Author Topic: Zehn's Creations  (Read 9208 times)

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Re: Zehn's Creations
« Reply #15 on: April 05, 2020, 08:39:48 pm »
Usagi Tsukino
Usagi is introduced as living the life of a normal teenage schoolgirl in 20th-century Tokyo. Although well-meaning, she is an underachieving, accident-prone crybaby. One day, Usagi encounters a mysterious cat, who later reveals herself to be Luna, a mentor archetype who introduces Usagi to her new heroic role. Luna gives Usagi a magical brooch and explains how to use it to transform into Sailor Moon (the Soldier of Love and Justice); she tells Usagi that she is a Sailor Soldier who must fight for peace and find the rest of the Sailor Soldiers. Usagi is a reluctant heroine at first, she grows more confident and mature over time. As Sailor Moon, she sets out to fight the villains from her past life and to protect the Earth using the Silver Crystal.
Spoiler: Pic (hover to show)
CL 15

Medium Human noble 7/Force adept 6/Force disciple 2
Destiny 1; Force 17, Strong in the Force
Init +13; Senses Perception +15
Languages Basic

Defenses Ref 29 (flat-footed 28), Fort 30, Will 34; At Peace, Dodge, Indomitable Personality
hp 108; second wind +27/54, move +1 step up condition track; Threshold 30
Immune mind-affecting effects

Speed 6 squares
Melee by weapon +9
Ranged by weapon +11
Base Atk +10; Grp +11
Special Actions At Peace, Beloved, Coordinated Attack, Focused Attack, Greater Force Talisman, Indomitable Personality, Inspire Confidence, Surge of Light
Force Powers Known (Use The Force +20) Force light (3), rebuke, surge (2), vital transfer (2)
Force Techniques Advanced Vital Transfer, Improved Force Light, Improved Vital Transfer
Force Secrets Pure Power

Abilities Str 8, Dex 13, Con 14, Int 11, Wis 16, Cha 16
Special Qualities prophet
Talents At Peace, Beloved, Focused Attack, Focused Force Talisman, Force Talisman, Greater Force Talisman, Inspire Confidence, Surge of Light
Feats Coordinated Attack, Dodge, Force Boon, Force Sensitivity, Force Training (2), Indomitable Personality, Recovering Surge, Skill Focus (Use the Force), Strong in the Force, Weapon Proficiency (pistols, simple weapons)
Skills Initiative +13, Knowledge (bureaucracy) +12, Knowledge (life sciences) +12, Knowledge (social sciences) +12, Perception +15, Persuasion +15, Use the Force +20
Equipment Silver Crystal
« Last Edit: February 25, 2021, 12:19:24 pm by ZehnWaters »
-ZehnWaters, the Silaglaren

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Re: Zehn's Creations
« Reply #16 on: April 06, 2020, 08:54:38 am »
Member of the WotC Star Wars community from 2002-2013

Winner of UDB #15, #22
Winner of TDJ #1

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Re: Zehn's Creations
« Reply #17 on: April 08, 2020, 10:10:11 pm »


lol Yep.  I find him to be a fascinating character.  Would have liked to have seen what he could have done if Ceti Apha VI hadn't exploded.
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Re: Zehn's Creations
« Reply #18 on: April 08, 2020, 11:13:21 pm »
Darth Banshee

Darth Banshee is one of the enigmatic "Sith Horseman".  As the the Lady of Death, she is a powerful Force witch (possibly one of the Nightsisters) and capable of devastating and esoteric Force powers.  Terrifying in appearance she is often the last thing her victims ever see.
Spoiler: Pic (hover to show)
CL 16

Medium Human Jedi 7/Sith apprentice 7/Sith Lord 2
Dark Side 18
Init +15; Senses Perception +17
Languages Basic, Huttese

Defenses Ref 31 (flat-footed 29), Fort 30, Will 33; Dodge
hp 127; Threshold 30
Immune fear effects

Speed 6 squares
Melee Sith sword +16 (1d8+8)
Ranged by weapon +18
Base Atk +16; Grp +18
Special Actions Adept Spellcaster, Dark Healing Field, Flight, Improved Dark Healing, Power of the Dark Side, Quick Draw, Swift Power, temptation
Force Powers Known (Use The Force +22) dark rage, farseeing, fear (2), Force lightning (2), Force scream (5), Force storm, Force whirlwind, levitate (2), move object (2), phase, rebuke (2), rend, repulse, slow, surge, wound
Force Techniques Improved Force Storm, Improved Levitate, Improved Phase
Force Secrets Quicken Power

