipment somewhere for safekeeping. To get there you will be providing security on the Roundup AG from possible sabotage; it is Action type transport carrying mostly food products to support the Imperial war effort here but it has also has containers with the last product I'm looking for. The ship is unarmed and while you may not have a high regard for the Empire do try to make sure the shipment arrives unharmed. ~sigh~ The captain is a friend and his crew is loyal and those are hard to come by. You shouldn't have trouble landing on this end.
Once you arrive at Dramada I'll have a speeder there to pick you up and bring you to our staging area. I'll meet you then and go over the rest of the details. If you have any questions Eri'anya here will help as much as she can. Oh, and here is a down payment for your services.
With that the image winks out and with a small pop a small compartment opens up containing a credit chip worth 200 credits for each of you.
At this point I'd answer any question (via Eri') that you may have. Otherwise Eri'anya will provide details on where to find the Roundup AG and mention that the ship is scheduled to depart yet this afternoon.
PS. Post was copied and pasted as it seem Ghondar was probably typing when this went "live" and I don't want you to miss it.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 08, 2020, 02:24:32 pm
"Just practice, if you don't mind. I'm a bit low on credits, though I have a napkin feeling it might improve soon." replies Shev, purposely mispronouncing. He shoots a glance and nod to the guy who joins the table. "Bespin standard will be fine. You have some appointment running late?" he asks when he notices the glance at Chrono.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 08, 2020, 10:52:01 am
When the armored figure approaches the table, Eri'anya does a quick shuffle and deftly deals two cards over to his seat, a coy smile on her face. "Practice is good. But friendly bets aren't forbidden, either."
Then the presence of another body sliding into the seat next to her draws her attention. The fringer who nodded at her. Another pair of cards drops off the top of the deck in front of him. "What's your preference? Bespin Standard? Corellian Gambit? Or something else?"
That was two. The Feeorin made three, and it seemed that the demolitionist had arrived while she was in transit.
She glances at her chrono again. Two minutes past. An insignificant delay, but it was worth noting how long it took for the signal to be noticed and what the individual reactions were.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 08, 2020, 08:47:31 am
Dirk saw the golden women give the sign and make her way to the sabaac table and tried not to smile too lowering his eyes to his table. He waited a bit before getting up and taking a seat at the sabbac table next to his new patron.
"Deal me in?"
Title: Re: StarWars: Approaching Impact
Post by: Yen_Kaum on December 08, 2020, 01:56:51 am
Bor will speak in Teal
The Spacer's hangout. Not the place Bor usually heads to in the middle of the day but not the worst pick. "Not the worst place the ithorian could have picked I guess." he mutters to himself while opening the door. At this time, there seems to be empty sits at the bar and he walks straight to the middle of it. On his way, he can't help noticing the huge Feeorin. As he sits, he tosses a coin to the bartender : "Sonic Servodrive". Looking at the human at the end of the table : These pretzel things were already on the table yesterday night he says in his head, smiling.
Turning around, he takes a sip. Let's wait for them. Can't be worst than fixing a tractor.
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 08, 2020, 01:05:31 am
Too focused on the Feeorin, Shev doesn´t notice the golden girl folding the napkin at first, but her moving away from the table is hard to miss. And spotting the sign is just a matter of seconds. So Goldy is a middle-woman? Guess the ithorian isn´t as green as I thought. Shev looks over the cantina if there is someone ready to meet the girl. But it looks either no-one noticed yet, or everyone is too cautious. Commendable, but time´s running short. Shev presses away from his corner, but he doesn´t go to the marked table. He sits to the sabacc table, opposite of the golden girl. "Su cuy´gar"/hello/, he greets her, and waves his hand at the table. "Looking for a practice partner?"
How do you add image to the post (from local disc)?
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 07, 2020, 08:03:26 pm
As different customers enter, Eri'anya scans her visual memory. The Feeorin was easy to spot, as was the Mandalorian. One of the fringers had arrived, effaced by his nod, but the other had yet to be seen. He would need to show up soon. Their schedule demanded precision.
