Author Topic: Ultimate Dream Builds #17: Galactic Starships  (Read 3452 times)

MasterArkaine

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Ultimate Dream Builds #17: Galactic Starships
« on: February 25, 2015, 04:18:44 am »
Hello, and welcome to Ultimate Dream Builds!
This is a contest where the sky is the limit on what you think you can create. Let your dreams about how it would be like in the Star Wars Universe guide you as you create unique and amazing character builds. Now to the rules:

1) House rules can only be used if you carefully explain your rules as part of your build.
2) Builds are limited to a max of Heroic Level 20. For Classes, Feats, Powers, and Talents, please use official Saga Edition sourcebooks as much as you can. If you have a house rule, you have to explain it in detail so we can understand the mechanics of it.
3) Unlimited Point Buy is allowed.
4) You are limited to 3 builds per contest. This keeps it a fair game.
5) Please stay on topic of the thread. If something needs to be discussed more in detail, please start another thread and move your thoughts there. This keeps the contest thread clean and simple.
6) You will have 21 days starting from the 1st posting of the current contest. After the 21 days, 7 more days for voting will be available. Winners will be decided by a simple majority of the cast votes. Only one vote per member is allowed You may not vote for yourself and no redos. All VOTES ARE FINAL!
7) The most important rule: HAVE FUN!!! Think outside of the box, and let those awesome dreams we all have take shape!
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This month is a contest a long coming.... Starships!

You may build ship you so choose, of any class and/or size, from any era you want.

The Extra Rule: No rebuilds of existing unique ships (such as the Ebon Hawk or the Millennium Falcon) will be allowed.

This contest is Closed. Congrats to khan strider on his first UDB win
« Last Edit: March 26, 2015, 05:20:28 am by MasterArkaine »
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khan strider

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #1 on: February 25, 2015, 05:29:24 pm »


The Fairwind
The Fairwind was a large gunship of a design reminiscent of large sailing ships. The vessel was built with a rounded hull, twin masts, wings, and a large figurehead. When the ship flew in atmosphere, its upper surface operated as an open-air deck. The heavily-armed Fairwind sported three double-barrelled laser cannons and two laser turrets. Its wooden hull was covered with deflector shield skins.

The Fairwind was owned by Jedi Lord and Master Valenthyne Farfalla. Farfalla used the vessel in his fleet while recruiting Jedi Knights to join with Lord Hoth and his Army of Light on Ruusan during the New Sith Wars. After gathering together three hundred Knights, Farfalla returned to the planet with his starship and a number of other gunships. However, a Sith blockade prevented him from reuniting with Lord Hoth until treachery within the Sith ranks created an opening for the armada.

Farfalla broke through the blockade, rescuing Lord Hoth and his forces in a crucial intervention that helped turn the tide of the war. Hoth's forces were replenished, and the desperate Sith Lord Skere Kaan activated a thought bomb, which ultimately decimated both the Jedi and Sith's ranks on Ruusan. The war came to and end, and in the battle's aftermath, Farfalla led rescue missions from the Fairwind in an effort to recover Jedi survivors.

Fairwind class gunship CL 17
Colossal (Frigate) capital ship
Init +3; Senses: Perception +8
----------------------------------------------------
Defences Ref 16 (Flat-footed 11), Fort 38; +11 Armor, Vehicular Combat
HP 500; DR 15; SR 200; Threshold 138
----------------------------------------------------
Speed Fly 12 squares (950km/h), Fly 4 squares (Starship scale)
Ranged 5 Advanced double Longshot assault laser cannons +11 (see below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +5; Grp +
----------------------------------------------------
Abilities Str 66, Dex 20, Con --, Int 22
Skills: Initiative +3, Mechanics +8, Perception +8, Pilot +3, Use Computer +8
----------------------------------------------------
Crew 100 (Expert); Passengers 300 (troops)
Cargo 1000 tons; Consumables 6 months; Carried Craft none
Hyperdrive x3 (backup x15), navicomputer
Availability Liscenced, Rare; Cost Not available for sale

