Author Topic: Zehn's Creations  (Read 9239 times)

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Zehn's Creations
« on: April 01, 2020, 06:40:35 pm »
Title says it all!  Just a thread of my own stuff I've made.  Almost all stats since I'm no good with rules creation.
 * * * *
Spoiler: Pic (hover to show)
OZ's ace mobile suit pilot, he is also known as the "Lightning Count" or "Lightning Baron" (due to the fact that he "fights like lightning" to strike his enemies fast and without warning). While he wears a mask supposedly to hide a facial deformity, the truth is he uses it to hide his true identity Milliardo Peacecraft, the lost son of the pacifist Peacecraft family. After the United Earth Sphere Alliance destroyed the Peacecrafts as King Peacecraft was considered a threat to their totalitary rule of Earth and the colonies, Zechs became an OZ soldier to seek revenge on the Alliance for the murder of his family by working his way through the inside. After acquiring the Tallgeese prototype mobile suit, Zechs succeeded in freeing the Sanc Kingdom (his homeland) from the Alliance's control. Considering himself too tainted to revive the Kingdom, Zechs instead pushed his younger sister Relena Peacecraft to take up their parents' legacy.

Spoiler: Pic (hover to show)

After witnessing the Sanc Kingdom fall a second time and becoming disillusioned, Zechs accepts the rebel organization White Fang's offer to become its leader. During this time, he pilots OZ-13MS Gundam Epyon. Disgusted by the state of human affairs, he sought to destroy the planet and leave civilization to the "innocent" colonies (though this attitude is simply a ruse to help end the war). He vanished in a final duel with Heero Yuy, apparently sacrificing himself to destroy Libra's main reactor.

Spoiler: Pic (hover to show)

But he reappeared one year later, piloting the OZ-00MS2B Tallgeese III. Joining the Preventer organization under the codename "Wind", he allied himself with the Gundam pilots to stop Dekim Barton's plan to carry out the original Operation Meteor.

Spoiler: Pic (hover to show)

Zechs Merquise/Milliardo Peacecraft            CL 16

Medium Human noble 2/soldier 7/ace pilot 3/officer 4
Init +15; Senses Perception +14
Languages Basic, 8 unassigned

Defenses Ref 32 (flat-footed 30), Fort 30, Will 31; Dodge, Vehicle Dodge +1, Vehicular Combat, Vehicular Evasion
hp 154; Threshold 35

Speed 6 squares
Melee by weapon +16
Ranged slugthrower pistol +16 (2d6+8)
Base Atk +14; Grp +16
Special Actions Assault Tactics, Battle Analysis, Born Leader, Commanding Presence, Feared Warrior, Harm's Way

Abilities Str 14, Dex 15, Con 14, Int 14, Wis 12, Cha 12
Special Qualities Bad Feeling, command cover +2, share talent (Battle Analysis, Assault Tactics)
Talents Assault Tactics, Battle Analysis, Born Leader, Commanding Presence, Feared Warrior, Grand Leader, Harm's Way, Renowned Pilot, Vehicular Evasion
Feats A Few Maneuvers, Armor Proficiency (light), Bad Feeling, Dodge, Improved Damage Threshold, Linguist (2), Skill Focus (Pilot), Starship Tactics (2), Tactical Genius, Toughness, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple)
Skills Deception +14, Endurance +15, Initiative +15, Knowledge (tactics) +15, Mechanics +15, Perception +14, Persuasion +14, Pilot +20, Use Computer +15
Possessions slugthrower pistol
« Last Edit: February 25, 2021, 11:06:32 am by ZehnWaters »
-ZehnWaters, the Silaglaren

