Author Topic: Ask a simple question, get a simple answer  (Read 32284 times)

StevenO

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Re: Ask a simple question, get a simple answer
« Reply #1155 on: February 14, 2018, 09:12:27 am »
Obviously if someone is tied up, unconscious, or otherwise helpless or unable to help themselves (with or without outside help), dice rolls probably aren't really needed to lop off an arm or get a lightsaber blade close enough to burn someones eyesight.

I saw one house rule that was basically when a character is reduced to 0 hp and it beats threshold, then you could roll a d6 (each number was assigned to a limb or torso or head), but that seemed meh. Perhaps just a simple called shot? I suppose that severing strike with -10 could work. Or just use a called shot type of deal. If successful you basically cut that part off.

Keep in mind that a helpless target would be subject to coup-de-grace which should trigger "if you would be killed" things.  This would let you maim instead of kill.

When it comes to called shots just to maim you need to keep some high bar.  An additional -10 penalty to use some special attack may be fine but don't forget SS has those "kill" requirements to actually lop off limbs.  If you just need to hit (or even hit and deal damage over the DT) you may be making it too easy to maim especially when you consider further effects that can effectively turn that into a one-shot kill.
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Sparx MacGyver

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Re: Ask a simple question, get a simple answer
« Reply #1156 on: February 14, 2018, 11:49:14 pm »
Saga doesn't have things like Constitution damage, or dexterity damage. I'd be willing to write up a nice conversion and share it, but do we have similar enough thing we can use in lieu of those/of similar things like it?
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StevenO

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Re: Ask a simple question, get a simple answer
« Reply #1157 on: February 15, 2018, 08:55:30 am »
Saga doesn't have things like Constitution damage, or dexterity damage. I'd be willing to write up a nice conversion and share it, but do we have similar enough thing we can use in lieu of those/of similar things like it?

To be honest I do miss ability damage from things like poisons and illness.  It's not that hard to administer and provides a bigger variety of ailments.
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Sparx MacGyver

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Re: Ask a simple question, get a simple answer
« Reply #1158 on: February 17, 2018, 02:31:23 am »
I seem to be missing it, but do creatures with a fly speed (like a bird) have to make a piloting check if they are hit? I seem to recall characters with a jet pack and flying droids do, but I could be mistaken.
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MERC_1

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Re: Ask a simple question, get a simple answer
« Reply #1159 on: February 17, 2018, 03:56:15 pm »
I think not. I'm pretty sure that characters with a climb speed don't have to make climb checks if they are hit, that is pretty much the reason to get a climb speed. It should be the same with a fly speed.

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Re: Ask a simple question, get a simple answer
« Reply #1160 on: February 17, 2018, 08:00:27 pm »
 OK. Follow up question. What happens if a player purposely shoots a wing? Does the critter just plummet?
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MERC_1

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Re: Ask a simple question, get a simple answer
« Reply #1161 on: February 19, 2018, 03:49:04 pm »
OK. Follow up question. What happens if a player purposely shoots a wing? Does the critter just plummet?
The short answer? You can't target bodyparts in SAGA. Long answer, IF you reduce the target to 0 HP it will crash, you could attribute this to hittnig a wing.

StevenO

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Re: Ask a simple question, get a simple answer
« Reply #1162 on: February 19, 2018, 06:14:59 pm »
OK. Follow up question. What happens if a player purposely shoots a wing? Does the critter just plummet?
The short answer? You can't target bodyparts in SAGA. Long answer, IF you reduce the target to 0 HP it will crash, you could attribute this to hittnig a wing.

Technically dropping it to 0 hp (or the bottom of the CT which 0 hp will do automatically) just disables/KOes the target.  Gravity needs to do its job to actually cause the crash.
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Sparx MacGyver

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Re: Ask a simple question, get a simple answer
« Reply #1163 on: February 27, 2018, 09:39:36 am »
So, how many attacks can we get a round? If I'm not mistaken, there's double/triple attack, and then holding to weapons/a double weapon, for 4 attacks total.

What happens when I toss an ion grenade at an organic? Not the ion vs organic part. If I throw one, does the damage get applied to any gear he's wearing? Or do I gotta specifically state I'm attacking his blaster to have an effect? I'd think I could toss the grenade and it applies to equipment and people jut the same in that burst.