Abilities Str 10, Dex 14, Con 12, Int 12, Wis 18, Cha 18
Special Qualities build lightsaber
Talents Adept Spellcaster, Dark Healing, Dark Healing Field, Dark Side Adept, Dark Side Master, Flight, Improved Dark Healing, Power of the Dark Side, Swift Power
Feats Dodge, Dreadful Countenance, Force Sensitive, Force Training (5), Quick Draw, Skill Focus (Use the Force), Slippery Maneuver, Weapon Proficiency (lightsabers, simple)
Skills Initiative +15, Jump +13, Perception +17, Persuasion +12 (may reroll to activate a fear effect but must keep the result of the reroll even if worse), Use the Force +22 (may reroll as a full-round action but must keep the result of the reroll even if worse; may reroll to activate dark side powers but must keep the result of the reroll even if worse; may reroll to activate a fear effect but must keep the result of the reroll even if worse; may reroll, spending a Force Point, to activate a dark side power and keep the better result)
Possessions all-temperature cloak, Sith sword
« Last Edit: February 25, 2021, 12:20:38 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #19 on: April 08, 2020, 11:23:25 pm »
Darth Battrue

The Lord of War, Darth Battrue is the leader of all Sith Horseman forces.
Spoiler: Pic (hover to show)
CL 16

Medium Duros jedi 3 / noble 4 / officer 5 / sith apprentice 2 / sith lord 2
Force 15; Dark Side 16
Init +16; Senses Low-light vision, Perception +16
Languages Arconese, Arkanian, Basic, Bothese, Cerean, Dosh, Draethos, Durese, Ryl, Sith, Zabrak

Defenses Ref 33 (flat-footed 30), Fort 31, Will 34
hp 95; Threshold 31

Speed 6 squares
Melee lightsaber +19 (2d8+11) or
Melee lightsaber +19 (2d8+12) with both hands or
Melee lightsaber +14/+14 (2d8+12) with Double Attack or
Melee lightsaber +9/+9/+9 (2d8+12) with Triple Attack
Base Atk +15; Grp +18
Atk Options Double Attack, Triple Attack
Special Actions Battle Analysis, Born Leader, Command Cover +2, Distant Command, Fearless, Lightsaber Defense +1, Quick Draw, Share Talent x2, Temptation
Force Powers Known (Use The Force +16) Dark Rage, Farseeing (x2), Force Lightning, Mind Trick, Move Object, Rebuke, Surge
Force Techniques Known Improved Sense Surroundings
Force Secrets Known Distant Power

Abilities Str 12, Dex 16, Con 11, Int 18, Wis 16, Cha 16
Special Qualities Expert Pilot
Talents Battle Meditation, Lightsaber Defense (x1), Power of the Dark Side, Swift Power, Born Leader, Distant Command, Wealth (x1), Assault Tactics, Tactical Edge
Feats Double Attack (lightsabers), Force Sensitive, Force Training (x2), Improved Defenses, Linguist (x1), Quick Draw, Triple Attack (lightsabers), Vehicular Combat, Weapon Finesse, Weapon Proficiency (lightsabers, pistols, simple)
Skills Deception +16, Gather Information +16, Initiative +16, Knowledge (Tactics) +17, Mechanics +17, Perception +16, Persuasion +16, Pilot +16 (may reroll but must keep the result of the reroll even if worse), Use Computer +17 (+18 when using mastercraft datapad), Use the Force +16
Possessions lightsaber (self-built, improved damage), blaster pistol, personal holoprojector, code cylinder, long-range comlink, datapad, flight suit
« Last Edit: February 25, 2021, 12:21:23 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #20 on: April 08, 2020, 11:57:31 pm »
Darth Famis

The Lord of Famine, Darth Famis of the Sith Horseman hunts his victims down and drains them of their life.
Spoiler: Pic (hover to show)
CL 16

Medium Anzat Jedi 8/Sith apprentice 5/Sith Lord 3
Dark Side 17
Init +15; Senses darkvision, low-light vision; Perception +13
Languages Anzat, Basic, Huttese

Defenses Ref 31 (flat-footed 29), Fort 30, Will 32; Dodge
hp 124; Threshold 30
Immune fear effects

Speed 6 squares
Melee lightsaber +20 (2d8+11) or
Melee lightsaber +20 (2d8+14) with both hands or
Melee unarmed +19 (1d4+11)
Ranged by weapon +18
Base Atk +16; Grp +19
Atk Options Crush, Pin
Special Actions Dark Healing Field, Drain Force, Drain Knowledge, Feel the Force, Improved Dark Healing, Power of the Dark Side, temptation
Force Powers Known (Use The Force +14) cloak (2), fear (2), phase, rend, slow, wound
Force Techniques Improved Cloak, Improved Rend
Force Secrets Corrupted Power

Abilities Str 16, Dex 15, Con 12, Int 12, Wis 17, Cha 13
Special Qualities build lightsaber
Talents Affliction, Consumed by Darkness, Dark Healing, Dark Healing Field, Drain Force, Drain Knowledge, Feel the Force, Improved Dark Healing, Power of the Dark Side
Feats Burst of Speed, Crush, Dodge, Dreadful Countenance, Force Readiness, Force Sensitive, Force Training (2), Impulsive Flight, Pin, Slippery Maneuver, Weapon Proficiency (lightsabers, simple)
Skills Endurance +14, Initiative +15, Perception +13, Persuasion +9 (may reroll to activate a fear effect but must keep the result of the reroll even if worse), Survival +11 (may Use the Force +14 for tracking instead), Use the Force +14 (may reroll to activate a fear effect but must keep the result of the reroll even if worse)
Possessions lightsaber (self-built)
« Last Edit: February 25, 2021, 12:21:49 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #21 on: April 09, 2020, 01:15:13 am »
Darth Pestilencia

The Lord of Conquest, Darth Pestilencia, is leader of the Four Sith Horseman.