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Re: Zehn's Creations
« Reply #1 on: April 01, 2020, 07:04:47 pm »
Spoiler: Pic (hover to show)
A woman descended from Italian nobility, Lucrezia Noin was the instructor at the Alliance's Lake Victoria Academy, which trained soldiers in the use of mobile suits. It was mentioned in the series that she got the second-highest grade in the history of Lake Victoria Academy (Zechs received the highest grade, although he claims it was only because Noin intentionally sought second place, in order to make him look better). She tended to take a motherly attitude towards her charges, and was predictably crushed when one of her graduating classes was killed in a nighttime ambush on the base by Chang Wufei.
Spoiler: Pic (hover to show)
After being defeated and humiliated by Wufei, she left the Academy and followed Zechs in his mission of defeating the Gundams. She piloted a green OZ-07AMS Aries mobile suit during her time in OZ, which stood out among the standard blue/black Aries fleet. Noin was one of the few who knew that Zechs' true identity was Milliardo Peacecraft, and obeyed his wishes in discreetly looking after his little sister, Relena. Noin ended up leaving OZ to act as Relena's royal guard, secretly founding a defense team for the Sanc Kingdom; from here until the end of the series, she piloted a white OZ-12SMS Taurus suit (as opposed to the standard black).
Spoiler: Pic (hover to show)
After the Kingdom fell, Noin went to space with the Gundam pilots, and participated in the final battles with White Fang. She then joined the Preventer organization with the codename "Fire". After the end of the Mariemaia Rebellion, she went to Mars with Zechs to help with the terraforming project. Noin has been deeply in love with Zechs for many years.
Spoiler: Pic (hover to show)

Lucrezia Noin            CL 10

Medium Human soldier 6/officer 4
Init +12; Senses Perception +11
Languages Basic, 2 unassigned

Defenses Ref 24 (flat-footed 22), Fort 23, Will 25; Vehicular Combat
hp 81; Threshold 23

Speed 6 squares
Melee by weapon +10
Ranged slugthrower pistol +12 (2d6+5)
Base Atk +10; Grp +12
Atk Options Point Blank Shot
Special Actions Battle Analysis, Combined Fire, Coordinated Attack, It's a Trap!, Keep Them At Bay

Abilities Str 11, Dex 14, Con 12, Int 14, Wis 13, Cha 13
Special Qualities command cover +2, Rapport, share talent (Battle Analysis, Keep Them At Bay)
Talents Battle Analysis, Combined Fire, It's a Trap!, Keep Them At Bay, Lead by Example
Feats Armor Proficiency (light, medium), Coordinated Attack, Point Blank Shot, Rapport, Starship Tactics, Unified Squadron, Vehicular Combat, Vehicular Surge, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Initiative +12, Knowledge (tactics) +12, Mechanics +12, Perception +11, Pilot +15 (up to +19 alongside other specialists)
Possessions slugthrower pistol
« Last Edit: February 25, 2021, 11:08:56 am by ZehnWaters »
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Re: Zehn's Creations
« Reply #2 on: April 01, 2020, 07:24:28 pm »
Spoiler: Pic (hover to show)
The leader of the Specials (aka OZ) and the primary Anti Hero of Gundam Wing. Treize was born into privilege as a nephew of the Dermail family. He is a charismatic leader with a strong sense of ideals and an understanding of human nature that give him a devoted following among the men who serve him. After General Catalonia's death, Treize was promoted to the leader of the Specials. He was close friends with Zechs Merquise and one of the few people to know Zechs' true identity. Treize's traditional views on combat and honor led to his opposition of the Romefeller Foundation, which was beginning to develop the automated mobile dolls weapons.
Spoiler: Pic (hover to show)
He opposed this because he was a firm believer in tradition and honor, and felt that mobile dolls would make humans unnecessary in battle and therefore making warfare meaningless. His departure from the Foundation caused a similarly minded part of OZ to split into what was known as the Treize Faction. Though placed under house arrest, Treize was eventually freed by loyalists and took over the leadership of the World Nation. He piloted the OZ-00MS2 Tallgeese II during this time. He met his end in battle against Chang Wufei, apparently of his own volition. Treize was also an accomplished mobile suit designer as he created both the OZ-13MS Gundam Epyon and the OZ-00MS2B Tallgeese III.
Treize Kushrenada            CL 14

Medium Human noble 10/officer 4
Init +14; Senses Perception +14
Languages Basic, 7 unassigned

Defenses Ref 29 (flat-footed 26, with Flurry 24), Fort 25, Will 31; Vehicular Combat
hp 98; second wind +24/49; Threshold 25

Speed 6 squares
Melee short sword +14 (1d6+8) or
Melee short sword +16 (1d6+8) with Flurry
Ranged slugthrower rifle +13 (2d8+7) or
Base Atk +11; Grp +13
Atk Options Flurry, Improved Disarm, Melee Defense
Special Actions Deployment Tactics, Grand Leader, Presence, Unwavering Ally

