Author Topic: Ultimate Dream Builds #18: Lightsaber Forms  (Read 4454 times)

fairytalejedi

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #15 on: March 29, 2015, 09:56:16 pm »
For my second entry, I've retooled one of my dark age NPCs and I offer him here as the Soresu poster child. He's built to maximize defense (not surprising) and often relies on attacks of opportunity; he generates more of these with Tumble Defense, Withdrawal Strike and other things here and there, and he can spend Force Points on AoO thanks to the Force Readiness feat. Lastly, while I don't think the Shii-Cho talent represents Shii-Cho very well, it works nicely in conjunction with Soresu, making it very difficult even for multiple shooters to break through this defense.

This character also represents a quality which I think rules out dark siders as Soresu masters (Zannah should have used Makashi, but I digress. :) ) - the idea of Soresu is to maintain perfect physical and emotional balance, turning aside attacks with minimum effort. To use Soresu with a high degree of competence requires you to embrace the inner peace of the light side, so this build also showcases that aspect of the form.

Wuhai               CL 11
Medium Selkath (middle-aged) Jedi 7/Noble 1/Jedi Knight 3
Force 5
Init +10; Senses Perception +7
Languages Basic, High Galactic, Huttese, Ithorese, Selkath, Shyriiwook
-------------------------------------------------------------------------
Defenses Ref 23 (flat-footed 23), Fort 24, Will 25; At Peace, Block, Defensive Acuity, Deflect, Shii-Cho, Soresu
hp 94; Threshold 24
-------------------------------------------------------------------------
Speed 6 squares, 4 squares (swim)
Melee lightsaber +11 (2d8+5)
Ranged by weapon +10
Base Atk +10; Grp +10
Atk Options Combat Reflexes, Tumble Defense, Withdrawal Strike
Special Actions Force Readiness, Resilience
Force Powers Known (Use the Force +13): contentious opportunity (2), farseeing, mind trick, move object, surge
Force Technique Force Point Recovery
-------------------------------------------------------------------------
Abilities Str 10, Dex 11, Con 12, Int 14, Wis 15, Cha 17
Special Qualities able healer, breathe underwater, expert swimmer
Talents At PeaceCWCG, Block, Defensive AcuityLECG, Deflect, Resilience, Shii-Cho, Soresu
Feats Combat Reflexes, Force ReadinessKotOR, Force Sensitivity, Force Training (2), Linguist, Skill Training (Treat Injury), Tumble DefenseKotOR, Weapon Proficiency (lightsabers, simple weapons), Withdrawal StrikeKotOR
Skills Initiative +10, Knowledge (galactic lore) +12, Persuasion +13, Swim +5 (may reroll, may take 10 when distracted or threatened), Treat Injury +12, Use the Force +13 (may reroll when using Block/Deflect)
Possessions lightsaber (self-built), utility belt

« Last Edit: March 31, 2015, 01:50:09 am by fairytalejedi »
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MasterArkaine

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #16 on: March 29, 2015, 10:36:43 pm »
@Jorundr Hrafnsson. Honestly no words


@FTJ and Dar, great builds both fit the form well

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MasterArkaine

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #17 on: April 03, 2015, 10:55:14 pm »
One week until Submissions close! Get those build in soon!
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khan strider

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #18 on: April 05, 2015, 01:10:33 pm »
My New jedi order strong medium and fast masters will be up tomorror i am finishing them up now
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Darforth Starstrider

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Obada Xirit - Makashi
« Reply #19 on: April 06, 2015, 11:15:56 pm »
Last of my 3 enteries

Spoiler: Story (hover to show)

Spoiler: Notes on Crunch/Build (hover to show)

Spoiler: Character (hover to show)

Spoiler: Combat (hover to show)
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MasterArkaine

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #20 on: April 07, 2015, 12:18:16 am »
Awesome build
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h4x0r

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #21 on: April 07, 2015, 09:40:13 am »
First UDB post...I guess as a counter to FTJ's Soresu poster-child, here is a Sith Master who uses Soresu in tandem with Don Moch.  Rather than using the "eye of the storm" to center one's self, the practitioner views it as the center of his destruction and hatred that swirls around him.

