Author Topic: Any Skill Focus (Use the Force) house rules out there?  (Read 475 times)

Allana Djo

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Any Skill Focus (Use the Force) house rules out there?
« on: August 04, 2018, 01:39:28 pm »
Hi everyone! ^_^

I've ran a Saga Edition campaign before, and I'm considering doing it again.  One of my concerns is that the Skill Focus (Use the Force) feat is a bit of a no-brainer and it causes Use the Force checks to skyrocket even early on in the game.  I'd like there to be a chance of failure, especially when the force/Jedi characters are fresh out of training.

One of my ideas to correct this was to make Strong in the Force a prerequisite for the Skill Focus feat, but I'm not sure I like the idea.  I really want it to be harder to get, maybe even a special milestone to achieve to acquire the feat.  Maybe upon taking a level in the Jedi Knight/Sith Apprentice prestige class a character can take the feat but only receive a +2 bonus, and when they take a level in Jedi Master/Sith Lord prestige class they receive the remaining +3 bonus (the Force class equivalents could take the feat as well).

Anyway, I was wondering if anyone else had similar concerns with this problem and how you went about handling it.

Thanks! ^_^
« Last Edit: August 04, 2018, 01:46:42 pm by Allana Djo »

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LucLars

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One of my ideas to correct this was to make Strong in the Force a prerequisite for the Skill Focus feat, but I'm not sure I like the idea.  I really want it to be harder to get, maybe even a special milestone to achieve to acquire the feat.  Maybe upon taking a level in the Jedi Knight/Sith Apprentice prestige class a character can take the feat but only receive a +2 bonus, and when they take a level in Jedi Master/Sith Lord prestige class they receive the remaining +3 bonus (the Force class equivalents could take the feat as well).

I've always liked the idea of scaling feats, so I kind of like your idea of a lower bonus that gets better as you level up (this mirrors what I feel actual Force progression would look like). However, I would probably add a level requirement instead of a Prestige Class requirement as it adds more flexability for the players IMO. If it were me, I'd allow the character(s) to take the Skill Focus (UtF) feat at an initial +1 bonus whenever they take it and then follow your progression (+2, +5).
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Allana Djo

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Wow, your response gave me the idea of possibly making the feat do an initial +1 bonus plus 1 per 5 levels, maxing out at level 20.  Interesting.  I might have to consider that.

I do hate restricting characters, though some restrictions make sense.  Someone multiclassing into non-Force using classes, for example, is essentially not focusing on their talent.  Someone not taking levels into the available prestige classes is essentially either (in the game) shirking their duty or passing up promotions (likely not wanting to take on extra responsibility).

Yes.  Sometimes I over-analyze things. ^_^

LucLars

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Wow, your response gave me the idea of possibly making the feat do an initial +1 bonus plus 1 per 5 levels, maxing out at level 20.  Interesting.  I might have to consider that.

I do hate restricting characters, though some restrictions make sense.  Someone multiclassing into non-Force using classes, for example, is essentially not focusing on their talent.  Someone not taking levels into the available prestige classes is essentially either (in the game) shirking their duty or passing up promotions (likely not wanting to take on extra responsibility).

Yes.  Sometimes I over-analyze things. ^_^

As far as over-analyzing goes, it isn't necessarily a bad thing. I think all fandom can be guilty of that at one time or another.

Every table is different and what works for one may not for another. At any rate, I suggest that whatever changes you make be communicated to your group before play (ideally in a 'session 0' type format). If it were me, I'd probably print out any changes I made and have them with the book, that way there are no misunderstandings later. Just my two cents. :)
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StevenO

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Is there a problem with Skill Focus inEVERY skills? What's the problem with Skill Focus UtF?

I suspect you are seeing the Skill vs. Defense issue which skill focus just amplifies and extends although it's still an issue even without Skill Focus.  The solution?  Some for of SAM or Skill Attack Modifier.  There may be a couple different ways of handling untrained skills but when it comes to trained skills instead of using standard Skill Modifiers you're using something much closer a Full BAB type value.

