Author Topic: Prestige Classes & Class Skills?  (Read 613 times)

WhiteNoiseMaker

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Prestige Classes & Class Skills?
« on: February 25, 2019, 12:49:44 am »
So I've been a longtime GM for Saga, on and off for years now, and to this day I've always been puzzled by the lack of any Class Skills on a SAGA Prestige Class's write-up.  I know the RAW just don't support this, even with errata and FAQ that I've perused, and while I find myself flummoxed by the designers' decision, what I am here asking from all of you is the following:

  • Do you agree or disagree with this absence?
  • If you agree, what are the work-arounds and rationales you use in prestige character design?
  • If you disagree, what house rules or flexible interpretations do you utilize or have considered to address this?
  • Any further thoughts or input on this question?  Please do reply and let me know!?
I'm just a simple man trying to make his way in the universe...

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MERC_1

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Re: Prestige Classes & Class Skills?
« Reply #1 on: February 25, 2019, 04:21:31 am »
How is this a problem? Most PrC's require you to be having seven prior levels. Those levels are in base-classes that give you access to all the skils in the game. If you need to learn a new skill with a level of a PrC, just pick up the Skill Training feat, or raise your Int. You can train any skill from any of your base-classes. They all remain class skills forever, available on any level thereafter!

So, can you give me an example of how this is a problem? Whenever you need a new class-skill, you just pick a level in a class that has that access to that skill.

If you want to build a Soldier7/EliteTrooper5, you will have a problem if you want to be trained in Stealth. But dipping into Scout or Scoundrel will fix that problem. Of course, that will delay entry into Elite Trooper by one level, but that is the price you pay for diversity. If you don't want to give up any BAB, you could become a White Current Adept...

WhiteNoiseMaker

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Re: Prestige Classes & Class Skills?
« Reply #2 on: February 25, 2019, 02:56:41 pm »
How is this a problem?
...
So, can you give me an example of how this is a problem? Whenever you need a new class-skill, you just pick a level in a class that has that access to that skill.

It's not so much a problem with understanding the RAW as I mentioned.  It's a conceptual weirdness that since many PrC's are essentially highly focused versions of Core Classes, that they don't contain some of the potential 'paradigm' inherent within.

For example... a character can take the Ace Pilot prestige class, which covers a lot of RP concepts to be sure, but I always think of someone like Han Solo when I think of that class.  So while it's certainly possible for a Soldier or a Jedi to take the class just as much as a Scoundrel can, that's where I guess I disconnect...  you could be Ace Pilot for more levels than you had any other class, and you never- I guess the word I am looking for is... 'grow' into the archetype.  You're always who you were before with no real identity imbedded into what *should* be an archetype that has Han Solo type traits inherent in them.  Am I making sense?  Yes, you could take a level in Scoundrel if you didn't already have it.  But then it seems you're deviating away and not towards... I dunno. 

I think it just felt weird.
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ZehnWaters

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Re: Prestige Classes & Class Skills?
« Reply #3 on: February 25, 2019, 03:02:50 pm »
What skills would you suggest?
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WhiteNoiseMaker

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Re: Prestige Classes & Class Skills?
« Reply #4 on: February 25, 2019, 03:23:48 pm »
Well I am not 100% sure, that's why I thought I would broach it here.  I rather like some of what StevenO did with his House Rules on Skill Training as a bonus feat with multiclass.  Yet I was left feeling dissatisfied still when statting out certain NPC's.  I was trying to make some pirate/blockade runner archtypes out of some core classes without too much dipping. 

I know, I know, it's a bias of mine that I can't stand class-dipping, I tend to make linear single class or single+prc class progressions.  :-P
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MERC_1

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Re: Prestige Classes & Class Skills?
« Reply #5 on: February 25, 2019, 04:49:54 pm »
Well I am not 100% sure, that's why I thought I would broach it here.  I rather like some of what StevenO did with his House Rules on Skill Training as a bonus feat with multiclass.  Yet I was left feeling dissatisfied still when statting out certain NPC's.  I was trying to make some pirate/blockade runner archtypes out of some core classes without too much dipping.
Well, that is easy you just take levels in Scoundrel, no need to go dipping at all if you don't want to do that. If you want a more combat oriented pirate you could just pick levels in Soldier instead.

If you want to combine the two, you could start in Soldier and then pick up about three levels in Scoundrel before going back to Soldier. Taking levels in two classes is not too much dipping, it is what SAGA is all about, building a three-dimensional character.

I know, I know, it's a bias of mine that I can't stand class-dipping, I tend to make linear single class or single+prc class progressions.  :-P
Ah, so that is the problem right there. You know there is no penalty to multi-classing in SAGA, this is not DnD in space after all. If you don't want to combine at least two base classes, you will get a pretty flat character.