(I'm actually not posting this in response to FTJ, I just thought it was rather ironic that she posted a Soresu build including her take on Soresu, and I'm posting somewhat the opposite shortly after :P )

In either case, an impenetrable fortress is no longer impenetrable if it has to expose itself in order to attack.  In the same fashion that Soresu does not provide much in the way attacking your opponent(s), this build does not rely on the offensive ability of the lightsaber.  That aspect is handled through Dun Moch (or the representation of that technique) as a near perfect union in which the wielder need not drop his guard with his lightsaber in order to go on the offensive, thus providing the best synergy and demonstration of psychological warfare.

The intent of this build is more of a BBEG (using Umbaran CWCG stat block, 28ptb...yes, there is some min-maxing cheese, but he's an npc), with plenty of room to grow up to CL20.  The concept of the build is entirely to beat the players down with skill attacks...to this end if it were to be used in actual game play, SAM should be considered (or not, if you want to be ruthless).  Temptation, Adept/Master Negotiator, and Silver Tongue allow the character to tear down his opposition by forcing them into submission.  Persuasive + Master Negotiator allows this character to re-roll Persuasion skill checks like crazy as their standard action.  Quicken Power allows him to throw in whatever flavor of dark side power he wants for his move action, leaving his standard for his previously noted abilities.  Dark Side Adept allows him to reroll dark side powers. Stymie debuffs his opposition.  All in all, pretty simple.

As for Soresu, he wields two guard shotos...one with a jenraux crystal, and another with a solari, giving him a +4 bonus (+2 equipment, +2 force) to his already high UtF for block and deflect.  He dares you to try and hit him ;)

I probably should have named this guy "Re-roll Monkey" as there seems to be very little that he isn't rerolling.

Hriin            CL 14

Medium Umbaran scoundrel 1/Jedi 6/crime lord 2/Jedi Knight 3/Sith Lord 2
Dark Side 18
Init +6; Senses low-light vision; Perception +16
Languages Basic, Umbarese

Defenses Ref 26 (flat-footed 26), Fort 28, Will 34; Block, Deflect, Soresu
hp 105; second wind +26/52; Threshold 28
Immune fear effects

Speed 6 squares
Melee guard shoto +12 (2d4+7) or
Melee guard shoto +12 (2d4+7)
Ranged by weapon +11
Base Atk +12; Grp +12
Atk Options Point Blank Shot
Special Actions Master Manipulator, Master Negotiator, Silver Tongue, Stymie, temptation
Force Powers Known (Use The Force +23) fear (2), Force grip (2), Force lightning (3), Force scream, lightning burst (2), memory walk, move object (2), rebuke (2)
Force Techniques Improved Force Lightning
Force Secrets Quicken Power

Abilities Str 10, Dex 8, Con 12, Int 10, Wis 18, Cha 22
Special Qualities build lightsaber, command cover +1, light sensitivity, persuasive
Talents Adept Negotiator, Block, Dark Side Adept, Deflect, Master Manipulator, Master Negotiator, Notorious, Soresu, Stymie
Feats Force Boon, Force Sensitivity, Force Training (3), Force of Personality, Point Blank Shot, Silver Tongue, Skill Focus (Persuasion, Use the Force), Weapon Proficiency (lightsabers, pistols, simple weapons)
Skills Deception +18, Perception +16, Persuasion +23 (can intimidate or change attitude as a standard action; may reroll but must keep the result of the reroll even if worse; may reroll to intimidate and keep the better result), Use the Force +23 (may reroll to use Block or Deflect but must keep the result of the reroll even if worse; may reroll to activate dark side powers but must keep the result of the reroll even if worse)
Possessions guard shoto, guard shoto
« Last Edit: April 07, 2015, 09:41:52 am by h4x0r »

WestAG

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #22 on: April 07, 2015, 12:27:40 pm »
Imperial Knight, Marius Deon

During the years leading up to the Sith-Imperial war Marius was a student of the New Jedi order. During that time he devoted himself to training his body and mind for the rigors of combat focusing more on the former. Marius ended up as one of the order's finest duelist using Form V Dejm So and ended up mastering it to a level that was set before the fall of the old order. Attaining knighthood in middle of Sith-Imperial War Marius participated in multiple fronts during the war ready to fight and defend whenever danger presented itself. Even with the valiant efforts of the Jedi Order the Galactic Alliance surrender at The Battle of Caamas. The Jedi was given the order by council to go into hiding in order to prevent another purge. Marius was one of few who did not go along with the plan.