Abilities Str 12, Dex 14, Con 12, Int 16, Wis 14, Cha 16
Special Qualities command cover +2, Natural Leader (organization scale 10), share talent
Talents Connections, Deployment Tactics, Grand Leader, Noble Fencing Style, Presence, Unwavering Ally, Wealth
Feats Cornered, Flurry, Force of Personality, Improved Disarm, Linguist, Melee Defense, Natural Leader, Officer Candidacy Training, Predictive Defense, Vehicular Combat, Weapon Proficiency (pistols, rifles, simple)
Skills Deception +15, Initiative +14, Knowledge (bureaucracy) +15, Knowledge (tactics) +15, Knowledge (technology) +15, Perception +14, Persuasion +15, Pilot +14, Use Computer +15
Possessions short sword, slugthrower rifle
« Last Edit: February 25, 2021, 11:10:56 am by ZehnWaters »
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Re: Zehn's Creations
« Reply #3 on: April 01, 2020, 07:37:24 pm »
Spoiler: Pic (hover to show)
Treize's right-hand woman, Lady Une had a reputation as a fierce commander. Under his orders, she assassinated Vice Foreign Minister Darlian for knowing the truth about OZ, and ordered the assassination of his daughter Relena when Relena witnessed the murder. Her methods are brutal and ruthless, but effective; during a battle with the Gundams, she forced their surrender by threatening to destroy a colony with the Alliance's missile satellites if they did not hand over their Gundams; Heero, in response, self-detonated his Gundam, which bought the others time to escape. Afterward, Treize encouraged her to be more graceful. This apparently created a mental conflict in Une, causing her to develop an entirely new personality for her more gentle, beatific attitude.
Spoiler: Pic (hover to show)
As Treize began to split with Romefeller, Une was sent to free Duo, Wufei and the Gundam engineers from the Lunar Base, but was shot by Chief Engineer Tsubarov. While recovering from her wound, Une resolved her mental conflict, becoming a well-rounded, kind and resolute woman. Shortly after the end of the war, Une was picked to become the leader of the new Earth government's peace watch group, the Preventers; her code name is "Gold". Her timely intervention saved the lives of both Relena and Mariemaia, revealing that Dekim's actions were not in line with Treize's philosophy. Once the rebellion ended, Une decided to take care of Mariemaia, but also kept her position as head of the Preventer organization.
Spoiler: Pic (hover to show)
Lady Une            CL 12

Medium Human noble 7/officer 5
Force 12
Init +7; Senses Perception +13
Languages Basic, 5 unassigned

Defenses Ref 27 (flat-footed 25), Fort 24, Will 29
hp 89; second wind +22/44; Threshold 24; Galactic Alliance Military Training

Speed 6 squares
Melee by weapon +10
Ranged slugthrower pistol +11 (2d6+6)
Base Atk +10; Grp +11
Atk Options Cunning Attack
Special Actions Born Leader, Combat Trickery, Coordinate +1, Distant Command, Silver Tongue

Abilities Str 11, Dex 13, Con 12, Int 14, Wis 14, Cha 15
Special Qualities command cover +2, share talent, Stalwart Subordinates
Talents Born Leader, Coordinate, Coordinated Leadership (Born Leader), Distant Command, Inspire Loyalty, Stalwart Subordinates, Undying Loyalty
Feats Combat Trickery, Cunning Attack, Cut the Red Tape, Demoralizing Strike, Galactic Alliance Military Training, Improved Defenses, Linguist, Predictive Defense, Silver Tongue, Skill Focus (Knowledge [bureaucracy]), Weapon Proficiency (pistols, simple weapons)
Skills Deception +13, Gather Information +8 (may use Knowledge [bureaucracy] +18 instead), Knowledge (bureaucracy) +18, Knowledge (galactic lore) +13, Knowledge (social sciences) +13, Knowledge (tactics) +13, Knowledge (technology) +13, Perception +13 (may reroll to sense deception or influence and keep the better result), Persuasion +13 (can intimidate or change attitude as a standard action), Stealth +12
Possessions slugthrower pistol
« Last Edit: February 25, 2021, 11:14:29 am by ZehnWaters »
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Re: Zehn's Creations
« Reply #4 on: April 01, 2020, 08:14:16 pm »
Spoiler: Pic (hover to show)
Buffy Anne Summers was a Slayer who was activated in the late 20th century. Born on January 19, 1981, she was called to be the Slayer in 1996 at the age of fifteen. Buffy was originally living in Los Angeles; but, due to an incident involving a gang of vampires at Hemery High School, she moved to Sunnydale with her mother. There, she acted as guardian of the Hellmouth for seven years before the town's destruction in mid-2003.

