Author Topic: Ultimate Dream Builds #17: Galactic Starships  (Read 3456 times)

Jorundr Hrafnsson

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #15 on: March 01, 2015, 08:33:10 pm »
X-70/b Phantom Covert Ops Transport


The X-70B Phantom-class was an advanced starship of the Sith Empire used by Imperial Intelligence.  X-70B Phantoms were so technologically advanced they were never mass-produced. Instead they were elite vessels bestowed upon only the most trusted intelligence agents for the most vital missions to the Empire during the Great Galactic War. The ships were coated with a sensor-resistant exterior and equipped with the most sophisticated sensor equipment and weapons.  Exal Kressh, Sith apprentice to the Sith Emperor, piloted an X-70B prototype when she defected from the Emperor's service.  Another of these ships would be given to be used as the personal ship of an Imperial Agent named Cipher Nine in order to travel across the galaxy on various operations from transport to space battles.  Darth Serevin used an X-70B during the Battle of Ilum where he to oversaw Darth Malgus's New Empire forces. His ship was captured during the battle and used to deliver a strike force to Malgus' space station, which eliminated the false emperor.

X-70b Phantom Covert Ops Transport
Colossal space transport
Init +6; Senses Perception +17
________________________________________________________________
Defense Ref 17 (flat-footed 12), Fort 31; +12 armor
hp 150; DR 15; SR 45; Threshold 81
_________________________________________________________________
Speed fly 12 squares (max velocity 700 km/h), fly 4 squares (starship scale)
Ranged dual heavy laser cannon +14 (see below) and
Ranged medium concussion missiles +14 (see below)
Fighting Space 12x12 or 1 square (starship scale); Cover total (crew)
Base Atk +10; Grp +51
Atk Options autofire (dual heavy laser cannon)
_________________________________________________________________
Abilities Str 52, Dex 18, Con -, Int 16
Skills Initiative +6, Mechanics +12, Perception +17, Pilot +6, Use Computer +12, Stealth +6
_________________________________________________________________
Crew 2 (ace); Passengers 6
Cargo 10 tons; Consumables 2 months; Carried Craft none
Payload 16 medium concussion missiles
Hyperdrive x2 (backup x8), advanced navicomputer (+10 on UC checks)
Availability Good luck, Cipher 8; Cost not for sale

Dual heavy laser cannon (pilot)
   Atk +14 (+9 autofire), Dmg 7d10x2
__________________________________________________________________
Medium concussion missiles (pilot)
   Atk +14, Dmg 10d10x2

Combat Thrusters (treated as gargantuan-size starfighter when targeted by capital ship weapons), Jamming Array (-6/4/2 to enemy UC checks and fire control fighter/transport/capital), Medical Suite, Sensor Enhancement Package (+5 Perception/UC to operate ship sensors), Sensor Baffling (stealth plating allows ship to make stealth checks without cover or concealment), Sensor Mask (+10 to detect this ship with UC checks),
*Every Phantom is furnished with a factotum droid tasked with upkeep and maintenance of the Phantom’s advanced systems and facilities as well as copiloting capability when needed.
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MasterArkaine

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #16 on: March 01, 2015, 10:47:22 pm »
I am impressed with everyone's creativity for this contest. Mind is blown. Well done everyone so far.
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MasterArkaine

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #17 on: March 13, 2015, 02:31:12 pm »
Here is the list of builds we have so far:

khan strider's The Fairwind and Arquitens-class Light Cruiser,
fairytailjedi's KYLO REN'S Ridiculous, Stupid, Ugly-Looking Starfighter
Malancthon's Imperial Dungeon Ship, Frigate Dungeon Ship, and Personal Dungeon Ship
Darkwulf's Krayt Hunter (edited the spelling of Krayt in the list) and Dragon's Teeth
Jorundr Hrafnsson's X-70b Phantom

Anyone still wanting to submit a build, you have until March 18th (Next Wednesday) at 11:59pm PDT.
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WestAG

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #18 on: March 14, 2015, 01:22:31 pm »
Urai Fen's Flagship, The Grey Nebula



In the aftermath of the Clone Wars, the Venator Class Star Destoryers were left out in space after the rise of the new order. With some being mothballed others were left adrift in the points of space they were suppose to defend.  For any scavenger this was a dream come true coming across these hulks. These ships soon came into possession of salvagers and resistance groups alike. Even so most of these proud battleships lay adrift. Around the time of Galactic Civil War a criminal organization was rising from the underworld to become a player in galactic affairs.

