TheSagaContinues

Star Wars Saga Edition => Star Wars Saga Edition General => Topic started by: Master Zenji on October 27, 2016, 10:52:28 pm

Title: Re: Master Zenji NPC
Post by: Master Zenji on November 02, 2016, 09:44:13 am
Thanks for the feedback! Very helpful!
Title: Re: Master Zenji NPC
Post by: StevenO on October 28, 2016, 01:08:35 pm
With your Redirect Shot I see you getting:
BAB + DEX mod - range penalty (although here I actually take some issue with which range category to use) +5 from Shien talent.

I wouldn't allow Point Blank Shot as you're not really the one making the ranged WEAPON attack but just redirecting someone else's attack.  Redirect Shot does "normal weapon damage" which I'd say excludes any special damage bonuses a character may have added.

The attack bonuses to your lightsaber attack (+1 self built with standard crystals, Weapon Focus, ect.) would not apply to the Redirected Shot.

As for the build base stats equivalent to at least pb42 (14x3,15x3) are extremely high and would have me viewing your character as 17th level when it comes to challenges and XP needs to level (ie. I'd be reducing XP earned.)  Sorry but I've always been against god stats especially on Force Users as it really covers up any potential weakness they may have.  Think a +2 level adjustment is high just look at what those few extra +1 modifiers provide.
Title: Re: Master Zenji NPC
Post by: fairytalejedi on October 28, 2016, 08:25:47 am
FWIW, I don't apply PB Shot to redirects. I don't think there was an official ruling on that, one way or another.

As for the Shii-Cho talent, I don't think it represents Form I very well, but it definitely represents Form III well in game mechanics. :)
Title: Re: Master Zenji NPC
Post by: Master Zenji on October 28, 2016, 03:33:19 am
Very nice build.

I can definitely see swapping out Force Boon or Strong in the Force for Force Readiness. Rapid Reaction is very nice. Precise Redirect didn't feel like it added enough to justify the Talent slot. I really like Improved Redirect, tho.

Soresu didn't seem to me like it was as helpful as Shii-Cho against several opponents. You're still getting a -5 cumulative on the reroll with Soresu. Shii-Cho would keep you at a higher UTF bonus against more opponents longer. If you have to Deflect against 5 opponents with Soresu, you're at plus zero on your Use the Force check by the time the fifth one fires. With Shii-Cho, you're still at +12 for the UTF check when the fifth one fires. That bonus is better than a random reroll. And that also applies to your Use the Force checks for anything else in the turn, if I'm reading Deflect correctly. That would include any Force Powers that needed a UTF check. If you're low in the Initiative order, Soresu could leave you stuck with a severe penalty on your Use the Force checks.

I could see stacking almost anything to do with a ranged attack for the Redirect roll, but nothing to do with a melee attack. Redirect Shot is asking you to make a ranged attack. But then Point Blank Shot is saying it is with a ranged weapon. Which the lightsaber really isn't. That's a little confusing. I'll have to think about it.

Thanks for the feedback, Master Arkaine!
Title: Re: Master Zenji NPC
Post by: MasterArkaine on October 28, 2016, 12:32:34 am
As for your math in the Redirect attack, I do not believe you get any extra bonus other then BAB and Dex. Could be wrong, but if you could stack Weapon Focus, PBS, and even lightsaber atonement bonuses on top of the +5 from Shien, seem why would the +5 from Shien even need to be there in the first place...

Also, here is my take on a Redirect/Defensive Jedi Master. 32-pt buy, Kel-Dor for Dex/Wis bonuses, and a bit more Defensive minded build

Deflection Master            CL 15

Medium Kel Dor Jedi 7/Jedi Knight 5/Jedi Master 3
Init +16; Senses low-light vision; Perception +16
Languages Basic, Kel Dor, 2 unassigned

Defenses Ref 32 (flat-footed 28), Fort 28, Will 32; Block, Deflect, Precise Redirect, Soresu
hp 100; second wind +25/50; Threshold 33
Immune fear effects

Speed  6 squares
Melee lightsaber +21 (2d8+8) or
Melee lightsaber +21 (2d8+9) with both hands
Ranged  by weapon +19
Base Atk +15; Grp +19
Atk Options Improved Quick Draw (lightsabers)
Special Actions Force Fortification, Quick Draw, Redirect Shot, serenity, Shien
Force Powers Known (Use The Force +20) Force shield (2), negate energy (2), rebuke (2), barrier of blades (2), deflecting slash, Shien deflection
Force Techniques Improved Force Shield, Improved Rebuke
Force Secrets Linked Power, Quicken Power

