Author Topic: Worst idea ever for a SWSE or any RPG game  (Read 359 times)

Mr. Satan

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Worst idea ever for a SWSE or any RPG game
« on: July 16, 2019, 03:38:17 pm »
Turn the game in to a F2P2W F2P/P2W game.
Players create an account with 3 character slots.
Players are forced to use strict rules when creating a character (25 points, SAM, only use content from the main book, etc).  They allowed to munchkinize their characters but they have to pay.

$4.99 Roll stats (4d6 drop lowest), extra $0.99 they can use 5d6 drop lowest two.
$0.99 unlock next feat/talent early.
$3.99 get an extra feat/talent.
$2.99 Double XP for one game session.
$9.99 Become Gestalt (two classes levels every time they level)
$0.99 1000 credits
$1.99 2500 credits
$2.99 5000 credits
$1.99 +1 to a attribute (doubles per increase per attribute)
$0.99 +1 to a defense (doubles per increase per defense)
$0.25 +1 to a skill (doubles per increase per skill)
$0.99 1 Force Point
$3.99 1 Destiny Point
$4.99 extra character slot
$4.99 Use content from a random book (roll on a random chart, re-roll content that is already unlocked) (Applies to all characters on an account)
$9.99 transfer a character to another account
Any items from slain enemies are in locked boxes/crates, that require a key to unlock.
$0.99 loot key (5 for $3.99).

Subscriptions  (Applies to all characters on an account)
Bronze  $5.99
+1 Force per level, max Force Points increased by 1.
500 x character level credits per level.
+1 Second Wind a day.

Silver $7.99
+2 Force per level, max Force Points increased by 2.
750 x character level credits per level.
+1 Destiny Point per level.
+2 Second Winds a day.

Gold $11.99
+3 Force per level, max Force Points increased by 3.
1000 x character level credits per level.
+1 Destiny Point per level.
+3 Second Winds a day.
Permanent double XP.
Extra Standard action a round.

20th level and want more, buy the Expansion $14.99 (Applies to all characters on an account)
Max character level increased to 30.  Access to epic level feats/talents/force abilities.  Epic Loot!!!

As players buy more to munckinize themselves, you ramp up the difficulty forcing them to buy more & more.  Allow players to retry encounters over and over again if they fail or die, but have the villains taunts players to bamboozle them into paying to power themselves up to get revenge on the villain.
« Last Edit: October 10, 2019, 03:57:49 pm by Mr. Satan »

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StevenO

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #1 on: July 16, 2019, 05:45:58 pm »
Turn the game in to a F2P2W game.
...
What's F2P2W?  That's not a SWSE term in any sense that I understand so you really should SPELL IT OUT the first time.

As for the rest of the post I've got no idea what to say and how to respond.  To be honest part of me just wants to burn the whole thing and pretend it never showed up but maybe someone will have a more "appropriate" response to it.  If we had "voting" this would certainly be getting down votes from me as it's that terrible.
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Sparx MacGyver

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #2 on: July 16, 2019, 07:46:09 pm »
Free to play to win. It's a reference to all those mobile games that you can play for free but always have micro transactions. And annoyingly so, in some cases. So it becomes pay to win.
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StevenO

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #3 on: July 16, 2019, 10:29:51 pm »
Here I thought FtP was Free to Play or perhaps it's sometimes F2P.  I've never seen the TW/2W at the end of that.  On the other had "Pay to Win" is certainly something I've heard of.  If this is supposed to represent a game that is easy to get into but which will require a ton more purchases later to actually Win.  I'd probably abbreviate that ast FtP/PtW.
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sienn_sconn

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #4 on: July 17, 2019, 09:22:00 am »
  This sounds hilarious!  I know it probably wouldn't work at the table this way, but that is still funny.
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Sparx MacGyver

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #5 on: July 17, 2019, 04:00:49 pm »
Quick question: is the fees listed going directly to the gm, or...?

My Civic needs a new alternator...
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Mr. Satan

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #6 on: July 17, 2019, 04:28:04 pm »
  This sounds hilarious!  I know it probably wouldn't work at the table this way, but that is still funny.
It's hilariously bad.  Yeah it would never work in a game played by people around a table, but on Discord...  Imagine if this somehow became a trend in the RPG community.  It would destroy it.

Turn the game in to a F2P2W game.
...
What's F2P2W?  That's not a SWSE term in any sense that I understand so you really should SPELL IT OUT the first time.

As for the rest of the post I've got no idea what to say and how to respond.  To be honest part of me just wants to burn the whole thing and pretend it never showed up but maybe someone will have a more "appropriate" response to it.  If we had "voting" this would certainly be getting down votes from me as it's that terrible.
It would get more down votes than Justin Bieber's Baby.

Quick question: is the fees listed going directly to the gm, or...?

My Civic needs a new alternator...
Directly into the GM's pocket, bank account, or Pay Pal account lol.

StevenO

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #7 on: July 17, 2019, 04:54:13 pm »
Quick question: is the fees listed going directly to the gm, or...?

My Civic needs a new alternator...

Who else would it go to?  It's the GM who's in charge of running this service for his players although I'm not sure those costs would come close to coving the headaches they'd cause when it comes to trying to run a game.