Initially a reluctant hero who constantly wished for nothing more than a normal life, Buffy eventually grew to embrace her destiny. Buffy was unique as a Slayer in many ways; she refused to sacrifice her ordinary life for her supernatural destiny, often operated as part of a team with her friends the Scooby Gang, and had romantic relationships with notorious vampires Angel and Spike.
Spoiler: Pic (hover to show)
Buffy was one of the longest-lived Slayers and returned from death not once, but twice, then coexisting with another Slayer, an act that disrupted the magic surrounding the traditional line. During their war with the First Evil, Buffy enacted a plan to activate every Potential Slayer in the world, abolishing the traditional line of Chosen Ones, before dedicating herself to gathering and training the ever-growing number of Slayers. She created the Slayer Organization, protecting the world and Slayers when the supernatural had then become public knowledge.
Spoiler: Pic (hover to show)
Revealed she had been long involved in an ancient prophecy that would bring about Twilight as an evolution to replace the Earth dimension, Buffy prevented this destroying the Seed of Wonder, thus bringing about the end of magic. She established herself in San Francisco, where she continued her Slayer duties and eventually restored magic on Earth, taking responsibility for its new rules with the Vampyr book. Ultimately, Buffy was the Slayer that defined the battle of the Reckoning, which allowed Slayers to exist and work towards a better future, changing the course of history up to the 23rd century.
Spoiler: Pic (hover to show)
Buffy Anne Summers            CL 20

Medium Human soldier 10/elite trooper 10
Init +22; Senses darkvision, low-light vision; Perception +13
Languages Basic

Defenses Ref 42 (flat-footed 32, with Flurry 37), Fort 40, Will 31; Dodge, Mobility
hp 380; DR 5; Threshold 45

Speed 6 squares
Melee stake +28 (1d4+20/x3) or
Melee stake +30 (1d4+20/x3) with Flurry or
Melee unarmed +28 (2d10+20) or
Melee unarmed +30 (2d10+20) with Flurry or
Melee quarterstaff +26 (1d6+18) or
Melee quarterstaff +26 (1d6+22) with both hands or
Melee quarterstaff +16 (1d6+22) and quarterstaff +16 (1d6+22) or
Melee dire sword +26 (1d10+18) or
Melee dire sword +26 (1d10+22) with both hands
Ranged by weapon +27
Base Atk +20; Grp +27
Atk Options Critical Strike, Flurry, Triple Crit (Custom 1)
Special Actions Indomitable, Tough as Nails

Abilities Str 22, Dex 24, Con 22, Int 11, Wis 12, Cha 13
Special Qualities delay damage
Talents Acurate Blow, Close-Quarters Fighter, Greater Weapon Focus, Greater Weapon Specialization, Hard Target, Indomitable, Make Do, Teräs Käsi Basics, Tough as Nails, Weapon Specialization
Feats Armor Proficiency (light, medium), Critical Strike, Dodge, Echani Training, Extra Second Wind, Flurry, Improved Damage Threshold, Martial Arts I, Martial Arts II, Martial Arts III, Mobility, Toughness, Triple Critical  (stake), Weapon Focus (simple), Weapon Proficiency (pistols, rifles, simple)
Skills Endurance +21, Initiative +22, Jump +21, Perception +13, Treat Injury +16
Possessions dire sword, half-vest, quarterstaff, stake
« Last Edit: February 25, 2021, 11:12:43 am by ZehnWaters »
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Re: Zehn's Creations
« Reply #5 on: April 02, 2020, 10:41:15 am »
Now how ya gonna give us some Wing characters and no mobile suits to match? Nice job on these.

