As we already have a thread on that Droids are unbalanced, I thought we could have a separate thread to iron out how droids are actually supposed to work. So, please keep you berating of potential abuse to a minimum in this thread. I’m not trying to do so, I’m trying to find out HOW it is supposed to work.
If you choose option 2, playing a standard droid model, this is an excerpt from the rules for that:
The final cost of your droid, including any necessary adjustments for processor or adding a level in a heroic class, cannot exceed 5,000 credits. You may add accessories or replace systems as long as your see fit as long as your final cost don't exceed this limit.
Now my problem with this is that many of the droids that are allowed to be played as droid heroes actually cost more than 5,000 credits to begin with. This should actually exclude them from the droids that are allowed to be played as heroes! I'm starting to wonder, should the cost of the droid should even be included in those 5,000 credits?
Also, when replacing a system in a droid during the building of a PC, how does that work? Do I get to deduct the cost of the old system or sell it for half the value as other equipment to help pay for the new system? (I’m still talking about custom and standard droids according to SECR here, not SGtD here.)
Other droids that explicitly can be played as droid heroes have to many levels to start with! One obvious offender it the B2 super battle droid that have 6 non-heroic levels. As you are not allowed to start with more than 3 non-heroic levels according to the rules, there is an obvious contradiction! I would not want to play a 6th level nonheroic anyway, as I would miss out on so many heroic levels!
How do we resolve those issues? I know that choosing a different way to build my droid may be a better option, but I actually like grabbing a readymade droid model and see what I can do with it.
According to the FAQ:
Q190: Do the system components a droid begins play with count against its carrying capacity?
A:
Stock models of droids are always assumed to be able to carry their stock equipment
unencumbered. If you play a droid, the systems and accessories you buy with your base 1,000
credits are considered to be covered under this clause. Any other equipment encumbers the droid
as normal, including after-market modifications.Let’s say that a droid starts out with a Durasteel Shell weighing 8 kg. After many adventures and leveling up a few times, the droid would like to upgrade this to Durasteel Battle Armor also weighing 8 kg. Would this new armor suddenly count against his encumbrance? If so, players would likely sell their propulsion system just to upgrade their armor during character construction! They would likely install the cheapest propulsion available. Doing so WOULD be an exploit to keep down encumbrance, but an understandable one. (This would be especially true if they are starting out at a higher level than normal, as they probably could buy their propulsion system back before the game even starts. But starting at a higher level would be a house rule anyway.)
I'll start with these questions for now and add more later on.