In skirmish a few days after the war, the jedi led a small band of GA soldiers on an imperial installation. In the choas Marius came across an Imperial Knight who was fighting back against his own forces.  Confused for a moment, Marius order his forces to fire on the soldier and leave the Knight alive. Grateful for the assistance the Imperial Knight explained that he was escaping claiming that the Sith have turned on the Empire and deposed the Emperor Roan Fel. Over the conversation the knight explained the offer made by Fel for any jedi to join his forces and become Imperial knights themselves. Marius was initially conflicted but he believed that maybe Roan Fel could stand a chance against Darth Krayt's Empire. Accepting the Imperial Knight's offer Marius soon trained in the way of the imperial supplementing it with his own training in Dejm So. Using Dejm So as the foundation he then trained further with Praetoria Vonil form used by the Imperial Knights. The overall combination allowed Marius to be unmatched in single martial combat which was favored by the organization.

Once his training was complete he served the Fel Empire engaging them against the Sith claiming a number of kills for the empire while increasing his combat prowess.

Medium Human Jedi 7/Jedi Knight 1/Imperial Knight 4                               CL:12
Destiny 12; Force 11; Dark Side 0;
Init 12; Senses Perception 8;
Languages
Defenses Ref 26, Fort 28, Will 27
hp 153; Threshold 28
Speed 6 squares
Melee Unarmed: +15(1d4+9)
Melee Lightsaber +20(2d8+11)
Melee Lightsaber +15(2d8+11) and Lightsaber +15(2d8+11) with Double Attack
Melee Lightsaber +15(2d8+14) and Lightsaber +15(2d8+14) with two handed Double Attack
Melee Lightsaber +20(3d8+14) Two handed Praetoria Vonil

With attack combo +20(4d8+14)


Base Attack 12, Double Attack Mod -10
Special Actions
Abilities Str 17, Dex 12, Con 16, Int 12, Wis 14, Cha 12
Talents Block, Deflect, Redirect Shot, Weapon Specialization (lightsabers), Djem So, Armor Mastery, Praetoria Vonil
Feats Force Sensitivity, Weapon Proficiency (lightsabers), Weapon Proficiency (simple weapons), Armor Proficiency (light), Improved Defenses, Quick Draw, Armor Proficiency (medium), Attack Combo (Melee), Weapon Focus (lightsabers), Double Attack, Force Training, Lightning Draw
Force Powers battle strike (1), Falling Avalanche, Fluid Riposte
Skills Initiative +12, Knowledge (Galactic Lore) +12, Use the Force +12
Weapons Lightsaber
Armor Ceremonial Armor
Equipment Comlink (Hands-Free), Utility Belt 

Force Techniques: Improved Force Trance, Improved Battle Strike

This build is a more refined combat oriented Dejm So, still possessing the channeled power given by form by amped up causing most duels to end in a surrender or maiming.
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sienn_sconn

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #23 on: April 07, 2015, 10:25:07 pm »
Tussk, Djem So Adept

Medium Trandoshan male Jedi 5/Soldier 5/Jedi Knight 2
Force 12
Init +11; Senses Perception +9
Languages  Dosh, Basic, Ryl
Defenses Ref 24 (flat-footed 24), Fort 25, Will 24
hp 129; Second Wind +32/65  Threshold 25
Speed 6 squares
Melee unarmed +16(1d4+9) or
Melee  lightsaber +19 (2d8+14) or
Ranged move light object +17 (1d6)
Base Atk +12; Grp +16
Atk Options 
Special Actions
Force Powers Known (Use the Force +17):  Battle Strike (2), Falling Avalanche (2), Fluid Riposte (2), Force Shield (2)
Force Techniques  Force Power Mastery (Battle Strike)
Abilities Str 18, Dex 10, Con 14, Int 12, Wis 16, Cha 14
Special Qualities bonus feat (Toughness), darkvision, limb regeneration, natural armor +1
Talents  Block, Djem So, Equilibrium, Force Recovery, Riposte, Tested In Battle, Tough As Nails
Feats  Armor Proficiency (light), Bantha Rush, Battering Attack, Extra Second Wind, Force Sensitivity, Force Training (2), Power Attack, Skill Focus (Use the Force), Toughness, Trip, Unstoppable Combatant, Weapon Proficiency (lightsabers, simple)
Trained Skills  Endurance +13, Initiative +11, Use the Force +18 (-2 per Block attempt)
Untrained Skills  Acrobatics +6, Climb +10, Deception +8,  Gather Information +8, Jump +10, Knowledge +7, Mechanics +7, Perception +9, Persuasion +8, Pilot +6, Ride +6, Stealth +6, Survival +9, Swim +10, Treat Injury +9, Use Computer +7
Possessions  modified crossguard lightsaber with belt ring (Ilum crystal, superior accuracy, and fiber cord)


Djem So tank build focused on ripostes and knocking down opponents.  Once he’s knocked down an opponent, he moves in and uses Battle Strike/Power Attack for extra damage.