She stands up, pushes the chair in, and sets her drink in the center of the table, then carefully and deftly folds a napkin to lean against it. She heads back to the now empty sabacc table. The signal was given. Now who would answer?
Title: Re: StarWars: Approaching Impact
Post by: Ghondar on December 07, 2020, 01:00:28 am
Shev leans on the wall in the dark corner close to the door, and opposite the bar, seemingly minding his own drink, and nothing else. Under the helmet, however, his eyes scan the room. He came in almost an hour before, and the regulars stopped sending nervous glances his way some time ago. Now nobody bothers him. Benefits of mandalorian armor, he muses. Even with stormtroopers everywhere, it still unnerves the regulars. As the agreed upon time approaches, more customers come in. Some of them might be his new colleagues, if everything works out. No sign of the ithorian doctor, yet, though. The mandalorian watches as the Feeorin makes his way to the bar, and overhears the bartender.
"Dredge?" he mutters the name under his breath. It rings a bell, but he can´t pin it yet. He watches the Feeorin for a while. Not many of them around. It might be the mercenary. I´ll watch him, decided Shev. If the ithorian doesn´t show, maybe this guy will know where to look for him.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 06, 2020, 01:47:48 pm
Dirk's sensing the Force detects no other Force Users in the immediate vicinity.
Title: Re: StarWars: Approaching Impact
Post by: Jedi Ronin on December 06, 2020, 12:28:40 pm
Dirk will take blue/navy
Dirk walked in slowly and scanned the room with all his senses, eyes, ears, the Force. Blue light spilled from various consoles on the walls and caught Dirk’s attention. Such consoles often attracted gathering and lounging bounty hunters. Best to avoid them. But the consoles seemed unpopular for now.
Now for a seat. Dirk meandered his way to the last stool at the bar near the back wall. Good vantage spot.
Settling in and ordering a light snack Dirk noticed a golden skinned women eyeing patrons. Was this his new patron? Dirk nodded to her and took a bite of something salty and crunchy.
Title: Re: StarWars: Approaching Impact
Post by: FakDendor on December 06, 2020, 06:07:01 am
(https://i.imgur.com/y7zlif4.png)
As you glance at the door, you seem a darkly hued alien stoop to fit through the door frame and tromp across the floor towards the bar. Ancient canyons etch Dredge's face into a permanent scowl which he turns on a young Agamarian in a chair pulled too far back from his table.
"You're in my way grain-runner." Dredge snarls, voice like duracrete.
The tramp spacer swallows and makes room as Dredge resumes his walk to the bar, finally settling in two down from Eri'anya with a heavy sigh as if the nerf leather stool was the final destination of an interstellar odyssey spanning decades. Within moments, a liter of brown liquid slides across the stained surface to Dredge. "Happy born-day, Dredge," the bartender says.
Dredge grunts and sips at the drink delicately.
Title: Re: StarWars: Approaching Impact
Post by: sienn_sconn on December 06, 2020, 01:25:46 am
I'd actually prefer to use orange for Eri'anya. It's kinda become my preference over the years.
And a semblance of a picture of her. Apparently golden skinned women are either body artists, unattractive Guardians of the Galaxy types, or don't have blonde hair. C'est la vie.
Eri'anya sits next to a table near the end of the bar, the restrooms behind her. She slowly swirls her varanta nectar as she waits for the applicants to arrive. She didn't really need the drink, but she enjoyed the taste all the same. Several spacers had shown their interest in her, but she wasn't here for their games, at least not today. Dr. Raala finally had a list of acceptable persons for the task ahead, and it was their interest that was the order of the day. She checks the small chronometer or her wrist, then looks at the door. "Right on time, boys . . . "
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 05, 2020, 01:31:04 pm
reserved.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 05, 2020, 01:30:38 pm
As you enter the bar you may describe where you'll sit and what you'll be doing. Once everyone is here we can get down to things.
(https://i.redd.it/b09l7v6zmc451.jpg)
When your characters come in it may be helpful to know when you're speaking "in character" and in the past we've generally done that using color blocks. They were like the spoiler block except you start with "color=cyan" or similar; it's also a font option. I reserve RED, Green, and Maroon for NPC use and will note the I'd save Yellow, Beige, and White for "whispering" as it doesn't show up that well at least for me with a white back ground although if you've got a different background and can't see other colors let me know.