Abilities Str 12, Dex 18, Con 10, Int 14, Wis 18, Cha 16
Special Qualities build lightsaber, keen force sense
Talents Block, Deflect, Force Fortification, Improved Quick Draw (lightsabers), Improved Redirect, Precise Redirect, Redirect Shot, Shien, Soresu
Feats Force Readiness, Force Sensitivity, Force Training (2), Improved Damage Threshold, Quick Draw, Rapid Reaction, Skill Focus (Use the Force), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +16, Initiative +16, Perception +16, Use the Force +20 (may reroll to use Block or Deflect but must keep the result of the reroll even if worse; may reroll to search their feelings or sense the Force and keep the better result)
Possessions lightsaber (self-built)


Not too far from your build Zenji. I instead decided to build around every Redirect-themed talent in the game with great options you took. Now with this version, the first successful Redirect of the round doesnt make it Deflect count towards the penalties, and deals +1 die of damage on hit (Improved Redirect and Precise Redirect). Choose Soresu over Shii-Cho for Deflecting Slash synergy (Get to redirect the shot you negate with DS if you have Soresu) and made sure to have the Shien form powers.

Also built this with Defense in mind in a more general sense, you added powers like 2 uses of Rebuke, Negate Energy, and Force Shield to help protect him when his lightsaber cannot. The Techniques add the ability to help protect others (Ability to Rebuke a powrr against an ally or extend your Shield to other ally)

As for feat, I built with quick reaction and defense in mind. He can use FPs at will. He can react to the same trigger twice once per encounter, and due to his low Con, He badly needed Improved DT. Back to talent, I felt like you were 100% with taking Improved Quick Draw to be always ready to deflect and added Force Fortification as a way to negate hard hit his defenses cannot handle.

This guy is at home in the middle of a firefight. Acting as both a barrier for his allies and a unexpected trap for his enemies.
Title: Master Zenji NPC
Post by: Master Zenji on October 27, 2016, 10:52:28 pm
I thought somebody might be able to use Master Zenji in a game. The concept is a "blaster Master". Like Judo uses someone's own strength against them, Master Zenji uses someone's own blasters against them. If I'm calculating this right, his redirected ranged attack would be at +25 (+15 base atk, +3 Dex mod, +5 Shien mod, +1 Point Blank, +1 self-built lightsaber).

Please let me know if you see any errors. Made with Saga Edition Sheet 1.4

Master Zenji            CL 15

Medium Human Jedi 7/Jedi Knight 5/Jedi Master 3
Force 14, Strong in the Force
Init +10; Senses Use the Force +20
Languages Basic, Bocce, Rodese

Defenses Ref 31 (flat-footed 28), Fort 30, Will 32; Block, Deflect, Shii-Cho
hp 131; Threshold 30
Immune fear effects

Speed  6 squares
Melee lightsaber +20 (2d8+9) or
Melee lightsaber +20 (2d8+11) with both hands
Ranged  by weapon +18
Base Atk +15; Grp +18
Atk Options Improved Quick Draw (lightsabers), Point Blank Shot

Special Actions:
Quick Draw, Redirect Shot, serenity, Shien

Force Powers Known (Use The Force +20):
battle strike, enlighten (2), farseeing, Force shield, mind trick, move object, negate energy, surge, Shien deflection

Force Secrets:
Holocron Loremaster, Mentor
_ _ _ _ _ _

Abilities Str 14, Dex 16, Con 14, Int 15, Wis 18, Cha 16

Special Qualities:
build lightsaber

Talents:
Block, Deflect, Force Perception, Improved Quick Draw (lightsabers), Redirect Shot, Shien, Shii-Cho

Feats:
Force Boon, Force Sensitivity, Force Training (2), Point Blank Shot, Quick Draw, Skill Focus (Use the Force), Strong in the Force, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)

Skills:
Acrobatics +15, Endurance +14, Knowledge (galactic lore) +14, Perception +11 (may Use the Force +20 instead), Pilot +15, Use the Force +20

Possessions:
1200 credits, lightsaber (self-built), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser), electrobinoculars, aquata breather, audiorecorder, binder cuffs, Jedi robes