The Zann Consortium, this organization would bribe, commit piracy, racketeering, and everything that would be considered illegal in the civilized world. They eventually came across a battle group of Venators and decided to bring these vehicles to fighting form yet again with a black market twist. Lieutenant of the organization, Urai Fen, took one of these as his flagship. Unlike his Boss Tyber Zann who was obsessed with Aggressor Class Star Destroyer and its powerful two cannons, he decided that the well roundness of the Venator would be a better fit for space combat. Some of the modifications were upgrades to the main battery, reducing the hanger bay yet stocking it with the most advance fighters the Consortium managed to get their hands on it, even some TIE Defenders, and a stygium based cloaking device.  Along with a myriad of other subtle of upgrades to the sensors and slave circuits. Though a costly endeavor this ship can go toe to toe with any imperial or rebel capital ship and still keep on fighting with its advance armament.



Grey Nebula
Venator-class Star Destroyer                                                                               Base CL**: 19
Colossal (Cruiser) Capital Ship

Init: -1;  Perception: +6

Defense   Ref: 20(17),  Fort: 52;  +17 armor

hp 2067;  DR 20;  SR 200;  Threshold 252

Speed fly 4 squares (starship scale)

Ranged  2 Quad Heavy Turbolasers Batteries +14 (see below) and
 2 Double Medium Turbolasers +8 (see below) and
 4 Point-Defense Medium Laser Cannon Batteries +16 (see below) and
 2 Tractor Beam Batteries +12 (see below) and
 4 Proton Torpedo Launcher +8 (see below)
 4 Shieldbuster Torpedo Launcher +8
 1 Mass Driver Missile Launcher Battery (2 Gunners)

Cover Total;  Grp +64
Abilities    STR 95, DEX 16, CON --, INT 22

Skills Initiative -1, Pilot -1, Perception +6, Mechanics (Engineer) +6, Mechanics (Sys.Op.) +6, Use Computer +6

Crew 2467 (Skilled);  Passengers 2000

Cargo 14500 tons;  Consumables 2 years

Carried Craft 36 Skipray Blast Boats, 60 StarVipers, 32 Tie Defenders, 6 Space Transports

Hyperdrive x1 (backup x15)

Availability Military;  Cost 60000000 used;  Current Market Value 161670000

Quad Heavy Turbolasers Battery (4 gunners)
     Atk +14 (-6 vs. targets smaller than Colossal), Dmg 9d10x5
Double Medium Turbolasers (gunner)
     Atk +8 (-12 vs. targets smaller than Colossal), Dmg 6d10x5
Point-Defense Medium Laser Cannon Battery (5 gunners)
     Atk +16, Dmg 4d10x2
Tractor Beam Battery (3 gunners)
     Atk +12 (-8 vs. targets smaller than Colossal), Dmg none
Proton Torpedo Launcher (gunner)
     Atk +8 (-12 vs. targets smaller than Colossal), Dmg 9d10x2, 4-square splash
Shieldbuster Torpedo Launcher (gunner)
     Atk +8 (-12 vs. targets smaller than Colossal), Dmg 10d10x2, 4-square splash
Mass Driver Missile Launcher Battery (2 gunners)
     Atk +6 (-14 vs. targets smaller than Colossal), Dmg 16d10x5, 2-Square Splash  (EP:40, 20 per mass driver on capital ship)

Only 4 Weapon Systems max that can be online and it will take 2 Rounds to switch systems.
« Last Edit: March 14, 2015, 03:56:50 pm by WestAG »
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WestAG

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #19 on: March 14, 2015, 02:03:21 pm »
Wild Karrde, For all your black market information needs



In times of war smuggler's, pirates, and other criminals find a way to make a living, even thrive. Talon Karrde made his Action VI transport into one of the best smuggling vessels in the galaxy. With a plethora of illegal equipment on board that should not be in the hands of civilians. Holonet Transceivers, sensor arrays, hyper transceivers, and any equipment made for surveillance and espionage.  Talon Karrde makes sure he is one step ahead of everyone with this mobile base of operations gathering all the information galaxy to this one ship.