CL 20

Large Hutt jedi 5 / noble 3 / sith apprentice 7 / sith lord 5
Force 17; Dark Side 18
Init +23 (Force Intuition); Senses Low-light vision, Perception +22
Languages Aqualish, Basic, Bith, Devaronese, Gamorrean, High Galactic, Huttese, Koorivar, Neimoidian, Rybese, Skakoverbal

Defenses Ref 19 (flat-footed 19), Fort 35, Will 37
hp 181; Threshold 45

Speed 1 squares
Melee lightsaber +25 (2d8+19) or
Melee lightsaber +25 (3d8+19) with Mighty Swing
Base Atk +19; Grp +27
Atk Options Mighty Swing, Triple Critical
Special Actions Deflect, Fearless, Redirect Shot, Temptation
Force Powers Known (Use The Force +23) Dark Rage (x2), Farseeing, Force Disarm, Force Grip, Force Lightning (x3), Force Thrust, Mind Trick (x2), Move Object (x2), Negate Energy, Rebuke
Force Techniques Known Force Point Recovery (x2), Improved Move Light Object
Force Secrets Known Devastating Power, Distant Power, Multitarget Power, Quicken Power

Abilities Str 16, Dex 9, Con 14, Int 18, Wis 18, Cha 16
Special Qualities Force Resistance, Supreme Stability, Persuasive
Talents Force Intuition, Deflect, Redirect Shot, Weapon Specialization (lightsabers), Power of the Dark Side, Swift Power, Connections, Wealth (x1), Greater Weapon Focus (lightsabers), Greater Weapon Specialization (lightsabers), Dark Side Adept, Dark Side Master
Feats Armor Proficiency (Light, Medium), Force Sensitive, Force Training (x3), Improved Damage Threshold (x1), Linguist (x1), Mighty Swing, Skill Focus (x1), Triple Critical (lightsabers), Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple)
Skills Deception +18, Gather Information +18, Initiative +9 (may Use the Force +23 instead), Mechanics +14, Perception +22, Persuasion +18 (may reroll but must keep the result of the reroll even if worse), Stealth +4, Use Computer +19, Use the Force +23 (may reroll to activate dark side powers but must keep the result of the reroll even if worse; may reroll, spending a Force Point, to activate a dark side power and keep the better result)
Possessions lightsaber (self-built, improved damage), corellian powersuit (+8 armor), long-range comlink, datapad, helmet package
« Last Edit: April 09, 2020, 01:16:56 am by ZehnWaters »
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Re: Zehn's Creations
« Reply #22 on: April 09, 2020, 01:36:06 am »
Senator Leia Organa, Sith apprentice

"As you all know, I once led an ill-conceived, violent insurrection against the Empire. A Rebellion that cost the lives of many beings. Though I may never be able to forgive myself, the Empire has forgiven me…Long live the new Empire!'"
―Leia Organa, on the fifth anniversary of the destruction of the Rebellion
Spoiler: Pic (hover to show)
In the graphic novel, Star Wars Infinities: A New Hope, the Rebel Alliance is defeated and Princess Leia finds herself a captive of the Emperor. Darth Vader begins training her in the ways of the Sith, helping her to develop her Force powers, in the hopes that one day they will overthrow the Emperor and rule the galaxy together. Additionally, she becomes the senator representing Coruscant in the reformed Imperial Senate. Leia takes her training from Darth Vader seriously and in the final climactic battle with Luke, she uses her father's Sith lightsaber to attack him. Luke manages to turn Leia back to the light side and escapes Coruscant prior to its destruction. Years later, Leia becomes the Chancellor of the New Republic, leading the galaxy into a time of peace and prosperity.

CL 11
Medium Human Jedi 7/noble 1/soldier 1/Sith apprentice 2
Init +12; Senses Perception +12
Languages Basic, Caamasi, High Galactic, Mon Calamarian, Shyriiwook, Ubese

Defenses Ref 25 (flat-footed 23), Fort 24, Will 27; Block
hp 90; Threshold 24

Speed 6 squares
Melee lightsaber +16 (2d8+6) or
Melee lightsaber +16 (2d8+7) with both hands
Ranged by weapon +12
Base Atk +10; Grp +12
Atk Options Melee Defense
Special Actions Commanding Presence, Force of Will, Lightsaber Throw, Riposte
Force Powers Known (Use The Force +13) dark rage (2), Force grip, Force slam, Force thrust, mind trick, move object, resist Force, surge
Force Techniques Force Point Recovery