Aside from the SvD issue I see no reason to NERF Skill Focus in UtF or any Skill Focus for that matter.  The step from untrained to Trained is often bigger than the step from Trained to Focused even though both are +5 bonuses under the RAW but there are some things you can't even attempt untrained which you can do once Trained.
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Allana Djo

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Oops. I suppose I should have explained my issue with it more. I don't have a problem at all with the skill vs. defense issue. Use the Force, unfortunately, is different from every other skill in that it encompasses a plethora of powers and abilities.

Where the revised edition made every Force power a separate skill, which was ridiculous, unfortunately the saga edition oversimplified the Force and stuck everything in one skill.

It's only my personal opinion, of course, but to me it's not very fun to have a level one Padawan with a +13 in their Utf. Sure it balances out over a dozen levels but they are essentially incapable of failure in the lower levels. Sure, a pilot can get the same bonus but you don't use the pilot skill to attack or utilize a handful of Force powers.

Oh, how I wish the designers had at least kept the skill divided by the three aspects of the Force: alter, control, and sense. Everything falls pretty handily into those three categories. But I don't care to do that much work for a house rule.

Hence the issue I personally have with the skill. ^_^ I hope that explains it well enough.

StevenO

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I'm wondering if your problem goes beyond just Skill Focus.  While I can actually see a +13 UtF as being pretty possible at 2nd-level I see it as being very expensive at 1st-level.  You must have a bonus feat from somewhere otherwise you aren't taking Force Training as well which makes that extreme UtF modifier much less useful.  Even with Force Training he shouldn't have that many Force Powers to utilize it unless we're looking at someone who is min/maxing a Force Wizard (in which case it should have other weaknesses you should exploit) or we may be looking at someone whose stats are just too good.  I'm not seeing where your low level Force User is running all over everyone else unless there are other factors at play I'm not aware of.

As for UtF being used for many things most of the other skills were also "simplified" cover a much wider range of things than they did in earlier editions.  Remember that most of those things you're going to try breaking with that high UtF skill are going to require further feats/talents to acquire so you've already got additional costs build into them.

Now if you don't have a problem with "Skill vs. Defense" and such a high UtF modifier I'm thinking your expectations could be off.  That +13 UtF at 1st-level is basically "can't miss" with a great many UtF uses but I guess if you're ok with that then I can see why you believe you need to limit what things they can do so they don't do too much.
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Allana Djo

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You make a very good point. Though a lot of people who play a Jedi, in my experience, like to play either a human or a miraluka for the extra feat (especially since Force training isn't a bonus feat).

I think my problem is more related to the skill itself. I do not like the idea that a Force user is either good at everything they can do or simply can't do it. But as soon as they learn a new power they are awesome at it. Ah well. What can I do but completely alter the system?

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See your "problem" is one of the things I very much like about SAGA.  Besides that if they broke UtF into three separate skill don't you think they'd also give the Jedi more trained skills to start with which pretty much negates many reasons for wanting to split them in the first place.  It would just make the Jedi that much more "multi-attribute dependent" as now it may want a little more INT but all I see splitting the skill up is pushing away other skills if that is your thought.

Of course all of this is regarding the Use the Force Skill itself and has absolutely nothing to do with Skill Focus.  For a bit there I also wondered if the problem is that Skill Focus makes it "too easy" to reach that next step in boosting a Force Power granted that's entirely the point of the feat.  If that were the case I'd suggest simply increasing the DCs on Force Powers or at least increase the step size.
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Allana Djo

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Yeah, but I try not to penalize players.

That's really exactly what I'd like, three separate skills, a little more dependence on other attributes, that way a Jedi actually has strengths and weaknesses instead of just strengths. And by all means, if they want to be good at all three there is nothing stopping them from taking three skill focuses. But I would assume most players wouldn't.