Wild Karrde
Action VI Transport                                                                               Base CL  12
Colossal (Frigate) Capital Ship

Init: -2;  Perception: +6
Defense   Ref: 17(15),  Fort: 39;  +15 armor

hp 720;  DR 15;  SR 100;  Threshold 139

Speed fly 4 squares (starship scale)
Ranged  3 Medium Turbolaser +6 (see below)

Cover Total;  Grp +51
Abilities    STR 68, DEX 14, CON --, INT 18

Skills Initiative -2, Pilot -2, Perception +6, Mechanics (Engineer) +6, Mechanics (Sys.Op.) +6, Use Computer +6
Crew 8 (Skilled);  Passengers None

Cargo 85000 tons;  Consumables 3 months
Carried Craft None
Hyperdrive x1 (backup x5)
Availability Licensed;  Cost 600000 used;  Current Market Value 20910000

Medium Turbolaser (Gunner)
     Atk +6 (-14 vs. targets smaller than Colossal), Dmg 5d10x5

Removed Systems:
Cargo capacity 5000tons

Systems Added
Armor +3
Auxiliary Generators +6
Hidden Cargo Hold (masked as engines)
Smuggler Compartments
Weapons System #1 Turbolaser Med x3
Hyperdrive Class 1 Backup Class 5
Hypertransceiver
Maneuvering Jets +4
Jamming Array
Sensor Mask
Navicomputer Advanced
Holonet Transceiver
Sensor Array Computer +6
Reinforced Bulkheads +20%
Sublight Engines Speed 4
Shields SR 100
Anitboarding Systems
Luxary Upgrade, Extreme
« Last Edit: March 14, 2015, 02:10:23 pm by WestAG »
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WestAG

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #20 on: March 14, 2015, 03:29:21 pm »
Harrower Class Dreadnaught



I am not gonna lie this was a labor of love that was a pain to actually make to specs. I had to use a prototype template 1 benefit, had to get the ship I truly wanted to showcase. The stats for this ship was is a monster for what is needed. So if anyone wants to recreate this ship you must use the venator base template and then modify it that way but I managed to get and I realized I made a miscalculation on the amount hanger space a Venator has for its fighters so I will be needing to modify it for Urai Fen's Flagship. *Fixed this now*

Harrower Class Dreadnaught
                                                                                                                                                                Base CL: 18
Colossal (Cruiser) Capital Ship
Init: +0;  Perception: +8

Defense   Ref: 19(17),  Fort: 55;  +17 armor
hp 1431;  DR 20;  SR 200;  Threshold 245

Speed fly 3 squares (starship scale)

Ranged  4 Double Heavy Turbolasers Batteries +15 (see below) and
 4 Point-Defense Enchanced Heavy Laser Cannon Batteries +19 (see below) and
 4 Medium Ion Cannon Batteries +13 (see below) and
 2 Tractor Beam Batteries +13 (see below) and
 4 Proton Torpedo Launcher +9 (see below)

Cover Total;  Grp +70
Abilities    STR 101, DEX 14, CON --, INT 18

Skills Initiative +0, Pilot +0, Perception +8, Mechanics (Engineer) +8, Mechanics (Sys.Op.) +8, Use Computer +8

Crew 2467 (Expert);  Passengers 6000 + 1500 Holding Cells
Cargo 20000 tons;  Consumables 2 years

Carried Craft 95 Mk6. Supremacy Class starfighters, 35 Shuttles, 32 B28 Extinction-Class Starfighters (taking off 370 Hanger Units from Venator)

Double Heavy Turbolasers Battery (4 gunners)
     Atk +15 (-5 vs. targets smaller than Colossal), Dmg 8d10x5
Point-Defense Enchanced Heavy Laser Cannon Battery (6 gunners)
     Atk +19, Dmg 6d10x2
Medium Ion Cannon Battery (3 gunners)
     Atk +13 (-7 vs. targets smaller than Colossal), Dmg 5d10x2
Tractor Beam Battery (3 gunners)
     Atk +13 (-7 vs. targets smaller than Colossal), Dmg none
Proton Torpedo Launcher (Gunner)
     Atk +9 (-11 vs. targets smaller than Colossal), Dmg 9d10x2, 4-square splash

Tactical Fire: 2 Square Radius, +2 bonus on Attack Rolls

Special: For Silencer Variant Remove all but 2 shuttles and 95 Mk6s, Raise CL to 24
This is not an entry but for those interest please feel free to browse  :)



Silencer Weapon Installation

Silencer  (Gunner)
    Atk +9 (-11 vs targets smaller than Colossal(Cruiser)), Dmg 3d10x40 7 Square Splash
    *Must Target a Ship cannot fire at an empty space
Recommended not be in range to use the weapon it will more than likely destroy your ship.
« Last Edit: March 14, 2015, 03:57:59 pm by WestAG »
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MasterArkaine

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #21 on: March 14, 2015, 04:38:14 pm »
Nice build WestAG. Nice to see some SWTOR stuff around.
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Sparx MacGyver