So when you show up at the bar claim a seat and a color. If she wants it Eri-anya has first dibs on Blue.
Hope things go well. Best wishes and may the Force be with you.
Title: Re: StarWars: Approaching Impact
Post by: StevenO on December 05, 2020, 01:30:23 pm
Congratulations. Your applications are approved. Now transportation assistance will be provided to the Spacer's Hangout in the primary shipping port on the agricultural world of Monsanto. While Imperial activity may be low on this world please remember it is considered to be civilized space and thus try to be understanding. This meeting will take place a 14:00 standard time and ideally departure from the world will take place shortly there after with travel explained at that meeting.
Please don't be late as an initial payment will be made at that time.
DR. Umwawa Raada
CC:
Medium female near-human/replica droid scoundrel 1/soldier 4/independent droid 1 Abilities Str 16, Dex 16, Con -, Int 15, Wis 10, Cha 10 (pb23) Special Qualities droid traits, sapience; Languages: Basic, Binary, +2* fill in later? Talents Combat Repairs (FRA 1/day use Mechanics to repair), Comrade In Arms (+1 att ally w/in 3 sq), Enhanced Manipulation (take 10 on DEX), Seducer (fail Persuasion for attitude, RR w/ Deception) Feats Desperate Gambit, Pin, Point Blank Shot, Precise Shot, Skill Focus (Deception), Skill Training (Perception), Weapon Proficiency (advanced melee weapons, pistols, simple), Martial Arts I Trained Skills: Acrobatics +11, Deception +13, Initiative +11, Mechanics +10, Perception +10, Persuasion +8, Use Computer +8
Init +11; Senses Perception +10; darkvision, low-light vision hp 54 sw@27/+13; Defenses Ref 22 (flat-footed 18), Fort 21, Will 20* double check your WILL - 10+6+4 Speed 6 squares; FP: 5 +1/each day Melee unarmed: +7 (1d6+6) or Melee attack: +7 Vibro-Sword (2d8+9 w/ 2 hands) Ranged attack: +7 vs FORT - Concussion Rifle (2d10+3 + knock prone) - pistol ranges Ranged Attack: +7 Heavy Blaster Pistol (3d8+3) Base Atk +4; Grp +7 Atk Options: PBS, Precise Shot, Pin, Desperate Gambit (1/turn RRTS missed attack -2/-5 REF) Special Actions: Seducer, Comrade in Arms, Enhanced Manipulation, Combat Repairs
Starting Equipment: VibroSword (450cr - medium sized w/ stun instead of large), Concussion Rifle w/ folded stock (1900cr) [on ship*], Walking system upgrades w/ Jump Servos & disguised claws (1440 credits), Darkvision (150cr), Utility Belt (500cr), 100 cr; heavy blaster pistol/concealed holster Orange
Eri’anya has the appearance of a slender near-human young woman with golden features in her early 20’s. All her features emphasize an exotic heritage. Her auric eyes have diamond-shaped pupils, her gilded skin is smooth and unwrinkled, and her halcyon hair glints with light and hangs low about her shoulders or in a ponytail. Her homeworld’s higher-than-average gravity caused the inhabitants to become infused with portions of the rich metallic deposits spread across the planet, thus granting them both additional strength and their unique appearance. Although young, she is quite worldwise. Her early life involved scheming the rich and stupid out of their money and fortunes, but as she grew, she realized she could made excellent money by combining her good looks and street skills with the skills of a soldier. Now she functions as a lethal femme fatale, using her combats skills to cover what her charms cannot.
Sidenote: In fact, Eri’anya is a droid designed to replicate an exotic companion from an unusual planet (though few people realize she is an inorganic lifeform). She was originally designed to serve as a rich man’s living pleasure toy, but she was set free by a sympathetic house servant who was horrified at the slavery of her ‘mistress’. Luckily, the people who found Eri’anya were dedicated to helping others, and they gave her the means to establish a life for herself. As time went on, her uniqueness was discovered. As more time passed, she discovered she could do more and be something else. She underwent some reprogramming, replacing parts of her former pleasure life with more useful skills.
