"The ultimate non-Force sensitive fighters in the Empire serve the Emperor and the Emperor alone. Only Humans and Sith were allowed to be members of the imperial guard as the Emperor thought that they were the Strongest. Most citizens know them as protectors of the Sith Academy on Korriban and the sanctum of the Citadel on Dromund Kaas, the guardsmen’s mandate takes them wherever the Emperor requires. Even the Dark Council has neither control nor oversight of the guard’s activities. Clad in blood-red robes and armor, Imperial Guardsmen serve for life. Chosen for duty and initiated through deadly tests and traditions, those too old for active duty become instructors for the next generation until their skills deteriorate to the point where they are inevitably slain by a new recruit during training. Fanatic in loyalty and unmatched in martial skill, even a lone Imperial Guard is a formidable opponent capable of standing toe-to-toe with a Jedi… or a Sith, should the occasion arise."Imperial Guardsman CL 8Medium Sith (Near-Human) Soldier 7/Elite Trooper 1
Force 10;
Dark Side 10
Init +12; Senses
Perception +9
Languages Basic, Sith
Defenses Ref 24 (flat-footed 20), Fort 25, Will 18
HP 89,
Never Surrender; second wind +22/44;
Threshold 25
Speed 4 squares
Melee combat gloves +11 (1d6+8) or
Melee electrostaff +12 (2d6+7) or
Melee electrostaff +12 (2d6+10) with both hands or
Melee electrostaff +2 (2d6+10) and electrostaff +2 (2d6+10)
Ranged blaster carbine +11 (3d8+4) or
Ranged blaster carbine +6 (3d8+4) with autofire
Base Atk +8;
Grp +11
Atk Options Autofire (blaster carbine), Echani Training, Point Blank ShotSpecial Actions Bodyguard's Sacrifice, Dedicated Guardian, Dedicated Protector, Harm's Way, Imperial Military TrainingAbilities Str 16, Dex 16, Con 12, Int 12, Wis 10, Cha 10
Special Qualities Delay DamageTalents Armored Defense, Bodyguard's Sacrifice, Dedicated Guardian, Dedicated Protector, Harm's Way
Feats Armor Proficiency (light, medium), Echani Training, Imperial Military Training, Martial Arts I, Never Surrender, Point Blank Shot, Weapon Focus (advanced melee), Weapon Proficiency (advanced melee, pistols, rifles, simple weapons)
Primary Skills Endurance +10, Initiative +12, Knowledge (tactics) +10, Perception +9, Persuasion +4 (+4 against Humans, near-Humans and other humanoids)
Secondary Skills Acrobatics +7, Climb +7, Deception +4, Gather Information +4, Jump +7, Knowledge (bureaucracy) +5, Knowledge (galactic lore) +5, Knowledge (life sciences) +5, Knowledge (physical sciences) +5, Knowledge (social sciences) +5, Knowledge (technology) +5, Mechanics +5, Pilot +7, Ride +7, Stealth +7, Survival +4, Swim +7, Treat Injury +4, Use Computer +5
Possessions Elegant Battle Armor (+8 armor, +2 equipment; tech specialist mod: +1 Max Dexterity), blaster carbine, combat gloves, electrostaff
My Imperial Guard is extremely dedicated, as several talents center around protecting adjacent allies.
Through rigid, deadly training, the Imperial Guard has improvements to ranged, melee, and unarmed combat.