Abilities Str 13, Dex 14, Con 13, Int 15, Wis 14, Cha 16
Special Qualities build lightsaber
Talents Block, Commanding Presence, Force of Will, Greater Weapon Focus (lightsabers), Lightsaber Throw, Noble Fencing Style, Riposte
Feats Force Sensitive, Force Training (3), Linguist, Melee Defense, Skill Focus (Knowledge [bureaucracy]), Strong in the Force, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Deception +13, Gather Information +13, Initiative +12, Knowledge (bureaucracy) +17, Knowledge (galactic lore) +12, Perception +12, Persuasion +13, Use Computer +12, Use the Force +13
Possessions lightsaber (self-built)
« Last Edit: February 25, 2021, 12:23:55 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #23 on: April 09, 2020, 02:03:00 am »
Leia Organa, Jedi Knight
After Luke dies on Hoth, Han travels to Dagobah with Chewbacca and Leia (believing Luke has told him to be a Jedi).  Yoda explains it is Leia who is Force-sensitive and Leia begins her training.  Han and Chewie leave to get their deathmark removed.  Nearing the completion of her training, Leia leaves Yoda to retrieve a lightsaber crystal nearby.  Vader arrives, having captured C-3PO and learning of Dagobah's location.  He and Yoda engage in a duel of minds as Yoda besets Vader with images of his past.  Leia retrieves her crystal and is alerted, by the Force, to Yoda's danger.  She returns as Vader severs Yoda's arm.  Leia fights Vader and severs his arm as well but is knocked to the ground.  As she and Vader speak Han arrives and shoots Vader.  Vader dies redeemed, happy to have found he has a daughter.  Yoda likewise passes into the Force.
Spoiler: Pic (hover to show)

CL 13
Medium Human Jedi 7/noble 3/soldier 2/Jedi Knight 1
Init +13; Senses Perception +13
Languages Basic, Binary, Bothese, Caamasi, High Galactic, Mon Calamarian, Shyriiwook, Ubese

Defenses Ref 27 (flat-footed 25), Fort 26, Will 27; Dodge
hp 117; Threshold 26

Speed 6 squares
Melee lightsaber +16 (2d8+9) or
Melee lightsaber +16 (2d8+10) with both hands
Ranged by weapon +14
Base Atk +12; Grp +14
Atk Options Melee Defense, Severing Strike, Steel Resolve
Special Actions Skilled Advisor
Force Powers Known (Use The Force +14) battle strike (2), farseeing, Force disarm, Force slam, Force thrust, mind trick, move object, rebuke, resist Force, surge, vital transfer

Abilities Str 13, Dex 14, Con 13, Int 16, Wis 15, Cha 16
Special Qualities Bad Feeling, build lightsaber
Talents Clear Mind, Dark Side Sense, Noble Fencing Style, Severing Strike, Skilled Advisor, Steel Resolve, Wealth, Weapon Specialization
Feats Bad Feeling, Dodge, Force Sensitive, Force Training (4), Linguist, Melee Defense, Skill Focus (Persuasion), Strong in the Force, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, rifles, simple)
Skills Deception +14, Gather Information +14, Initiative +13, Knowledge (bureaucracy) +14, Knowledge (galactic lore) +14, Perception +13, Persuasion +19, Pilot +13, Use Computer +14, Use the Force +14 (may reroll to avoid detection by other Force users but must keep the result of the reroll even if worse; may reroll to sense the presence and relative location of character with a Dark Side Score but must keep the result of the reroll even if worse)
Possessions lightsaber (self-built)
« Last Edit: February 25, 2021, 12:24:39 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #24 on: July 03, 2020, 10:59:21 pm »
Cal Kestis
As the Padawan of Jedi Master Jaro Tapal, Kestis served alongside his mentor in the Clone Wars until the Grand Army of the Republic betrayed its Jedi officers, after receiving the command to execute Order 66 from Supreme Chancellor Sheev Palpatine. As a result, the clone troopers of the 13th Battalion attempted to execute Kestis as a traitor to the Galactic Republic, forcing General Tapal to sacrifice himself in order to save his apprentice. After his master's death, Kestis lived in exile on the planet Bracca, working as a rigger for the Scrapper Guild until he was discovered by the Second Sister and the Ninth Sister.

Kestis joined the crew of the starship Stinger Mantis after they rescued him from the Inquisitors. Over the course of their journey, Kestis befriended the droid BD-1, the former Jedi Cere Junda, the Mantis' captain Greez Dritus, and the Nightsister Merrin. They attempted to locate Eno Cordova's Jedi holocron, which contained information that was vital to creating a new generation of Jedi. Though they retrieved the holocron while surviving an encounter with the Sith Lord Darth Vader, Kestis chose to destroy the holocron in order to protect the galaxy's Force-sensitive children from the Sith. By then, Kestis had been recognized as a fully-trained Jedi by his new mentor.