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Re: Zehn's Creations
« Reply #6 on: April 02, 2020, 11:56:51 am »
Now how ya gonna give us some Wing characters and no mobile suits to match? Nice job on these.
lol I'll try!  I'm not as good with vehicle stats.
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Re: Zehn's Creations
« Reply #7 on: April 05, 2020, 11:23:28 am »
Now how ya gonna give us some Wing characters and no mobile suits to match? Nice job on these.
Tallgeese III is a variant of Treize Khushrenada's OZ-00MS2 Tallgeese II and started development around the same time as the building of that unit; however, it wasn't finished in time for Treize to take it with him to space. After the Eve Wars' conclusion, the Tallgeese III was confiscated by the Earth Sphere United Nation's Preventer taskforce and kept in storage.
Spoiler: Pic (hover to show)
In AC 196, when the Mariemaia Army declared war on the Earth Sphere Unified Nation, former OZ ace pilot Zechs Merquise returned from hiding to work for the Preventers. Zechs was assigned the code name Wind and given Tallgeese III to fight against Mariemaia's Army. He first attacked them in space while they launched from their base MO-III. Using the suit's beam saber, Zechs cut down several ships but had to stop when Dekim Barton threatened to throw a colony at Earth. When Dekim fled, Zechs used the suit's mega beam cannon to destroy the asteroid base. Later, Zechs used the Tallgeese III to pacify Mariemaia's army of MMS-01 Serpents in Brussels without killing any of the pilots.
Spoiler: Pic (hover to show)
The Tallgeese III is based on the previous two models and, like them, features superior speed that exceeds that of most other mobile suits. It retains the beam saber that are used by the previous models, and features three new weapons, a pair of head mounted vulcans, a retractable heat rod and a mega beam cannon. Its also has a new head design and different shoulder armor.

CL 12

Huge ground vehicle (walker)
Init +21; Senses Perception +14

Defenses Ref 28 (flat-footed 24), Fort 22; +6 armor
hp 300; DR 15; Threshold 32

Speed (flying) 16 squares (max. velocity 1500 km/h), 6 squares (starship scale)
Speed (walking) 8 Squares (Character Scale); (Maximum Velocity 70 km/h)
Ranged 1 Mega Cannon +18 (see below)  or
Melee 1 Heat Rod +24 (see below)  or
Melee 2 Beam Sabers +24 (see below)  or
Ranged 2 Vulcans +18 (see below)
Fighting Space 3x3 or 0 (starship scale); Cover Total
Base Atk +14; Grp +36
Atk Options autofire (2 Vulcans)
Abilities Str 34, Dex 18, Con --, Int 16
Skills Initiative +17, Mechanics +15, Perception +14, Pilot +22

Crew 1 (Zechs Merquise/Milliardo Peacecraft); Passengers none
Cargo 0kg; Consumables 3 days; Carried Craft none
Payload 0
Hyperdrive 0; Using Nav: None
Availability ; Cost Not available for sale (unique)

1 Mega Cannon (pilot)
Atk +18; Dmg 6d10+8x5

1 Heat Rod* (pilot)
Atk +24; Dmg 3d10+8x2

2 Vulcans (pilot)
Atk +18 (+13 autofire); Dmg 4d8+8

2 Beam Sabers (pilot)
Atk +24; Dmg 4d8+8

*Functions as lightwhip with heat damage.
« Last Edit: February 25, 2021, 11:15:38 am by ZehnWaters »
-ZehnWaters, the Silaglaren

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Re: Zehn's Creations
« Reply #8 on: April 05, 2020, 01:00:41 pm »
When it comes to vehicles/mech you might want to look at d20 Future and I know there was a Polyhedron article on it that covered much of the same stuff.  This may have been for d20 Modern/Future but that translates almost directly to the RCR stats and then may not be so hard to convert into SAGA stats.

Quote
1 Mega Cannon (pilot)
Atk +18; Dmg 6d10+8x5

While I'll admit I don't know the source and might be reading it wrong besides (read it as [6d10+8]x5 as I would any vehicle weapon with mulitplier) but that damage is just so excessive that it shouldn't be on a huge vehicle.  I mean you're talking more damage that an ISD's turbolasers deal.
Over 14,500 post on the WotC board before they closed the SAGA board.

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Re: Zehn's Creations
« Reply #9 on: April 05, 2020, 03:23:27 pm »
Quote
1 Mega Cannon (pilot)
Atk +18; Dmg 6d10+8x5

While I'll admit I don't know the source and might be reading it wrong besides (read it as [6d10+8]x5 as I would any vehicle weapon with mulitplier) but that damage is just so excessive that it shouldn't be on a huge vehicle.  I mean you're talking more damage that an ISD's turbolasers deal.