Advanced double assault laser cannon (Gunner)
Atk +11 (+9 braced autofire), Dmg 10d10x2




Design Notes
I have always loved the Fairwind and have wanted to stat her out. my Stats for her place her as a powerful Warship but once her shields are Breached her Wrooshyr Hull will not hold up for Long her armament is listed as Double Laser Cannons But in the series she is a front line vessel against Sith destroyers (which were battling republic Hammerhead cruisers) The assault laser cannon Plus my Longshot Upgrade (both seen in my thread of creations) allow her Laser cannons to deal comperable damage to Light double turbolasers with similar range capacity though they would be significantly more expensive and take more space they have superior capacity against starfighters.
Winner of Ultimate Dream Builds #17: Galactic Starships

fairytalejedi

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #2 on: February 25, 2015, 09:07:45 pm »
What do you get a guy who has a ridiculous, stupid, ugly-looking lightsaber? A ridiculous, stupid, ugly-looking starship to go along with it!

This starfighter is pure garbage, just like Kylo Ren's light claymore. It makes a hideous noise in flight, something like a cross between an X-Wing, a TIE Fighter, and a Wookie in heat. It is slow; not very maneuverable for its size; its weapon systems are terrible, potentially even suicidal; and it comes equipped with the galaxy's most incompetent astromech droid. Basically, this ship is designed to make you immediately hate the character - just like his light claymore.



KYLO REN'S Ridiculous, Stupid, Ugly-Looking Starfighter
Gargantuan Superiority fighter
Init +5; Senses Perception +8
-----------------------------------------------------------------------------------------
Defenses Ref 14 (flat-footed 12), Fort 26; +7 armor
hp 120; DR 10; Threshold 46
-----------------------------------------------------------------------------------------
Speed fly 10 squares (max. velocity 650 km/h), fly 3 squares (starship scale)
Ranged laser cannons +6 (see below)
Ranged proton torpedoes +6 (see below)
Fighting Space 4x4 or 1 square (starship scale); Cover total (crew), +5 (astromech droid)
Base Atk +5; Grp +36
Atk Options autofire (laser cannons)
-----------------------------------------------------------------------------------------
Abilities Str 42, Dex 14, Con —, Int 8
Skills Init +5, Mechanics +7 (+5*), Perception +8 (+1*), Pilot +5, Use Computer +6 (+4*)
* The ship has an incredibly bad astromech droid which uses these stats
-----------------------------------------------------------------------------------------
Crew 1 (expert) plus astromech droid; Passengers none
Cargo 50 kg; Consumables none; Carried Craft none
Payload 6 proton torpedoes
Hyperdrive x1, 1-jump memory (astromech droid)
Availability no one would actually want this
-----------------------------------------------------------------------------------------
Laser cannons (pilot)
Atk +6, Dmg 2d10x2
-----------------------------------------------------------------------------------------
Proton torpedoes (pilot)
Special — The proton torpedo system is unstable. If the pilot tries to fire a torpedo, it immediately explodes in the launch tube, causing 10d10x2 damage to the ship.
« Last Edit: February 25, 2015, 09:13:31 pm by fairytalejedi »
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sienn_sconn

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #3 on: February 25, 2015, 09:13:34 pm »
What do you get a guy who has a ridiculous, stupid, ugly-looking lightsaber? A ridiculous, stupid, ugly-looking starship to go along with it!


Tell us how you really feel, dear lady.  Let the hate flow through you.   
« Last Edit: February 25, 2015, 09:18:05 pm by sienn_sconn »
You Make the... Contest #9

You Build the Character:  #33, #37, #44

Ultimate Dream Builds: #1, #11, #16

http://stat.rumandmonkey.com/tests/1/6/5261/20800.jpg

MasterArkaine

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #4 on: February 25, 2015, 09:32:19 pm »
Omg FTJ I'm basically rolling in the floor right now

« Last Edit: February 25, 2015, 10:46:11 pm by MasterArkaine »
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khan strider

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #5 on: February 26, 2015, 01:36:42 pm »


Arquitens-class Light Cruiser

The Arquitens-class resembled a smaller version of the Venator-class Star Destroyer, with engines similar to the smaller Consular-class space cruiser. A docking ring was located on each side of the ship and a deep split cleaved the bow into two prongs.