Spoiler: Pic (hover to show)

Cal Kestis            CL 10
Medium Human Jedi 5/scoundrel 3/Jedi Knight 2
Force 11
Init +12; Senses Use the Force +11
Languages Basic, Binary, Lasat
Defenses Ref 24 (flat-footed 22), Fort 23, Will 23; Block, Deflect
hp 97; second wind +24/48; Threshold 23
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee double-bladed lightsaber +13 (2d8+8) or
Melee double-bladed lightsaber +13 (2d8+9) with both hands or
Melee double-bladed lightsaber +11 (2d8+9) and double-bladed lightsaber +11 (2d8+9)
Ranged by weapon +11
Base Atk +9; Grp +11
Atk Options Dual Weapon Mastery
Special Actions Psychometry
Force Powers Known (Use The Force +11) farseeing, Force thrust, inertia, move object, slow, surge
Force Techniques Improved Force Thrust
Abilities Str 12, Dex 15, Con 12, Int 14, Wis 12, Cha 12
Special Qualities build lightsaber
Talents Block, Clear Mind, Deflect, Force Perception, Hotwire, Psychometry
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (3), Tech Specialist, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Climb +11, Initiative +12, Jump +11, Mechanics +12, Perception +6 (may Use the Force +11 instead), Persuasion +6 (favorable circumstances to intimidate), Use the Force +11 (may reroll to avoid detection by other Force users but must keep the result of the reroll even if worse)
Possessions all-temperature cloak, aquata breather, double-bladed lightsaber (tech specialist mod; +2 damage), hip holster, tool kit, BD-1 (small droid follower (walking locomotion, scomp link, thruster for hovering, spotlight, Holoprojector, motor for ziplines))
« Last Edit: February 25, 2021, 12:25:24 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #25 on: July 04, 2020, 01:13:02 am »
Cere Junda
Spoiler: Pic (hover to show)
Former Padawan of Jedi Master Eno Cordova before taking Trilla Suduri as her apprentice. In the aftermath of Order 66, Junda severed her connection to the Force and disappeared into hiding, while Suduri fell to the dark side and joined the Imperial Inquisitorius. Determined to overthrow the regime that all but annihilated her fellow Jedi, Junda dedicated herself to the secret restoration of the Jedi Order.
Spoiler: Pic (hover to show)
Cere Junda            CL 13
Medium Human (middle aged) Jedi 7/Jedi Knight 3/scoundrel 3
Force 12; Dark Side 5
Init +13; Senses Use the Force +12
Languages Basic, Shyriiwook, Zabrak
Defenses Ref 27 (flat-footed 25), Fort 26, Will 27; Deflect
hp 120; second wind +30/60; Threshold 26
Speed 6 squares
Melee double-bladed lightsaber +14 (2d8+8) or
Melee double-bladed lightsaber +14 (2d8+10) with both hands or
Melee double-bladed lightsaber +12 (2d8+10) and double-bladed lightsaber +12 (2d8+10)
Ranged blaster pistol +14 (3d6+6)
Base Atk +12; Grp +14
Atk Options Acrobatic Strike, Dual Weapon Mastery, Melee Defense, Point Blank Shot, Zero Range
Special Actions Gauge Force Potential, Gimmick, Lightsaber Throw
Force Powers Known (Use The Force +12) battle strike, Force grip, Force shield, move object, repulse, surge
Force Techniques Improved Force Shield
Abilities Str 11, Dex 15, Con 12, Int 14, Wis 14, Cha 13
Special Qualities build lightsaber
Talents Ataru, Clear Mind, Deflect, Force Perception, Gauge Force Potential, Gimmick, Lightsaber Throw, Master Slicer
Feats Acrobatic Strike, Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (2), Friends in Low Places, Melee Defense, Point Blank Shot, Weapon Finesse, Weapon Proficiency (lightsabers, pistols, simple weapons), Zero Range
Skills Acrobatics +13, Deception +7 (may treat creating a deceptive appearance as one step simpler), Gather Information +12, Initiative +13, Knowledge (bureaucracy) +8 (may use Gather Information +12 to acquire licenses for restricted or military goods instead), Perception +8 (may Use the Force +12 instead), Use Computer +13 (may Issue Routine Command as swift action; may reroll to improve access to a computer and keep the better result), Use the Force +12 (may reroll to avoid detection by other Force users but must keep the result of the reroll even if worse)
Possessions blaster pistol, double-bladed lightsaber, hip holster
« Last Edit: February 25, 2021, 12:26:11 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #26 on: July 04, 2020, 02:27:37 am »
The Second Sister
Spoiler: Pic (hover to show)
The Second Sister was once a Jedi who learned the ways of the Force under the Jedi Knight Cere Junda. In the aftermath of the Clone Wars, Suduri and Junda sought to hide from the newly-risen Empire while protecting a group of Jedi younglings. Ultimately, both Master and Padawan were captured and subjected to torture, allowing the dark side of the Force to transform Suduri into the Second Sister. Having forsaken her former identity and the Jedi way, the Second Sister was a relentless Inquisitor dedicated to destroying the last remnants of the Jedi Order. An ambitious and cruel woman, she sadistically toyed with her prey and desired to win the approval of Emperor Palpatine.
Spoiler: Pic (hover to show)
In 14 BBY, the Second Sister tracked the Jedi fugitive Cal Kestis to the planet Bracca. Kestis managed to escape from the Inquisitors with the help of Junda, however. As a result, the Second Sister hunted the two Jedi across the galaxy, confronting Kestis on Zeffo and later Bogano. When the Second Sister acquired a holocron containing the list of Force-sensitive younglings, Kestis followed her to the Inquisitorius headquarters on Nur and defeated the Second Sister in a lightsaber duel, giving Junda a chance to make amends with her fallen apprentice. Their reconciliation was cut short by the arrival of the Sith Lord Darth Vader, who executed the Second Sister for her failure. Before her death, the Second Sister told Kestis and Junda to avenge them all.
Spoiler: Pic (hover to show)