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #22 on: March 16, 2015, 12:24:45 am »
DANUBE RUNABOUT


Danube Runabout without rollbar pod
Spoiler (hover to show)

Danube with Rollbar Pod
Spoiler (hover to show)

Example of module setup
Spoiler (hover to show)

Danube Runabout  CL 1
Gargantuan Starship
Init +4; Senses Perception +5
Defense Ref 17 (flat-footed 13), Fort 28; +8 armor
hp 150; DR 10; SR 35; Threshold 48
Speed fly 16 squares, fly 4 squares (starship scale)
Fighting Space 3x3 or 1 square (starship scale); Cover Total
Base Atk +0; Grp +33
[/b]Abilities[/b] Str 46, Dex 18, Con -, Int 14
Skills Initiative +4, Perception +5, Pilot +4, Mechanics (Engineer) +5, Mechanics (Sys. Operator) +5, Use Computer +5
Crew 2 (normal); Passengers none
Cargo 15 tons; Consumables 1 month; Carried Craft none
Hyperdrive x3 (backup x10)
Availability Restricted; Cost 40,000 new, 10,000 - 15,000 used

2 Medium Blaster Cannons (Pilot or Co-pilot)
Atk +4, Dmg 4d10x2

Proton Torpedo Launcher (Pilot or Co-pilot)
Atk +4, Dmg 9d10x2, 4-square splash



Danube Runabout
Spoiler (hover to show)


MODULES
Spoiler (hover to show)

PODS
Spoiler (hover to show)



NOTE:
Spoiler (hover to show)
« Last Edit: March 17, 2015, 09:41:13 pm by Sparx MacGyver »
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khan strider

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #23 on: March 16, 2015, 12:29:01 am »
and now i kind of want to submit my star wars defiant class
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Reign_of_the_Jedi_Lords

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #24 on: March 16, 2015, 02:55:28 pm »

Sparx MacGyver

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #25 on: March 16, 2015, 03:44:51 pm »
As you wish...

DEFIANT-CLASS ESCORT GUNSHIP


Defiant firing weapons
Spoiler (hover to show)

Defiant in flight
Spoiler (hover to show)

Defiant Escort  CL 1
Colossal Starship
Init -3; Senses Perception +5
Defense Ref 14 (flat-footed 12), Fort 30; +12  armor
hp 150; DR 15; SR 55; Threshold 80
Speed fly 12 squares, fly 4 squares (starship scale)
Cover Total; Grp +40
[/b]Abilities[/b] Str 50, Dex 14, Con -, Int 16
Skills Initiative -3, Perception +5, Pilot -3, Mechanics (Engineer) +5, Mechanics (Sys. Operator) +5, Use Computer +5
Crew 50 (normal); Passengers none
Cargo 5 tons; Consumables 1 month; Carried Craft none
Hyperdrive x2 (backup x10)
Availability Military; Cost a lot

4 Advanced Quad Heavy Blaster Cannons (Pilot or Co-pilot)
Atk +5, Dmg 9d10x2

2 Proton Torpedo Launcher (Pilot or Co-pilot)
Atk +3, Dmg 9d10x2, 4-square splash

2 Double Medium Ion Cannons (Gunner)
Atk +3, Dmg 6d10x2

The Defiant was developed with a single purpose in mind: swift destruction. While any Star Destroyer could unleash waves of TIE fighters, often the target could escape due to the capital ships slower speed. The Defiant is, for lack of a better term, a flying weapons platform. Though all the weapons only face forward, this was done to provide the biggest punch on strafing runs. The general strategy for a Defiant is to charge in guns blazing, and use it's speed to get away before the enemy can retaliate, making use of it's decent shields to survive. The Defiant is not designed for exploration or cargo, though it can hold a fair amount. Used primarily as a Destroyer Escort, it can work well on it's own, and is downright devastating to all but the toughest ships if there are more than 1. Has 1 EP left.


While not large enough for a true hanger bay, the Defiant usually carries one smaller ship within it, a Type-10 Shuttle. Small, cramped and barely able to hold 4 people, this shuttle is best suited to quick runs. It does have 1 EP remaining.

