Author Topic: Cybernetic limbs  (Read 427 times)

Noble Leader

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Cybernetic limbs
« on: August 06, 2016, 01:48:38 pm »
I recently had my left arm blown off due to rolling a third consecutive 1.  What are the odds on that???

Anyway I wanted to look up what I could find on Cybernetic limbs but all I could find was a brief bit about them in the Core Rule book.  Does anyone know of another book that details any more information on them?
« Last Edit: August 06, 2016, 03:15:19 pm by StevenO »

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StevenO

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Re: Cybernetic limbs
« Reply #1 on: August 06, 2016, 03:20:07 pm »
The odds of three consecutive 1s on a d20 are 1/ (20x20x20) or 1/(400x20) or 1/8000.  To put it another way they aren't so bad although where someone gets off thinking you should lose a limb for something that common is beyond me.

Besides the bit in the SECR which is a basic cybernetic replacement you would find more "advanced" options in the Galaxy at War book.  Note that more advanced stuff runs risks of rejection and possibly worse.
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sienn_sconn

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Re: Cybernetic limbs
« Reply #2 on: August 06, 2016, 06:42:13 pm »
Besides the bit in the SECR which is a basic cybernetic replacement you would find more "advanced" options in the Galaxy at War book.  Note that more advanced stuff runs risks of rejection and possibly worse.

+1 for what StevenO said.

In addition, you might consider looking at Scum & Villiany.  The Universal Upgrade options can be useful on a cybernetic limb, depending on what you want to do with it.
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RetroGamer9000

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Re: Cybernetic limbs
« Reply #3 on: August 21, 2018, 04:17:06 pm »
Since this is brought up, and since I have been a glutton for punishment at this point, I am going to ask...

Is it possible to transition any stats for cybernetics found in the RCR sourcebook "The Hero's Guide"?

I understand that including some of the stats gained by using the cybernetics would probably break the game in some ways, but is it possible to water them down and make them less Cyborg Superman-esque?
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sienn_sconn

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Re: Cybernetic limbs
« Reply #4 on: August 21, 2018, 06:41:32 pm »
I can take a look at it over the next couple of days.  I did the same thing for RCR diseases and poisons, I think I could make acceptable conversions.

Although it might be easier to just modify standard cybernetic parts with Tech Specialist and call it a day.
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Re: Cybernetic limbs
« Reply #5 on: August 21, 2018, 07:36:29 pm »
I can take a look at it over the next couple of days.  I did the same thing for RCR diseases and poisons, I think I could make acceptable conversions.

Although it might be easier to just modify standard cybernetic parts with Tech Specialist and call it a day.

Well, I mean of course, you don't have to do all the work alone. I can look at it, too. The main reason I was asking was I have a character a player created in one of my campaigns - while I used RCR - who has cybernetic arms and legs that increase his strength and speed. I wanted to convert it to where it not only fit in the Saga Edition parameters, but also not make him be a god-like cyborg.
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StevenO

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Re: Cybernetic limbs
« Reply #6 on: August 21, 2018, 07:42:56 pm »
I can take a look at it over the next couple of days.  I did the same thing for RCR diseases and poisons, I think I could make acceptable conversions.

Although it might be easier to just modify standard cybernetic parts with Tech Specialist and call it a day.

I might also dig out the book at take a look.

I know I actually prefer the way the RCR handled most Poisons/Diseases vs. the way SWSE does it.  Having them affect different ability scores actually makes them all feel different from others as opposed to everything just interacting with the Condition Track in some way.
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sienn_sconn

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Re: Cybernetic limbs
« Reply #7 on: August 22, 2018, 09:50:54 pm »
So it seems that most of the advanced cybernetics not duplicated in Saga from the RCR simply grant a skill bonus.  My original thought of using Tech Specialist with Mastercraft Device seems to be on point.  The skills I've listed with the cybernetics are the ones that I feel could be logically associated with the limb.  The cost of these limbs includes the price of Tech Specialist or Superior Tech.  It should be noted that a GM should feel free to disallow the bonus if they feel it doesn't qualify.  For example, an enhanced cybernetic leg should grant the bonus on an Endurance check to run, but it's not going to help an Endurance check to hold breath.

Improved Cybernetic Arm
This cybernetic limb has been tinkered with to provide it's owner with an additional edge in skills where you use your arms and hands.  It grants a +1 equipment bonus on Climb checks, Mechanics checks, Pilot checks, Swim checks, and Treat Injury checks.
Cost:  3500 cr

Advanced Cybernetic Arm
This cybernetic limb has been engineered to provide it's owner with a significant boost to skills where you use your arms and hands.  It grants a +2 equipment bonus on Climb checks, Mechanics checks, Pilot checks, Swim checks, and Treat Injury checks.
Cost:  5500 cr

Improved Cybernetic Leg
This cybernetic limb has been tinkered with to provide it's owner with an additional edge in skills where you use your legs and feet.  It grants a +1 equipment bonus on Acrobatic checks, Endurance checks, Jump checks, Ride checks, and Stealth checks.
Cost:  3500 cr

Advanced Cybernetic Leg
This cybernetic limb has been engineered to provide it's owner with a significant boost to skills where you use your legs and feet.  It grants a +2 equipment bonus on Acrobatics checks, Endurance checks, Jump checks, Ride checks and Stealth checks.
Cost:  5500 cr

Improved Cybernetic Eye
This cybernetic limb has been tinkered with to provide it's owner with an additional edge in skills where you use your sight.  It grants a +1 equipment bonus on Gather Information checks, Perception checks, and Survival checks.
Cost:  3500 cr

Advanced Cybernetic Eye
This cybernetic limb has been engineered to provide it's owner with a significant boost to skills where you use your sight.  It grants a +2 equipment bonus on Gather Information checks, Perception checks, and Survival checks.
Cost:  5500 cr
« Last Edit: August 22, 2018, 09:55:05 pm by sienn_sconn »
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