Author Topic: The Construction Droid Fighter Build  (Read 121 times)

FakDendor

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The Construction Droid Fighter Build
« on: December 06, 2018, 02:18:42 pm »
So, for an adventure I'm running soon, the PCs (imperial stormtroopers) are assaulting a droid factory where a rogue droid brain has begun "uplifting" various droids to full sentience. The biggest challenge is a "guard droid" that is based on the construction droid chassis from Threats (pg. 143) with some levels of soldier that it has gained from additional programming.

The primary purpose of this build is to make a sort of "assault droid" that could dish out the kind of damage to rival large vehicles like AT-ATs. In fact, the very intention is to have this droid fight an AT-AT in what should be quite the climactic fight. The other thing I need the droid to do is present a valid threat to landing transports! The droid should be able to throw large rocks or pieces of machinery that can get past the SR and DR of landing Sentinel-class shuttles.

This stretches the rules about as far as they can go, but it takes us to fun and unique places.

Spoiler: 'What have I done?!' (hover to show)

The droid picks up feats Armor Proficiency (light, medium), Mighty Throw, Double Attack, Power Attack, and Slammer.

Mighty throw is a must for this build as it allows the STR modifier to be added to ranged attack rolls with thrown weapons. It also increases the range increments by the STR modifier, turning the lousy thrown weapon range into something approaching laser weapons.

Power attack is also important because it allows the droid to take its hefty +17 BAB and add it to melee attacks. Sadly, does not apply to thrown weapon attacks. Since it applies to all attacks made in a round, it pairs nicely with:

Double attack, which for a comparatively small -5 penalty on attacks the droid can double its damage output on melee attacks.

The droid feat Slammer allows this build to turn into a nightmare on melee attacks. It doubles the STR bonus to dmg on a single melee attack. As a bonus, it combines with Crush to gain another dmg dice when using slammer.

Penetrating attack was taken to ignore the first 5 points of DR, which is important if you are trying to damage vehicles with DR.

The droid talent Heavy-Duty Actuators doubles the STR bonus to melee and unarmed attack rolls. While it would be fun to double the double for a x4 modifier, I've elected to instead "merely" add the STR bonus again (effectively a x3 modifier).

The droid talent Load Launcher is where the ranged attacks really start to come together. It allows the droid to be proficient in Improvised thrown weapons. It also adds the STR modifier to damage. Now, I've always played such that STR is already added to damage with thrown weapons, so this doubles that modifier. Let me know if you personally don't add STR to thrown weapon rolls. Load launcher also allows objects up to 1 size category LARGER be thrown up to x2 the STR modifier worth of squares. There isn't a good way to reconcile this with the range bonus given by mighty throw, so I'd probably treat it as having "enough" range, depending on the encounter. Open to ideas on how to resolve this.

The damage for a thrown object at the moment reflects a colossal (frigate) sized collision (10d6), but I'm not sure if there is a better way to reflect this. Additionally, I would think the droid is more likely throwing huge to gargantuan sized objects (4d6-6d6) typically. I feel confident with this damage because it mirrors the damage of objects of the same size when used as a weapon by the Move Object force power.

Thoughts or suggestions? As the GM of course I can use whatever stats I want and invent a droid that can do what I need it to. But I'd certainly like this droid to be RAW for the fun of being "entirely feasible" within the rules.
« Last Edit: December 06, 2018, 04:07:51 pm by FakDendor »

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MERC_1

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Re: The Construction Droid Fighter Build
« Reply #1 on: December 06, 2018, 03:20:05 pm »
I have yet to read all of the stats, but the first error I see is the second line:

Colossal droid (5th-degree) nonheroic 15, soldier 6
That is the total of 21 levels, one over what is aloved. The max level is 20th.
I would probably just reduce the number of NH levels to 14 or lower. Maybe tack on a few levels of Elite Trooper as well!

FakDendor

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Re: The Construction Droid Fighter Build
« Reply #2 on: December 06, 2018, 03:50:27 pm »
Quote
I would probably just reduce the number of NH levels to 14 or lower.

I'd certainly like to - although the original idea behind this build was to use the original construction droid template as written in Threats 143 and tack on some levels of soldier. I'd be loathe to drop even a single level of soldier as it would sacrifice one of the feats that makes the build work.

In your opinion, are the levels of nonheroic "part" of the chassis, or something that could be dropped? My mind goes to how players using a stock chassis keep whatever nonheroic levels are attached to the stat block when they transform it into a PC.

StevenO

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Re: The Construction Droid Fighter Build
« Reply #3 on: December 06, 2018, 03:53:33 pm »
May need to break things down more but where is CL 14 coming from?  NH15 would be CL5 and the Soldier 6 would of course be +6; guess somewhere it figures there is another +3 CL of benefits to that base droid.

I do agree with Merc that the maximum level using the RAW is 20 and while I'm not sure how you're handling 21st-level losing NH15 wouldn't change the CL.  In fact I might just say it gets reprogrammed to NH12 (CL4) and then add your heroic levels do that with some of those feats making up for the change in NH levels.
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FakDendor

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Re: The Construction Droid Fighter Build
« Reply #4 on: December 06, 2018, 04:02:36 pm »
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Where is CL14 coming from? Guess somewhere it figures there is another +3 CL of benefits to that base droid.

That would be my guess, yes. Frankly looking at the base construction droid in Threats seeing it as a CL5 is pretty laughable. I'm not too worried about the CL though, as frankly even CL14 seems a bit arbitrary. You certainly wouldn't want to fight it on foot.

Quote
In fact I might just say it gets reprogrammed to NH12 (CL4) and then add your heroic levels do that with some of those feats making up for the change in NH levels.

I like the idea of cutting off an even 3 NH levels. I'll re-make the stat block and take away a single feat. It also loses a bit of dex since it no longer makes level 20.

StevenO

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Re: The Construction Droid Fighter Build
« Reply #5 on: December 06, 2018, 04:24:10 pm »
Quote
I would probably just reduce the number of NH levels to 14 or lower.

I'd certainly like to - although the original idea behind this build was to use the original construction droid template as written in Threats 143 and tack on some levels of soldier. I'd be loathe to drop even a single level of soldier as it would sacrifice one of the feats that makes the build work.

In your opinion, are the levels of nonheroic "part" of the chassis, or something that could be dropped? My mind goes to how players using a stock chassis keep whatever nonheroic levels are attached to the stat block when they transform it into a PC.

Normally, and naturally, I'd say the nonheroic levels are part of the droid's Chassis is that if it were memory wiped it would revert to those stats.  However, and especially for an NPC but at times even for a PC although it may be more complex, I don't know that I'm against "reprograming/retraining" those levels as heroic levels provided you aren't actually taking anything away that was already there.  With Nonheroic levels this is crazy easy as all you were getting before are level based feats (I don't allow NH1 to be retrained for droids however so starting feats shouldn't be an issue) which the heroic levels don't change; you're just getting the extra benefits of heroic levels.  I would even allow PC droids using Stock Chassis (which I NEVER recommend) to buy off some of those NH levels with the same kind of restriction.

I'll admit I haven't studied the build well enough to know what everything does but hopefully you don't need a feat from 21st level to make it work.  If you would then most likely you should look at adding additional Soldier (or other class) levels that would give you access to a feat needed to make things work.
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