Varian, Makashi/Sokan Adept

Medium Human male Jedi 7/Jedi Knight 3
Force 11
Init +13; Senses Perception +8
Languages  Basic, Bocce, Huttese
Defenses Ref 25 (flat-footed 22, 30 with Lightsaber Defense), Fort 22, Will 25
hp 76; Threshold 22
Speed 6 squares (7 when tumbling)
Melee unarmed +12 (1d4+7) or
Melee  dueling lightsaber +15 (2d8+7) or
Ranged move light object +17 (1d6)
Base Atk +10; Grp +13
Atk Options  Acrobatic Strike, Melee Defense, Power Attack
Special Actions
Force Powers Known (Use the Force +17):  Contentious Opportunity (2), High Ground Defense (2), Makashi Riposte (2), Surge, Unhindered Charge
Force Techniques Force Power Mastery (Contentious Opportunity)
Abilities Str 14, Dex 16, Con 10, Int 14, Wis 16, Cha 14
Special Qualities  bonus feat, bonus skill
Talents  Acrobatic Recovery, Lightsaber Defense (3), Makashi, Sokan
Feats  Acrobatic Strike, Combat Reflexes, Force Sensitivity, Force Training (2), Melee Defense, Nimble Team, Power Attack, Skill Focus (Use the Force), Weapon Proficiency (lightsabers, simple)
Trained Skills  Acrobatics +16 (may take 10 to tumble, even when threatened or distracted;  when tumbling, may tumble 1 extra square), Initiative +13, Jump +12, Perception +13, Use the Force +17
Untrained Skills  Climb +7, Deception +7, Endurance +5, Gather Information +7, Knowledge +7, Mechanics +7, Persuasion +7, Pilot +8, Ride +8, Stealth +8, Survival +8, Swim +7, Treat Injury +8, Use Computer +7
Possessions  modified dueling lightsaber with belt ring (Ilum crystal, superior accuracy, and fiber cord)


Makashi/Sokan build focusing on AoOs and agility moves.  With Sokan and Nimble Team, this guy can tumble faster than he normally walks.  I like the combo of Acrobatic Strike, Melee Defense, and Power Attack for the cinematic representation of maneuvering into position for accuracy, defense, or damage as the need arises.
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MasterArkaine

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #24 on: April 09, 2015, 03:19:11 am »
With just under 48 hours until Submissions close, here is what we have so far: Soresu was so popular. People have some serious Obi-Wan fetishes  ;) :P  What surprised me though was no Ataru builds or Shii-Cho-only builds. Five of the Seven original forms are represented though, which is a good turnout.

Darforth Starstrider's Kapoh (Soresu/Shii-Cho), Hetuar Tansu (Juyo), and Obada Xirit (Makashi); (Capped)
MarioFanaticXV's Piedra (Soresu)
Darkwulf's Ralrwarr (Juyo)
fairytailjedi's Coleman Trebor (Niman), Wuhai (Soresu)
Jorundr Hrafnsson's Darth Cube vs J3D-Eye (Jar'Kai)
h4x0r's Hriin (Soresu)
WestAG's Marius Deon (Djem So)
sienn_sconn's Tussk (Djem So), and Varian (Makashi/Soken)

Remember that you have until tomorrow (April 10th) at 11:59pm Pacific Daylight time to submit any final builds. Voting will open Saturday. I will be posting new voting instructions. Thank you  ;D
« Last Edit: April 09, 2015, 03:23:30 am by MasterArkaine »
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Darforth Starstrider

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #25 on: April 09, 2015, 07:19:25 am »
I started like 4 or 5  Ataru builds at various points, and just didn't feel good about any of them. :/  Sorta surprised that no one did those either.  Who knows, there's still time.  :)
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deadpool

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #26 on: April 09, 2015, 03:28:40 pm »
I feel it could be better, but I wanted to include at least one ataru build if only to honor MA's usual style.