Edit: using the droid size table (the only one I know of with size modifiers to REF and the S&V table to give us a size for object), It's a +2 to REF, so a stormtrooper holding a lightsaber would be REF 22 to hit with the ion. Thusly, would that lightsaber be protected if in his hands? Or is it damage as normal?
« Last Edit: February 27, 2018, 09:50:01 am by Sparx MacGyver »
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StevenO

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Re: Ask a simple question, get a simple answer
« Reply #1164 on: February 27, 2018, 12:39:57 pm »
Spoiler (hover to show)

Generally the most attacks you could initiate during your round is 4 with 3 from Triple Attack with a weapon and an additional one from two-weapon fighting.  There may be ways to make additional attacks but those will require other conditions to be met.  I have considered using house rules to create a feat that would allow double/triple attack to also be used with "off-hand" attack however the penalties would still stack (and note the reducers are off of the entire penalty so a triple/triple would start at -10/-10/-10 for triple attack x2 and the off-hand attack) although this make a "go for a crit" route much easier so if used I'd also have it remove the automatic double damage when a 20 is rolled although it still hits despite the penalty.

I'm not sure that SWSE goes into AoE attack dealing damage to equipment.  Now my take is that the AoE would actually need to "hit" the item (with its sky high REF defense) to cause damage to it.  Even then I may rule something have cover and thus don't suffer damage anyway.  It doesn't matter if we're talking Ion Damage or just regular damage.

If you tossed a grenade between two clone troopers you'd need to hit REF 10 just to deal half damage to the troopers.  If the roll is good enough to hit the trooper's REF Defense for full damage I may consider having the attack deal half damage to some piece of equipment the trooper has.  Now if the attack is good enough to actually hit the item's REF Defense (and here I'm not saying a natural 20 is good enough automatically) I'll consider having the attack deal full damage to one random item and half damage to other equipment.
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Sparx MacGyver

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Re: Ask a simple question, get a simple answer
« Reply #1165 on: February 28, 2018, 06:02:35 am »
Thanks for the answers. I know for multiple attacks, you can pick up Blaster $ Sword (or whatever that pirate themes one is) and I think there's a couple for lightsabers.

Hmm. I see. OK.
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Re: Ask a simple question, get a simple answer
« Reply #1166 on: April 09, 2018, 07:25:00 pm »
Got another one from a player. So, a lightsaber can deflect or just block a blaster bolt. But what about a slugthrower? Does it just stop and vaporize? Is it even possible? And what if we make the bullets from Cortosis/Phrik?

I've always had it from Legends that such material shuts down a lightsaber once it comes into contact with it, sometimes for up to a minute. So, should that apply ti Cortosis bullets? I told the player I'd get back to them after thinking about it, so thought I'd ask ya'll.
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StevenO

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Re: Ask a simple question, get a simple answer
« Reply #1167 on: April 09, 2018, 10:52:37 pm »
Got another one from a player. So, a lightsaber can deflect or just block a blaster bolt. But what about a slugthrower? Does it just stop and vaporize? Is it even possible? And what if we make the bullets from Cortosis/Phrik?

I've always had it from Legends that such material shuts down a lightsaber once it comes into contact with it, sometimes for up to a minute. So, should that apply ti Cortosis bullets? I told the player I'd get back to them after thinking about it, so thought I'd ask ya'll.

A lightsaber wielder can use Deflect to stop the damage from Slug throwers.  He could NOT use Redirect Shot to have the bullet travel somewhere else.  As far as I know a Phrik bullet would have no special properties when its used against lightsaber except that they get to keep their DR when tested; this isn't going to help bullets at they still get Deflected.

When it comes to a Cortosis bullet look at some of the other "cortosis" effects in the game.  For the most part Cortosis weave in an armor just allows the armor, and sometimes the wearer, to keep any DR possessed against lightsaber attacks; Sith Alchemy can create "Dark ARmor" with a Cortosis Weave property that deactivates lightsaber that strike the wearer but see the next one.  Now the BIG Cortosis effect in the game is the Cortosis Gauntlet found in LECG but note that it has two uses; one use requires a readied action that could allow you to shut down a lightsaber (after taking damage!) for some time while the other is a talent that allows the use of Block with the Gauntlet and in this case when it's successful  it just turns off the lightsaber until it can be reactivated with a new swift action.

At the absolute best I could see cortosis bullet turning off the lightsaber until it is turned back on with a sift action although even then I may require a check of some kind to deactivate the lightsaber in the first place.
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Sparx MacGyver

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Re: Ask a simple question, get a simple answer
« Reply #1168 on: April 09, 2018, 11:34:15 pm »
Huh. Well, I knew the gauntlet could block. I guess that makes it a house rule then that I've been doing for years. I just had it get shut down for 3 rounds, but eh. And yeah, I should have specified. I didn't mean that they could redirect it. But Gotcha. We have a supplement that is all slugthrowers, and gives you pretty much anything/everythign you could want for those in an SWSE setting, so he was asking since his guy uses slugthrowers quite a bit.
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Re: Ask a simple question, get a simple answer
« Reply #1169 on: April 10, 2018, 12:22:02 am »
Adding to StevenO's comments, instead of having cortosis bullets shut off a lightsaber, maybe just have them impose a penalty to Deflect.  I know this goes against what we see Cad Bane do in Act on Instinct, but it's an idea.
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