Atop the main hull was a small T-shaped command tower, with two quad laser turrets flanking it. Two identical emplacements were located on the ventral bow, while four dual-barreled turbolaser batteries were located on the sides of the cruiser. Large slits on either side of these cannons allowed them to be repositioned for frontal, broadside or backwards firing. This function, combined with the dorsal & ventral turrets, granted the ship a good arc of fire.

All gun emplacements were retracted into the hull during re-entry to prevent the barrels from being damaged by sudden drag force.[3] The bridge/bow turrets descended/ascended into large trap-door hatches, while the flank cannons receded into the bow prongs.

The ship also had two pairs of Concussion missile tubes.

Like the refitted Consular-class cruisers, ships of this kind were regarded as "escort-class" by the Confederacy of Independent Systems, contrasting the Venator-class which was identified as "cruiser-class."

Colossal (Frigate) capital ship
Init -1; Senses: Perception +6
----------------------------------------------------
Defences Ref 16 (Flat-footed 13), Fort 38; +13 Armor, Vehicular Combat
HP 1000; DR 15; SR 125; Threshold 138
----------------------------------------------------
Speed Fly 12 squares (800 KM/H), Fly 3 squares (Starship scale)
Ranged 4 Double Turbolasers +7* (see below) and
Ranged 4 point defense Quad laser cannons +7 (see below) and
Ranged 4 heavy concussion missile launchers +7 (see below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +2; Grp +
----------------------------------------------------
Abilities Str 66 , Dex 16, Con --, Int 20
Skills: Initiative -1, Mechanics +6, Perception +6, Pilot -1, Use Computer +6
----------------------------------------------------
Crew 14 (Skilled); Passengers 10 (troops)
Cargo 8000 tons; Consumables 1 year; Carried Craft none
Hyperdrive x1 (backup x10), navicomputer
Availability Military; Cost Not available for sale
*Apply a -20 penalty on attacks made against targets smaller than Colossal size

Double Turbolaser (Gunner)
Atk +7 (-13 against targets smaller than Colossal), Dmg 6d10x5
point defense Quad laser cannon (gunner)
Atk +7 (+2 autofire), Dmg 6d10x2
Heavy concussion missile (Gunner)
Atk +7 (-13 against targets smaller than Colossal), Dmg 9d10x5 2 square splash
Winner of Ultimate Dream Builds #17: Galactic Starships

Malancthon

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #6 on: February 26, 2015, 02:33:48 pm »


Imperial Dungeon Ship
A rare but frightening sight, an Imperial dungeon ship leaves no doubt as to it's purpose. The silent dark ships were known to have transported Jedi prisoners during the Great Jedi Purge following the Clone Wars. Based on a venerable Mandalorian dungeon ship design from 4000 years before the Galactic Empire, it was said that no prisoner has ever escaped from one. The Imperial dungeon ship has 1000 Universal Energy Cages (JATM pg 64) at it's disposal, as well as many other various types of restraints used to mock and torture prisoners. Dangerous open spaces are also built into the various levels of the ship, designed to allow Dark-sided warriors to duel and slaughter their charges. The ship is mostly guarded with security droids, as they would not be affected by any mental compulsions the captured Jedi could try. Were prisoners able to escape and attempt to commander a dungeon ship, they would find the navigational systems hard-coded for only two sets of coordinates, the home base and the destination, making escape nearly an impossibility. An Imperial dungeon ship is not meant for combat, but it has a modest set of armament that can dissuade attackers.

