Khan Noonien Singh Khan is one of a group of genetically engineered superhumans, bred to be free of the usual human mental and physical limitations, who were removed from power after the Eugenics Wars of the 1990s. Khan had been both the most successful conqueror and the most benign ruler of the group, ruling more than a quarter of the Earth's area across Asia to the Middle East from 1992 to 1996 with a firm but generally peaceful hand until he was deposed. While most of the supermen were killed or sentenced to death, Khan and 84 others escaped Earth by way of the sleeper ship SS Botany Bay. Botany Bay is discovered by the crew of the Starship Enterprise in 2267, with Khan and 72 of the 84 crew members of Botany Bay still alive, cryogenically frozen in suspended animation.
When Khan's sleep chamber malfunctions, he is transported to Enterprise, where he reawakens and learns he is in the 23rd century. Given spacious quarters while Botany Bay is towed to a starbase, Khan fascinates and charms the ship's historian, Marla McGivers (Madlyn Rhue), while using his access to the ship's technical manuals to learn how to take over and operate Enterprise. McGivers agrees to help Khan revive the other supermen, allowing him to organize an attempted takeover. To coerce the Enterprise crew to cooperate with him, Khan places Captain James T. Kirk (William Shatner) in the ship's decompression chamber and threatens to kill Kirk unless the crew submits. McGivers cannot stand by as her Captain dies and frees Kirk, who neutralizes Khan's men by using a neural gas. Khan heads to engineering and sets the ship's engines to self-destruct, whereupon he is incapacitated by Kirk. Captain Kirk conducts a hearing, sentencing Khan and his followers to exile on an uncolonized world, Ceti Alpha V. Khan accepts Kirk's challenge—invoking the fall of Lucifer in Milton's Paradise Lost—and McGivers joins Khan rather than face court-martial. Spock (Leonard Nimoy) wonders what the "seed" Kirk has planted will bear in a hundred years.
CL 18Medium Augment noble 5/soldier 3/officer 10
Init +16;
Senses Perception +10
Languages Arabic, Bengali, English, Hindi, Indonesian, Japanese, Mandarin, Persian, Russian, Spanish
Defenses Ref 33 (flat-footed 30), Fort 34, Will 33; Indomitable Personality
hp 152;
Threshold 39; Stay Up
Immune +5 to Fortitude Defense against extreme heat and cold effects
Speed 6 squares
Melee unarmed +20 (1d6+14) or
Melee war sword +20 (1d8+14) or
Melee war sword +20 (1d8+18) with both hands
Ranged heavy slugthrower pistol +18 (2d8+9)
Base Atk +16;
Grp +20
Atk Options Cunning Attack, Stunning Strike
Special Actions Bolster Ally, Demand Surrender, Disciplined Trickery, Disturbing Presence, Grand Leader, Indomitable Personality, Presence, Shake it Off, Silver Tongue, Unwavering Ally
Abilities Str 19, Dex 14, Con 15, Int 18, Wis 12, Cha 15
Special Qualities command cover +5, share talent (Presence, Demand Surrender, Bolster Ally, Commander's Prerogative, Grand Leader), Stalwart Subordinates
Talents Bolster Ally, Commander's Prerogative, Demand Surrender, Disciplined Trickery, Grand Leader, Melee Smash, Presence, Stalwart Subordinates, Stunning Strike, Unwavering Ally
Feats Armor Proficiency (light), Cunning Attack, Disturbing Presence, Improved Damage Threshold, Indomitable Personality, Linguist, Martial Arts I, Resilient Strength, Shake it Off, Silver Tongue, Stay Up, Toughness, Weapon Proficiency (pistols, simple weapons)
Skills Deception +16, Endurance +16, Initiative +16, Knowledge (life sciences) +18, Knowledge (physical sciences) +18, Knowledge (tactics) +18, Knowledge (technology) +18, Mechanics +18, Persuasion +16 (can intimidate or change attitude as a standard action), Use Computer +18
Possessions all-temperature cloak, heavy slugthrower pistol, war sword