Author Topic: Star Destroyer vs Star Destroyer  (Read 822 times)

DroidDreamer

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Re: Star Destroyer vs Star Destroyer
« Reply #15 on: January 14, 2017, 09:25:01 am »
Stats for the Tyrant's Hand:

Tyrant's Hand
Sith Empire Harrower-Class Dreadnought
Colossal (Cruiser) Capital Ship
Init +16; Perception +11
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Defenses: Ref 18 (16 Flatfooted), Fort 56; +16 Armor
hp 2730; DR 20; SR 225; Threshold 256
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Speed fly 9 squares (Max Velocity 900 km/hour), Fly 3 squares (Starship scale)
Ranged 5 Heavy Turbolaser Batteries +20 (See Below)
Ranged 5 Medium Turbolaser Batteries +20 (See Below)
Ranged 5 Heavy Ion Cannon Batteries +20 (See Below)
Ranged 10 Point Defense Laser Cannon Batteries +20 (See Below)
Ranged 1 Heavy Concussion Missile Launcher Battery +20
Fighting Space 3x3; Cover: Total
Base Atk +12; Grp +66
Attack Options: Autofire (Point Defense Laser Cannon Batteries)
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Abilities: Str 102, Dex 16, Int 26
Skills: Initiative +16 (Commander), Perception +11, Mechanics +24 (Systems Operator), Pilot +17, Use Computer +34 (Systems Operator)
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Crew: 37085 (Ace); Passengers: 9700
Cargo: 36,000; Consumables: 6 years; Carried Craft: 40 Fighters, 40 Bombers
Payload: 100 Concussion Missiles
Hyperdrive: x2, advanced Navicomputer, x8 Backup Hyperdrive
Availability: Military; Cost: Not Available for Sale

Heavy Turbolaser Battery Atk +20 (+0 for targets smaller than Colossal); Damage (7d10+5)x5; Superior Tech Specialist Damage Upgrade
Medium Turbolaser Battery Atk +20 (+0 for targets smaller than Colossal); Damage 5d10x5
Point Defense Light Laser Cannon Battery Atk +20; Damage 2d10x2
Heavy Concussion Missile Launcher +20; Damage 10d10x5

Additional Systems: Luxury Upgrade (Advanced), Maneuvering Jets +2, Reinforced Bulkheads +30%, Sensor Array Computer +6, Sensor Enhancement Package
Superior Tech Specialist and Starship Designer Upgrades: +10 SR (Superior Tech Specialist), +15 SR (SD x3)
Unused Emplacement Points: 3

Special: The Luxury Upgrade (Advanced) and Sensor Enhancement Package were used to construct a Sith meditation chamber in the heart of the vessel, from which Rictus commands the ship. From within the chamber, Darth Rictus is considered to have line of sight to all parts of the ship and may target creatures or objects within range of one or more of the sensors scattered across the Tyrant's Hand. The range varies depending on the ability. Additionally, as a full-round action, Darth Rictus may utilize Move Object on objects larger than Colossal within line of sight of the Tyrant's Hand and move them 6 squares starship scale. Utilizing any of these abilities requires the Commander to have a Dark Side score greater than or equal to their Wisdom.

Special: The Tyrant's Hand has a Dark Side Score equivalent to its Commander's due to its nature as a Dark Side artifact. Under Darth Rictus, it has a score of 23.

StevenO

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Re: Star Destroyer vs Star Destroyer
« Reply #16 on: January 14, 2017, 01:00:33 pm »
Glad you had fun.

If the capital ships are staying at range and those batteries miss on occasion the need/value of the +1 die per +3 over needed to hit becomes less valuable as you're just needing the bonus to hit.  You may have had a program rolling the dice/running the number but I know that if I were playing out a situation which would commonly call for rolling five or more dice as a single roll I'd be simplifying my dice to a smaller number plus the average of what I'm not rolling.  This means that instead of rolling 9d10 I'd be doing it as just (3d10+33) which will still leave me some variation but results in a lot few rolls to count without screwing up the average.
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