CL 13
Medium Blood Carver Jedi 10/Jedi Knight 3
Destiny     Force 15
Init: +16; Senses: Perception +9; Languages: Basic, Batorese, Huttese
Defenses Ref  30(FF 25), Fort 26, Will 28, Elusive Target, Block
Hp: 120; Threshold: 26
Immune:
Speed: 6 squares, Running Attack
Melee: lightsaber +19 (2d8+16)
Melee: lightsaber +16/+16 (2d8+16) with Double Attack
Melee: lightsaber +17 (3d8+16) with Rapid Strike
Melee: lightsaber +14/+14 (3d8+16) with Double Attack and Rapid Strike
Ranged: +18
Base Atk: +13; Grp: +18
Atk Options: Rapid Strike, Double Attack, Acrobatic Strike, Accelerated Strike, Prime Targets
Special Actions: Mobile Combatant, Deathstrike, Exposing Strike
Force Powers (UtF +): surge (x2), battle strike (x2), move object, blind, intercept, saber swarm (x2), hawk-bat swoop (x2), swift flank
Force Secrets:
Force Techniques: Force Point Recovery
Abilities: Str 10(+0); Dex 20(+5); Con 12(+1); Int 12(+1); Wis 16(+3); Cha 12(+1)
Talents: Block, Elusive Target, Ataru, Multiattack Proficiency (lightsabers), Mobile Combatant, Exposing Strike, Prime Targets
Feats: Weapon Finesse, Running Attack, Rapid Strike, Double Attack (lightsabers), Acrobatic Strike, Force Training (x3), Force Boon, Accelerated Strike, Force Sensitivity, Weapon Proficiency (lightsabers, simple), Skill Focus (Acrobatics) –conditional bonus feat-
Skills: Use the Force +12, Initiative +16, Acrobatics +21
Possessions: lightsaber (Illum crystal), jedi robes

khan strider

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #27 on: April 09, 2015, 04:39:45 pm »
as i have stated i am doing strong medium and fast styles from Luke's new jedi order (represented by shii cho, djem so and ataru), i have the builds done but the backstory and explanations are still being finished i will post them by tomorrow
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fairytalejedi

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #28 on: April 09, 2015, 04:49:04 pm »
Qui-Gon Jinn is an unusual Ataru master in that he doesn't follow the Dex monkey stereotype. Due to the rules of this contest, he does have the talent, but he only uses it to enhance its related Force powers, not for lightsaber damage.

He also has a DP for destruction of Maul, but he never actually uses it in their duel; instead he passes it on to Obi-Wan. As a guy dedicated to following his instincts, Qui-Gon's used his JM talents to dip into Baran Do Sage abilities, and his lightsaber style is built on constant movement and applying continuous offensive pressure to his opponent.

Qui-Gon Jinn (Battle of Naboo)               CL 15
Medium Human (middle-aged) Jedi 7/Jedi Knight 5/Jedi Master 3
Destiny 1 (Destruction: Darth Maul); Force 5, Strong in the Force
Init +13; Senses Use the Force +19
Languages Basic, Huttese, Nelvaanese
--------------------------------------------------------------------
Defenses Ref 30 (flat-footed 28), Fort 28, Will 30; Deflect, Dodge, Martial Arts I, Moving Target
hp 107; Threshold 28
Immune fear effects
--------------------------------------------------------------------
Speed 6 squares
Melee lightsaber +19 (2d8+11) or
Melee lightsaber +21 (2d8+11, -5 Ref) with Flurry
Ranged by weapon +16
Base Atk +15; Grp +17
Atk Options Bantha Rush, Combat Trance, Flurry, serenity
Special Actions Apprentice Boon, Enhanced Danger Sense, Redirect Shot
Force Powers Known (Use the Force +19): battle strike, farseeing, hawk-bat swoop, mind trick, move object, saber swarm (2), surge
Force Secrets Multitarget Power, Quicken Power
Force Techniques Force Point Recovery, Improved Sense Surroundings
--------------------------------------------------------------------
Abilities Str 14, Dex 13, Con 11, Int 14, Wis 15, Cha 15
Talents Apprentice BoonJATM, Ataru, Combat TranceJATM, Deflect, Enhanced Danger SenseJATM, Expanded HorizonJATM, Force Perception, Redirect Shot, Visions
Feats Bantha Rush, Dodge, FlurryKotOR, Force Sensitivity, Force Training (2), Martial Arts I, Moving TargetRECG, Skill Focus (Use the Force), Strong in the Force, Weapon Focus (lightsabers), Weapon Proficiency (lightsabers, simple weapons)
Skills Acrobatics +13, Initiative +13, Knowledge (galactic lore) +14, Knowledge (life sciences) +14, Use the Force +19 (may substitute for Perception, +10 to avoid surprise)
Possessions lightsaber (self-built), utility belt
« Last Edit: April 09, 2015, 07:18:55 pm by fairytalejedi »
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WestAG