Second Sister            CL 14
Medium Human Jedi 7/Force adept 7
Force 13; Dark Side 12
Init +15; Senses Perception +13
Languages Basic, Dowuta, Ryl
Defenses Ref 29 (flat-footed 26), Fort 27, Will 29; Block
hp 100; second wind +25/50; Threshold 27
Speed 6 squares
Melee double-bladed lightsaber +16 (2d8+7) or
Melee double-bladed lightsaber +14 (2d8+7) and double-bladed lightsaber +14 (2d8+7)
Ranged by weapon +15
Base Atk +12; Grp +15
Atk Options Dual Weapon Mastery, Instinctive Attack, Melee Defense
Special Actions Consumed by Darkness, Force Interrogation, Lightsaber Throw, Riposte, Unsettling Presence
Force Powers Known (Use The Force +14) dark rage, Force thrust, move object, prescience, repulse, surge
Force Techniques Improved Dark Rage, Improved Force Thrust, Improved Repulse
Abilities Str 10, Dex 16, Con 12, Int 14, Wis 12, Cha 15
Special Qualities build lightsaber, Inquisition
Talents Block, Consumed by Darkness, Cower Enemies, Force Interrogation, Inquisition, Lightsaber Throw, Riposte, Unsettling Presence
Feats Dual Weapon Mastery I, Dual Weapon Mastery II, Force Sensitivity, Force Training (3), Instinctive Attack, Melee Defense, Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +15, Perception +13 (may reroll to sense deception or influence and keep the better result), Pilot +15, Use Computer +14, Use the Force +14
Possessions double-bladed lightsaber

« Last Edit: February 25, 2021, 12:26:55 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #27 on: February 15, 2021, 04:03:26 pm »
Samus Aran
Spoiler: Pic (hover to show)
Samus Aran is an ex-soldier of the Galactic Federation who became a galactic bounty hunter, usually fitted with a powered exoskeleton that is equipped with weapons such as directed-energy weapons and missiles. Throughout the series, she executes missions given to her by the Galactic Federation while hunting the antagonistic Space Pirates and their leader Ridley, along with the parasitic energy-draining organisms called Metroids.
Spoiler: Pic (hover to show)

CL 20
Medium Human soldier 7/scout 3/bounty hunter 10
Init +19; Senses Perception +16
Languages Basic, Chozo, Luminoth

Defenses Ref 42 (flat-footed 38), Fort 40, Will 35; Familiar Situations
hp 239; Threshold 40; Relentless

Speed 6 squares
Melee by weapon +20
Ranged heavy assault blaster rifle +23 (3d10+16) or
Ranged heavy assault blaster rifle +18 (3d10+16) with autofire or
Ranged heavy assault blaster rifle +24 (3d10+17) with Point Blank Shot or
Ranged miniature proton torpedo launcher +23 (6d10+15, 2-square burst) or
Ranged miniature proton torpedo launcher +24 (6d10+16, 2-square burst) with Point Blank Shot
Base Atk +19; Grp +23
Atk Options Artillery Shot, Assured Attack, autofire (heavy assault blaster rifle), Careful Shot, Deadeye, Far Shot, Hunter's Mark, Keen Shot, Point Blank Shot, Precise Shot, Prime Shot, Zero Range
Special Actions Disruptive, Hunter's Target, Shake it Off

Abilities Str 12, Dex 18, Con 16, Int 14, Wis 13, Cha 10
Special Qualities familiar foe +5
Talents Acute Senses, Armored Defense, Disruptive, Familiar Situations, Hunter's Mark, Hunter's Target, Improved Armor Defense, Juggernaut, Keen Shot, Relentless, Second Skin
Feats Armor Proficiency (light, medium), Artillery Shot, Assured Attack, Careful Shot, Deadeye, Far Shot, Grand Army of the Republic Training, Informer, Point Blank Shot, Precise Shot, Prime Shot, Shake it Off, Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons), Zero Range
Skills Endurance +18, Gather Information +10 (may use Perception +16 instead), Initiative +19, Jump +11 (treat all jumps as running jumps; may reroll and keep the better result; may take 10 even when distracted or threatened), Perception +16 (may reroll but must keep the result of the reroll even if worse), Pilot +19, Survival +16, Use Computer +17
Possessions helmet (built-in earbud comlink, triangulation visor, and electrobinoculars), Varia powered battle armor (+7 armor, +4 equipment, +4 Dex bonus, jump servos), mounted prototype heavy assault blaster rifle with Improved energy cell, mounted prototype miniature proton torpedo launcher, gargantuan-sized starfighter
« Last Edit: February 25, 2021, 12:27:30 pm by ZehnWaters »
-ZehnWaters, the Silaglaren

