Tussk, Djem So Adept
Medium Trandoshan male Jedi 5/Soldier 5/Jedi Knight 2
Force 12
Init +11; Senses Perception +9
Languages Dosh, Basic, Ryl
Defenses Ref 24 (flat-footed 24), Fort 25, Will 24
hp 129; Second Wind +32/65 Threshold 25
Speed 6 squares
Melee unarmed +16(1d4+9) or
Melee lightsaber +19 (2d8+14) or
Ranged move light object +17 (1d6)
Base Atk +12; Grp +16
Atk Options
Special Actions
Force Powers Known (Use the Force +17): Battle Strike (2), Falling Avalanche (2), Fluid Riposte (2), Force Shield (2)
Force Techniques Force Power Mastery (Battle Strike)
Abilities Str 18, Dex 10, Con 14, Int 12, Wis 16, Cha 14
Special Qualities bonus feat (Toughness), darkvision, limb regeneration, natural armor +1
Talents Block, Djem So, Equilibrium, Force Recovery, Riposte, Tested In Battle, Tough As Nails
Feats Armor Proficiency (light), Bantha Rush, Battering Attack, Extra Second Wind, Force Sensitivity, Force Training (2), Power Attack, Skill Focus (Use the Force), Toughness, Trip, Unstoppable Combatant, Weapon Proficiency (lightsabers, simple)
Trained Skills Endurance +13, Initiative +11, Use the Force +18 (-2 per Block attempt)
Untrained Skills Acrobatics +6, Climb +10, Deception +8, Gather Information +8, Jump +10, Knowledge +7, Mechanics +7, Perception +9, Persuasion +8, Pilot +6, Ride +6, Stealth +6, Survival +9, Swim +10, Treat Injury +9, Use Computer +7
Possessions modified crossguard lightsaber with belt ring (Ilum crystal, superior accuracy, and fiber cord)
Djem So tank build focused on ripostes and knocking down opponents. Once he’s knocked down an opponent, he moves in and uses Battle Strike/Power Attack for extra damage.
Varian, Makashi/Sokan Adept
Medium Human male Jedi 7/Jedi Knight 3
Force 11
Init +13; Senses Perception +8
Languages Basic, Bocce, Huttese
Defenses Ref 25 (flat-footed 22, 30 with Lightsaber Defense), Fort 22, Will 25
hp 76; Threshold 22
Speed 6 squares (7 when tumbling)
Melee unarmed +12 (1d4+7) or
Melee dueling lightsaber +15 (2d8+7) or
Ranged move light object +17 (1d6)
Base Atk +10; Grp +13
Atk Options Acrobatic Strike, Melee Defense, Power Attack
Special Actions
Force Powers Known (Use the Force +17): Contentious Opportunity (2), High Ground Defense (2), Makashi Riposte (2), Surge, Unhindered Charge
Force Techniques Force Power Mastery (Contentious Opportunity)
Abilities Str 14, Dex 16, Con 10, Int 14, Wis 16, Cha 14
Special Qualities bonus feat, bonus skill
Talents Acrobatic Recovery, Lightsaber Defense (3), Makashi, Sokan
Feats Acrobatic Strike, Combat Reflexes, Force Sensitivity, Force Training (2), Melee Defense, Nimble Team, Power Attack, Skill Focus (Use the Force), Weapon Proficiency (lightsabers, simple)
Trained Skills Acrobatics +16 (may take 10 to tumble, even when threatened or distracted; when tumbling, may tumble 1 extra square), Initiative +13, Jump +12, Perception +13, Use the Force +17
Untrained Skills Climb +7, Deception +7, Endurance +5, Gather Information +7, Knowledge +7, Mechanics +7, Persuasion +7, Pilot +8, Ride +8, Stealth +8, Survival +8, Swim +7, Treat Injury +8, Use Computer +7
Possessions modified dueling lightsaber with belt ring (Ilum crystal, superior accuracy, and fiber cord)
Makashi/Sokan build focusing on AoOs and agility moves. With Sokan and Nimble Team, this guy can tumble faster than he normally walks. I like the combo of Acrobatic Strike, Melee Defense, and Power Attack for the cinematic representation of maneuvering into position for accuracy, defense, or damage as the need arises.