Yes, you read it right.  I'll be honest, it's actually probably UNDERpowered compared to what it does in the show.

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Re: Zehn's Creations
« Reply #10 on: April 05, 2020, 04:07:38 pm »
Liara T'soni            
When Commander Shepard first encountered Liara she was a naive, inexperienced archeologist of "only" 106.  Over the course of the trilogy, DLC, comics, and other media Liara grows into a skilled and powerful woman.  First becoming an information broker (in ME2), then, with the aid of Shepard, overthrowing and replacing the powerful Shadow Broker, taking control of his extensive network of agents and informers.  By the end of ME3, Liara is one of the most influential people in the galaxy and a skilled warrior.
Spoiler: Pic (hover to show)

CL 16

Medium Asari noble 9/crime lord 5/Force adept 2
Destiny (Rescue, fulfilled) 2; Force 6, Strong in the Force; Dark Side 3
Init +10; Senses Perception +16
Languages 7 unassigned

Defenses Ref 30 (flat-footed 28), Fort 29, Will 33; Brilliant Defense
hp 110; Threshold 29

Speed 6 squares
Melee by weapon +10
Ranged heavy blaster pistol +12 (3d8+8)
Base Atk +10; Grp +12
Special Actions Brilliant Defense, Intimidating Defense, Know Your Enemy, Mind Probe, Presence, Recall, Small Favor, Telekinetic Power
Force Powers Known (Use The Force +16) Force blast, Force shield, Force thrust, Force whirlwind, move object (2), rebuke, repulse
Force Techniques Improved Force Shield

Abilities Str 10, Dex 15, Con 12, Int 17, Wis 16, Cha 17
Special Qualities command cover +2, Natural Leader (organization scale 11)
Talents Connections, Educated, Intimidating Defense, Know Your Enemy, Mind Probe, Notorious, Presence, Shared Notoriety, Small Favor, Telekinetic Power, Telepathic Link
Feats Armor Proficiency (light), Brilliant Defense, Force Sensitivity, Force Training (2), Forceful Recovery, Friends in Low Places, Linguist, Natural Leader, Recall, Skill Focus (Gather Information), Strong in the Force, Weapon Proficiency (pistols, simple weapons)
Skills Deception +16, Gather Information +21, Knowledge (bureaucracy) +11 (may use Gather Information +21 to acquire licenses for restricted or military goods instead), Knowledge (galactic lore) +16, Knowledge (physical sciences) +16, Perception +16, Persuasion +16 (may reroll to intimidate and keep the better result), Treat Injury +16, Use Computer +16, Use the Force +16
Possessions heavy blaster pistol, datapad, encrypted comlink
« Last Edit: February 25, 2021, 12:18:22 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #11 on: April 05, 2020, 04:45:46 pm »
Khan Noonien Singh   
Khan is one of a group of genetically engineered superhumans, bred to be free of the usual human mental and physical limitations, who were removed from power after the Eugenics Wars of the 1990s. Khan had been both the most successful conqueror and the most benign ruler of the group, ruling more than a quarter of the Earth's area across Asia to the Middle East from 1992 to 1996 with a firm but generally peaceful hand until he was deposed. While most of the supermen were killed or sentenced to death, Khan and 84 others escaped Earth by way of the sleeper ship SS Botany Bay. Botany Bay is discovered by the crew of the Starship Enterprise in 2267, with Khan and 72 of the 84 crew members of Botany Bay still alive, cryogenically frozen in suspended animation.
Spoiler: Pic (hover to show)
When Khan's sleep chamber malfunctions, he is transported to Enterprise, where he reawakens and learns he is in the 23rd century. Given spacious quarters while Botany Bay is towed to a starbase, Khan fascinates and charms the ship's historian, Marla McGivers (Madlyn Rhue), while using his access to the ship's technical manuals to learn how to take over and operate Enterprise. McGivers agrees to help Khan revive the other supermen, allowing him to organize an attempted takeover. To coerce the Enterprise crew to cooperate with him, Khan places Captain James T. Kirk (William Shatner) in the ship's decompression chamber and threatens to kill Kirk unless the crew submits. McGivers cannot stand by as her Captain dies and frees Kirk, who neutralizes Khan's men by using a neural gas. Khan heads to engineering and sets the ship's engines to self-destruct, whereupon he is incapacitated by Kirk. Captain Kirk conducts a hearing, sentencing Khan and his followers to exile on an uncolonized world, Ceti Alpha V. Khan accepts Kirk's challenge—invoking the fall of Lucifer in Milton's Paradise Lost—and McGivers joins Khan rather than face court-martial. Spock (Leonard Nimoy) wonders what the "seed" Kirk has planted will bear in a hundred years.
CL 18