Lictor-class dungeon ship CL 18
Colossal (cruiser) capital ship
Init +2; Senses: Perception +6
----------------------------------------------------
Defense Ref 16 (Flat-footed 14), Fort 54; +14 Armor
HP 1,750; DR 20; SR 125; Threshold 254
----------------------------------------------------
Speed Fly 2 squares (Starship scale)
Ranged 2 turbolaser batteries +12 (see below) and
2 tractor beam batteries +6 (see below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +2; Grp +76
----------------------------------------------------
Abilities Str 98, Dex 14, Con -, Int 20
Skills: Initiative -2, Mechanics +6, Perception +6, Pilot -2, Use Computer +6
----------------------------------------------------
Crew 860 (Skilled); Passengers 9400 (400 security wardens, 9,000 prisoners: 8,000 in standard cells, 1,000 in special holding cells)
Cargo 1500 tons; Consumables 2 months; Carried Craft none
Hyperdrive x2 (backup x8), 2-jump memory
Availability Military; Cost not available for sale (black market cost 7.8 million used)

Turbolaser battery (5 gunners)
Atk +12 (-8 against targets smaller than Colossal), Dmg 5d10x5
----------------------------------------------------
Tractor beam (2 gunners)
Atk +6 (-14 against targets smaller than Colossal, Dmg - (grapple +76)

Quote from: Imperial Dungeon Ship Adventure Hooks
An Imperial dungeon ship can provide many adventures as the ships roam across the dark of space hunting down Jedi. A dungeon ship could be encountered early in the Imperial Dark Ages or during the return of the Sith 100 years after Palpatine's rule. A rogue dungeon ship could be wandering in-between the Imperial ages, holding onto it's cargo until it's end. The design could also be used as a Mandalorian dungeon ship during the Knights of the Old Republic era.
  • Rumors of disappearing Force users around the Galactic Rim draw the attention of the Jedi Council, and the heroes are sent to investigate. They must investigate a number of planets before discovering a dungeon ship has been kidnapping the Force users.
  • The heroes have been captured themselves. The Dark Side adept in charge of the dungeon ship releases the heroes into a custom labyrinth inside the ship, full of traps and monsters that the heroes must overcome if they hope to escape.
  • The heroes rescue an old Jedi who had been imprisoned on a derelict dungeon ship, only to find the Jedi has gone mad from the torture and isolation.
« Last Edit: March 04, 2015, 05:44:46 am by Malancthon »
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MasterArkaine

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #7 on: February 26, 2015, 03:37:58 pm »
Very cool builds so far. I'm using this months' contest as a test run for a New Starship contest I want to create. Any input you have, PM me anytime.
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Darkwulf

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #8 on: February 27, 2015, 04:51:45 pm »
http://starwars.wikia.com/wiki/Marauder-class_corvette?file=Marauder-class_corvette_SofG2007.jpg
Base Type of Starship:   Marauder Corvette                  
Ship Name:   Kryat Hunter         Base CL: 17      
Colossal (Frigate) Capital Ship
Init:   +8   Perception:   +12   
---------------------------------------
Defenses   
Ref:   18(12) Fort: 40   +12 armor         
hp   971 DR   20 SR 135 Threshold 140
---------------------------------------   
Speed   fly 4 squares (starship scale)                     
Cover   Total Grp +60
---------------------------------------      
Abilities: STR 70  DEX 23  CON   -- INT 24               
Skills:   Initiative +8, Pilot +8, Perception +12, Mechanics (Engineer) +12, Mechanics (Sys.Op.) +12, Use Computer +12
---------------------------------------
Crew   59 (Ace) Passengers   80 (troops)                  
Cargo   50 tons   Consumables   3 months                  
Carried Craft:   8 starfighters, 8 shuttles (4 Cargo 4 Dragon's Teeth)
Hyperdrive   x2 (backup x15)                        
Availability: Military, Cost:Not for sale
---------------------------------------
Weapon System 1   
Heavy Concussion Missile Launcher (Gunner)
Atk +17 (-3 vs. targets smaller than Colossal), Dmg 9d10x5, 4-square splash      

Weapon System 2   
3 Quad Heavy Ion Cannons (Gunner)
Atk +17 (-3 vs. targets smaller than Colossal), Dmg 5d10x5
                     
