Samus AranSamus Aran is an ex-soldier of the Galactic Federation who became a galactic bounty hunter, usually fitted with a powered exoskeleton that is equipped with weapons such as directed-energy weapons and missiles. Throughout the series, she executes missions given to her by the Galactic Federation while hunting the antagonistic Space Pirates and their leader Ridley, along with the parasitic energy-draining organisms called Metroids.
CL 20Medium Human soldier 7/scout 3/bounty hunter 10
Init +19;
Senses Perception +16
Languages Basic, Chozo, Luminoth
Defenses Ref 42 (flat-footed 38), Fort 40, Will 35; Familiar Situations
hp 239;
Threshold 40; Relentless
Speed 6 squares
Melee by weapon +20
Ranged heavy assault blaster rifle +23 (3d10+16) or
Ranged heavy assault blaster rifle +18 (3d10+16) with autofire or
Ranged heavy assault blaster rifle +24 (3d10+17) with Point Blank Shot or
Ranged miniature proton torpedo launcher +23 (6d10+15, 2-square burst) or
Ranged miniature proton torpedo launcher +24 (6d10+16, 2-square burst) with Point Blank Shot
Base Atk +19;
Grp +23
Atk Options Artillery Shot, Assured Attack, autofire (heavy assault blaster rifle), Careful Shot, Deadeye, Far Shot, Hunter's Mark, Keen Shot, Point Blank Shot, Precise Shot, Prime Shot, Zero Range
Special Actions Disruptive, Hunter's Target, Shake it Off
Abilities Str 12, Dex 18, Con 16, Int 14, Wis 13, Cha 10
Special Qualities familiar foe +5
Talents Acute Senses, Armored Defense, Disruptive, Familiar Situations, Hunter's Mark, Hunter's Target, Improved Armor Defense, Juggernaut, Keen Shot, Relentless, Second Skin
Feats Armor Proficiency (light, medium), Artillery Shot, Assured Attack, Careful Shot, Deadeye, Far Shot, Grand Army of the Republic Training, Informer, Point Blank Shot, Precise Shot, Prime Shot, Shake it Off, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons), Zero Range
Skills Endurance +18, Gather Information +10 (may use Perception +16 instead), Initiative +19, Jump +11 (treat all jumps as running jumps; may reroll and keep the better result; may take 10 even when distracted or threatened), Perception +16 (may reroll but must keep the result of the reroll even if worse), Pilot +19, Survival +16, Use Computer +17
Possessions helmet (built-in earbud comlink, triangulation visor, and electrobinoculars), Varia powered battle armor (+7 armor, +4 equipment, +4 Dex bonus, jump servos), mounted prototype heavy assault blaster rifle with Improved energy cell, mounted prototype miniature proton torpedo launcher, gargantuan-sized starfighter