Feeorin Soldier 6 Str 16 Dex 13+1 Con 17+1 Int 10 Wis 10 Cha 6 (fix PB 26 to 28 by +2 STR); Languages: Talents: Mercenary's Grit (CT penalty to bonus then down CT), Tough as Nails, Tested in Battle (+2 CT w/ SW) Feats: Weapon Proficiency (Simple, Pistols, Rifles, Advanced Melee), Armor Proficiency (Light, Medium), Burst of Speed, Unstoppable Combatant, Extra Second Wind, Vitality Surge (SW any time), Improved Damage Threshold Skills: Endurance +12, Initiative +10, *Athletics +10, Pilot +10
HP 89, sw@44/+22; Defense: Ref 19(ff 17), Fort 24(DT29), Will 16; Perception: +3, low light vision FP: 5 +1/each day Ranged Attack: +8 Heavy Blaster Pistol (3d8+3) Melee Attack: +9 Vibrolance (2d10+9) Melee Attack: +9 Vibro-bayonet/dagger (2d4+6) BAB +6; Grap +9 Specials: 1/encounter after successful melee Atk thresh 5 lower, can use 2nd Wind when unconscious moving +3 CT, use multiple second wind/encounter (up to 3) and gain +2 CT when using
Suggested Equipment: Thinsuit (900 credits, +5 FORT vs extreme temp; half and no Persistent), Vibro-lance (500, w/Electrogrip Handle +1000, GW), Heavy Blaster Pistol (750cr)/concealed holster (50), Vibrobayonet (350cr)/concealed sheath (50), Utility Belt (500), 400 credits remain Purple
Medium Human scoundrel 3/soldier 3 Str 12, Dex 15+1, Con 12, Int 15+1, Wis 10, Cha 10; Languages Basic, Huttese, +2* [feeorin and shyriiwook would be very uncommon choices) Talents: Bomb Thrower, Fool's Luck (std +FP, +1 att or def or +5 skills), Indomitable, Demolitionist (+2d placed explosives) Feats: Targeted area [+5 dmg 1 target hit in AoE], Quick Draw, Forceful Blast [GAW p.23],Point Blank Shot, Running Attack, Tech Specialist, Weapon Proficiency (pistols, rifles, simple weapons, heavy weapons)
Skills: Know(physical sciences, tech) +11, Mechanics +13 (+18 when handling explosives) (Inc Mech Interface Visor +2), Pilot +11, Stealth +11(+cloak), Use Computer +11, Acrobatics +11, Deception +8
hp 53; second wind +13@26; Defenses: Ref 21 (flat-footed 18), Fort 19, Will 17; Init +6; Perception +3 FP: 5 +1/each day Ranged Attack: +8 Blaster Rifle (3d8+3) Ranged Attack: +9* Accurate Blaster pistol (3d6+3) Ranged Attack: +8 Grenade Launcher (by grenade+3) Melee Attack: +6 survival knife (1d6+4) Speed 6 squares, Running Attack Base Atk +5; Grp +8
Atk Options: Targeted area (If successful AoE attack, select 1 hit target. +5 dmg before evasion), Autofire, Forceful Blast (lg or smaller check vs. FORT to move target hit by grenade), PBS
Special Actions: Bomb Thrower (+5 Mech w/ explosives, craft frag grenades from parts),Indomitable, Quick Draw, Fool's Luck
*Suggested Starting Equipment: Blaster Pistol w/ Improved Accuracy (or Damage) and Rangefinder (1700 credits), Concealed holster (50cr), Utility Belt (500cr), Datapad (1000cr), Survival Knife (100), Security Kit (750) - 400 spare credits (moved Bandolier and poncho to requested items) Note: Custom Pistol grip has a "Saint Barbara" like engraving ;)
Teal
- Hobbies -- anything that goes "BOOM" -- crafting -- speeder bike (<3 R-2000 Raptor) -- hunting, SW: SAGA game (Star Warzone: Swordmen And Gunmen of Alderaan)
- Food n' drinks -- Bantha, Lettuce, Tangaroot Sandwich (BLT) -- Sonic Servodrive cocktail
- Relationship with the rising Galactic Empire -- he likes the military power of the Empire -- he agrees that force can solve many issues -- he does not share the hatred towards non-human -- he disagrees with slavery
- Attitude towards the "weak" -- Quite selfish, he will not help willingly people who got in trouble because of their mistakes -- he will put himself in danger to help children (human and non-human)
- Attitude towards the "strong" -- will not likely put on a fight even when provoked -- violent reaction if pushed to far (quite lunatic)
- Attitude towards Force users : -- quite neutral. He has not dealt personally with Jedi
- Friend -- Will easily follow the lead of anyone smart and charismatic (not RP : INT >=14 and CHAR >= 12) -- he gets along well with non-human -- don't be cocky. He hates that