You can pretty much throw in a level of Soldier or/and Jedi in any build if you like and you don't have to have a great explanation for it either. Just because you take a level in Jedi with your Noble does NOT mean that you are now a Jedi, maybe you just took a fencing class and picked up some skill with a Lightfoil a weapon popular with some nobles. Also, there are Jedi talents that are great, even without knowing anything about the force. For a Noble Adept Negotiator or Skilled Advisor are good picks.

Remember that Prestige Classes are much more focused than Base Classes. This is why they don't give you more skills. So, if you want your character to be not so flat and one dimensional, you may need a wider selection of skills, feats and talents. This usually means you need more than one Base Class, that way you will get more skills, you get access to different talents and can pick up other bonus feats as well.

A word of caution, dipping into more than one of the classes Scoundrel, Nobel and Scout may hurt your base attack bonus. But if you take 4 levels dipping into one of those classes, it won't be any worse than going single class Noble to begin with.



StevenO

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Re: Prestige Classes & Class Skills?
« Reply #6 on: February 25, 2019, 05:09:36 pm »
Well I am not 100% sure, that's why I thought I would broach it here.  I rather like some of what StevenO did with his House Rules on Skill Training as a bonus feat with multiclass.  Yet I was left feeling dissatisfied still when statting out certain NPC's.  I was trying to make some pirate/blockade runner archtypes out of some core classes without too much dipping. 

I know, I know, it's a bias of mine that I can't stand class-dipping, I tend to make linear single class or single+prc class progressions.  :-P

I might note that over the years I've really been meaning to change that.  If I leave it it'll be for the "skill" classes only because one really wouldn't/shouldn't need the enticement of another trained skill to take levels in Jedi or Soldier; this may mean you don't have many choices when multiclassing into Jedi but that's fine as just because you have something doesn't mean you'll use it.

I'll also remind you that SWSE is really DESIGNED with multiclassing in mind.  As I always say just look at the game mechanics you believe fit your character and you probably should be able to "refluff" them to mean something you might not think of looking at the names.

As for the question at hand I've never had any issue with PrCs NOT saying anything about Skills; there's never been a need.  In fact, I pretty much HATE the optional-optional Background mechanic because I essentially see it as throwing out class skills which I believe are a very important differentiator when picking a starting class.  For example I'll almost NEVER start a character in Scoundrel unless I really feel the character needs multiple skills trained that are not on the list of any other class; to put it another way the only reason I ever will start a character in Scoundrel is because I want IMMEDIATE access to it's list of class skills.  On the flip side I consider Scoundrel a pretty decent target to multiclass into provided you're willing to give up the BAB as it gives you access to most of the important skills (the only ones that generally stand out to me are Treat Injury which you can get from Soldier and Survival which is a requirement for some PrCs), Point Blank Shot is often a useful feat, and you probably should be able to find a talent or two that will work with/for your character.

Now the thing PrCs do that some overlook is that they may give access to talent trees that you normally think of as belonging to a Base class.  Where this is most exciting is when you get access to talent trees that may not have the strongest base class foundation but can be found in more robust PrCs.  As an example of this how much BAB do you think I'd need to give up to get a Camouflage, two Awareness, and a Misfortune talent?  Did you answer THREE because that's 3 "Scout" talents which would take Scout 5 and a Scoundrel talent needing Scoundrel 1?  Well you're right but you're also very wrong because the Ghost character I recently played in a sandbox adventure here has all four of those talent but only gives up a single point of BAB in 14 levels.  How?  It's because of PrCs that give me access to those talent trees so that a Scout3/Soldier3/Jedi1/Vanguard3/BountyHunter1 could get all of that in 11 levels and only miss a single point of BAB; now Ghost was 14th-level so JK2/JM1 are missing but even this addition allowed the selection of a base class talent that was used to fill out the concept.

Now for those who really want access to a certain skill one of my house rules creates a 1st-level hero ONLY talent that instead of a normally talent gives you one bonus feat from your class list (which may be as powerful as a talent) and then Either one additional trained skill OR on additional class skill of your choice to expand your skill base.  Now this may be too powerful as some will accurately point out that you can often "buy" a skill with an available feat or a talent so having this give a feat as well is powerful; it might be but I generally rank Talents as being more powerful than Feats which in turn are above trained Skills.  There may not be much overlap in Talents and Feats but while both of those could effectively get you a trained skill I wouldn't say I've ever seen a Skill that has the upside power of the strongest feats/talents.