Now because this would all go to the GM a few disclaimers would need to be added:
1.  Characters with any of these upgrades are non-transferable to other campaigns; this is true even if the new campaign is run by the same GM although the GM could waive that requirement for a $19.99 fee.
2.  For a $9.99 fee the upgrades gained by one character may be transferred in their entirety to a new character in the same campaign.

Now if you're looking for other things to do you need to restrict species selection and then add a cost to "unlock" various options.  Some species may only be available in special "Mystery Boxes" that will provide a random benefit either from those listed or including some that aren't listed either because they are more powerful (like say "you can play a Nagai" or "you've found and abandoned ISD II floating around in space") or provide somewhat lesser benefits ("you get +1 on you next initiative roll").
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Ghondar

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #8 on: July 18, 2019, 12:30:21 am »
Quick question: is the fees listed going directly to the gm, or...?

My Civic needs a new alternator...

Who else would it go to?  It's the GM who's in charge of running this service for his players although I'm not sure those costs would come close to coving the headaches they'd cause when it comes to trying to run a game...


Yes that would be fair. But in reality, I guess 50% would go to the osi´yaim that came with the idea, 25% to the one running the server and only the last 25% to the GM. Not to mention that the GM would require to buy a "GM membership" for some $19.99 per month
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MERC_1

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #9 on: July 18, 2019, 05:39:53 pm »
I don't think that pay to play is unresonable for a RPG. If I know that I will get to play with a realy good GM and other highly motivated players, maybe I would even consider paying for it! But it would go against my way of thinking about a RPG, it should be fun, free and friendly. Paying for something would also bring high expectations, if those are not met people would be upset to say the least.

StevenO

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #10 on: July 18, 2019, 05:52:13 pm »
I don't think that pay to play is unresonable for a RPG. If I know that I will get to play with a realy good GM and other highly motivated players, maybe I would even consider paying for it! But it would go against my way of thinking about a RPG, it should be fun, free and friendly. Paying for something would also bring high expectations, if those are not met people would be upset to say the least.

Along those lines of thinking there certainly could be situation where paying to play in a game makes a certain amount of sense.  Of course even if you were paying for a "professional GM" I'd think these "microtransaction" would drive people away quickly or just make everyone insane.

I can certainly see where the original thought gets its idea from.  So many computer games these days come out but happen to leave out a bunch of things which they then charge extra for to get, and they may be needed due to power creep.  Make it a competitive game and things will only get worse.  In a single player game no one really cares if you play on Easy or Legendary difficulty so how many "cheats" you buy to win doesn't matter much either but if it's some kind of competitive environment where everyone should be more or less "equal" those things would be maddening.

When I think about how I'd boost a characters effect level because they have better than expected ability scores I'm not even sure what kind of "balance" would need to be added to some of these to keep something resembling a level playing field.
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Mr. Satan

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #11 on: July 18, 2019, 07:04:43 pm »
Quick question: is the fees listed going directly to the gm, or...?

My Civic needs a new alternator...

Who else would it go to?  It's the GM who's in charge of running this service for his players although I'm not sure those costs would come close to covering the headaches they'd cause when it comes to trying to run a game.

Now because this would all go to the GM a few disclaimers would need to be added:
1.  Characters with any of these upgrades are non-transferable to other campaigns; this is true even if the new campaign is run by the same GM although the GM could waive that requirement for a $19.99 fee.
2.  For a $9.99 fee the upgrades gained by one character may be transferred in their entirety to a new character in the same campaign.

Now if you're looking for other things to do you need to restrict species selection and then add a cost to "unlock" various options.  Some species may only be available in special "Mystery Boxes" that will provide a random benefit either from those listed or including some that aren't listed either because they are more powerful (like say "you can play a Nagai" or "you've found and abandoned ISD II floating around in space") or provide somewhat lesser benefits ("you get +1 on you next initiative roll").

Damn, I forgot about buying extra character slots, transferring characters to other games, and mystery boxes to unlock content that should be available from start.  I would manage it by using an Excel Spreadsheet.  A different spreadsheet for each game, and a different tab for each character.  Turn that into a form filled PDF that auto calculates totals and sell that to GMs.

Actually there are competitive games that are P2W.  People spend A LOT of money on them.  I've heard stories of people losing to another player, spending $500 dollars just to get revenge on the player they lost to.

The best way to "pay" for an RPG game session is to split cost of food and drinks.

StevenO

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Re: Worst idea ever for a SWSE or any RPG game
« Reply #12 on: July 18, 2019, 09:55:53 pm »
...

Actually there are competitive games that are P2W.  People spend A LOT of money on them.  I've heard stories of people losing to another player, spending $500 dollars just to get revenge on the player they lost to.

The best way to "pay" for an RPG game session is to split cost of food and drinks.

Don't you really mean to say that most competitive games are turning into P2W?  I guess I don't do that crap but I know people who do and can only imagine how infuriating it is to know that you could actually be the better player but because someone else spent so much more for his/her character you can't compete on that level.

I know one thing I've always liked about PnP RPGs is that once you've acquired the books and a few other durable gaming supplies you have a pretty much endless supply of opportunity waiting for you (paper is generally cheap so I'm not worried about that) and if you ever grow tired of it you can often sell off your "source material" and recoup a good portion of your initial investment.  Hell I could probably sell off my SWSE collection and make a profit from it fairly easily despite all the years of enjoyment they've brought me.
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