Depends on how faithful you want to be to the original concept.
Developed as a Newtype weapon (Newtypes being a Human who has evolved to living in space and has higher or different brain functions than normal people, often portrayed as psychic powers such as heightened awareness, increased reaction times, precognition, and telepathy), the Bit system was introduced in the original Gundam series in the Mobile Armor prototype Elmeth (mobile armors are usually giant robots that don't use a humanoid design, while mobile suits usually have a humanoid design; the Elmeth looks sort of like a space fighter). The Elmeth and later robots incorporated a Psychic Communicator (Psycommu system) that allows the robot to read the pilot's mental energies to remotely control the bits and later funnels for an "All-Range Attack", which basically means it can fully use the 3D combat space to attack in multiple angles while the pilot usually stays away from the danger. In the original Gundam universe, the robots utilize a discovered element called Minovsky Particles that makes the technology for robots small enough yet powerful enough to be viable, but Minovsky particles also disrupt radar systems, making long range require manually targeting as well as melee combat with giant robot sized beam sabers a viable combat stratagem, so having a system that can utilize remote control and fully use space as a true 3D combat is pretty powerful.
In Gundam SEED, an alternate universe for Gundam, there are no Minovsky particles. Long range weapons that would be developed into the Dragoon system are practically impossible for normal people to use, and even genetically enhanced humans (known as Coordinators in this universe) find it incredibly difficult to use, as one has to be able to calculate multiple positions and having a hyper-awareness to calculate the main unit, the target(s), and weapon units while moving at high speeds. The main person who is able to do that is a side character that is eventually said to be a Newtype despite the SEED universe to having Newtypes in general. Eventually a computer program is developed that allows non-newtypes to use the system. Another alternate universe, Gundam 00, also has a similar system, called the Bit Control System, which again usually requires an advanced human (an Innovade or Innovator) who has enough mental strength and speed to control multiple systems at once.
Okay, history gobbely gook out of the way. In basic game terms, the pilot/gunner should be able to make ranged attacks from a square other than the occupied by the vehicle. If we're to keep the "special" character fluff of the Gundam verse intact, that'll probably require a Force Sensitive. The Force Pilot talent would probably be a useful requirement, too. Maybe something like a Force Power or a Starship Maneuver that requires a piloting skill check.
All-Ranged System Attack
The results of Pilot skill check determines the effect of the action.
DC 25: You are able to make a single extra attack from a remote weapon system. This attack originates from one square of your choice, and does not have to the same square you are occupying.
DC 30: Same as DC 25, except you can make two such attacks.
DC 35: Same as DC 25, except you can make three such attacks.
Special: If you are able to use your Use the Force check modifier instead of your Pilot check modifier for making Pilot checks, you gain a +5 equipment bonus to your check.
You can spend a Force Point to double the number of extra attacks you can make.
And then determine the type of weapon it is, the effective range, any payload restrictions (smaller bits and funnels do not have a reactor, so require docking back with the main unit to recharge after a few shots or minutes of active use; some units do not have a recharge system).
This probably isn't the only way to replicate the Bits and Funnels, so feel free to come up with an alternate idea.