Author Topic: Animal Mecha/Animal Droids  (Read 159 times)

Sparx MacGyver

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Animal Mecha/Animal Droids
« on: July 23, 2014, 04:54:00 pm »
This is something I was thinking of earlier. Would it be possible to create an animal droid? I don't want to use special custom rules or anything except RaW if possible. Let's use the Corellian Sand Panther for this example. It's on page 107 in Threats of the Galaxy. IMO, I think you apply the droid traits to it and you'd be OK, probably bump the CL up a level or two to reflect the added danger. Now, if you could do that, who's to say this droid sand anther couldn't have a hidden blaster that pops out of it's sides, similar to the Super Battle Droids with the wrist mounted blasters? Obviously these are probably not going to be the big rotating barrel blasters cannons, but probably some of the smaller rifles (with miniaturized added in). If you cna go along with all that, then what if it was a replica droid of that animal?

It seems odd to me that I haven't been able to find something like this in all of the EU...er, Legends. It seems odd that not one pirate, or crime lord, or anybody for that matter, would attempt a droid like this. Yes, it would be expensive, probably a bit more so than a regular droid of the same type. I did note there was the option to add extra legs, but I don't think that is quite the same. What say you? Is this idea a bit overpowered? It's not for a player, just something that the GM side of me thought might be a cool/neat/fun challenge for players. We've all use guard dogs, why not droid versions?

Edit I: Let me also ask, that if you would allow such a thing, would you use the droid scale chart as is? In other words, would you allow the Sand Panther to remain a medium droid, same as the Sand Panther's entry in the book, or would you demote the droid size to small? I'd be inclined to say leave it medium.

Edit II: Also, I would treat them as (I believe it was Scavanger's?) that had the owner spending actions for the droid to take an action.
« Last Edit: July 23, 2014, 06:09:43 pm by Sparx MacGyver »
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sienn_sconn

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Re: Animal Mecha/Animal Droids
« Reply #1 on: July 23, 2014, 09:39:16 pm »
I think building animal droids is really easy, and it's pretty simple to fluff as well.  The extra legs option is perfect for quadruped animals.  And totally leave the robot animal the same size as the real thing, otherwise someone is bound to notice that something is different.


Here's something I put together a while ago.  Built using only the SECR, the Deathreaver is from the Heroscape universe.  It does borrow an ability similar to the GX1-series Battle Droid (SGtD page 102).



Deathreaver

Small 4th‑degree droid nonheroic 3
Init +3; Senses Perception +5
Defenses Reflex 16 (flat-footed 13), Fortitude 10, Will 10
HP 7; Damage Threshold 10
Speed 4 squares (walking), 2 climb
Melee vibro-claws +5 (2d4)
Fighting Space 1 square
BAB +2;  Grapple +5
Abilities Strength 10, Dexterity 17, Constitution ‑, Intelligence 8, Wisdom 11, Charisma 9
Feats Armor Proficiency (Light), Skill Training (Acrobatics, Climb, Perception), Weapon Finesse, Weapon Proficiency (simple, advanced melee)
Skills Acrobatics +8, Climb +5 (may take 10 under pressure, may reroll and take better result), Perception +5, Stealth +13
Systems walking locomotion, extra legs, 2 vibro-claw appendages, plasteel shell (+2 armor), basic processor, locked access
Possessions audiorecorder, videorecorder
Availability Military; Cost  1600 credits

Scatter – Deathreavers are designed to get away from danger.  Whenever a Deathreaver is hit or missed by an attack, 2 other Deathreavers within 12 squares may move up to their speed as a reaction.  This movement does not provoke attacks of opportunity.
 
640 cr for walking locomotion with extra legs
160 cr fior 2 vibroclaw appendages with climbing claws, 10 kg
Basic processor, 5 kg
800 cr for Plasteel shell, 4 kg
-500 cr for remote receiver, 1 kg
Video/audio recorders, internal comlink, locked access, 0.3 kg total, 375 credits
« Last Edit: July 23, 2014, 09:44:53 pm by sienn_sconn »
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Sparx MacGyver

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Re: Animal Mecha/Animal Droids
« Reply #2 on: July 23, 2014, 10:03:47 pm »
Thanks. That's sort of what I was going for. I had two things come to me for this, one was fooling around with rules for n entirely different system, for two different things, which then made me wonder about these animal droids. I then got to thinking, what if a tech oriented guy - or pilot, or mechanic, or whatever - Took an astromech or pit droid, and put them into a small animal body? Like a monkey or something. It would be small, but able to help out. Likewise, it works well for just about any creature you want to make a droid of. It's just an idea, but overall seemed like something that might give some neat scenes for a game.
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The Dark Side is Strong

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Re: Animal Mecha/Animal Droids
« Reply #3 on: July 31, 2014, 01:21:01 am »
This thread has given me an idea; a Replica Droid with the Mechanical Martial Arts talent
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sienn_sconn

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Re: Animal Mecha/Animal Droids
« Reply #4 on: July 31, 2014, 10:04:57 am »
This thread has given me an idea; a Replica Droid with the Mechanical Martial Arts talent


