As I see it, there is little distinguishing proton torpedoes and concussion missiles. It seems as though there are two entirely separate systems built up for two aspects of what are basically a stock "missile-torpedo" that only exist because the lore has two different kinds. Even the various games and novels have a hard time separating what the difference between the two is: although generally proton torpedoes are depicted as slightly more desirable than concussion missiles.
If we
were to make some distinctions between the two, what might they be? I don't mean this to be a discussion about whether there
should be a house-rule distinguishing them. I'm all for more choices in combat so I'd like to discuss possible house-rule variants and figure out what works and what doesn't.
One thought I had was to make proton torpedoes more desirable in some circumstances, while concussion missiles would be more desirable in others.
Some ideas I had, but am by no means attached to:
- We could get rid of the guided nature of proton torpedoes, meaning they can't make additional attacks after a miss. We could compensate by decreasing the power of concussion missiles, slightly.
- We could add some play for shields, perhaps allowing concussion missiles to ignore shields for a general reduction in power. This could make concussion missiles helpful in attacking heavily shielded targets while being generally less effective than a torpedo at dealing raw damage. This is potentially a major re-balance that would require substantial tweaking.