Spoiler (hover to show)
Type-10 Shuttle  CL 1
Huge Starship
Init +10; Senses Perception +5
Defense Ref 18 (flat-footed 11), Fort 24; +3  armor
hp 90; DR 10; SR 15; Threshold 34
Speed fly 16 squares, fly 6 squares (starship scale)
Cover Total; Grp +24
[/b]Abilities[/b] Str 38, Dex 24, Con -, Int 14
Skills Initiative +10, Perception +5, Pilot +10, Mechanics (Engineer) +5, Mechanics (Sys. Operator) +5, Use Computer +5
Crew 1 (normal); Passengers 3
Cargo 1 tons; Consumables 2 days; Carried Craft none
Hyperdrive none)
Availability Licensed; Cost 10,000 credits

2 Light Blaster Cannons (Pilot or Co-pilot)
Atk +4, Dmg 3d10x2

2 Proton Torpedo Launcher (Pilot or Co-pilot)
Atk +4, Dmg 9d10x2, 4-square splash
« Last Edit: March 16, 2015, 03:46:49 pm by Sparx MacGyver »
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Sparx MacGyver

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #26 on: March 16, 2015, 03:49:31 pm »
DANUBE RUNABOUT


Ahhh! Genre mixing!  :P

Naturally. Besides, that Danube Runabout is one of my favorite ships, so why not? II think it would make a great ship for a group of 4, even get some cargo space and a lounge to boot.
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fairytalejedi

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #27 on: March 16, 2015, 09:14:41 pm »

Naturally. Besides, that Danube Runabout is one of my favorite ships, so why not? II think it would make a great ship for a group of 4, even get some cargo space and a lounge to boot.

And it will get you from Tatooine to Alderaan in about a hundred years. ;)
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khan strider

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #28 on: March 16, 2015, 11:57:49 pm »
The Omega Class Cruiser Mark VI



The Omega class cruiser Line was began by Kuat a hundred years after the ruusun reformations as a large cruiser for the Judicials only a few models ever gain popularity Most Famously the Mark VI the last of the Line.
At 600 meters long and boasting multiple powerful turbolaser batteries the Omega Class Cruiser was a potent vessel.
Launched as competition  to Rendili STardrives dreadnaught class heavy cruiser the Omega was lighter in overall armament and had less armor along with a slower hyperdrive but required far less crew had slightly stronger shields was faster at  sublight and could carry twice as any fighters. though the judicaials used the ship it never gained great popularity and kuat would supersede it with the Acclamer assault ship and later the varous star destroyers the Omega VI would still be used by backwater sectors and secondary defense fleets. the Rebel Alliance loves when they could get their hands on one as an omega class Cruiser was a powerful ship for them

Omega Class Cruiser Mark VI (CL 17)
Colossal (frigate) capital ship
Init -2; Senses Perception +6
Defense Ref 15 (flat-footed 13) fort 52; +13 armor
hp 1,500; DR 15; SR 125; Threshhold 152
Speed fly 3 squares (starship scale)
Ranged 4 heavy turbolaser batteries +14* (see below) and
Ranged 1 tractor beam +6* (see below) and
Ranged 2 heavy ion cannon batteries and  +14* (see below)
Ranged 2 point defense blaster cannon batteries +14 (see below)
Fighting Space 2x2 (starship scale); Cover total
Base Atk +2; Grp +74
Abilities Str 94, Dex 15, Con -, Int 18
Skills Initiative -2, Mechanics +6 , Perception +6, Pilot -2, Use Computer +6
Crew 2,500 (skilled); Passengers 2,500 (troops)
Cargo 5000 Metric tons; Consumables 8 months; Carried Craft 24 starfighters
Hyperdrive x3 (backup x12) navicomputer
Availability Military; Cost 55,00,000 (25,000,000 used)
*Apply a -20 penalty on attacks against targets smaller than Colossal size.

Turbolaser battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal), Dmg 7d10x5
Ion cannon battery (5 gunners)
Atk +14 (-6 against targets smaller than Colossal), Dmg 3d10x5 ion
Tractor beam (gunner)
Atk +6 (-14 against targets smaller than Colossal), Dmg -(grapple +74)
point defense blaster cannon battery (5 gunners)
Atk +14 (+9 autofire), Dmg 4d10x2
« Last Edit: March 17, 2015, 12:50:55 am by khan strider »
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Sparx MacGyver

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #29 on: March 17, 2015, 12:07:33 am »

Naturally. Besides, that Danube Runabout is one of my favorite ships, so why not? II think it would make a great ship for a group of 4, even get some cargo space and a lounge to boot.

And it will get you from Tatooine to Alderaan in about a hundred years. ;)

Details, details. On the brightside, the players will have plenty of time for inter-party RP and side quests along the way. Besides, who needs a big ol' freighter anyhow? They're just pieces of junk. :P

I should probably watch what I say, I really don't want to find myself floating home.
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