I'll say using Ace Pilot to try explaining a need for PrCs to have class skills is really lost on me seeing as it is one of the easiest PrCs to enter and all base classes let you train at least 2/3 of the skills you'd commonly associate with a pilot.  All the "pilot" skills are available from a full BAB class so multiclassing to get access to them (and often picking them up by boosting an ODD INT score to an even score) is a snap unless your GM is stick in the eye type who beliefs go against everything in SWSE when it comes to the meaning of names.
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Dessertblade

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Re: Prestige Classes & Class Skills?
« Reply #7 on: February 26, 2019, 07:48:50 am »
In fact I don't feel like the Prestige Classes should have skills associated. Anakin and Han Solo are both Ace Pilots, but their capacities and skills are totally different. There are many ways to be a Bounty Hunter, they are not all cut by the same pattern.

I think that the Classes give the Heroes the necessary background, and the Prestige Classes give the high specialization. If Han Solo is the way he is is because his youth, the time he learnt the base of all the things he can do now. One clone pilot could exceed to be a Ace Pilot too but doesnĄt have to know how to bargain because he is a soldier and nothing more.
-Noble: You were born in upper class. You have the maximum skills because you have the best education you could achieve.
-Scout: You have worked in nature, maybe like a settler in a colony, maybe because you are from Rodia or another planet with old technology. You have a lot of skills because in the wilderness you need to be smart and survive.
-Scoundrel: You were born in the lower class, and because that you had to learn how to make your own space. That's the explanation of that variety of skills you can learn, but not the number of them.
-Soldier: You have been in the military since you were youth, and you have learned all you needed there to survive. You know how to kill, to repare your own equipment or your own body. Since you have received the education of a mere soldier, you don't know how to be really sneaky, or how to talk in public (in the battlefield it matters more the militar rank than charisma).
-Jedi: You were taken in youth age by some force user organization and learn his ways. Since you have study the Force, and all that matters is the Force (no idea why lot of people think Jedi are a sect. Yes, a good one, but a sect in the end) you should know how to use the force, but not much more. And if you don't know UtF skill at level 1 is because you will be the worst Jedi ever.

Yep, Star Wars is very classist. But that doesn't have to surprise us. In the line with this, I think that every multiclassing should be adequately interpreted. A PC multiclassed to Soldier should have a (minimum) militar instruction to learn the basics. A PC multiclassed to Scout should focus to learn tricks to survive. Multiclassing to Noble should mean a try to getting closer to the high statements of the society and learn from them (the same with Scoundrel and the fringe) and Jedi should reflect and education by a force user or, at least, an autodidact approach to the Force.

Prestige classes are only continuations from these archetypes.
« Last Edit: February 26, 2019, 07:50:32 am by Dessertblade »

Ghondar

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Re: Prestige Classes & Class Skills?
« Reply #8 on: February 26, 2019, 08:38:25 am »
I have to disagree. There are many ways of interpeting each class, not just your short summary.
Noble - yes, you can be high-born and thus well- educated, but you can also be a cadet from military academy, specialised in combat leadership and knowing next to nothing about upper-class behavior. Or you can be a low-class with good enough grades to be given a stipend and be a studied surgeon or engineer. Or a merchant or many more
Soldier doesn´t have to have any military training at all.  You can be a bodyguard, security personnel or even above average thug working for a crime lord.
You do not need any level in soldier to be in military either. Noble can be an officer or draftee surgeon, scout can be a recon, scoundrel a pilot or technician...
(You can even be a Jedi without any level in any Jedi class, technically)

I could go on about all the classes, but I think the point was given

Dessertblade

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Re: Prestige Classes & Class Skills?
« Reply #9 on: February 26, 2019, 10:11:15 am »
Maybe the position may be too short-sighted, yes, but I feel like SWSE has the spirit to give to the different classes the classes a "fluff" around them, in the line of other games like Warhammer Fantasy 2nd Edition or D&D, not like other games like Anima beyond Fantasy (a system where classes have little to no fluff). Yes, like any other system you can put or remove fluff as you wish, but the system makes me think that the fluff was something the creators were thinking of. And that is what I'm saying. You can take an approach more or less restrictive in your table, but the presence of the archetypes in each heroic class is implicit.

StevenO

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Re: Prestige Classes & Class Skills?
« Reply #10 on: February 26, 2019, 12:10:00 pm »
If I were to give a brief description of what the base classes represent:
Noble:  A people person who knows how to get more out of people.
Scoundrel:  The jack of all trades.  Often looks out more for number one or works to bring down others instead of building them up which is where you look at Noble.
Scout:  A more rugged person who isn't so much into people (which is why no CHA skills) but who knows a good bit about a number of things.  Also a bit of a survivor.
Soldier:  Tough guy.  Generally not too interested in Social interactions except as they pertain to tactics/games but who's ok with machines while also having a tough side.
Jedi:  Probably the class that looks inward the most which can then manifest in a large number of ways.
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MERC_1

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Re: Prestige Classes & Class Skills?
« Reply #11 on: February 26, 2019, 05:56:15 pm »
Even more important is to show what roles could be filled by combining two different classes. Many of these roles could be filled in a number of ways. This just a few examples to get you started.

