Author Topic: Force Sight  (Read 631 times)

Palmetto Swamp Fox

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Force Sight
« on: October 23, 2017, 09:33:36 pm »
Is there a power or talent that gives a Jedi the ability fight blind like a Miraluka?I haven't found one but I may have just missed it.
I was thinking that Kanan Jarrus uses such an ability in Star Wars Rebels.

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StevenO

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Re: Force Sight
« Reply #1 on: October 23, 2017, 10:33:20 pm »
With few exceptions the Miraluka are NOT effectively blind even if that is what their description may say.  In fact they get effectively get darkvision as well meaning they usually see better than humans.

Although it is neither power nor talent you should look at the Improved Sense Surroundings Force Technique which lets you use the Sense Surrounding application of UtF as a free action instead of a swift action.  Sense Surrounding can remove the effects of cover/concealment when using Perception and being blind is effectively giving everyone around you total concealment.
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Palmetto Swamp Fox

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Re: Force Sight
« Reply #2 on: October 24, 2017, 11:33:29 am »
With few exceptions the Miraluka are NOT effectively blind even if that is what their description may say.  In fact they get effectively get darkvision as well meaning they usually see better than humans.

Although it is neither power nor talent you should look at the Improved Sense Surroundings Force Technique which lets you use the Sense Surrounding application of UtF as a free action instead of a swift action.  Sense Surrounding can remove the effects of cover/concealment when using Perception and being blind is effectively giving everyone around you total concealment.

Thanks Steve. That was as close as I came to as well. I was looking for something to negate the effects of blindness totally. Miraluka does that. Sense Surroundings only removes the total concealment. I am thinking of making the Miraluka ability as a talent. Not sure yet. As always I appreciate your input and advice.

fairytalejedi

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Re: Force Sight
« Reply #3 on: October 24, 2017, 11:37:47 am »
In addition to what StevenO said, the Feel the Force talent (Force Unleashed Campaign Guide) lets you ignore concealment automatically for 10 rounds, though it costs a FP & standard action to use. But if you're < 9th level it can save you a swift action each round & DC 20 UtF check. Even if you have Improved Sense Surroundings, it can save you from having to succeed on that check every round of a difficult combat, which might be worth it.
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StevenO

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Re: Force Sight
« Reply #4 on: October 24, 2017, 05:37:30 pm »
...

Thanks Steve. That was as close as I came to as well. I was looking for something to negate the effects of blindness totally. Miraluka does that. Sense Surroundings only removes the total concealment. I am thinking of making the Miraluka ability as a talent. Not sure yet. As always I appreciate your input and advice.

Don't make the Miraluka ability a talent.  The ONLY reason the Miraluka have it is because they are described as being blind and thus some excuse is needed to allow them to "see" normally so they can function in the setting as desired.  The Miraluka Force Sight is really just a fancy description for how they see without actually having eyes.  Although it is all but unheard of, at least for a hero type with any level of optimization, a Miraluka still has that "Force Sight" even if it never gains Force Sensitivity.  You wouldn't, or at least shouldn't, make the Scent species ability a talent selectable by anyone and by that same reasoning you shouldn't make the Miraluka's Force Sight a talent either.

As for fairytalejedi's concern about how "difficult" that UtF check would be to use Sense Surrounding you're going to be at least an 9th-level character and probably have Skill Focus-UtF (at least it seems everyone has it at some point) and probably have another +1 or +2 in ability modifier for a net UtF modifier of +15 or more before you ever start trying to roll against DC 15.  With even a +14 net modifier you can NEVER fail a DC 15 check against that skill as even a 1 will succeed in hitting the DC.  You only would roll against DC 20 if the target has total COVER which actually would block a Miraluka's Force Sight ability as that does not ignore total cover/concealment.
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Palmetto Swamp Fox

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Re: Force Sight
« Reply #5 on: October 24, 2017, 06:26:42 pm »
Don't make the Miraluka ability a talent.  The ONLY reason the Miraluka have it is because they are described as being blind and thus some excuse is needed to allow them to "see" normally so they can function in the setting as desired.  The Miraluka Force Sight is really just a fancy description for how they see without actually having eyes.  Although it is all but unheard of, at least for a hero type with any level of optimization, a Miraluka still has that "Force Sight" even if it never gains Force Sensitivity.  You wouldn't, or at least shouldn't, make the Scent species ability a talent selectable by anyone and by that same reasoning you shouldn't make the Miraluka's Force Sight a talent either.

It just seems to me that the Jedi should have a better defense against blindness condition. Sense Surroundings just doesn't seem potent enough.

Blindness removes your :

DEX bonus from REF
an additional -2 from REF
Move at half speed
-5 to PER checks
in addition to the total concealment
.

I know you know this but I wanted to list the details. I believe the Jedi should be able to harness the Force to negate more of these conditions penalties. That is why I am considering the Miraluka ability. Yet I don't want to make it the exact same. Perhaps making Improved Sense Surroundings would be better. Giving that Technique negate the loss of the -2 and/or the DEX bonus. I just don't want to make it too powerful.[/quote]

fairytalejedi

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Re: Force Sight
« Reply #6 on: October 24, 2017, 07:21:27 pm »
All these years I've been treating blindness (aka total concealment) as a DC 20 sense surroundings check, but it's only DC 15 ? Looking it up just now, the book only gives total cover as DC 20, not total concealment.

Anyway, if you succeed at ignoring total concealment with sense surroundings, you would not suffer any of the mechanical effects of blindness, in my understanding of the rules.
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Sparx MacGyver

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Re: Force Sight
« Reply #7 on: October 24, 2017, 07:30:56 pm »
While I don't think taking a species ability and turning it into a talent is a good thing, I do feel there should be something for character who become blind. Of course there are cybernetic eyes. But Force users do get that penalty for having them. And there is at least one on screen canon character who becomes blind and see's with the Force.