Weapon System 3   
2 Point-Defense Heavy Blaster Cannon (Gunner)
Atk +17, Dmg 5d10x2
---------------------------------------
Spoiler: Additional Ship Stats: (hover to show)
Spoiler: Changes to Base Model (hover to show)
Spoiler: History (hover to show)
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Darkwulf

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #9 on: February 27, 2015, 05:02:48 pm »
Dragon's Teeth         
Stock Shuttle Base CL: 8                  
Colossal Space Transport
Init: +0 Perception: +8
---------------------------------------     
Defenses:
Ref:14(12) Fort:28 +12 armor
hp 120 DR 15 SR 25 Threshold 78   
--------------------------------------- 
Speed fly 12 squares (max. velocity 0 km/h), fly 3 squares (starship scale)
Cover: Total Grp +43                                 
--------------------------------------- 
Abilities
STR 46 DEX 14 CON  --  INT 14                  
Skills
Initiative +0, Pilot +0, Perception +8, Mechanics (Engineer) +8, Mechanics (Sys.Op.) +8, Use Computer +8      
---------------------------------------        
Crew: 4 (Expert) Passengers: 13   (troops)
Cargo: 5 tons Consumables: 1 month                                 
Carried Craft:   None                           
Hyperdrive x3                  
Availability: Common Cost: 50,000
Current Market Value: 563,800            
--------------------------------------- 
Weapon System 1                                          
Docking gun - E-Web repeating blaster (Gunner)                              
Atk +7 (+2 autofire), Dmg 3d12   

Weapon System 2   
Light Concussion Missile Launcher (Gunner)                              
Atk +7, Dmg 7d10x2, 4-square splash                                 

Spoiler: History (hover to show)
Winner of Ultimate Dream Builds #19: The Force Awakens
Winner of Ultimate Dream Builds #20: The Grand Melee 2.0
Winner of Ultimate Dream Builds # 23: The Clone Wars

Malancthon

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #10 on: February 28, 2015, 02:44:22 am »


Frigate Dungeon Ship
A smaller dungeon ship designed by MandolMotors based on the Lictor-class dungeon ship, the Kiltirin is used not only by the Galactic Empire but also by many planets as prison transports as well as by the occasional slaver, seeking to use the infamous reputation of it's larger Imperial relative. Unlike the Lictor, the Kiltirin is not equipped with restraints against Force sensitive prisoners, nor does it include many of the more sadistic levels for dueling and torture of prisoners. As a measure to ensure that if the dungeon ship is commandeered by it's prisoners, the Kiltirin does not include a navigational computer, instead relying on an Astromech droid for hyperspace navigation. The Kiltirin has similar armament for minor space combat, essentially a stripped down layout of the bigger Lictor.

Kiltirin-class dungeon ship CL 16
Colossal (frigate) capital ship
Init -1; Senses: Perception +6
----------------------------------------------------
Defense Ref 17 (Flat-footed 14), Fort 44; +14 Armor
HP 1,350; DR 20; SR 100; Threshold 144
----------------------------------------------------
Speed Fly 2 squares (Starship scale)
Ranged 5 quad turbolaser batteries +10 (see below) and
1 tractor beam batteries +4 (see below)
Fighting Space 1 square (Starship scale); Cover Total
Base Atk +2; Grp +61
----------------------------------------------------
Abilities Str 78, Dex 16, Con -, Int 18
Skills: Initiative -1, Mechanics +10, Perception +6, Pilot -1, Use Computer +6
----------------------------------------------------
Crew 115 (Skilled); Passengers 1300 (50 security wardens, 1,250 prisoners)
Cargo 275 tons; Consumables 2 months; Carried Craft none
Hyperdrive x2 (backup x12), 10-jump memory (astromech)
Availability Military; Cost 3.6 million (1.3 million used)

Turbolaser battery (4 gunners)
Atk +11 (-9 against targets smaller than Colossal), Dmg 5d10x5
----------------------------------------------------
Tractor beam (1 gunner)
Atk +5 (-15 against targets smaller than Colossal, Dmg - (grapple +61)

Spoiler (hover to show)
« Last Edit: March 01, 2015, 09:26:01 am by Malancthon »
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Jorundr Hrafnsson

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #11 on: March 01, 2015, 01:54:40 am »
I'm not with the in-crowd.  Why is Kylo Ren supposed to be so annoying?