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Re: Ultimate Dream Builds #18: Lightsaber Forms
« Reply #29 on: April 09, 2015, 06:16:13 pm »
Reco Geth, Darth Invasiv

The Arkanian was born to a wealthy family and when the time came he took over his family's estate and businesses. Using his newly acquired resources he became using it to study various techniques of the Force and lore acquiring a number of artifacts mostly of Sith Origin. A master manipulator in the business world he was guided by wisdom and not to expanded too greatly or it would raise suspicions.  Slowly his knowledge of the dark side began to take form and use it to his advantage, his training with a lightsaber was enough to merit its own form. Yet, he never could find enough information about jedi lightsaber forms, due to scarcity and secretive nature of the order.

Luck would soon find a way of changing that. The Jedi council was growing wary of Geth's company they sent a Jedi Knight to investigate. On arrival Reco greeted the Jedi and gave her free reign to conduct any investigations, on one condition. The Jedi would be willing to show and display her skills with a lightsaber over the time. Throughout the jedi's investigation Reco manipulated the jedi into following false leads and bantha chases, clouding her vision and planting thoughts in her head. Over the course of 4 months he dominated her mind with ideas that would otherwise expel her from the order, all the while he studied her techniques enough to mimic her Shii-Cho. At the conclusion of her investigation she found nothing amiss, but she did not leave without a leading thought in her head of her repeated failures. Reco Geth wished her safe journey and he hoped he would see her again.

Over the next year Geth continued his study of the Sith and all of its teaching he could get his hands on. On the steps of his estate one day he encountered the Jedi Knight who was sent to investigate his company. She looked at him telling that she have left the order because of a difference in ideology and asked if she could stay. During the next 3 years the relationship between the two grew that ended up falling in love. It was then that Geth told the former jedi what he really was. She responded that she knew who he was and that he showed her there was not always the light side and dark side. The jedi asked to be taught in his ways and what he should call her new master. Geth replied with "Darth Invasiv" and took his lover as his apprentice.  Eventually Invasiv passed the mantle of Sith Lord to his apprentice and it was she that would train their Daughter. It was one of the few times that a dark lord of this lived and died peacefully.

Darth Invasiv
Medium Arkanian Scoundrel 7/Sith Apprentice 5/Sith Lord 1                      CL:13
Destiny 4; Force 11; Dark Side 18;
Init 8; Senses Perception 14;
SPECIAL: FEARLESS
Languages Arkanian, Basic, Huttese, High Galactic, Durese, Ancient Sith
Defenses Ref 28, Fort 27, Will 29
hp 96; Threshold[/b] 27
Speed 6 squares
Melee Unarmed: +11(1d4+6)
Melee Lightsaber (Short) +12(2d6+6)
Melee Lightsaber +12(2d8+6)
Base Attack 11, Double Attack Mod -10, Ranged Attack Mod 1, Ranged Damage Mod 1

Abilities Str 11, Dex 15, Con 12, Int 18, Wis 18, Cha 13

Talents Skirmisher, Art of Concealment, Fast Talker, Hidden Weapons, Block, Dark Healing, Stolen Form (Shii-Cho), Improved Dark Healing

Feats: Point Blank Shot, Weapon Proficiency (pistols), Weapon Proficiency (simple weapons), Weapon Proficiency (lightsabers), Bad Feeling, Force Sensitivity, Mobility, Quick Draw, Skill Training, Force Training, Weapon Focus (lightsabers)

Force Powers: mind trick [mind-affecting] (2), Force lightning [dark side] (1), sarlacc sweep [lightsaber form] (1) Mind Walk [dark side] (1)

Force Techniques: Dominate Mind, Improved Force Lightning

Skills: Knowledge (Buec) +15 Deception +12 (+20 once per day), Gather Information +12, Perception +14, Persuasion +15 (INT Based), Stealth +13, Use Computer +15, Use the Force +12
Weapons Lightsaber (Short), Lightsaber
Equipment Comlink, Datapad, Security Kit, Utility Belt
« Last Edit: April 10, 2015, 01:35:22 am by WestAG »
Winner of Ultimate Dream Builds #18: Lightsaber Forms