So perhaps needing to find a specific teacher, be it holocron or otherwise, to learn a special technique that lets them make a free UtF check (with or without a penalty) to move normally. If they fail the check, then the blind penalties apply.
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Palmetto Swamp Fox

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Re: Force Sight
« Reply #8 on: October 24, 2017, 07:58:34 pm »
While I don't think taking a species ability and turning it into a talent is a good thing, I do feel there should be something for character who become blind. Of course there are cybernetic eyes. But Force users do get that penalty for having them. And there is at least one on screen canon character who becomes blind and see's with the Force.

So perhaps needing to find a specific teacher, be it holocron or otherwise, to learn a special technique that lets them make a free UtF check (with or without a penalty) to move normally. If they fail the check, then the blind penalties apply.
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Palmetto Swamp Fox

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Re: Force Sight
« Reply #9 on: October 24, 2017, 08:10:16 pm »
So the Sense Surroundings subskill ignore the effects of cover and concealment with a DC 15 [Core p.77] when making Perception checks to observe of detect.
And a DC 20 to do the same with targets in total cover.

Blindness gives targets total concealment from the blinded character.


So would this negate the other effect of blindness? Like the huge negatives to defense?
« Last Edit: October 24, 2017, 09:01:59 pm by Palmetto Swamp Fox »

StevenO

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Re: Force Sight
« Reply #10 on: October 24, 2017, 10:05:08 pm »
...

It just seems to me that the Jedi should have a better defense against blindness condition. Sense Surroundings just doesn't seem potent enough.

Blindness removes your :

DEX bonus from REF
an additional -2 from REF
Move at half speed
-5 to PER checks
in addition to the total concealment
.

I know you know this but I wanted to list the details. I believe the Jedi should be able to harness the Force to negate more of these conditions penalties. That is why I am considering the Miraluka ability. Yet I don't want to make it the exact same. Perhaps making Improved Sense Surroundings would be better. Giving that Technique negate the loss of the -2 and/or the DEX bonus. I just don't want to make it too powerful.

You may see a reason that a Jedi could somehow have a better defense against be Blinded but I do not.  Even when I say that a Force Sensitive already DOES have an advantage as provided by the Sense Surroundings application of UtF which is further enhanced via the ISS technique.  Now it could be that my impression is that if you're ignoring cover and concealment when it come using your Perception to detect and observe targets is effectively the same as NOT being blind.  Just being Force Sensitive allows a character to spend a moment making a Sense Surrounding check which should effectively negate Blindness for that round and ISS removes that "moment" requirement.

If you're looking for something in the Force to specifically remove "blindness" from a character I believe it is easily rolled into ISS as I believe many, if not most, would already see SS as removing Blindness temporarily.  I mean at the very least your Force User should need to work at getting a lasting way to get around being blind and requiring a Force Technique seems like a small price to pay for that.

If that isn't good enough then there is that cybernetic eye(s) route and it isn't like a -1 on most character's UtF checks is going to handicap them much especially if the comparison would be suffering from Blindness.

I guess one more thing.  Maybe the Miraluka's Force Sight gets around them being described as being "blind" but have you ever wondered why they also have that -2 DEX penalty?  It seems to me that could be a nod toward some of those normal "blindness" penalties that may be Force Sight just doesn't clear up.
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fairytalejedi

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Re: Force Sight
« Reply #11 on: October 24, 2017, 11:37:10 pm »
So the Sense Surroundings subskill ignore the effects of cover and concealment with a DC 15 [Core p.77] when making Perception checks to observe of detect.
And a DC 20 to do the same with targets in total cover.

Blindness gives targets total concealment from the blinded character.


So would this negate the other effect of blindness? Like the huge negatives to defense?

Trained Force users clearly have no trouble defending themselves through the use of sense surroundings. The only question is whether the DC 15 mark ignores all concealment, or whether you would make total concealment DC 20.

Judging by the fact that younglings have no trouble with blindness (total concealment) in practice, it may be that DC 15 is correct.

But I think it's a no-brainer to interpret sense surroundings as "ignore blindness" since that's what is shown is Ep 2 and Ep 4.
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Palmetto Swamp Fox

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Re: Force Sight
« Reply #12 on: October 25, 2017, 06:11:53 am »
Thanks guys. Good point on the Miraluka -2 DEX. Also a good point on the lightsaber training as being bind by both Younglings and Luke.

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Re: Force Sight
« Reply #13 on: October 31, 2017, 06:55:13 am »
One last thing. There is also the "Special Qualities" Line in character write ups which is basically a blank space for any odd one off abilities a character might gain like building a light saber or getting temporary hit-points after making an attack. If a character in your campaign needs a way to deal with blindness give them a short story arc and have them learn the Miraluka trait and just put the "Force Sight" ability there. That way the ability is still special but a character can earn it.
Though I can't remember where I read it, I'm pretty sure if something with steps is mentioned in general (i.e. cover, concealment) than it is covered for all those steps. So in the case of SS because total concealment was not explicititly mentioned it is covered by the mention of concealment.   
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Re: Force Sight
« Reply #14 on: October 31, 2017, 11:50:47 am »
1st post for me.  I am in Palmetto Swamp Fox's group.  I don't understand why Jedi would have difficulty fighting in the dark.  This was the first thing Obi-Wan taught Luke...using a lightsaber with the blast shield on the helmet lowered.  I would think fighting blind to a Jedi would be as using a fork to me.  Not a rules question per se, just shocked darkness has rules that hurt Jedi's actions.  Or are there limited actions that the force overcomes the penalties (like light lightsaber defense?)