Medium Augment noble 5/soldier 3/officer 10
Init +16; Senses Perception +10
Languages Arabic, Bengali, English, Hindi, Indonesian, Japanese, Mandarin, Persian, Russian, Spanish
Defenses Ref 33 (flat-footed 30), Fort 34, Will 33; Indomitable Personality
hp 152; Threshold 39; Stay Up
Immune +5 to Fortitude Defense against extreme heat and cold effects

Speed 6 squares
Melee unarmed +20 (1d6+14) or
Melee war sword +20 (1d8+14) or
Melee war sword +20 (1d8+18) with both hands
Ranged heavy slugthrower pistol +18 (2d8+9)
Base Atk +16; Grp +20
Atk Options Cunning Attack, Stunning Strike
Special Actions Bolster Ally, Demand Surrender, Disciplined Trickery, Disturbing Presence, Grand Leader, Indomitable Personality, Presence, Shake it Off, Silver Tongue, Unwavering Ally

Abilities Str 19, Dex 14, Con 15, Int 18, Wis 12, Cha 15
Special Qualities command cover +5, share talent (Presence, Demand Surrender, Bolster Ally, Commander's Prerogative, Grand Leader), Stalwart Subordinates
Talents Bolster Ally, Commander's Prerogative, Demand Surrender, Disciplined Trickery, Grand Leader, Melee Smash, Presence, Stalwart Subordinates, Stunning Strike, Unwavering Ally
Feats Armor Proficiency (light), Cunning Attack, Disturbing Presence, Improved Damage Threshold, Indomitable Personality, Linguist, Martial Arts I, Resilient Strength, Shake it Off, Silver Tongue, Stay Up, Toughness, Weapon Proficiency (pistols, simple weapons)
Skills Deception +16, Endurance +16, Initiative +16, Knowledge (life sciences) +18, Knowledge (physical sciences) +18, Knowledge (tactics) +18, Knowledge (technology) +18, Mechanics +18, Persuasion +16 (can intimidate or change attitude as a standard action), Use Computer +18
Possessions all-temperature cloak, heavy slugthrower pistol, war sword
« Last Edit: March 25, 2022, 10:13:13 pm by ZehnWaters »
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Re: Zehn's Creations
« Reply #12 on: April 05, 2020, 06:21:19 pm »
Quote
1 Mega Cannon (pilot)
Atk +18; Dmg 6d10+8x5

While I'll admit I don't know the source and might be reading it wrong besides (read it as [6d10+8]x5 as I would any vehicle weapon with mulitplier) but that damage is just so excessive that it shouldn't be on a huge vehicle.  I mean you're talking more damage that an ISD's turbolasers deal.

Yes, you read it right.  I'll be honest, it's actually probably UNDERpowered compared to what it does in the show.
....

While it may be useful for inspiration it may be best not to interpret it quite so liberally if used in a Star Wars setting.

If the "power" demonstration is blowing up the rock that might be explained other ways instead of raw weapon power.


PS.  These are just observations.
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Re: Zehn's Creations
« Reply #13 on: April 05, 2020, 07:15:56 pm »
While it may be useful for inspiration it may be best not to interpret it quite so liberally if used in a Star Wars setting.

If the "power" demonstration is blowing up the rock that might be explained other ways instead of raw weapon power.

PS.  These are just observations.

That's fair, I was just going for accuracy to the material and figure you can modify it as you need.
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Re: Zehn's Creations
« Reply #14 on: April 05, 2020, 07:37:27 pm »
While it may be useful for inspiration it may be best not to interpret it quite so liberally if used in a Star Wars setting.

If the "power" demonstration is blowing up the rock that might be explained other ways instead of raw weapon power.

PS.  These are just observations.

That's fair, I was just going for accuracy to the material and figure you can modify it as you need.

I know you can do what you want when it comes to these things although I see a small danger in someone seeing those numbers and thinking they may be representative of SWSE as a whole.
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