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Re: Zehn's Creations
« Reply #28 on: February 16, 2021, 09:15:49 am »
Jacen "Kylo Ren" Solo, Master Mahan of the First Order, Scion of the Chosen One, Master of the Knights of Ren, and Master of the Force

I was rather displeased with the Disney Trilogy (to say the least) so I wrote up my own revised version merging their story with the concepts and characters of the EU (it was easier than it sounds).  Here is my adaptation of Jacen Solo after he's turned into Kylo Ren.
Spoiler: Pic (hover to show)
After the tragic death of his younger brother, Anakin, while in the line of duty as a Jedi, Jacen Solo abandoned his training to sulk in meditation on the borders of the Unknown Regions.  Like his grandfather before him, Jacen came to the conclusion that the galaxy needed a firm, governing hand in order to have peace and that the Jedi handicapped themselves by being "servants" to others.  During his sojourn he came across a massive extragalactic invasion force.  Dazzling them with his powers he won an audience with their leader, Snoke.  Soon he was an indispensable counselor and renamed himself Kylo Ren.  To further his designs, Jacen orchestrated an alliance with the Imperial Remnant, all the while slowly isolating Snoke from his minions.  Once the extragalactic aliens and the Imperial Remnant had merged to become the First Order, Jacen murdered Snoke and replaced him with holograms and illusions to cunningly hide the real mastermind behind the throne.  Jacen placed himself outside of the hierarchy of the First Order, answering only to Snoke, and forming his own band of acolytes, the Knights of Ren, from prize Force Sensitives he found in his ranks.
Spoiler: Pic (hover to show)
Jacen began to work swiftly, discrediting the New Jedi Order by revealing Luke and Leia's real parentage to the galaxy at large, ruining Leia's political career and casting doubt on the reliability of Luke and his students.  As Kylo Ren, Jacen sacked the Jedi Temple on Yavin IV and killed many Jedi, including Mara Jade.  When the New Republic refused to respond, as the Jedi were politically shunned and fearing a war with the First Order, Luke and the Jedi went into hiding.
Spoiler: Pic (hover to show)
Things start to go wrong for Jacen when Poe Dameron learns of the First Order's plans to launch an all out attack on the New Republic and the attempt to capture him leads to the return of Jacen's twin sister, Jaina, who had been living on Jakku as the scrap collector Rey.  Jacen tries to put Jaina off-balance by using their shared connection to track her but when she turns it back on him, he shuts it off.  Finally, Jaina attempts to end it all by killing Snoke, believing he is the one who is corrupting her brother.  When he reveals it was him the whole time she is shocked, unable to comprehend how he could have grown so powerful so quickly.  He plunges her into a complex illusion, trying to break her but Jaina calls upon her training and her lightsaber strike is true, ending the threat of Kylo Ren and killing her twin brother.
Spoiler: Pic (hover to show)
CL 16
Medium Human Jedi 7/Force adept 7/Force disciple 2
Destiny 2, Skywalker Legacy Force 15, Strong in the Force; Dark Side 15
Init +14; Senses low-light vision; Perception +17
Languages Basic, Binary, High Galactic, Shyriiwook, Tof
Defenses Ref 30 (flat-footed 29), Fort 31, Will 41; Block
hp 140; second wind +35/70; Threshold 31
Immune mind-affecting effects
Speed 6 squares
Melee crossguard lightsaber +16 (2d8+12) or
Melee crossguard lightsaber +16 (2d8+14) with both hands or
Melee crossguard lightsaber +16 (3d8+14) with Mighty Swing
Ranged by weapon +14
Base Atk +13; Grp +15
Atk Options Melee Defense, Mighty Swing
Special Actions Adept Negotiator, Drain Knowledge, Force Interrogation, Illusion, Indomitable Personality, Intimidator, Mind Probe, Unsettling Presence
Force Powers Known (Use The Force +21) dark rage, Force grip, Force thrust, memory walk, mind shard, mind trick (2), move object, rebuke
Force Techniques Dominate Mind, Force Point Recovery, Improved Mind Trick
Force Secrets Corrupted Power
Abilities Str 14, Dex 13, Con 13, Int 18, Wis 15, Cha 16
Special Qualities build lightsaber, prophet
Talents Adept Negotiator, Block, Drain Knowledge, Force Interrogation, Force Persuasion, Illusion, Mind Probe, Psychic Citadel, Unsettling Presence
Feats Demoralizing Strike, Force Sensitivity, Force Training (3), Intimidator, Melee Defense, Mighty Swing, Skill Focus (Use the Force), Strong in the Force, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +14, Knowledge (bureaucracy) +17, Knowledge (galactic lore) +17, Knowledge (social sciences) +17, Knowledge (tactics) +17, Perception +17, Persuasion +11 (may Use the Force +21 instead), Use the Force +21
Possessions crossguard lightsaber (improved damage, corusca gem), Phrik Alloy-weave robes (+2 armor, +1 equipment)
« Last Edit: March 25, 2022, 09:58:28 pm by ZehnWaters »
-ZehnWaters, the Silaglaren

