To expand on what StenvenO said, this system is pretty strong with multi-classing. To illustrate some systems, such as D&D 5e are not very multi-class friendly. With the way it works taking a level of a second class forces you to lose the "capstone" of the base class, granted you would only ever see the capstone at level 20, but the point is even a 1 level dip has permanently locked a powerful character ability. SAGA doesn't have anything like that. With at most 3rd tier talents (there might be 1 or 2 4th tier) 5 levels in a class is enough to get (generally) the best and most powerful things that class offers. If you continue to take levels in the class, cool you get more stuff which the class has, but if those 1 or 2 talents are all you wanted you don't lose out by switching classes. No content becomes "locked" in a saga like system, at least until ~16 level when you simply don't have enough levels left to reach a 3rd tier talent in a new tree. also the PrCs tend to have cool level 1 bonuses as well, such as Jedi Master which gives the serenity trait simply for taking 1 level in the class.
The same applies for base classes as well. You can build a perfectly good, even great, force user sticking only to Jedi and the Force based PrCs. However, even one level dips can be powerful. For instance you wanted a Force Wizard? Let's say you start Jedi, a 1 level dip into noble gets you a boost to WILL and can get you a pretty sweet talent like, "exceptional skill" which makes an d20 roll of 2-7 an 8 for one skill, useful if your using the UtF skill as your primary weapon. Need a bit more survivalibilty against grenades (a Jedi's weakness in this system)? a 1 level dip into Scout gets you +1 REF and the talent Evasion, take half damage form AoE, yep, strait up half damage. So its not that Jedi is a bad class and people simply avoid it, its that the system gives you powerful bonuses for 1-3 level dips into other classes. When ever I build a character concept out I do so to 15 and by that level they normally have levels in 4-6 classes.
Also Fold Space doesn't allow you to teleport yourself (unless you teleport a container/vehicle your in, in which case you would travel with the object), so its not the blinking around the map you might have been imagine. Also the talent waveform is form a Force tradition so you technically need to be a part of that tradition to take that talent (sith are not btw if that what your building), though some GM's simply don't care and let players take talents form any Force Tradition tree so check with your GM about that.