Hello, nice to see that there is still an active community for Saga Edition. As an Old Republic fan I thought it would be fun to make stats for the Hammerhead corvette from Rebels and Rogue One. Here is what I have come up with so far.
Rendili Hyperworks Hammerhead-class Corvette CL ??
Colossal (frigate) space transport
Init +0; Senses Perception +6
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Defenses Ref 20 (flat-footed 16), Fort 41; +16 armor
hp 1,152*; DR 15; SR 125; Threshold 141
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Speed fly 3 squares (starship scale)
Ranged point-defense fire-linked double light laser cannons +6 (see below) and
point defense double laser cannons (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +53
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Abilities Str 73, Dex 18, Con —, Int 14
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
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Crew 2 (skilled); Passengers 2
Cargo 1,500 tons; Consumables 6 months; Carried Craft none
Hyperdrive ×2; navicomputer
Availability Licensed; Cost ?,???,??? (used ???,???)
*This ship takes only half damage from collisions.
Point-defense fire-linked double laser cannons (pilot)
Atk +6, Dmg (6d10)×2
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Point-defense double laser cannons (gunner)
Atk +4, Dmg (5d10)×2
2 free EP
Rendili Hyperworks Hammerhead-class Corvette Combat Refit CL ??
Colossal (frigate) capital ship
Init +0; Senses Perception +6
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Defenses Ref 20 (flat-footed 16), Fort 42; +16 armor
hp 1,152*; DR 15; SR 125; Threshold 142
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Speed fly 4 squares (starship scale)
Ranged point-defense fire-linked double light laser cannons +6 (see below) and
point defense double laser cannons +4 (see below)
2 point defense light double laser cannon batteries +6 (see below)
Fighting Space 1 square (starship scale); Cover total
Base Atk +2; Grp +54
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Abilities Str 75, Dex 18, Con —, Int 14
Skills Initiative +0, Mechanics +6, Perception +6, Pilot +0,
Use Computer +6
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Crew 10 (skilled); Passengers 4
Cargo 1,100 tons; Consumables 6 months; Carried Craft none
Hyperdrive ×1 (backup x10); navicomputer
Availability Licensed; Cost ?,???,??? (used ???,???)
*This ship takes only half damage from collisions.
Point-defense fire-linked double laser cannons (pilot)
Atk +6, Dmg (6d10)×2
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Point-defense double laser cannons (gunner)
Atk +4, Dmg (5d10)×2
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Point-defense light double laser cannon battery (2 gunners)
Atk +6, Dmg (3d10)×2
They are based on the Consular-class Republic Cruiser (the size is nearly the same and the shape is very similar), with added armor, hp, strength, shield rating, a reinforced keel and guns. The combat refit moves faster (because of the fourth engine), has more guns, another +2 strength and a better hyperdrive and backup so it can keep up with the rest of the Alliance fleet. With crew and passengers I just treated quarters as one and assigned what made sense (and was on Wookieepedia and in Rogue One). Now CL and price are a problem. The Consular is unarmed and has a lower CL than some starfighters and most frigates you could compare it to have either way more or way bigger guns. Price is also a matter. Simply adding the the cost of the modifications seems wrong because a lot of them aren't that great improvements people would pay for over other ships (not everyone plans to ram Star Destroyers bridge-first on a daily basis).