Bor was born on a boring backwater world. From his early age, he demonstrated some affinity with physical sciences (especially engineering). His father, not really overjoyed by the fact that his son could become a Gearhead unable to take care of himself, took every occasion to bring Bor to each of his hunting parties. As a result, Bor developped his shooting and hunting skills. During his freetime, he spent time with some playful accomplice who taught him how to make the most of his youth. However, when he reached majority, Bor decided it couldn't bear this life anylonger. He had been scouted by a recruiter from a local (sector-wise) Private Military Company and he took on the offer of joigning them. From this moment on, he fine-tuned his soldier's skills. His size and strength made him a good candidat to Heavy-weapons team and he lernt how to use them efficiently. His affinity to technology impressed his superiors and he was soon moved to the demolitionist team. After some years, he joined the SpecOps team of his PMC (more like a glorified group of brutes to be honest). He learnt high speed and low altitude piloting as well as stealth. From this moment, his life became an alternation of boring and exciting days. He became "addicted" to the adrenaline of the "Hi n' run" missions. And as you know, addiction and explosives are like cats and dogs... He was 29 when he was sent to Monsanto. Had he made a mistake ? Did they thought he needed some rest far from the fights ? Facts are : he fell into boredom. The one he had not experienced in more than 10 years. He tried to busy himself. First, by drilling. Then, with "social encounters" with the locals, who only saw a killing machine in him. When nothing proved useful, he turned to himself and explosives. He spent hours and hours crafting explosives more and more efficient and easy to manufacture. Some success and many faillures in the team's armory led him to be forbidden to carry on such dangerous hobby. Obviously, it didn't work. He kept on working in his barracks : crafting in the little office he shared with the guys and storing his creation in his locker. Was it a defective fuze ? A mistake ? He will never know. What he will remember though, is that he was lucky he had been provided a strong locker and that his team was drilling outside this day. The locker room and the dormitory next to it were blown. Not turn to dust. More like molten and riddled by plasma and shrapnels. Bor's service records were good enough for his employer to only "thank" him. He was deprived of his pay and let go the day after. Without money (at least not enough to leave this green boring world), he started to take some jobs (repairing tractors, blowing rocks blocking the roads...). He spent more and more time in a spacer's bar, dreaming about locations he may never see again... Ah... What wouldn't he do to leave this place ?
human (mandalorian) scout 3/ Soldier 3 Str 14 Dex 15 (14+1) Con 13 Int 14 (13+1) Wis 14 Cha 8; languages: Basic, Mando, +2* Talents: Armored defense, Hidden movement, Improved stealth, Improved Armored Defense Feats: Armor (light), Point-blank shot, Precise Shot, Rapid shot, Skill focus (stealth), Weapon focus (rifles), Weapon proficiency (heavy, pistol, rifle, simple), Shake It Off Skills: Athletics +10, Endurance +9, Mechanics +10, Perception +10, Pilot +10, Stealth +15 (RRTS), Survival +10, Treat injury +10
Hp 61, sw@30/+15: Defense: Ref 22 (ff20), Fort 21 (DT21), Will 18; FP: 5 +1/each day Ranged Attack: +7 Blaster Pistol (3d6+3) Ranged Attack: +8 Blaster Rifle w/ Scope* (3d8+5) (Aim to reduce category) Melee Attack: +7 Fireblade* (2d4+5) BAB +5, Grap +7
Possessions: Light Beskar armor w/o beskar'gam (+5/+2) (3500), integrated equipment 2 pcs (500) Blaster pistol, integrated into the armor (500) Brown
Shev is calm and quiet. He wears dark green-grey armor, preferring to blend in with the surroundings. His goal is to amass enough credits and fame to get his own Beskar. While he applied mainly for the money, he always sees clashing with the imperials as a bonus. Shev was around before the Clone wars, and remebers how the galaxy looked then. He might not be freedom fighter, and might even agree with some of the Imperial actions, but he still sees how the Empire is twisting the history, and pressing hard on personal freedoms. Shev values his freedom and his right to decide what and who he fights for - and against.