It looks like I'll have to put in the legwork. Thanks for pointing all of this out to me. ^_^

StevenO

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Unless you're playing a Force Wizard type the "typical" Jedi character already wants decent scores in everything.  Your typical Jedi doesn't have a single ability score they could really dump although believe or not CHA may actually be the closest as Skill Focus makes up for a lower CHA modifier.

You may be right about most player not taking Skill Focus three times.  Instead they just min/max their options and take whichever one is going to be needed the most.

I have no idea what is meant when you say you "try not to penalize players," because as far as I can tell that is exactly what you are trying to do.  Looking back I see something else that catches my eye:

Wow, your response gave me the idea of possibly making the feat do an initial +1 bonus plus 1 per 5 levels, maxing out at level 20.  Interesting.  I might have to consider that.

I do hate restricting characters, though some restrictions make sense.  Someone multiclassing into non-Force using classes, for example, is essentially not focusing on their talent.  Someone not taking levels into the available prestige classes is essentially either (in the game) shirking their duty or passing up promotions (likely not wanting to take on extra responsibility).
...

That house rule to Skill Focus completely screws up the game.  You take it from a very meaningful feat to take early as you display your exception ability in a Skill by "taking it to the next level" to making it nearly useless early on and just diminishing its value even to all by the highest level characters.

If you are Force Sensitive then EVERY and ANY class level you take is a Force Using class level.  If I have a Jedi3/Soldier4 it need not be any less of a "Jedi" than your Jedi 7 would be.  The NAMES of things DO NOT MATTER unless there is a game mechanic (basically prereqs or PrC requirements) that specifically calls for it.
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Allana Djo

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I've decided that I'm not going to use the house rule, but I'm afraid we're going to have to agree to disagree on the multiclassing. A Jedi 3/soldier 4 is less of a Jedi than a level 7 Jedi. He's also more of a soldier. He has two talents for each class, whereas a level 7 Jedi has four Jedi class talents. Neither is "worse" than the other, but I don't understand how you can say that the one with soldier levels is focusing on his Jedi training as much as a level 7 Jedi (that is learning how to construct their own lightsaber).

Like I said, neither is worse than the other as far as game balance. The story would keep on trucking, it would merely change focus. I'm not here to argue.

A Jedi character technically doesn't need much. Str and Cha are all they truly need to have good scores in them to tear folks apart with a lightsaber and use the Force. Any other good stats are just icing on the cake.

Have you ever read the expanded star wars universe books with Corran Horn? He could not use the Alter aspect of the Force to save his life. It was a Halcyon bloodline thing. But every Jedi using the current system is badass in everything they put their mind to.

I don't like it. You apparently do. As did the playtesters and designers. No big deal. It's the easier route that probably pleases everyone, but I'm a veteran roleplayer that plays with veteran roleplayers that appreciate having weaknesses instead of being nearly infallible. It's all about playing style. I'm not right. I'm not wrong. It's just the way I want to do it. Any GM of course has that right.
« Last Edit: August 05, 2018, 09:36:03 pm by Allana Djo »

LucLars

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Have you ever read the expanded star wars universe books with Corran Horn? He could not use the Alter aspect of the Force to save his life. It was a Halcyon bloodline thing. But every Jedi using the current system is badass in everything they put their mind to.

This is easily countered: Corran's player chose to show he was weak in Alter-related Force Powers by simply not taking any of those powers.

Neither is "worse" than the other, but I don't understand how you can say that the one with soldier levels is focusing on his Jedi training as much as a level 7 Jedi (that is learning how to construct their own lightsaber).

Unless I'm mistaken, any character with even a single level in Jedi (as long as they have Weapon Proficiency (Lightsabers) and Force Sensitivity) can construct their own lightsaber at level 7 (this may be in the CRB errata).
« Last Edit: August 05, 2018, 09:55:54 pm by LucLars »
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Allana Djo

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Wow. I'm reading what you're putting, but that makes no sense to me.

LucLars

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Wow. I'm reading what you're putting, but that makes no sense to me.

I suppose my point is: there is more than one way to skin a cat. You don't necessarily need rules to represent some things. However, to each their own. :)
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