Jedi / Soldier: Jedi Guardian or Weapons Master
Jedi / Scout: Jedi Watchman or Inquisitor
Jedi / Scoundrel: Jedi Refugee, a free-spirited Jedi or even a Jedi Shadow
Jedi / Noble:  Jedi Councilor or Saber Rake.

Soldier / Scout: Special Ops or Bounty Hunter
Soldier / Scoundrel: Quartermaster, Assassin or Pilot
Soldier/ Noble: Officer

Scout / Scoundrel: Fringer or Smuggler
Scout / Noble: Noble from a backwater planet

Scoundrel / Noble:  Disgraced Noble or Swindler

StevenO

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Re: Prestige Classes & Class Skills?
« Reply #12 on: February 26, 2019, 06:37:02 pm »
Even more important is to show what roles could be filled by combining two different classes. Many of these roles could be filled in a number of ways. This just a few examples to get you started.

Jedi / Soldier: Jedi Guardian or Weapons Master
Jedi / Scout: Jedi Watchman or Inquisitor
Jedi / Scoundrel: Jedi Refugee, a free-spirited Jedi or even a Jedi Shadow
Jedi / Noble:  Jedi Councilor or Saber Rake.

Soldier / Scout: Special Ops or Bounty Hunter
Soldier / Scoundrel: Quartermaster, Assassin or Pilot
Soldier/ Noble: Officer

Scout / Scoundrel: Fringer or Smuggler
Scout / Noble: Noble from a backwater planet

Scoundrel / Noble:  Disgraced Noble or Swindler

To be honest I'd write several of those combos differently.  To me a Jedi/Noble is a LOT different from a Noble/Jedi as I always read the first class listed as the character's starting class at first level.  Perhaps they can fill similar roles with time but a Jedi/Noble is likely to have a lot more hit points but far fewer, and likely different, trained skills than the Noble/Jedi because of how far apart those two classes are as starting classes.  Starting in Jedi enables a character to have Force Training earlier and most Jedi concepts starting in another class end up taking Force Sensitivity at 1st-level so they can train UtF.  To take some of those breakdowns and see the difference:

Jedi/Scout:  Is probably taking Scout for some of the skill access but more likely taking it for certain talents.
Scout/Jedi:  To me this is your watchman type build as it starts with all of the Scout's skills before going gaining lightsaber skills and other things from Jedi.

Jedi/Nobel:  Your Force user is probably taking levels in Noble for the talents although it does give future access to the skills.
Noble/Jedi:  Here you're getting all of those Noble skills, many of which the Jedi class does not have access to, before going into the things the Jedi class can bring you.  Additionally, this start as other avenues that don't even involve the Force.

How you'd order Soldier levels with Scout, Scoundrel, or Noble also have some big effects as does how it's ordered with Jedi although there the starting hp and BAB remain the same while they have a similar number and types of starting skills.
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MERC_1

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Re: Prestige Classes & Class Skills?
« Reply #13 on: February 27, 2019, 02:35:09 pm »
To be honest I'd write several of those combos differently.  To me a Jedi/Noble is a LOT different from a Noble/Jedi as I always read the first class listed as the character's starting class at first level.  Perhaps they can fill similar roles with time but a Jedi/Noble is likely to have a lot more hit points but far fewer, and likely different, trained skills than the Noble/Jedi because of how far apart those two classes are as starting classes. 
Yes, I know, but those were just a listing of things possible with the listed two classes in no particular order. It's mostly directed at the TS to give some ideas for multi-classing. How to combine those two classes are out of the scope of my advice. Those considerations are to be made for each build in my experience.

I had no doubt that you and possibly others would flesh it out a bit StevenO.

StevenO

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Re: Prestige Classes & Class Skills?
« Reply #14 on: February 27, 2019, 03:04:30 pm »
...
Yes, I know, but those were just a listing of things possible with the listed two classes in no particular order. It's mostly directed at the TS to give some ideas for multi-classing. How to combine those two classes are out of the scope of my advice. Those considerations are to be made for each build in my experience.
...

It's quite alright as I was trying to expand on what you were saying Merc.  While SWSE is multiclass friendly I guess we can admit that you can't always see a character's "long term concept" from first level in a number of cases.  This is why I encourage people to take 3-5 levels to maturate a build for a concept before writing it off although some "concepts" are really high minded and will take longer although you can be well on your way in that 3-5.  This is also part of why your starting class matters most but your overall "concept" could actually turn a long ways away from that starting class.

In regards to PrCs needing class skills by the time a character is 8th-level the time for getting key skills has already come and you already have access to it as a class skill in how you got to that point.
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