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Re: Zehn's Creations
« Reply #29 on: February 25, 2021, 05:08:29 pm »
Jaina "Rey" Solo, Sword of the Jedi, Inheritor of Destiny, Daughter of Leia Organa and Han Solo, Guardian of the New Republic
Spoiler: Pic (hover to show)
After the tragic death of her younger brother, Anakin, in the line of duty and the disappearance of her twin brother, Jacen, Jaina's idyllic world came crashing down around her.  Unable to cope with the tragedy and sudden pressure to perform the duties of three children, Jaina likewise disappeared.  Traveling to the planet of Jakku, with its mountainous highland desert, Jaina, now going by the name Rey, cuts herself off from the Force and settles into a quiet, isolated existence.
Spoiler: Pic (hover to show)
But destiny was not content to leave "Rey" alone.  Within a few short years a New Republic pilot, an ex-First Order trooper, and a droid drag her back into the conflicts of the galaxy.  While helping them get to safety she is captured by Kylo Ren who reveals himself to be her twin brother and attempts to interrogate her, mocking her for running from her destiny and trying to cut herself off from the Force.  When Leia's small resistance group launches an attack upon the New Order base, Jaina seizes her chance to escape.  Reunited with Finn and her father they, after a brief scuffle with Kylo Ren, escape.

Jaina attempts to embrace her destiny but finds that her skills have plateaued.  When Jacen uses their shared bond to track her down and attack the hidden Jedi enclave on Ach-To, Jaina fears she's a liability and leaves her companions.  Attempting to keep hidden in a crowd, Jaina travels to the glitzy ecumenopolis of Canto Bight on the border of First Order territory.  But, again, Jaina finds she cannot escape her destiny when she runs into her estranged cousin, Ben Skywalker.  He refuses to stop following her around and ultimately helps her to realize that she's still afraid of what her destiny as Sword of the Jedi means.  Jaina goes into the ruined depths of the city to confront her own demons.  She learns to accept Anakin's death but still struggles to embrace her destiny.  Nevertheless the Force leads her to the decayed remains of a lightsaber which contain a powerful crystal.  Returning to the surface Jaina rebuilds her lightsaber and, with Ben's help, learns to block Jacen's tracking of her.
Spoiler: Pic (hover to show)
Realizing she must confront the powerful leader of the First Order, Supreme Leader Snoke, Jaina makes a daring raid of the First Order capital.  Making it all the way to the throne room only to have Jacen reveal himself to be the real leader of the First Order.  Fighting his powerful illusions and distractions, Jaina centers herself and uses the Force to determine Jacen's true location.  Her strike is true and Jacen falls dead.  Jaina returns to her remaining family and friends.

Medium Human Jedi 8/Jedi Knight 7
Destiny 4; Force 13, Strong in the Force
Init +15; Senses Improved Sense Surroundings; Perception +13
Languages Basic, Binary, Shyriiwook

Defenses Ref 30 (flat-footed 27), Fort 28, Will 28; Block, Deflect
hp 150; second wind +37/75; Threshold 28
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee lightsaber +20 (2d8+12/19-20/x3) or
Melee lightsaber +20 (2d8+13/19-20/x3) with both hands or
Melee lightsaber +15/+15 (2d8+13/19-20/x3) with Double Attack
Ranged by weapon +18
Base Atk +15; Grp +18
Atk Options Critical Strike, Double Attack (lightsabers), Triple Crit (Lightsaber), Vaapad
Special Actions Juyo, Riposte
Force Powers Known (Use The Force +13) battle strike, move object, prescience, resist Force, shatterpoint, surge
Force Techniques Force Point Recovery, Improved Sense Surroundings, Improved Shatterpoint

Abilities Str 12, Dex 16, Con 12, Int 14, Wis 13, Cha 12
Special Qualities build lightsaber
Talents Block, Deflect, Greater Weapon Focus (lightsabers), Juyo, Masterwork Lightsaber, Riposte, Vaapad, Weapon Specialization (lightsabers)
Feats Critical Strike, Double Attack (lightsabers), Force Sensitivity, Force Training (2), Scavenger, Skill Focus (Mechanics), Strong in the Force, Tech Specialist, Triple Crit (Lightsaber), Weapon Finesse, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Initiative +15, Mechanics +19, Perception +13, Pilot +15, Use the Force +13
Possessions all-temperature cloak, lightsaber (tech specialist mod; +2 damage), utility belt (3 day food supply, medpac, tool kit, power pack, energy cell, glow rod, comlink, liquid cable dispenser)
« Last Edit: April 09, 2022, 06:11:44 pm by ZehnWaters »
-ZehnWaters, the Silaglaren