Awesome.  Post when you finish.
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Re: Animal Mecha/Animal Droids
« Reply #5 on: July 31, 2014, 11:17:19 am »
Replica Anima Droid CL 5
medium 4th degree droid Scout 1/Soldier 4    
Destiny 1; Force Points 4; Dark Side
Init +10; Senses Perception +5
Languages binary
Defenses Ref 20 (ff 17), Fort 20, Will 18
hp 22 ; Threshold 20; immune droid traits
Speed 6 squares
Melee unarmed +10 (1d8+5) ?
Base Atk +4; Grp +7
Abilities str 16 (+3), dex 16 (+3), Con -, Int 13 (+1), Wis 16 (+3), Cha 6 (-2)
Talents Long Stride, Hammerblow, Melee Smash
Feats Armor Proficiency (light), Martial Arts I, Martial Arts II, Mechanical Martial Arts, Rapid Strike, Weapon Proficiency (rifles, pistols, simple weapons)
Skills Acrobatics +10, Endurance +7, Initiative +10, Mechanics +8, Pilot +10, Repair +8
systems walking locomotion, two claw/hand appendages (see below)
Possessions none; this droid is a possession

So for the appendages, I imagined her as having fingernails like the girl who had Wolverine's powers from one of the X-Men movies, and basically claws extend out of her fingertips.  I can't find rules for installing something like this on a droid.  If a system is technically a piece of equipment; could I dual gear claw appendages to hand appendages?  I am basing all the on the assumption claw appendages have a higher unarmed damage die, I don't know for sure I am away from books.



But basically get rid of the hands entirely and you can use the stats for an anima droid.  Throw on any systems you want, what I recomend is using Grievous legs, so they still count as arms and your anima droid can use martial arts...


Special; give him +8 str, -2 Dex, increase his size to large, and you can make him a Replica droid of a large creature, maybe a massive gundark...
« Last Edit: July 31, 2014, 11:38:35 am by The Dark Side is Strong »
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sienn_sconn

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Re: Animal Mecha/Animal Droids
« Reply #6 on: July 31, 2014, 11:25:31 am »

Awesome.  I like it, although the unarmed damage should be d8, not d10.  Claw appendages deal 1d4 base damage, hand appendage does 1d3 base damage.


As for Lady Deathstrike's fingerblades, you could just fluff and say 'Awesome finger blades!', or you could look at the SD-X Stealth Battle Droid (SGtD page 138), who uses vibro-fingerblades as part of it's armament, and then you could do the Martial Arts Enhancement on the following page for more ideas.
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Re: Animal Mecha/Animal Droids
« Reply #7 on: July 31, 2014, 11:40:14 am »
Technically, couldn't you turn the SD-X into a Replica Droid?
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sienn_sconn

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Re: Animal Mecha/Animal Droids
« Reply #8 on: July 31, 2014, 12:25:37 pm »
Don't see why not.  Just figure out what chassis traits and accessories need to change, if any.
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Re: Animal Mecha/Animal Droids
« Reply #9 on: July 31, 2014, 02:52:45 pm »
And from there, turning it into an animal is as easy as adding extra legs?

I'm very confused.  Wouldn't that give it six limbs?  (four legs, two hand appendages?)

I don't think Correllian Sand Panthers have six legs do they?
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Re: Animal Mecha/Animal Droids
« Reply #10 on: July 31, 2014, 05:10:18 pm »
As I see thing the "extra legs" accessory only needs to consider the crunch allowing you to carry more weight.  If you ignore that, and any stability bonus that multiple legs could give, I see no reason that a droid can't physically have four legs yet be treated as if it only has two.  If you throw on "arms" that could appear as legs it becomes even easier to make that visualization work.

In a similar form I do not believe a droid actually should need multiple "legs" just to get the benefit of multiple legs.  If the cost is paid it could be possible to reinforce legs to carry more weight and add other stability measures that would produce the same effect as multiple legs.

If you want a droid that vaguely resembles an animal there shouldn't really be any issues with doing that.  I mean except for CON and a few other things a droid in Star Wars can easily be treated just like you'd treat an organic creature at least when it comes to combat.

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sienn_sconn

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Re: Animal Mecha/Animal Droids
« Reply #11 on: July 31, 2014, 08:42:18 pm »
And from there, turning it into an animal is as easy as adding extra legs?

I'm very confused.  Wouldn't that give it six limbs?  (four legs, two hand appendages?)

I don't think Correllian Sand Panthers have six legs do they?


You don't need to give hand appendages if you don't want to.  And you could even fluff hand appendages as legs (see the Crab Droid below).


Look at Dwarf Spider droids (SECR page 200):  four legs (walking locomotion with extra legs) and a tool appendage (for the blaster cannon).  No hand appendages at all, yet they have an animal-like quality.


Even better is the Crab Droid (SECR page 201):  4 legs (walking locomotion and extra legs) and two claw appendages (which in both movie and video games are used as legs also).
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