Also, an X-70b Phantom will be joining this thread later this week.
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MasterArkaine

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #12 on: March 01, 2015, 04:39:19 am »
I'm not with the in-crowd.  Why is Kylo Ren supposed to be so annoying?

Also, an X-70b Phantom will be joining this thread later this week.

Its the crossguard lightsaber he uses (the one from the teaser trailer). FTJ has declared Total War against it and Kylo Ren.

Nice, the Agent's ship from SWTOR. Very nice
« Last Edit: March 01, 2015, 03:46:36 pm by MasterArkaine »
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fairytalejedi

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #13 on: March 01, 2015, 02:14:01 pm »

Its the crossguard lightsaber he uses (the one from the teaser trailer). FTJ has declar Total War against it and Kylo Ren.
;)
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Malancthon

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Re: Ultimate Dream Builds #17: Galactic Starships
« Reply #14 on: March 01, 2015, 06:42:27 pm »


Personal Dungeon Ship
The Tsidas is a favored vessel for Inquisitors and for powerful Sith Lords in Krayt's One Sith Empire, and at 60 meters long it serves somewhere between being a light freighter and yacht. Like the Kiltirin, the Tsidas is a scaled down version of the Lictor dungeon ship, except designed for more personal use. The Tsidas hull is designed with three decks, the bottom deck serving as an entrance, engineering, and dueling space, which is often filled with dangerous traps, for the amusement and personal training of the dark lord of the ship. The middle deck holds a row of 10 prisoner cells. Unlike the Kiltirin, the Tsidas keeps the original intent of being able to transport Force users, with half of it's prisoner space equipped with Universal Energy Cages. On the top deck is the bridge and quarters. Similar to the Kiltirin class, the Tsidas relies on an astromech droid for hyperspace navigation as a security precaution against any prisoner escape. The Tsidas is easy enough to a single person to pilot, relying only on the astromech droid for hyperspace routes, unless the pilot upgrades the dungeon ship to hold a navigational computer. Usually the Tsidas will have security droids as wardens, both for their resistance against Force users as well as to give the pilot some measure of privacy, as most pilots of a Tsidas are a solitary lot.

The Tsidas maintains the general rectangular shape of the Lictor and the Kiltirin, although it also shares some structural similarity to the YV-666 light freighter.

Tsidas-class personal dungeon ship CL 12
Colossal space transport
Init +0; Senses: Perception +8
----------------------------------------------------
Defense Ref 16 (Flat-footed 14), Fort 34; +14 Armor
HP 150; DR 20; SR 50; Threshold 84
----------------------------------------------------
Speed Fly 12 squares (Max velocity 980 km/h), fly 3 squares (Starship scale)
Ranged 1 turbolaser batteries +8 (see below) and
1 tractor beam batteries +8 (see below)
Fighting Space 12 x 12 or 1 square (Starship scale); Cover Total
Base Atk +5; Grp +49
----------------------------------------------------
Abilities Str 58, Dex 14, Con -, Int 16
Skills: Initiative +0, Mechanics +8, Perception +8, Pilot +0, Use Computer +8
----------------------------------------------------
Crew 3 (Expert); Passengers 15 (5 security wardens, 10 prisoners: 5 standard cells and 5 special holding cells)
Cargo 60 tons; Consumables 2 months; Carried Craft none
Hyperdrive x2 (backup x10), 10-jump memory (astromech)
Availability Military; Cost 530,000 (295,000 used)

Quad laser (gunner or pilot)
Atk +11 (+6 autofire), Dmg 5d10x2
----------------------------------------------------
Tractor beam (gunner or pilot)
Atk +11, Dmg - (grapple +49)

Spoiler (hover to show)
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