Medium Human Noble 1/Jedi 5 Abilities STR 12 DEX 12 CON 10 INT 10 WIS 16 CHA 16; Languages: Basic, high galactic Talents: Noble Fencing Style, Deflect, Block, Skilled Advisor Feats: Force-Sensitive, Force Training (2), Skill Focus (Use the Force), Skill Focus (Gather Information), Skill Focus (Persuasion), Skill Focus (Deception), Weapon Proficiency (Lightsabers, Simple Weapons, Pistols)
HP 53, sw@26/+13; Init + 4; Senses Perception +11; Defenses Ref 18 (flat-footed 17) Fort 17 Will 21 Speed 6 squares; Force Points: 5 +1 each day Melee Attack: + 8 Lightsaber-green (2d8+5) 2-handed Range Attack: +6 Heavy Blaster Pistol (3d8+3) BAB + 5; Grap +6 Attack Options: Special Actions Block, Deflect
Force Powers (Use the Force + 17[12]): Battle Strike, Farseeing, Force Slam, Intercept, Mind Trick, Move Object, Rebuke, Vitality Transfer
Possessions: Dual Gear (Weapons): {Lightsaber (Green)//Heavy blaster pistol} w/ holster, All temperature cloak, Comlink- long range, Pocket scrambler, Surveillance Detector Navy
Silas, as he was known in times of peace growing up in the Jedi Temple on Coruscant, excelled at the Jedi virtues contemplation in the Force and peace and the skills of knowledge and diplomacy. He was quite content training in and pursuing a life of harmony with the Force and resolving conflict. Then the Clone Wars came and soldiers were needed not diplomats. His training intensified as he was molded into a warrior, a more complete Jedi - a Knight. He’d been a crucial element of a Republic victory in the Outer Rim system of X, and was convalescing on a meditative retreat on Y when Order 66 destroyed the Jedi Order and the Empire was born. He set aside his warrior training with some guilt and again embraced his diplomatic and consular skills, keenly aware of the irony that it was under the brutal reign of the Empire that he’d be able to live his preferred life of a peaceful Jedi, albeit in disguise and even sometimes in the service of more commercial or illicit causes.
Figure to copy/paste/edit to help keep you informed of various stats figures between you all and some enemy stats as well. PS. This would be default "take 10" initiative order w/ Eri' @21 to start followed by 20, 16*, 15 and Dirk @14.
Title: StarWars: Approaching Impact
Post by: StevenO on December 05, 2020, 01:29:23 pm
Approaching Impact
As the Empire rises it seeks to consolidate power and gain total control over important resources. The City of Impact on Dramadas 4 sits atop one such resource but it's independent views cause it to refuse to submit. The Empire doesn't take kindly to this refusal and moves to take those resources by Force.
They failed to anticipate the strength of Impacts resistance. With the initial assault rebuffed the Empire settles in to siege the region. While gaining a strong foothold on the planet they again failed to realize how self sustaining Impact had become. Unable to defeat it militarily without destroying the desired resources and unable to starve them out they resort to an ancient attack form: Disease!!!
Withstanding previous assaults was nothing as this new plague has spreads quickly and is weakens Impact by the day. Unable to stop this disease calls for help go out. An Ithorian and others find a treatment and vaccine in record time but need a way to get it to the city under siege.
Going straight in is suicide but a plan for a ground approach quickly forms. Now the question is who will answer the call to cover the Approach to Impact?